GM Jhaeman's PFS1 Module: "Curse of the Riven Sky"

Game Master Jhaeman

Maps & Handouts


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Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+16/100 | AC 29 / 15T / 28FF | Fort +15, Reflex +11, Will +14, (+1 vs reptilian humanoids) | CMD 30 / 29 FF | Init 6 (+10 with HA) | Perc +25 | SM +5 | Speed 30 (40 flying) | Spells 1st 4/6, 2nd 3/6, 3rd 2/5, 4th 5/5, 5th 2/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10, Cold 10, Acid 10, DR/adamantine & evil | Active Conditions: haste, alc grease, angelic asp, see invis, monster phys, heroism, clay skin (50), mirror img (7), barkskin, shield, m armor, long arm, ab barrier (50), OL flight, right of CM, lucky # (19), endure elemnts, delay poison, false life, minor rev x2, life bubble

With it looking like the situation may be moving towards a physical confrontation with the icy creatures, Farrokh provides the party with some protection from the cold.

He casts communal protection from energy (cold) on the party (everyone gets 120 hp worth of protection from cold).

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 7/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

"Good enough for me."

My next action will be: Activate Bane (evil outsiders) as a swift action, then attack. If you want us to be on initiative first, that's fine.

Musket 1 + Bane vs ice devil: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Damage + Bane: 1d12 + 15 + 2d6 + 2 ⇒ (3) + 15 + (4, 1) + 2 = 25

CLINK!

Adeah's musket picks precisely the wrong time to misfire. Grumbling, she quickly infuses it with a bit of her magic to eject the spent bullet.

Quick clear as a move action.


Adeah decides the time has come to act, and points her musket at the ice devil only to suffer a malfunction!

Okay, with that, we will move to Initiative as the giant will step up to defend the devil.

@Farrokh: Can you let everyone know how much time they have with the protection from energy (cold)?


Initiative (Round 1)

Aeah
Xilt
Farrokh
Anthys
Berato

Ice Devil
Frost Giant

Bold should go!

@Xilt: The roll below includes discharge of another heightened awareness.

GM Dice:

Initiative (Farrokh: 1d20 + 6 ⇒ (18) + 6 = 24
Initiative (Adeah): 1d20 + 14 ⇒ (20) + 14 = 34
Initiative (Anthys): 1d20 + 3 ⇒ (20) + 3 = 23
Initiative (Berato): 1d20 + 1 ⇒ (19) + 1 = 20
Initiative (Xilt w HA & pill): 1d20 + 19 ⇒ (13) + 19 = 32
Initiative (frost giant): 1d20 - 1 ⇒ (10) - 1 = 9
Initiative (ice devil): 1d20 + 9 ⇒ (7) + 9 = 16

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 7/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

Do I act again, or should we consider that my round 1 action?


Go for it.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless, divine favor

Berato steps to Adeah and grabs her shoulder firmly, infusing a blast of holy power into her mind and body!

Touch of Good: You can touch a creature as a standard action, granting a +5 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 9 times a day.


Adeah is infused with holy energy!

Adeah, Farrokh, Xilt, and Anthys are up.

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 7/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

A pleasant shiver spreads through her, starting at her shoulder where Berato's hand had been. It feels like the warm approval of her goddess-- though it's probably the warm approval of someone else.

Musket 1 + Bane + Touch of Good vs ice devil (touch): 1d20 + 12 + 2 + 5 ⇒ (15) + 12 + 2 + 5 = 34
Damage + Bane: 1d12 + 15 + 2d6 + 2 ⇒ (7) + 15 + (2, 3) + 2 = 29

Musket 2 + Bane + Touch of Good vs ice devil (touch): 1d20 + 12 + 2 + 5 ⇒ (8) + 12 + 2 + 5 = 27
Damage + Bane: 1d12 + 15 + 2d6 + 2 ⇒ (4) + 15 + (4, 4) + 2 = 29

Musket 3 + Bane + Touch of Good vs ice devil (touch): 1d20 + 7 + 2 + 5 ⇒ (11) + 7 + 2 + 5 = 25
Damage + Bane: 1d12 + 15 + 2d6 + 2 ⇒ (10) + 15 + (6, 5) + 2 = 38


Adeah finds it a trivial task to hit a stationary target and blasts the ice devil repeatedly! Despite large chunks of its infernal flesh being torn away, it continues to methodically stab out at the column!

All three of Adeah's attacks hit Touch AC (even though soft cover), though there is some DR at play.

Farrokh, Xilt, and Anthys are up. I'll wait a little longer and than bot just to keep us moving.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier, Life Bubble, Contigency with Mirror Image, Overland Flight, Haste, Mirror Image. |HP 82/82 Temp 16/16|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|6 Images|CMB +5 CMD 17|F +11 R +11 W +13|INIT+13|PER+16/+18 hidden objects|Darkvision 60' SM+8|Flight 70', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 7/8, Spark Staff 10/10, Extend 5/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 5/6, 2nd 5/6 ,3rd 6/6, 4th 3/4, 5th 2/3, 6th 2/2

Xilt pipes back at Farrokh.

"The Ice Devil can resist magic and it can regenerate but it can be damaged permanently by goodly weapons. Beware his icy spear as it can freeze both your spirit and body into place."

The wizard casts a spell to speed the party (Haste is cast on everyone but Tzleztor). He then flies past the party into the chamber itself.

Six Mirror Images are surrounding Xilt


Male N Salt Mephit | Buffs: Endure Elements, Mage Armor, False Life (17/17), Ablative Barrier (50/50). | HP 41/41 Temp 17/17|DR 5/Magic|First 5 points of damage is converted to nonlethal|FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

The mephit looks miffed that he is missing out on some sweet wizard magic. Still he is not at a loss as he flies past the others in the party while drawing his small bow. He shoots a Tangleshot arrow at the Ice Devil.

"Take that."

To hit touch, Tangleshot arrow, 1 range increment: 1d20 + 8 - 1 - 2 ⇒ (20) + 8 - 1 - 2 = 25

Rounds of Entanglement: 2d4 ⇒ (2, 3) = 5

DC 10 Reflex save or be glued to the ground otherwise the devil is only entangled

The mephit looks to see if he knows something that his master does not remember about the Ice Devil.

Knowledge Planes: 1d20 + 11 ⇒ (9) + 11 = 20

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Anthys readies to take a 5' step and strike if the giant comes within 10'.

Readied Action:
Attack, PA, Haste: 1d20 + 21 - 3 + 1 ⇒ (4) + 21 - 3 + 1 = 23
Damage: 1d8 + 12 + 6 ⇒ (3) + 12 + 6 = 21
If anybody damages the giant in the round before Anthys strikes, he gets a +3 morale bonus to hit and damage from Blood for the Empire.

"I can fight the devil with the magic that Berato has bestowed upon me, but it would mean abandoning all of you to the giant. My preference is to defend the party but I will take directions here."

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+16/100 | AC 29 / 15T / 28FF | Fort +15, Reflex +11, Will +14, (+1 vs reptilian humanoids) | CMD 30 / 29 FF | Init 6 (+10 with HA) | Perc +25 | SM +5 | Speed 30 (40 flying) | Spells 1st 4/6, 2nd 3/6, 3rd 2/5, 4th 5/5, 5th 2/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10, Cold 10, Acid 10, DR/adamantine & evil | Active Conditions: haste, alc grease, angelic asp, see invis, monster phys, heroism, clay skin (50), mirror img (7), barkskin, shield, m armor, long arm, ab barrier (50), OL flight, right of CM, lucky # (19), endure elemnts, delay poison, false life, minor rev x2, life bubble

"Useful, thankyou." Farrokh replies to Xilt.

Finding himself a little on the backfoot with the fight having started before his ally had had a chance to respond to his query, Farrokh mutters a prayer like incantation and the greasy gargoyle's wings take on a feathered appearance. Holy energy courses through the hideous creature's system also giving it a rather more noble bearing. The transformation complete the Farrokh flies forward a little so that he is hovering just above Anthys.

(Having learned of the devils capabilities Farrokh will cast angelic aspect on himself and then fly forward so that he is hovering just above Anthys - i.e. 5 foot up from a mechanical point of view, his fly skill is high enough to automatically make the hover DC).

Not that it would have affected the block initiative, but Farrokh would also have used up his heightened awareness when initiative was rolled. For protection from energy the party will get 100 minutes worth of protection split among them in 10 minute chunks, so assuming everyone (including Tzleztor) was happy to take it, that would be 20 minutes for 4 party members and 10 minutes for 2, I'll roll randomly to see who got what...

protection from energy split:
Highest rolls get the 20 minutes...

Aeah: 1d20 ⇒ 5
Xilt: 1d20 ⇒ 6
Farrokh: 1d20 ⇒ 8
Anthys: 1d20 ⇒ 16
Berato: 1d20 ⇒ 6
Tzleztor: 1d20 ⇒ 20
Roll off (1. Xilt, 2. Berato): 1d2 ⇒ 2


...So 20 minutes for Farrokh, Anthys, Tzleztor and Berato and 10 minutes for Aeah and Xilt (Although I'm happy to swap those around if someone didn't want the protection or if someone with 20 minutes wanted to swap with someone with 10).

Liberty's Edge

Female Aasimar Gunslinger 5/inquisitor 5 | AC: 23/15/17 (resist a/c/e 5) | HP: 79/79 | Fort +12*, Ref +13* (+4 vs ally spells), Will +11* (*+2 vs evil descriptor) | CMB +7, CMD 23 | Init +14 | Perc +16 (darkvision) | Ammo: 31+29 | Bane: 7/10 | Full attack w/in 30 ft: +12/+12/+7 touch (1d12+15/x4 <1 or 1-2>)

I'm totally fine with taking the lower duration of that. Adeah has resist cold 5 at all times, so that's fair.

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