SFS 1-06 A Night in Nightarch (Inactive)

Game Master Saashaa

Sign-up link
Slides


251 to 300 of 339 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

1-02 maps

Oshari Reflex: 1d20 + 0 ⇒ (17) + 0 = 17

The other half-orc fires several shots at the mini sun

Pew: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
F: 1d4 ⇒ 2

Pew: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
F: 1d4 ⇒ 4

...missing.

Round 3
bold may go

Green
Kapteyn 14
Burnham 1
Vomation
Yellow 8
Oshari 25 SP damage / 13 HP damage


1-02 maps

Oshari, battered and bruised, continues onto the crates and swings..

Static Storm Doshko EAC: 1d20 + 5 ⇒ (3) + 5 = 8
1d8 + 4 ⇒ (6) + 4 = 10

..and misses.


1-02 maps

The half-orc in front of Oshari drops his pistol and pulls out a hammer and swings at Oshari.

swing: 1d20 + 3 ⇒ (17) + 3 = 20
B: 1d6 + 2 ⇒ (3) + 2 = 5

...missing.

Round 4
bold may go

Green
Kapteyn 14
Burnham 1
Vomation

Yellow 8
Oshari 25 SP damage / 18 HP damage

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Lights on and Burnham gets his first look at the remaining adversaries. Oshari doesn't look good, too much blood, but the nuar is brave. He also conveniently left space open for Burn so the soldier moves into it. His sword feels light in his hand and he times his strike so it has his full momentum behind it.

Move as shown.
Sword v KAC, yellow: 1d20 + 7 ⇒ (14) + 7 = 21 ... damage: 1d8 + 7 ⇒ (8) + 7 = 15

"Oshari get back. I'll hold them and you can blast them."

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn releases Their remaining hardlight spheres on the guard in yellow.

Ranged Attack: 1d20 + 5 - 3 ⇒ (4) + 5 - 3 = 6 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 2
plus Reflex DC 16 for dazzled 1 round

Ranged Attack: 1d20 + 5 - 3 ⇒ (12) + 5 - 3 = 14 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 4
plus Reflex DC 16 for dazzled 1 round

Ranged Attack: 1d20 + 5 - 3 ⇒ (11) + 5 - 3 = 13 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 2
plus Reflex DC 16 for dazzled 1 round

The ground will never know what hit it.

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

did I get the lights on in the area?


1-02 maps

(Yes. I'm assuming you didn't overload them.)

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

Vomatian shoots at yellow with his auto pistol.

attack: 1d20 + 4 ⇒ (11) + 4 = 15

damage: 1d6 + 1 ⇒ (4) + 1 = 5


1-02 maps

Burnham's sword cuts deep into the half-orc and drops him while Kapteyn and Vomatian bludgeon and pierce the remaining one.

Round 4
bold may go

Green 11
Kapteyn 14
Burnham 1
Vomation
Oshari 25 SP damage / 18 HP damage

Advocates

NG Nuar Law Officer Robot Dad Nanocyte 3 | 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None

I apologize for my absence. Also, I realized I forgot to track the Reactive Repair, so I should be at 12 HP damage going into this round. After this turn, I'll have 1 temp, 1 sp, and 12 HP.

Oshari swings again.

Storm Doshko, EAC: 1d20 + 5 ⇒ (3) + 5 = 8, 1d8 + 4 ⇒ (1) + 4 = 5


1-02 maps

The last half-orc frantically drops his pistol and pulls out his hammer and swings at Burnham recklessly.

swing: 1d20 + 3 ⇒ (20) + 3 = 23
B: 1d6 + 2 ⇒ (1) + 2 = 3

...hitting hard.

Round 4
bold may go

Green
Kapteyn 14
Burnham 6
Vomation

Yellow 8
Oshari 25 SP damage / 12 HP damage

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn switches the half-orc's hammer for one from a world where it just came out of the forge.

hazard
Fire Damage: 1d3 ⇒ 2
DC 16 Reflex negates

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Burnham's armor protects him from the worst of the blow. Although he's glad the half-orc's been distracted from targeting Oshari, he unleashes a flurry of strikes in the hope of prevented more attacks on himself also. .

I think Burn's damage total is now 7.

Sword v KAC, full attack: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11 ... damage: 1d8 + 7 ⇒ (4) + 7 = 11
Sword v KAC, full attack: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20 ... damage: 1d8 + 7 ⇒ (3) + 7 = 10

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

Vomatian shoots the half orc.

attack: 1d20 + 4 ⇒ (14) + 4 = 18

damage: 1d6 + 1 ⇒ (5) + 1 = 6


1-02 maps

The crew's combined attacks bring down the remaining half-orc. For a split second after it strikes you all as odd that even though his death seemed assured, the last half-orc continued fighting. But then the echoes of combat reverberating through the now empty warehouse brings you back.

With the lights on, you can all now see the multitude of shelves and containers housed down here. Finding your containers will certainly take some time. But you quickly notice, right next to you a bright yellow forklift robot with a mostly intact label 'Ettercap mk2'. And, loaded onto the lift are a set of containers with the Starfinder Society symbol clearly painted on each. You are in luck!

An easy scan of the robot finds a simple button press will activate the robot and then it can be moved.

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Burn looks around at the group. "Nice work, team. Oshari, I've got a healing ... Check that I'm out. Sorry. " He apologetically pats his belt where the serum would normally reside.

He continues to scan the room, looking for hidden threats, more Starfinder marked crates, other exits.

"We should probably check the crate contents. While you guys do that, I'll sweep the perimeter and look for more exits. It'll be a pain in the butt if we have to load these through the elevator."

In keeping with that plan, Burn trades his sword for the laser rifle and begins walking around the outside of the room.

Percpetion: 1d20 + 0 ⇒ (20) + 0 = 20


1-02 maps

After some investigation and searching, these crates have what you are looking for and there are no others, nor are there any other crates for you in different locations.

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

"Where to guys?"

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

I'm assuming BUrn found nothing while walking around the room.

"Looks like we'll need to haul everything up the elevator. I'll go ahead and watch the doors. You guys bring the 'lift. "

Burn starts walking quickly back toward the elevator. When the robo-lift rounds the corner into the the north running corridor Burn will walk ahead of it, scanning for more half-orcs or drow.

Advocates

NG Nuar Law Officer Robot Dad Nanocyte 3 | 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None

Would we have time to take a short rest?


1-02 maps

You can certainly attempt to do so. It seems like it may be safe to do so.

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Did we have an exit strategy?

Burnham worries about time slipping away, but can't deny that Oshari deserves a chance to recover his breath. The nuar did a lot of heavy lifting iin the fight.

And I wish I'd bought a couple healing serums before the mission. Sorry.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

"Sooner started, sooner finished," the novian remarks. Not that They seem particularly interested in helping. That's what robots are for.

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

should I blast the lights?

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

If we run into more drow, lights are our friends. I'd leave them on.

Burn keeps watch on the elevator doors while Oshari rests.


1-02 maps

You take a 10 min rest uninterrupted.

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

Vomatian checks the network to see if he can locate the drow.

Computers: 1d20 + 13 ⇒ (11) + 13 = 24


1-02 maps

There is nothing in the network that is camera or sensor. Therefore I don't think there is anything that would allow Vomatian to locate individuals.


1-02 maps

Just let me know what you do next and where you are when you do it.

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

my bad I thought I could turn the cameras on and off? I guess not look THROUGH them


1-02 maps

Vomatian

I will move this forward in several hours and presume actions and locations.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn will stay near the back and follow unless needed for light.


1-02 maps

Oshari decides to be the one to press the button to activate the forklift robot. The forklift robot generates mighty thudding sounds as it starts walking toward the elevator. Suddenly, the sounds are drowned by a shrill screech as ceiling-mounted speaker systems come online. A woman starts speaking, her voice distorted by the voice amplifiers. “You just had to try and steal my guns tonight, of all Elysium-damned nights? If it weren’t for you, I’d still be at this a-maz-ing party…” She pauses abruptly, lets out a resigned sigh, and continues, “Oh, just kill them. Yes, you stupid half orcs, kill the off-worlders who are trying to steal my guns! And stop—but don’t destroy—that blasted forklift bot!"

Init rolls:
Burn: 1d20 + 2 ⇒ (4) + 2 = 6
Kap: 1d20 + 2 ⇒ (18) + 2 = 20
Osh: 1d20 - 1 ⇒ (10) - 1 = 9
Vom: 1d20 + 2 ⇒ (9) + 2 = 11

Green drow: 1d20 + 4 ⇒ (20) + 4 = 24
Red drow: 1d20 + 4 ⇒ (12) + 4 = 16
Blue h-orc: 1d20 + 3 ⇒ (13) + 3 = 16
Purple h-orc: 1d20 + 3 ⇒ (1) + 3 = 4

The left drow quickly notices Burn and gets off a shot before taking cover behind shelves.

Pew: 1d20 + 8 ⇒ (1) + 8 = 9
F: 1d8 + 1 ⇒ (5) + 1 = 6

Round 1
bold may go

Green
Kapteyn
Red, Blue
Vomation
Oshari
Burnham
Purple

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Does 'stay near the back and follow' put me closer to Burn than I was on the map? My current location is a double move from where I was before, but I would have a different turn if I were closer to the action to start.


1-02 maps

'Near the back' I categorized with Vomatian and Oshari. But, that's fine.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Thank you. I wouldn't be surprised if they also ask to start closer.

Kapteyn dashes out and casts force blast into the midst of the enemies.

Force Damage: 2d6 ⇒ (4, 6) = 10
Bull Rush: 1d20 + 9 ⇒ (11) + 9 = 20


1-02 maps

Green ref: 1d20 + 1 ⇒ (14) + 1 = 15
Purple ref: 1d20 + 2 ⇒ (8) + 2 = 10
Blue ref: 1d20 + 2 ⇒ (7) + 2 = 9

The telekinetic blast leaves all but one enemy looking pretty worse for wear.

The drow near the elevator levels his rifle at Kapteyn and fires. He then rushes over to the other drow in cover.

Pew: 1d20 + 8 ⇒ (17) + 8 = 25
F: 1d8 + 1 ⇒ (4) + 1 = 5

The far half-orc drops the pistol he had readied. He the runs over to Kapteyn, pulling out a hammer as he does so, and then swings when in range.

Thwump: 1d20 + 3 ⇒ (10) + 3 = 13
B: 1d6 + 2 ⇒ (2) + 2 = 4

Round 1
bold may go

Green
Kapteyn
Red, Blue
Vomation
Oshari
Burnham

Purple

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

Vomatian goes and jacks into a terminal and overloads the lights.

Computers: 1d20 + 13 ⇒ (1) + 13 = 14

"Come one..."

Advocates

NG Nuar Law Officer Robot Dad Nanocyte 3 | 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None

I'm not entirely sure where I should be, so I moved myself to an approximate guess.

Oshari moves forward and forms a doshko in his hands.

Move, Gear Form - Static Storm Doshko

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Burnham pitches the laser and hurries forward across the aisle and puts his back to the crates while he raises his reaction rifle at the nearest orc.

Reaction Cannon, Light v KAC, blue: 1d20 + 7 ⇒ (18) + 7 = 25 ... damage: 1d10 + 4 ⇒ (2) + 4 = 6 P 90' Penetrating 6 rounds


1-02 maps

Vomatian struggles to command the lights, but the command doesn't seem to go through.

Oshari moves and prepares a weapon.

Burnham moves and fires his cannon into the half-orc and it goes down.

The only half-orc standing drops his pistol and rushes Burnham with a hammer.
Thwump: 1d20 + 3 ⇒ (19) + 3 = 22
B: 1d6 + 2 ⇒ (4) + 2 = 6

Green moves over slightly and fires his rifle at Burnham.
Pew: 1d20 + 8 ⇒ (3) + 8 = 11
F: 1d8 + 1 ⇒ (5) + 1 = 6

Round 2
bold may go

Green 10
Kapteyn
Red
Blue
Vomation
Oshari
Burnham 6
Purple 10

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Second verse, same as the first.

Force Damage: 2d6 ⇒ (3, 4) = 7
Bull Rush: 1d20 + 9 ⇒ (17) + 9 = 26

at Red and green.

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Burn's KAC is 23.

The lights flare and Burnham would shade his eyes if he didn't need both hands to fight. "Nice work, Vomation!"

This must be crimping the drow's style. Now we just need to finish them before the lights burn themselves out. The first order of business s the half-orc in front of him.

Hat's off to Kapteyn too.


1-02 maps

Note:Vomatian did not succeed at blowing the lights. Also, thank you Burnham, I admittedly just assumed it had hit.

Green ref: 1d20 + 1 ⇒ (12) + 1 = 13
Red ref: 1d20 + 1 ⇒ (6) + 1 = 7

The telekinetic blast throws the drow a few feet and injues them significantly.

One of them levels his rifle at the small floating sun and fires.

Pew: 1d20 + 8 ⇒ (6) + 8 = 14
F: 1d8 + 1 ⇒ (4) + 1 = 5

Round 2
bold may go

Green 17
Kapteyn
Red 7
Blue
Vomation
Oshari
Burnham

Purple 10

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

Vomatian tries to overload the lights again.

Computers: 1d20 + 13 ⇒ (19) + 13 = 32

"Come on..."

Nice...


1-02 maps

A chorus of intense buzzing can be heard from the lights above as the light in the warehouse becomes nearly blinding. Well...nearly for you. The two drow recoil and cover their eyes while shouting.

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Burn steps back from the hammer and traps the half-orc's weapon against the crate with his rifle with one hand for a moment while he drags out his sword with the other. When the tip of his sword clears the scabbard, he accelerates its motion with a twist of his wrist, turning the movement into something between a slash and a thrust.

Sword v KAC: 1d20 + 7 ⇒ (18) + 7 = 25 ... damage: 1d8 + 7 ⇒ (6) + 7 = 13

Advocates

NG Nuar Law Officer Robot Dad Nanocyte 3 | 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None

Oshari, reeling from the flare, runs to attack the drow.

Ember Flame Doshko, EAC vs Red: 1d20 + 5 ⇒ (1) + 5 = 6, 1d8 + 4 ⇒ (4) + 4 = 8


1-02 maps

Burnham's attacks opend up the half-orc and causes it to go limp.

Oshari charges in, but is unable to connect as the drow contorts strangely as it cringes from the light.

The drow then blindly stumbles away from the sounds of Oshari. This provokes from Oshari.

Round 3
bold may go

Green 17
Kapteyn
Red 7
Blue
Vomation
Oshari
Burnham
Purple

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn switches the floor beneath the enemies for one from a reality where this building was damaged in an earthquake. The unsteady footing causes them to stumble.

DC 17 Reflex to avoid falling prone. They also move 5 feet toward the center on a natural 1.

251 to 300 of 339 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / 1-06 All Messageboards

Want to post a reply? Sign in.