GM Glyn |
(I apologize for missing your post Squall. )
Looking for the flying creatures, Squall begins hunting the green creature as he quickly moves up slashing at it twice with his pair of shortswords. Both strikes cut the unusual creature leaving deep wounds. The creature soundlessly ripples in pain, but is still alive.
(BOT:)
Distracted by the new clan dagger, Munrisk responds to the new danger by moving into the room to get a good look at identifying the dark blue creature before firing at it with his bow. They identify it as a Darkmantle uncommon creature that ambushes unwary prey, they can shed darkness using an inky blob of black fluid. The arrow just hits due to Munrisk knowledge of it. Its skin ripples in pain.
◆Stride
◆Nature, Recall Knowledge: 1d20 + 4 ⇒ (13) + 4 = 17
◆Bow attack: 1d20 + 6 ⇒ (7) + 6 = 13 to hit; Bow damage, normal: 1d6 ⇒ 4 piercing
Bow damage, deadly if applicable: 1d10 ⇒ 2
Bow damage, sneak attack if applicable: 1d6 ⇒ 6 precision
Both creatures respond by shedding darkness filling most of the room full of globes of pure darkness. The blue one you can hear move. The green one lashes out at Squall with its tentacles missing the hunter.
Blue
◆◆Shed Darkness
◆fly
Green vs Squall
◆◆Shed Darkness
◆Melee tentacles: 1d20 + 7 ⇒ (4) + 7 = 11 to hit (agile, finesse), Damage: 1d8 + 1 ⇒ (5) + 1 = 6 bludgeoning plus Grab
The Darkness suppresses the 1st rank light sources, you can not see into, out of, or through the blobs of darkness unless you have darkvision. Treat all creatures in the darkness as Hidden or Undetected.
The blue one is Undetected and the Green one is Hidden to everyone except Munrisk.
Everyone can act
Round 2 A
* R!Kktik AC17 (14hp)
* Djalamora AC17 (18hp)
* Drake Stormrider AC15 (15hp) (light)
* Munrisk AC17 (17hp)
* Squall AC18 (16/17hp)
tentacle creature blue (-6-10= -16hp) (Undetected)
tentacle creature green (-10-7-1= -18hp) (hidden)
Round 1 B
* Marguerite AC16 (15hp) (light)
"Squall" Blacktail |
In the darkness, Squall listens carefully for the sounds of the darkmantle that he's hunting, then stabs repeatedly where he thinks it is.
◆ Seek Green (includes +2 for Hunt Prey): Perception: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
◆ Twin Takedown vs. Green:
1st attack:
flat check to target: 1d20 ⇒ 18 (DC 5 if concealed, DC 11 if hidden)
cold iron shortsword: 1d20 + 7 ⇒ (17) + 7 = 24; damage (P): 1d6 + 4 ⇒ (4) + 4 = 8
2nd attack (reduced MAP due to flurry hunter's edge and agile):
flat check to target: 1d20 ⇒ 20
shortsword: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11; damage (P): 1d6 + 4 ⇒ (6) + 4 = 10
◆ Strike vs. Green:
flat check to target: 1d20 ⇒ 1 WHIFF
cold iron shortsword: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21; damage (P): 1d6 + 4 ⇒ (6) + 4 = 10
Marguerite Ruysch |
Munrisk the Unknowable |
Apologies for not replying earlier! I forgot to check. I also wanted to ask if Blue is undetected to me as well or not.
Munrisk tries to learn more about these creatures to continue giving themselves an edge in the combat before unleashing more arrows.
◆ Recall Knowledge Nature: 1d20 + 4 ⇒ (16) + 4 = 20
If I can see Blue
◆ Shoot Green if it isn't dead, otherwise Shoot Blue
Flat Check, if needed: 1d20 ⇒ 10
Attack: 1d20 + 6 ⇒ (8) + 6 = 14, Damage, normal: 1d6 ⇒ 2
Deadly, if applicable: 1d10 ⇒ 10
Sneak Attack, if applicable: 1d6 ⇒ 4
◆ And repeat (Shoot Green if it isn't dead, otherwise Shoot Blue)
Flat Check, if needed: 1d20 ⇒ 1
Attack: 1d20 + 1 ⇒ (2) + 1 = 3, Damage, normal: 1d6 ⇒ 6
Deadly, if applicable: 1d10 ⇒ 2
Sneak Attack, if applicable: 1d6 ⇒ 1
If I can't see Blue
◆ Shoot Green if it isn't dead, otherwise Seek Blue
Flat Check, if needed: 1d20 ⇒ 3
Attack: 1d20 + 6 ⇒ (11) + 6 = 17, Damage, normal: 1d6 ⇒ 5
Deadly, if applicable: 1d10 ⇒ 10
Sneak Attack, if applicable: 1d6 ⇒ 1
Seek for Blue: 1d20 + 6 ⇒ (12) + 6 = 18
◆ Shoot Green if it isn't dead, otherwise Shoot Blue
Flat Check, if needed: 1d20 ⇒ 13
Attack: 1d20 + 1 ⇒ (2) + 1 = 3, Damage, normal: 1d6 ⇒ 4
Deadly, if applicable: 1d10 ⇒ 2
Sneak Attack, if applicable: 1d6 ⇒ 4
Djalamora Vestrilavia |
Djala growls as the lights go out around her. "Do you think this will avail you, creature of the night? I will crush you!" She closes her eyes to listen for the movements.
Perception: 1d20 + 3 ⇒ (12) + 3 = 15
If that will detect Blue, she will strike. Otherwise, she will ready to attack whatever hits her.
Flat Check: 1d20 ⇒ 1
glaive: 1d20 + 7 ⇒ (20) + 7 = 27 for slashing: 1d8 + 4 ⇒ (1) + 4 = 5 plus deadly, if relevant: 1d8 ⇒ 3
Flat Check: 1d20 ⇒ 3
glaive: 1d20 + 7 ⇒ (15) + 7 = 22 for slashing: 1d8 + 4 ⇒ (5) + 4 = 9 plus deadly, if relevant: 1d8 ⇒ 1
Well, I think that wall is severely dead.
◆ Seek
◆ Strike or Ready
◆ Strike, if not ready
Drake Stormrider |
Drake takes a moment to focus his hearing and see if he can figure out where the creature he tried to ignite is.
Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Focusing his will, Drake quickly shoots a Force Bolt at the creature and then his shield flickers into view.
◆Perception Check on Blue
◆Force Bolt: 1d4 + 1 ⇒ (3) + 1 = 4
◆Shield AC 16
GM Glyn |
Suddenly cloaked in darkness, Squall hears his prey still next to him and strikes with both his blades. The first one slashes the creature deeply, killing it. He hears it drop to the ground and remains there unmoving.
Marguerite moves closer listing for the blue one, but can’t quite locate it. She moves further into the room.
Having darkvision, Munrisk is unaffected by the darkness. Recalling that darkmantles are weak willed creatures the kobold takes aim firing twice, the first one hits due to it being off-guard to them.
Djala yells as she swings her glaive around wildly trying to hit the unseen.
Drake takes a moment seeking out the creatures. He is sure both have fallen to his allies.
The group quickly realise the darkmantles are dead. The globes of darkness persist for a minute before dissipating, allowing the group’s light sources to once again illuminate the room.
Looking around, the darkmantles have no treasure. The only thing of interest in the desecrated shrine is the anvil, obviously an object devoted to Torag. Of particular note is a space atop the altar containing five small hexagonal depressions; these depressions once held precious gemstones.
You can see two doors down the hallway to the south. The hallway to the north makes a right turn making you unsure what lies in that direction.
Marguerite Ruysch, Perception:(wis): 1d20 + 4 ⇒ (6) + 4 = 10
Combat is over
Round 2 A
R!Kktik AC17 (14hp)
Djalamora AC17 (18hp)
Drake Stormrider AC15 (15hp) (light)
Munrisk AC17 (17hp)
Squall AC18 (16/17hp)
tentacle creature blue (-6-10-6= -22hp)
tentacle creature green (-10-7-1-8= -26hp)
Round 1 B
Marguerite AC16 (15hp) (light)
Drake Stormrider |
"I'm not sure. I wouldn't just allow creatures like this to live in the same space as me, but perhaps the kobolds didn't know that they were here." Drake moves up behind R!Kktik, prepared to help him if there is something on the other side of the door.
"Squall" Blacktail |
Squall moves up next to R!K to help check the door, and listens for any noises coming from the other side.
GM Glyn |
R!Kktik wonders if the Darkmantles were kept. Reloading his crossbow he scouts out the southern doors.
Drake doubts the kobolds even knew they were there as he moves behind R!kktik.
Squall moves next to R!K to help with the doors.
The double door leading into the west chamber is shattered and broken, one of them lying on the floor. The room beyond lies in an equal state of disrepair. What was once a library is now a shattered mess with one corner being completely collapsed and soaked in a wide pool of stagnant water. Thick fungus grows on most of the remaining books on the shelves lining the walls.
Squall notices the fungus is a dangerous type if disturbed. A single tome has managed to avoid the destructive fungus atop one of the bookshelves deep within the fungus area.
The door to the east is locked.
Status:
R!Kktik AC17 (14hp)
Djalamora AC17 (18hp)
Drake Stormrider AC15 (15hp) (light)
Munrisk AC17 (17hp)
Squall AC18 (16/17hp)
Marguerite AC16 (15hp) (light)
"Squall" Blacktail |
What skill would tell us more about the fungus?
And what check(s) would be needed to retrieve the book safely?
Drake Stormrider |
Drake will focus and cast Detect Magic, trying to see if the book that is untouched seems to be magical.