Rotrovio

Berato Aquilinus's page

658 posts. Organized Play character for Purple Dragon Knight.


Full Name

Berato Aquilinus

Race

Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 19/ touch 12/ ff 18; hp 39/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+8, R+5, W+12, Speed 20 ft.

Classes/Levels

Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: lastwall ph +1 sac AC+saves/ally, shld wll +2 AC, Scion +2 atk/saves/skills

Gender

Male LG Human (Chelaxian)

Size

Medium

Age

24

Deity

Torag

Location

Cheliax

About Berato Aquilinus

Berato Aquilinus
Male Human (Chelaxian) Cleric 6 (Torag)
LG medium humanoid
Init +1 Senses Normal Vision Perception +20
DEFENSE
AC 19, touch 12, flat-footed 18 (armor 6, shield 1, dex 1, sacred 1)
hp 39 (1/day converts bonus dmg from crit into nonlethal dmg)
Fort 8 Reflex 5 Will 12 (+2 if Scion feat applies)
OFFENSE
Speed 20 ft
Melee MW Consecrated Alchemical Silver Warhammer +10 (1d8+3/x3) or Touch +9 (Varies/x2) [Divine Favor, Fate's Favored, Scion of the Lost Empire]
Ranged MW Sling +10 (1d4+3/x2) or Ranged Touch +9 (Varies/x2) [Divine Favor, Fate's Favored, Scion of the Lost Empire]
Space 5 Reach 5
STATISTICS
STR 12 DEX 12 CON 12 INT 12 WIS 20 CHA 14
BAB 4 CMB 5 CMD 16
Feats Shield Wall, Selective Channeling, Scion of the Lost Empire, Alignment Channel (Evil)
Skills Diplomacy 11, Heal 16, Knowledge (arcana) 5, Knowledge (history) 5, Knowledge (nobility) 5, Knowledge (religion) 6, Knowledge (the planes) 5, Perception 20, Sense Motive 5, Spellcraft 10, Survival 5 (+2 if Scion feat applies)
Traits Fate's Favored (faith), Seeker (social)
Languages Common, Infernal
Gear Breastplate, Mithral Sanctified Quickdraw Light Shield, MW Consecrated Alchemical Silver Warhammer, MW Cold Iron Warhammer, MW Sling, Headband of Inspired Wisdom +2, Lesser Extend Metamagic Rod, Eyes of the Eagle, Buffering Cap, Backpack - masterwork, Bullets - Sling (20), Kit - Cleric's, Kit - Healer's, Cold weather outfit, Courtier's outfit, Horse - heavy war, Saddlebags, Saddle (military), Scroll of cure light wounds (CL: 1), Scroll of protection from evil (CL: 1), Scroll of obscuring mist (CL: 1), Scroll of magic weapon, Scroll of ironbeard (CL: 1), Scroll of lesser restoration (CL: 3), Elixir of Hiding, wand of endure elements 10chrg, waterskins x2, foodstuff (20 days' worth), mw consecrated alchemical silver warhammer (for others), Darkwood Buckler, 20 silver bullets, antitoxin x3, antiplague x3.

Channel Energy (Su): You can release a wave of positive energy which either heals 3d6 of damage to living creatures or damages undead creatures (Will Save DC 15) You can use this abilty 5 times a day. [Channels used today: 2 (Anthys' warhammer; Berator's shield)]

Domains Archon (Good), Purity (Protection)
• Domain Powers: You gain the following domain powers:
• Touch of Good (Core 44): You can touch a creature as a standard action, granting a +3 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 8 times a day.
• Resistance Bonus (Core 46): You receive a +2 resistance bonus on saving throws.
• Resistant Touch (Core 46): 8 times per day, you can touch an ally to transfer your domain's Resistance Bonus to them for 1 minute.

Cleric Spells (Caster Level 6th; Concentration +11)
Orisons (DC 15) - create water, detect magic, light, guidance
1st (DC 16) - divine favor (D), bless x2, divine favor x2, stunning barrier
2nd (DC 17) - align weapon (D), bull's strength, suppress charms, protection from evil communal, remove paralysis
3rd (DC 18) - remove blindness/deafness (D), delay poison communal, invisible purge, magic circle vs. evil

BOTTING: Berato casts Divine Favor on himself and stays adjacent to someone with both Shield Wall and Scion of the Last Empire; in round 2, while maintaining the above condition, he attacks with one of the following, unless Channel Energy is badly needed by the party:
[Dice=MW Cold Iron Warhammer, Scion, Divine Favor, Fate's Favored]1d20+10[/dice] for [dice=dmg]1d8+3[/dice]
[Dice=Sling]1d20+10[/dice] for [dice=dmg]1d4+3[/dice]