SFS 1-06 A Night in Nightarch

Game Master Saashaa

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1-06

Oshari Reflex: 1d20 + 0 ⇒ (17) + 0 = 17

The other half-orc fires several shots at the mini sun

Pew: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
F: 1d4 ⇒ 2

Pew: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
F: 1d4 ⇒ 4

...missing.

Round 3
bold may go

Green
Kapteyn 14
Burnham 1
Vomation
Yellow 8
Oshari 25 SP damage / 13 HP damage


1-06

Oshari, battered and bruised, continues onto the crates and swings..

Static Storm Doshko EAC: 1d20 + 5 ⇒ (3) + 5 = 8
1d8 + 4 ⇒ (6) + 4 = 10

..and misses.


1-06

The half-orc in front of Oshari drops his pistol and pulls out a hammer and swings at Oshari.

swing: 1d20 + 3 ⇒ (17) + 3 = 20
B: 1d6 + 2 ⇒ (3) + 2 = 5

...missing.

Round 4
bold may go

Green
Kapteyn 14
Burnham 1
Vomation

Yellow 8
Oshari 25 SP damage / 18 HP damage

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Lights on and Burnham gets his first look at the remaining adversaries. Oshari doesn't look good, too much blood, but the nuar is brave. He also conveniently left space open for Burn so the soldier moves into it. His sword feels light in his hand and he times his strike so it has his full momentum behind it.

Move as shown.
Sword v KAC, yellow: 1d20 + 7 ⇒ (14) + 7 = 21 ... damage: 1d8 + 7 ⇒ (8) + 7 = 15

"Oshari get back. I'll hold them and you can blast them."

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 24/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-3/3 | Infinite Worlds 1st-5/5, 2nd-2/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn releases Their remaining hardlight spheres on the guard in yellow.

Ranged Attack: 1d20 + 5 - 3 ⇒ (4) + 5 - 3 = 6 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 2
plus Reflex DC 16 for dazzled 1 round

Ranged Attack: 1d20 + 5 - 3 ⇒ (12) + 5 - 3 = 14 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 4
plus Reflex DC 16 for dazzled 1 round

Ranged Attack: 1d20 + 5 - 3 ⇒ (11) + 5 - 3 = 13 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 2
plus Reflex DC 16 for dazzled 1 round

The ground will never know what hit it.

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