
GM Sasha |

Oshari Reflex: 1d20 + 0 ⇒ (17) + 0 = 17
The other half-orc fires several shots at the mini sun
Pew: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
F: 1d4 ⇒ 2
Pew: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
F: 1d4 ⇒ 4
...missing.
Round 3
bold may go
Green
Kapteyn 14
Burnham 1
Vomation
Yellow 8
Oshari 25 SP damage / 13 HP damage

![]() |

Lights on and Burnham gets his first look at the remaining adversaries. Oshari doesn't look good, too much blood, but the nuar is brave. He also conveniently left space open for Burn so the soldier moves into it. His sword feels light in his hand and he times his strike so it has his full momentum behind it.
Move as shown.
Sword v KAC, yellow: 1d20 + 7 ⇒ (14) + 7 = 21 ... damage: 1d8 + 7 ⇒ (8) + 7 = 15
"Oshari get back. I'll hold them and you can blast them."

![]() |

Kapteyn releases Their remaining hardlight spheres on the guard in yellow.
Ranged Attack: 1d20 + 5 - 3 ⇒ (4) + 5 - 3 = 6 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 2
plus Reflex DC 16 for dazzled 1 round
Ranged Attack: 1d20 + 5 - 3 ⇒ (12) + 5 - 3 = 14 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 4
plus Reflex DC 16 for dazzled 1 round
Ranged Attack: 1d20 + 5 - 3 ⇒ (11) + 5 - 3 = 13 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 2
plus Reflex DC 16 for dazzled 1 round
The ground will never know what hit it.