Druid

Heather Brightflower's page

181 posts. Organized Play character for UncleFroggy.


Full Name

Heather Brightflower (and Scout)

Race

HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 |

Classes/Levels

Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Gender

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ |

Strength 14
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Heather Brightflower

Female Half-Elf Ranger 4
N, Medium, Human, Elf, Humanoid
Heritage: Half-Elf
Background: Herbalist
Perception: +9 (E) Low-light Vision
Languages: Common, Elven
STR 14 (+2), DEX 16 (+3), CON 14 (+2), INT 10 (0), WIS 14 (+2), CHA 10 (0)
AC 19, HP 44, F/R/W: 9/10/9
Class DC: 19
Speed: 25 feet
Resistances: Void 1

PFS Info:

PFS#: 2396852-2011
PFS Provision: Lesser Healing Potion (Scenarios only)

Skills/Offense/Defense:

Please see the Botting Spoiler bekow

Feats and Abilities:

Ancestry Feats:
Natural Ambition - Gain a 1st level class feat
Otherworldly Magic (Ancestral Paragon) - Choose one Arcane cantrip as an innate spell

Background Feats:
Natural Medicine - Nature can be used to Treat Wounds in addition you may gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination.

Class Feats:
Hunted Shot - 2 strikes vs Hunted Prey w/ 0 reload weapon; Combine damage before applying resistances/weaknesses.
Quick Draw - Draw and strike w/ 1 action

Bonus Feats:
Animal Companion - Gain the service of a young animal companion.

Skill Feats:
Risky Surgery - When treating wounds, do 1d8 damage to patient for +2 to check. Treat successes as Crit Successes.

General Feats:
Ancestral Paragon - gain an extra 1st level Ancestry Feat

Class Features:
Hunt Prey - You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.

Precision (1d8) - Extra 1d8 damage to first hit on hunted prey each round
Other Abilities: Radiant Oath Champion

Focus Spells:

Focus Points: 1
Heal Animal Companion:

1-action: 2d10 healing
2-action: 2d10 + 16 healing (30' range)

Animal Companion:

Equipment:

Combat Gear: Dagger, +1 Striking Composite Shortbow, Shortsword, Throwing Knife (6)
Armor: Studded Leather
Magic Items: Wayfinder
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Healers tools
Bulk: 5 (Encumbered at: 7; Maximum at: 12)
Coins: 40.12 gp

Botting:

SAVES / PERCEPTION
[dice=Fortitude]d20+10[/dice]
[dice=Reflex]d20+11[/dice]
[dice=Will]d20+10[/dice]
[dice=Perception, Low-light]d20+10[/dice]

INITIATIVE
[dice=Heather Init; Scout]d20+10[/dice]

SKILLS
[dice=Acrobatics(T)]d20+9[/dice]
[dice=Arcana(U)]d20+0[/dice]
[dice=Athletics(T)]d20+8[/dice]
[dice=Crafting(T)]d20+0[/dice]
[dice=Deception(U)]d20[/dice]
[dice=Diplomacy(U)]d20[/dice]
[dice=Intimidation(U)]d20[/dice]
[dice=Medicine(E)]d20+10[/dice]
[dice=Nature(T)]d20+8[/dice]
[dice=Occultism(U)]d20[/dice]
[dice=Performance(T)]d20[/dice]
[dice=Religion(U)]d20+2[/dice]
[dice=Society(U)]d20+0[/dice]
[dice=Stealth(T)]d20+8[/dice]
[dice=Survival(T)]d20+8[/dice]
[dice=Thievery(T)]d20+9[/dice]

[dice=Herbalism Lore]d20+6[/dice]
[dice=PFS Lore(T)]d20+6[/dice]

MELEE
[dice=Dagger/Throwing Knife]d20+9[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Dagger/Throwing Knife, MAP, Agile]d20+5[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Dagger/Throwing Knife, MAP 2+, Agile]d20+1[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Shortsword]d20+9[/dice] for [dice=Piercing/Slashing Damage]1d6+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Shortsword, MAP, Agile]d20+5[/dice] for [dice=Piercing/Slashing Damage]1d6+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Shortsword, MAP 2+, Agile]d20+1[/dice] for [dice=Piercing/Slashing Damage]1d6+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]

RANGED
[dice=Throwing Knife]d20+9[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife, MAP, Agile]d20+5[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife, MAP 2+, Agile]d20+1[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Dagger]d20+9[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=+1 Striking Composite Shortbow, 60' range]d20+10[/dice] for [dice=Piercing]2d6+1[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=+1 Striking Composite Shortbow, 60' range, MAP]d20+5[/dice] for [dice=Piercing]2d6+1[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=+1 Striking Composite Shortbow, 60' range, MAP 2+]d20[/dice] for [dice=Piercing]2d6+1[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Deadly]d10[/dice]
[dice=Precision (Hunter Prey)]1d8[/dice]

[dice=Heal Companion, 1 action]2d10[/dice]
[dice=Heal Companion, 2 actions]2d10+16[/dice]
[dice=Needle Darts]d20+5[/dice] for [dice=Piercing Damage]4d4[/dice] plus Cold Iron or Silver weakness. [ooc]Critical Hit: Double Damage[/ooc]

Botting (Scout):

[dice=Claw vs AC]d20+9[/dice] for [dice=Slash]d4+2[/dice]
[dice=Claw vs AC, MAP, Agile]d20+5[/dice] for [dice=Slash]d4+2[/dice]
[dice=Claw vs AC, MAP 2+, Agile]d20+1[/dice] for [dice=Slash]d4+2[/dice]

[dice=Jaws vs AC]d20+9[/dice] for [dice=Piercing]d6+2[/dice]
[dice=Jaws vs AC, MAP]d20+4[/dice] for [dice=Piercing]d6+2[/dice]
[dice=Jaws vs AC, MAP 2+]d20-1[/dice] for [dice=Piercing]d6+2[/dice]