SFS 1-06 A Night in Nightarch

Game Master Saashaa

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Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

"Let's clear this floor. Then head to the warehouse."

Moved us to suggested positions from which we can enter room I marked A from both doors. Feel free to change that disposition.


1-06

The first office you move through is one you have yet not passed through. It contains the standard desk and computer, except the computer appears to have been bludgeoned into destruction. Next to the computer, unmarred by destruction is a plushy black spider. The plush toy has “Abysshead” written in Abyssal along the bottom of its
abdomen.

As you approach your destination, you can see through the open door tools, drone parts, dismantled weapons, and miscellaneous junk lie scattered on three tables in what is clearly a workshop.

Oshari and Kapteyn can see into what appears to be a meeting room. A silvery glow can be seen emanating from the section of the meeting room that remains unseen.

If you enter and investigate inside:
The drow repair and customize stolen weapons and other equipment in this workshop. Even though it is unlikely to come up during this scenario, this area counts as a starship’s tech workshop (Starfinder Core Rulebook 300) for the purpose
of crafting and repairing items.


(As I can't put spoilers inside of spoilers, this spoiler is only for if you enter.)
DC 15 Engineering or 20 Perception:
After a couple minutes of more active investigation you realize that some of the weapon parts on the tables have markings that indicate that they used to belong to the shipment intended for the Starfinder Society. It’s clear the drow have been removing the identifying information so that they can sell the weapons at higher prices.

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Burn walks through the office and steps into the workshop. "This room (A) is clear. What's next? "

He doesn't want to push past his teammates to see what the silvery glow is.

But will if you want him to go first.

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

"Let's check out the glow"

Vomatian pokes his head in.

Engineering: 1d20 + 12 ⇒ (8) + 12 = 20

"Those guns used to belong to the Society. They've been fixed. No serial numbers. See"


1-06

A wall-mounted holographic projector on the east wall shows a map of Nightarch. A mesmerizing silvery glow highlights the buildings and districts against an otherwise black background. Several locations on the map are marked with pulsating red dots. Six deco chairs surround a long table in the center of the room.

Culture 20:
You realize that the locations marked on the map correspond to areas controlled by House Xicton.

Oops forgot the loot from the workshop

Workshop:
The tools on the table can be sorted into two engineering specialty tool kits (an armorcrafter kit and a weaponsmithing kit), trapsmith’s tools, and a hacking kit.
The drone parts and tools on the tables are well suited for repairing drones, but little else. When a mechanic repairs his drone in this workshop, he repairs an additional 25% of its maximum Hit Points. This increase stacks with the repair drone mechanic trick.

Advocates

NG Nuar Law Officer Robot Dad Nanocyte 3 | 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None
Vomatian wrote:
"Those guns used to belong to the Society. They've been fixed. No serial numbers. See"

"A chop shop, then. Take the stolen weapons apart so they can't be identified and sell them. Hopefully we're not too late for most of them."

Culture: 1d20 + 4 ⇒ (16) + 4 = 20

Oshari points at the map. "The marks correspond to areas controlled by House Xicton. Not entirely sure what they mean, though."


1-06

Summary from the intro: The Starfinder Society purchased weapons from House Xicton using House Zeizerer as an intermediary.

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