
| GM Jhaeman | 
 
	
 
                
                
              
            
            But as one undead explodes, another plunges a razor-sharp tusk into Chorizal's side!
White does a full attack on Chorizal.  Result: First attack hits. 
Chorizal, you take 15 P and need to make a Fort save vs a disease effect.
Yellow does a full attack on J'Shun. Result: Both miss.
White Tusk # 1 (full) vs Chorizal KAC: 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30
damage (P): 1d6 + 10 ⇒ (5) + 10 = 15
White Tusk # 2 (full) vs Chorizal KAC: 1d20 + 15 - 4 ⇒ (10) + 15 - 4 = 21
damage (P): 1d6 + 10 ⇒ (4) + 10 = 14
Yellow Tusk # 1 (full) vs J'Shun KAC: 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17
damage (P): 1d6 + 10 ⇒ (1) + 10 = 11
Yellow Tusk # 2 (full) vs J'Shun KAC: 1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14
damage (P): 1d6 + 10 ⇒ (1) + 10 = 11

|  Loki de Orilla | 
 
	
 
                
                
              
            
            Since J'Shun reacted negatively to assistance, Loki shrugs, and turns his attention to White.
Trick - 'Take 10' = 39. Flat-Footed for 1 round on a success.
Living Underwater Aphelion Laser Pistol (EAC): 1d20 + 15 ⇒ (3) + 15 = 18, for 2d4 + 5 + 5d8 ⇒ (3, 2) + 5 + (6, 5, 7, 7, 2) = 37 Fire damage.

|  J'Shun Kay | 
 
	
 
                
                
              
            
            "You cannot defeat the Sons of Summersword!"
The undead morlamaw's futile attacks continue to deflect harmlessly off of J'Shun's Rasgeshkor shield and his armor.
Entropic Strike: 1d20 + 14 - 2 - 4 ⇒ (7) + 14 - 2 - 4 = 15
Acid (Force) Damage: 3d6 + 20 ⇒ (3, 4, 5) + 20 = 32
Entropic Strike: 1d20 + 14 - 2 - 4 ⇒ (17) + 14 - 2 - 4 = 25
Acid (Force) Damage: 3d6 + 20 ⇒ (3, 3, 4) + 20 = 30
Entropy points +2, EAC 31, KAC 32 this round.

|  Kosigan | 
 
	
 
                
                
              
            
            Kosigan also moves on to the white-tinged mummalaw.
Paramangetic Storm Hammer, Underwater: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24 vs. KAC
Bludgeoning and Fire Damage: 3d6 + 14 ⇒ (5, 5, 1) + 14 = 25 
Miss Chance if target not alive (both ≤ 50 = miss): 2d100 ⇒ (38, 39) = 77
plus bleeding 1d6 (Fort DC 20 negates)

| GM Jhaeman | 
 
	
 
                
                
              
            
            J'Shun's entropy-fueled martial mastery destroys another mummified morlamaw, and Loki's modified laser blaster punches a huge hole in the one that's left! Kosigan, however, struggles to locate his unliving foe.
Loki's attack hits White (after making it FF) and does good damage.
J'Shun's second attack hits and destroys Yellow.
Kosigan's attack misses due to the miss chance.
Rattus is up, and Chorizal needs to attempt a Fortitude save.

| GM Jhaeman | 
 
	
 
                
                
              
            
            Initiative (Round 6)
Chorizal (Needs Fort save*)
Mummified Morlamaws
Loki
Kosigan
J'Shun
Rattus
Bold should go!
This encounter is underwater. Please refer to Slides # 5 and # 6.
*Please attempt a Fortitude save vs disease as the beginning of your turn. In the unlikely event that you fail (the DC is pretty low), we'll have to apply some modifications to your rolls this round).

|  Chorizal | 
 
	
 
                
                
              
            
            Fort: 1d20 + 8 ⇒ (7) + 8 = 15
With only one left, Chorizal focuses his attack, making another jab with the cryopike.
Advanced Underwater cryopike: 1d20 + 13 ⇒ (10) + 13 = 23
Cold Damage: 2d8 + 14 ⇒ (4, 3) + 14 = 21

| GM Jhaeman | 
 
	
 
                
                
              
            
            Flash-frozen flesh further weakens Chorizal's opponent! But the last of the mummified morlamaws continues fighting, thrusting razor-sharp tusks at both Chorizal and Kosigan!
Chorizal *just* makes the save, and his attack hits White.
White does a full attack, one on Chorizal and one on Kosigan. Results: Chorizal gets hit for 12 P. Chorizal, please attempt another DC 15 Fortitude save vs a disease effect.
White Tusk # 1 (Full attack) vs Chorizal KAC: 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30
damage (P): 1d6 + 10 ⇒ (2) + 10 = 12
White Tusk # 2 (Full attack) vs Kosigan KAC: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25
damage (P): 1d6 + 10 ⇒ (6) + 10 = 16

|  Loki de Orilla | 
 
	
 
                
                
              
            
            Loki attempts to blast white again.
Trick - 'Take 10' = 39. Flat-Footed for 1 round on a success.
Living Underwater Aphelion Laser Pistol (EAC): 1d20 + 15 ⇒ (8) + 15 = 23, for 2d4 + 5 + 5d8 ⇒ (4, 3) + 5 + (7, 3, 1, 5, 3) = 31 Fire damage.

|  J'Shun Kay | 
 
	
 
                
                
              
            
            J'Shun utters a victory cry as another undead goes down.
"Destroy them all Kommandos." Chorizal gets back 21 stamina points from J'Shun's Victory Cry ability.
He then uses entropy to speed up his movement and his hydrojet propels him into a flanking position on the final morlamaw.
Entropic energy swirls around his blade as he brings it crashing down on the head of the mummy.
Entropic Strike + Flanking vs. White EAC: 1d20 + 14 - 2 + 2 ⇒ (12) + 14 - 2 + 2 = 26
Acid (Force) Damage: 3d6 + 20 ⇒ (6, 4, 4) + 20 = 34
Entropy Points +1, EAC 31, KAC 33 this round.

|  Kosigan | 
 
	
 
                
                
              
            
            One foe left and the tactics seem clear.
Paramangetic Storm Hammer, Underwater: 1d20 + 14 - 2 - 4 ⇒ (19) + 14 - 2 - 4 = 27 ⇒ KAC
Bludgeoning and Fire Damage: 3d6 + 14 ⇒ (1, 1, 4) + 14 = 20
Miss Chance if target not alive (both ≤ 50 = miss): 2d100 ⇒ (99, 40) = 139
plus bleeding 1d6 (Fort DC 20 negates)
Paramangetic Storm Hammer, Underwater: 1d20 + 14 - 2 - 4 ⇒ (17) + 14 - 2 - 4 = 25 ⇒ KAC
Bludgeoning and Fire Damage: 3d6 + 14 ⇒ (3, 3, 6) + 14 = 26
Miss Chance if target not alive (both ≤ 50 = miss): 2d100 ⇒ (48, 56) = 104
plus bleeding 1d6 (Fort DC 20 negates)

| GM Jhaeman | 
 
	
 
                
                
              
            
            Loki aims another pinpoint laser blast and the final mummified morlamaw is incinerated despite the vast amount of water all around it!
Loki's attack hits and destroys White.
We are off Initiative, though Chorizal, I still need a Fortitude save from you. Everyone else, usual reminder to update your taglines for damage taken, resources expended, etc.

|  J'Shun Kay | 
 
	
 
                
                
              
            
            "Captain Chorizal, secure this area, make sure those morlamaws are truly down."
J'Shun examines the new dents in his shield from all the undead's fruitless attacks on him and then proceeds to search the room.
Perception: 1d20 + 15 ⇒ (15) + 15 = 30

|  Chorizal | 
 
	
 
                
                
              
            
            "Aye, aye, admiral," Chorizal replies, going to each doubled corpse and giving them a few good stabs with the cryopike.
Fort: 1d20 + 8 ⇒ (4) + 8 = 12
He starts to feel funky, though.

| GM Jhaeman | 
 
	
 
                
                
              
            
            With the aid of hydrojets, J'Shun quickly searches the room. Far to the southeast is a metal door leading out of the chamber. Inscribed with a mystic room, the door seems magically locked!
Meanwhile, as the adrenaline surge from the battle wanes, Chorizal starts to feel seriously ill!
A Mysticism check could disable the rune to unlock the door; otherwise, you could try to break it down or think of another way through.
@Chorizal: You fail the save and progress one step down on both the physical and mental disease tracks (bypassing the latent stage of each). On the physical track, you are "Weakened" and suffer both the sickened and fatigued conditions. On the mental track, you are "Weakened" and have the shaken condition and the DCs of your spells and special abilities decrease by 2 and you can no longer cast your highest level of spells (if any).

|  Kosigan | 
 
	
 
                
                
              
            
            Kosigan looks at the door and tries to remember something that might be helpful.
Mysticism, Aid: 1d20 + 3 ⇒ (16) + 3 = 19

| GM Jhaeman | 
 
	
 
                
                
              
            
            Moving quickly, the Starfinders pass through the doorway and onto a formation of basalt that is jagged and rough. In the distance, a group of black-robed morlamaws are visible, chanting in a strange tongue. They surround a large basalt monolith that glows with arcane energy!
One of the morlamaws breaks off from the group, holding up a flipper to stop you. "I am Farimther, leader of the Followers of the Eternal Source. Do not interfere with our welcoming ceremony!"
This is depicted on Slide # 5.

|  Kosigan | 
 
	
 
                
                
              
            
            <This does not appear to be a friendly welcoming ceremony.>
Mysticism, Aid: 1d20 + 3 ⇒ (8) + 3 = 11

|  J'Shun Kay | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            "I am SPACE ADMIRAL J'SHUN KAY FIRST SON OF CLAN SUMMERSWORD HOUSE DAVION LINE OF ATSU BORN IN FIRE! commanding officer of Kay's Kommandos. I order you to cease and desist all occult activities on the current premises immediately or we will be forced to destroy you."
"THIS I COMMAND!!!"
Intimidation (Demoralize): 1d20 + 15 ⇒ (4) + 15 = 19

| GM Jhaeman | 
 
	
 
                
                
              
            
            Although J'Shun's sudden fearsome shout would surely cause most beings to shake in sheer terror, the fanatical cult leader Farimther obeys only the Great Old Ones. Mere mortals pose no threat to him! Or so he thinks . . .
J'Shun's Intimidate (Demoralize) attempt failed. (A fun post though!) We'll move to Initiative.

| GM Jhaeman | 
 
	
 
                
                
              
            
            Initiative (Round 1)
Loki
Chorizal (Weakened)
Rattus
Cultists
Kosigan
Farmither
J'Shun
Mummies
Bold should go!
The closest token (White) is Farimther. Blue, Gray, and Green are other morlamaw cultists. Yellow and Red are undead mummified morlamaws like the ones you just fought.
This encounter takes place underwater. Please consult Slides # 6 and # 7.
Initiative (Rattus): 1d20 + 4 ⇒ (14) + 4 = 18
Initiative (Loki): 1d20 + 13 ⇒ (18) + 13 = 31
Initiative (Chorizal): 1d20 + 6 ⇒ (16) + 6 = 22
Initiative (J’Shun): 1d20 + 4 ⇒ (4) + 4 = 8
Initiative (Kosigan): 1d20 + 1 ⇒ (14) + 1 = 15
Initiative (Farimther): 1d20 + 3 ⇒ (9) + 3 = 12
Initiative (Cultists): 1d20 + 0 ⇒ (18) + 0 = 18
Initiative (Mummies): 1d20 + 2 ⇒ (3) + 2 = 5

|  Loki de Orilla | 
 
	
 
                
                
              
            
            Loki opts for the direct approach, firing at the morlamaw in front.
Trick - 'Take 10' = 39. Flat-Footed for 1 round on a success.
Living Underwater Aphelion Laser Pistol (EAC): 1d20 + 15 ⇒ (18) + 15 = 33, fpr 2d4 + 5 + 5d8 ⇒ (4, 2) + 5 + (7, 5, 7, 3, 8) = 41 Fire damage.

| GM Jhaeman | 
 
	
 
                
                
              
            
            Although weakened by the mummified morlamaws in the adjacent chamber, the storm-spawned fifth son of Clan Summersword never fears a fight, and swims forward to meet the cultist leader in claw-to-tusk battle! But Farither's allies in the dark arts are devoted to their leader, and swim to his aid!
Botting Chorizal as doing a double move (Athletics is high enough to automatically succeed in swimming at half normal speed).
The (living) cultists all do double moves.

| GM Jhaeman | 
 
	
 
                
                
              
            
            Initiative (Round 1)
Loki
Chorizal (Weakened)
Rattus
Cultists
Kosigan
Farmither (FF)
J'Shun
Mummies
Bold should go!
The closest token (White) is Farimther. Blue, Gray, and Green are other morlamaw cultists. Yellow and Red are undead mummified morlamaws like the ones you just fought.
This encounter takes place underwater. Please consult Slides # 6 and # 7.

| GM Jhaeman | 
 
	
 
                
                
              
            
            Ignoring the weakened warrior right in front of him, the leader of the cultists directs his attention to the figure he perceives as the leader of the invaders: J'Shun! "Ghatanothoa will manifest, and your sacrifice will pave the way!" Farimther shouts, firing a specially-modified underwater pistol at the same time!
Farimther does a move action to move and a standard action to do Improved Get 'Em versus J'Shun. Farimther and all allies within 60' get a +2 on attacks vs J'Shun for 1 round. Result of Farimther's attack: Miss!
Underwater Advanced Elite Pistol (+Improved Get 'Em) vs J'Shun KAC: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21
damage: 3d6 + 9 ⇒ (6, 5, 5) + 9 = 25

| GM Jhaeman | 
 
	
 
                
                
              
            
            Initiative (Round 1)
Loki
Chorizal (Weakened)
Rattus
Cultists
Kosigan (Total Defense)
Farimther (FF)
J'Shun (Get 'Em Target)
Mummies
Bold should go!
The closest token (White) is Farimther. Blue, Gray, and Green are other morlamaw cultists. Yellow and Red are undead mummified morlamaws like the ones you just fought.
This encounter takes place underwater. Please consult Slides # 6 and # 7.

|  J'Shun Kay | 
 
	
 
                
                
              
            
            J'Shun activates his hyper graft It grants him an additional move action this round. and his hydrojet propels him straight at Farimther.
"Cultist, your heresy will be purged from this world. Face me in ritual combat!"
The water around him boils as his blade absorbs entropic energy in the form of acid. Coming straight in on Farimther, J'Shun wastes no time attacking the morlamaw.
Entropic Strike (Reach) vs. Farimther EAC: 1d20 + 14 - 2 - 4 ⇒ (2) + 14 - 2 - 4 = 10
Acid (Force) Damage: 3d6 + 20 ⇒ (2, 2, 6) + 20 = 30
Entropic Strike (Reach) vs. Farimther EAC: 1d20 + 14 - 2 - 4 ⇒ (17) + 14 - 2 - 4 = 25
Acid (Force) Damage: 3d6 + 20 ⇒ (5, 1, 6) + 20 = 32 If this attack hits J'Shun will spend an entropy point to apply the staggered condition to Farimther.  DC 21 fortitude save to resist this effect.  
Vanguard Discipline
You can manipulate the entropy surrounding an opponent, causing them to reel from your entropic strike. As a reaction after successfully striking an opponent with your entropic strike, you can spend 1 Entropy Point to attempt to stagger your target. The target must succeed at a Fortitude save or be staggered until the beginning of your next turn. Once you’ve used this ability to attempt to stagger a creature, that creature is immune to your staggering surge for 24 hours.
Entropy points +2 (+1 if Staggering Surge is used.), EAC 31 KAC 33 this round.

| GM Jhaeman | 
 
	
 
                
                
              
            
            As J'Shun lands a staggeringly-powerful entropic strike on Farimther, the undead guardians of the cult propel themselves forward to do battle!
J'Shun's second attack hits and Farmither fails the Fortitude save, and is thus staggered for a round.
Yellow does a charge attack on Chorizal. Result: Miss with a nat 1!
Red does a double move.
Fort save vs Stagger: 1d20 + 8 ⇒ (7) + 8 = 15
Yellow Tusk (Charge) vs Chorizal KAC: 1d20 + 15 - 2 ⇒ (1) + 15 - 2 = 14
damage: 1d6 + 10 ⇒ (2) + 10 = 12

|  Loki de Orilla | 
 
	
 
                
                
              
            
            Loki motors across for a clear shot, and fires another blast at Farmither!
Trick - 'Take 10' = 39. Flat-Footed for 1 round on a success.
Living Underwater Aphelion Laser Pistol (EAC): 1d20 + 15 ⇒ (8) + 15 = 23, for 2d4 + 5 + 5d8 ⇒ (3, 3) + 5 + (5, 7, 7, 4, 2) = 36 Fire damage.

|  Kosigan | 
 
	
 
                
                
              
            
            Sorry for vanishing. Too much to do to get ready for the holiday. Kosigan has blindsense electricity 60 feet, so it should have some idea where the enemy is.

|  Chorizal | 
 
	
 
                
                
              
            
            "I'm going to need some sick leave after this Space Admiral," Chorizal says as all the morlimaw bodies rushing around him make him feel disoriented and queasy.
Still, things need stabbing so stabbing he will do.
He begins by jabbing his borrowed cryopike at the one that botched it's charge against him.
Advanced Underwater cryopike: 1d20 + 13 - 1 - 2 - 2 ⇒ (4) + 13 - 1 - 2 - 2 = 12 
Cold Damage: 2d8 + 14 - 1 - 2 - 2 ⇒ (1, 8) + 14 - 1 - 2 - 2 = 18
"Is this what being other people feels like?" he asks as he fights through his clumsiness and takes a swing at Farimther.
Advanced Underwater cryopike: 1d20 + 13 - 1 - 2 - 2 ⇒ (4) + 13 - 1 - 2 - 2 = 12 
Cold Damage: 2d8 + 14 - 1 - 2 - 2 ⇒ (7, 3) + 14 - 1 - 2 - 2 = 19
Both those missed, obviously...and probably would have even if he wasn't sick.

| GM Jhaeman | 
 
	
 
                
                
              
            
            Initiative (Round 2)
Loki
Chorizal (Weakened)
Rattus
Cultists
Kosigan (Total Defense)
Farimther (FF, Staggered)
J'Shun (Get 'Em Target)
Mummies
Bold should go!
The closest token (White) is Farimther. Blue, Gray, and Green are other morlamaw cultists. Yellow and Red are undead mummified morlamaws like the ones you just fought.
This encounter takes place underwater. Please consult Slides # 6 and # 7.

| GM Jhaeman | 
 
	
 
                
                
              
            
            Rattus tries to swim into position for a clear shot at Farimther, but the erratic currents keep in place. He tries to snap off a shot anyway, but his gun jams!
Botting Rattus as (failing) a swim check and then rolling a nat 1 on an attack roll.
Athletics to Swim: 1d20 + 0 ⇒ (3) + 0 = 3
advanced semi-auto pistol (underwater penalty) vs Farimther KAC: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
damage (P): 2d6 + 3 ⇒ (3, 3) + 3 = 9

| GM Jhaeman | 
 
	
 
                
                
              
            
            The Followers of the Eternal Source advance toward their leader, with one healing Farimther and another unleashing a psychic assault on J'Shun!
Green does a double-move.
Blue does a move action to swim and tries to mind thrust J'Shun. J'Shun, you get a DC 18 Will save to halve 36 damage.
Gray does a move action to swim and then hits Farimther with a mystic cure for 22 hit points of healing.
Mind Thrust II vs J'Shun: 4d10 ⇒ (6, 10, 10, 10) = 36
Mystic Cure II on Farimther: 3d8 + 5 ⇒ (6, 3, 8) + 5 = 22

| GM Jhaeman | 
 
	
 
                
                
              
            
            Initiative (Round 2)
Loki
Chorizal (Weakened)
Rattus
Cultists
Kosigan
Farimther (FF, Staggered)
J'Shun (Get 'Em Target, Need Will save vs mind thrust)
Mummies
Bold should go!
The closest token (White) is Farimther. Blue, Gray, and Green are other morlamaw cultists. Yellow and Red are undead mummified morlamaws like the ones you just fought.
This encounter takes place underwater. Please consult Slides # 6 and # 7.
 
	
 
     
     
     
 
                
                