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"Let's clear this floor. Then head to the warehouse."
Moved us to suggested positions from which we can enter room I marked A from both doors. Feel free to change that disposition.

GM Sasha |

The first office you move through is one you have yet not passed through. It contains the standard desk and computer, except the computer appears to have been bludgeoned into destruction. Next to the computer, unmarred by destruction is a plushy black spider. The plush toy has “Abysshead” written in Abyssal along the bottom of its
abdomen.
As you approach your destination, you can see through the open door tools, drone parts, dismantled weapons, and miscellaneous junk lie scattered on three tables in what is clearly a workshop.
Oshari and Kapteyn can see into what appears to be a meeting room. A silvery glow can be seen emanating from the section of the meeting room that remains unseen.
of crafting and repairing items.
(As I can't put spoilers inside of spoilers, this spoiler is only for if you enter.)

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Burn walks through the office and steps into the workshop. "This room (A) is clear. What's next? "
He doesn't want to push past his teammates to see what the silvery glow is.
But will if you want him to go first.

GM Sasha |

A wall-mounted holographic projector on the east wall shows a map of Nightarch. A mesmerizing silvery glow highlights the buildings and districts against an otherwise black background. Several locations on the map are marked with pulsating red dots. Six deco chairs surround a long table in the center of the room.
Oops forgot the loot from the workshop
The drone parts and tools on the tables are well suited for repairing drones, but little else. When a mechanic repairs his drone in this workshop, he repairs an additional 25% of its maximum Hit Points. This increase stacks with the repair drone mechanic trick.

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"Those guns used to belong to the Society. They've been fixed. No serial numbers. See"
"A chop shop, then. Take the stolen weapons apart so they can't be identified and sell them. Hopefully we're not too late for most of them."
Culture: 1d20 + 4 ⇒ (16) + 4 = 20
Oshari points at the map. "The marks correspond to areas controlled by House Xicton. Not entirely sure what they mean, though."