| GM Sasha |
Oshari Reflex: 1d20 + 0 ⇒ (17) + 0 = 17
The other half-orc fires several shots at the mini sun
Pew: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
F: 1d4 ⇒ 2
Pew: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
F: 1d4 ⇒ 4
...missing.
Round 3
bold may go
Green
Kapteyn 14
Burnham 1
Vomation
Yellow 8
Oshari 25 SP damage / 13 HP damage
Burnham Kenyon
|
Lights on and Burnham gets his first look at the remaining adversaries. Oshari doesn't look good, too much blood, but the nuar is brave. He also conveniently left space open for Burn so the soldier moves into it. His sword feels light in his hand and he times his strike so it has his full momentum behind it.
Move as shown.
Sword v KAC, yellow: 1d20 + 7 ⇒ (14) + 7 = 21 ... damage: 1d8 + 7 ⇒ (8) + 7 = 15
"Oshari get back. I'll hold them and you can blast them."
Kapteyn the Pansophist
|
Kapteyn releases Their remaining hardlight spheres on the guard in yellow.
Ranged Attack: 1d20 + 5 - 3 ⇒ (4) + 5 - 3 = 6 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 2
plus Reflex DC 16 for dazzled 1 round
Ranged Attack: 1d20 + 5 - 3 ⇒ (12) + 5 - 3 = 14 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 4
plus Reflex DC 16 for dazzled 1 round
Ranged Attack: 1d20 + 5 - 3 ⇒ (11) + 5 - 3 = 13 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 2
plus Reflex DC 16 for dazzled 1 round
The ground will never know what hit it.
Oshari Soteria, Health & Safety
|
I apologize for my absence. Also, I realized I forgot to track the Reactive Repair, so I should be at 12 HP damage going into this round. After this turn, I'll have 1 temp, 1 sp, and 12 HP.
Oshari swings again.
Storm Doshko, EAC: 1d20 + 5 ⇒ (3) + 5 = 8, 1d8 + 4 ⇒ (1) + 4 = 5
Kapteyn the Pansophist
|
Kapteyn switches the half-orc's hammer for one from a world where it just came out of the forge.
hazard
Fire Damage: 1d3 ⇒ 2
DC 16 Reflex negates
Burnham Kenyon
|
Burnham's armor protects him from the worst of the blow. Although he's glad the half-orc's been distracted from targeting Oshari, he unleashes a flurry of strikes in the hope of prevented more attacks on himself also. .
I think Burn's damage total is now 7.
Sword v KAC, full attack: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11 ... damage: 1d8 + 7 ⇒ (4) + 7 = 11
Sword v KAC, full attack: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20 ... damage: 1d8 + 7 ⇒ (3) + 7 = 10
| GM Sasha |
The crew's combined attacks bring down the remaining half-orc. For a split second after it strikes you all as odd that even though his death seemed assured, the last half-orc continued fighting. But then the echoes of combat reverberating through the now empty warehouse brings you back.
With the lights on, you can all now see the multitude of shelves and containers housed down here. Finding your containers will certainly take some time. But you quickly notice, right next to you a bright yellow forklift robot with a mostly intact label 'Ettercap mk2'. And, loaded onto the lift are a set of containers with the Starfinder Society symbol clearly painted on each. You are in luck!
An easy scan of the robot finds a simple button press will activate the robot and then it can be moved.
Burnham Kenyon
|
Burn looks around at the group. "Nice work, team. Oshari, I've got a healing ... Check that I'm out. Sorry. " He apologetically pats his belt where the serum would normally reside.
He continues to scan the room, looking for hidden threats, more Starfinder marked crates, other exits.
"We should probably check the crate contents. While you guys do that, I'll sweep the perimeter and look for more exits. It'll be a pain in the butt if we have to load these through the elevator."
In keeping with that plan, Burn trades his sword for the laser rifle and begins walking around the outside of the room.
Percpetion: 1d20 + 0 ⇒ (20) + 0 = 20
Burnham Kenyon
|
I'm assuming BUrn found nothing while walking around the room.
"Looks like we'll need to haul everything up the elevator. I'll go ahead and watch the doors. You guys bring the 'lift. "
Burn starts walking quickly back toward the elevator. When the robo-lift rounds the corner into the the north running corridor Burn will walk ahead of it, scanning for more half-orcs or drow.
Oshari Soteria, Health & Safety
|
Would we have time to take a short rest?
Burnham Kenyon
|
Did we have an exit strategy?
Burnham worries about time slipping away, but can't deny that Oshari deserves a chance to recover his breath. The nuar did a lot of heavy lifting iin the fight.
And I wish I'd bought a couple healing serums before the mission. Sorry.
Kapteyn the Pansophist
|
"Sooner started, sooner finished," the novian remarks. Not that They seem particularly interested in helping. That's what robots are for.
Kapteyn the Pansophist
|
Kapteyn will stay near the back and follow unless needed for light.
| GM Sasha |
Oshari decides to be the one to press the button to activate the forklift robot. The forklift robot generates mighty thudding sounds as it starts walking toward the elevator. Suddenly, the sounds are drowned by a shrill screech as ceiling-mounted speaker systems come online. A woman starts speaking, her voice distorted by the voice amplifiers. “You just had to try and steal my guns tonight, of all Elysium-damned nights? If it weren’t for you, I’d still be at this a-maz-ing party…” She pauses abruptly, lets out a resigned sigh, and continues, “Oh, just kill them. Yes, you stupid half orcs, kill the off-worlders who are trying to steal my guns! And stop—but don’t destroy—that blasted forklift bot!"
Kap: 1d20 + 2 ⇒ (18) + 2 = 20
Osh: 1d20 - 1 ⇒ (10) - 1 = 9
Vom: 1d20 + 2 ⇒ (9) + 2 = 11
Green drow: 1d20 + 4 ⇒ (20) + 4 = 24
Red drow: 1d20 + 4 ⇒ (12) + 4 = 16
Blue h-orc: 1d20 + 3 ⇒ (13) + 3 = 16
Purple h-orc: 1d20 + 3 ⇒ (1) + 3 = 4
The left drow quickly notices Burn and gets off a shot before taking cover behind shelves.
Pew: 1d20 + 8 ⇒ (1) + 8 = 9
F: 1d8 + 1 ⇒ (5) + 1 = 6
Round 1
bold may go
Green
Kapteyn
Red, Blue
Vomation
Oshari
Burnham
Purple
Kapteyn the Pansophist
|
Does 'stay near the back and follow' put me closer to Burn than I was on the map? My current location is a double move from where I was before, but I would have a different turn if I were closer to the action to start.
Kapteyn the Pansophist
|
Thank you. I wouldn't be surprised if they also ask to start closer.
Kapteyn dashes out and casts force blast into the midst of the enemies.
Force Damage: 2d6 ⇒ (4, 6) = 10
Bull Rush: 1d20 + 9 ⇒ (11) + 9 = 20
| GM Sasha |
Green ref: 1d20 + 1 ⇒ (14) + 1 = 15
Purple ref: 1d20 + 2 ⇒ (8) + 2 = 10
Blue ref: 1d20 + 2 ⇒ (7) + 2 = 9
The telekinetic blast leaves all but one enemy looking pretty worse for wear.
The drow near the elevator levels his rifle at Kapteyn and fires. He then rushes over to the other drow in cover.
Pew: 1d20 + 8 ⇒ (17) + 8 = 25
F: 1d8 + 1 ⇒ (4) + 1 = 5
The far half-orc drops the pistol he had readied. He the runs over to Kapteyn, pulling out a hammer as he does so, and then swings when in range.
Thwump: 1d20 + 3 ⇒ (10) + 3 = 13
B: 1d6 + 2 ⇒ (2) + 2 = 4
Round 1
bold may go
Green
Kapteyn
Red, Blue
Vomation
Oshari
Burnham
Purple
Oshari Soteria, Health & Safety
|
I'm not entirely sure where I should be, so I moved myself to an approximate guess.
Oshari moves forward and forms a doshko in his hands.
Move, Gear Form - Static Storm Doshko
Burnham Kenyon
|
Burnham pitches the laser and hurries forward across the aisle and puts his back to the crates while he raises his reaction rifle at the nearest orc.
Reaction Cannon, Light v KAC, blue: 1d20 + 7 ⇒ (18) + 7 = 25 ... damage: 1d10 + 4 ⇒ (2) + 4 = 6 P 90' Penetrating 6 rounds
| GM Sasha |
Vomatian struggles to command the lights, but the command doesn't seem to go through.
Oshari moves and prepares a weapon.
Burnham moves and fires his cannon into the half-orc and it goes down.
The only half-orc standing drops his pistol and rushes Burnham with a hammer.
Thwump: 1d20 + 3 ⇒ (19) + 3 = 22
B: 1d6 + 2 ⇒ (4) + 2 = 6
Green moves over slightly and fires his rifle at Burnham.
Pew: 1d20 + 8 ⇒ (3) + 8 = 11
F: 1d8 + 1 ⇒ (5) + 1 = 6
Round 2
bold may go
Green 10
Kapteyn
Red
Blue
Vomation
Oshari
Burnham 6
Purple 10
Kapteyn the Pansophist
|
Second verse, same as the first.
Force Damage: 2d6 ⇒ (3, 4) = 7
Bull Rush: 1d20 + 9 ⇒ (17) + 9 = 26
at Red and green.
Burnham Kenyon
|
Burn's KAC is 23.
The lights flare and Burnham would shade his eyes if he didn't need both hands to fight. "Nice work, Vomation!"
This must be crimping the drow's style. Now we just need to finish them before the lights burn themselves out. The first order of business s the half-orc in front of him.
Hat's off to Kapteyn too.
| GM Sasha |
Note:Vomatian did not succeed at blowing the lights. Also, thank you Burnham, I admittedly just assumed it had hit.
Green ref: 1d20 + 1 ⇒ (12) + 1 = 13
Red ref: 1d20 + 1 ⇒ (6) + 1 = 7
The telekinetic blast throws the drow a few feet and injues them significantly.
One of them levels his rifle at the small floating sun and fires.
Pew: 1d20 + 8 ⇒ (6) + 8 = 14
F: 1d8 + 1 ⇒ (4) + 1 = 5
Round 2
bold may go
Green 17
Kapteyn
Red 7
Blue
Vomation
Oshari
Burnham
Purple 10
Burnham Kenyon
|
Burn steps back from the hammer and traps the half-orc's weapon against the crate with his rifle with one hand for a moment while he drags out his sword with the other. When the tip of his sword clears the scabbard, he accelerates its motion with a twist of his wrist, turning the movement into something between a slash and a thrust.
Sword v KAC: 1d20 + 7 ⇒ (18) + 7 = 25 ... damage: 1d8 + 7 ⇒ (6) + 7 = 13
Oshari Soteria, Health & Safety
|
Oshari, reeling from the flare, runs to attack the drow.
Ember Flame Doshko, EAC vs Red: 1d20 + 5 ⇒ (1) + 5 = 6, 1d8 + 4 ⇒ (4) + 4 = 8
| GM Sasha |
Burnham's attacks opend up the half-orc and causes it to go limp.
Oshari charges in, but is unable to connect as the drow contorts strangely as it cringes from the light.
The drow then blindly stumbles away from the sounds of Oshari. This provokes from Oshari.
Round 3
bold may go
Green 17
Kapteyn
Red 7
Blue
Vomation
Oshari
Burnham
Purple
Kapteyn the Pansophist
|
Kapteyn switches the floor beneath the enemies for one from a reality where this building was damaged in an earthquake. The unsteady footing causes them to stumble.
DC 17 Reflex to avoid falling prone. They also move 5 feet toward the center on a natural 1.