Robyn Hode in Greyhawk

Game Master EltonJ

Adventure with the dashing outlaw and his band. This campaign takes place in the Duchy of Ulek, in the world of Greyhawk! Right wrongs, steal from the rich to give to the poor, fight the evil Prince John! Note that the Sheriff and Sir Guy are lawful good in this campaign.


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Male Elf Investigator/Questioner 1 | HP: 8/9 | Init: +5/+7 in Forest | AC 14, Touch 13, FF 11 | BAB +0; CMB +0, CMD 13 | Fort: +1, Ref: +5, Will: +3 / +2 vs Enchantment | Perception +6 | Low-Light Vision | Speed 30' | Fey-Sighted: SLA Detect Magic | Spell Slots: Level 1: 2/2 | Inspiration: 4/4

Heading on toward the Orc Encampment. Trying for stealth....


Male Human Psion 10/Atlanteologist 10

Be sure to roll stealth.


Alkaid attempts to move quietly

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


1/2 orc Ranger 1 HP 13/13

Stealth: 1d20 + 2 ⇒ (17) + 2 = 19


Male Elf Investigator/Questioner 1 | HP: 8/9 | Init: +5/+7 in Forest | AC 14, Touch 13, FF 11 | BAB +0; CMB +0, CMD 13 | Fort: +1, Ref: +5, Will: +3 / +2 vs Enchantment | Perception +6 | Low-Light Vision | Speed 30' | Fey-Sighted: SLA Detect Magic | Spell Slots: Level 1: 2/2 | Inspiration: 4/4

Some tough rolls to match/beat....

Stealth: 1d20 + 9 + 1d6 ⇒ (13) + 9 + (5) = 27


Sneaking: 1d20 + 6 ⇒ (13) + 6 = 19

Robyn follows along, trying to step in the same places those ahead of her stepped


Male Human Psion 10/Atlanteologist 10

Moving past the guards, you see the orc encampment up ahead. Using the forest and the the hills as cover, you see that the encampment is made of tents around a central fire.


Male Elf Investigator/Questioner 1 | HP: 8/9 | Init: +5/+7 in Forest | AC 14, Touch 13, FF 11 | BAB +0; CMB +0, CMD 13 | Fort: +1, Ref: +5, Will: +3 / +2 vs Enchantment | Perception +6 | Low-Light Vision | Speed 30' | Fey-Sighted: SLA Detect Magic | Spell Slots: Level 1: 2/2 | Inspiration: 4/4

Studying the camp at this distance to estimate the number of people there.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


1/2 orc Ranger 1 HP 13/13

Jediah scans the area as well

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human Psion 10/Atlanteologist 10

You can count three hundred, including women and children.


1/2 orc Ranger 1 HP 13/13

Wow, that is a lot of em!


Male Elf Investigator/Questioner 1 | HP: 8/9 | Init: +5/+7 in Forest | AC 14, Touch 13, FF 11 | BAB +0; CMB +0, CMD 13 | Fort: +1, Ref: +5, Will: +3 / +2 vs Enchantment | Perception +6 | Low-Light Vision | Speed 30' | Fey-Sighted: SLA Detect Magic | Spell Slots: Level 1: 2/2 | Inspiration: 4/4

Once they have rough numbers Landriss scans the area for land marks that they could explain.

He motions the group back. "OK. We were sent to scout, not seek and destroy. not that we could do much against a group that big. Now we can go back and report, unless anyone has another idea?"


1/2 orc Ranger 1 HP 13/13

I am ok going back.


Male Human Psion 10/Atlanteologist 10

Checking for Guards' perception:

Guard A Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Guard B Perception: 1d20 + 5 ⇒ (18) + 5 = 23

They can hear you. Those are the DCs needed to beat with stealth.


Male Elf Investigator/Questioner 1 | HP: 8/9 | Init: +5/+7 in Forest | AC 14, Touch 13, FF 11 | BAB +0; CMB +0, CMD 13 | Fort: +1, Ref: +5, Will: +3 / +2 vs Enchantment | Perception +6 | Low-Light Vision | Speed 30' | Fey-Sighted: SLA Detect Magic | Spell Slots: Level 1: 2/2 | Inspiration: 4/4

Stealth: 1d20 + 9 + 1d6 ⇒ (20) + 9 + (2) = 31

Time to leave anyway. Just a question of stealthy walk or run.


1/2 orc Ranger 1 HP 13/13

Stealth: 1d20 + 2 ⇒ (6) + 2 = 8

CRASH!


Male Human Psion 10/Atlanteologist 10

"What in Gruumsh's good name was that?"

"Lets check it out!"

Note, this is in orcish.


Male Elf Investigator/Questioner 1 | HP: 8/9 | Init: +5/+7 in Forest | AC 14, Touch 13, FF 11 | BAB +0; CMB +0, CMD 13 | Fort: +1, Ref: +5, Will: +3 / +2 vs Enchantment | Perception +6 | Low-Light Vision | Speed 30' | Fey-Sighted: SLA Detect Magic | Spell Slots: Level 1: 2/2 | Inspiration: 4/4

Landriss speaks orcish.

Landriss cringes at the noise. "Time to decide. Run, fight, or try to explain why we are here. ??"

If Jediah decides to run, Landriss runs full speed, 150' with the Fleet-footed trait.


1/2 orc Ranger 1 HP 13/13

We just clobbered their guards so we better run


Male Human Psion 10/Atlanteologist 10

The guards are coming closer. They are trying to find out where the crash is coming from. Running from your enemy is a good strategy.


Male Elf Investigator/Questioner 1 | HP: 8/9 | Init: +5/+7 in Forest | AC 14, Touch 13, FF 11 | BAB +0; CMB +0, CMD 13 | Fort: +1, Ref: +5, Will: +3 / +2 vs Enchantment | Perception +6 | Low-Light Vision | Speed 30' | Fey-Sighted: SLA Detect Magic | Spell Slots: Level 1: 2/2 | Inspiration: 4/4

Hearing Jediah’s comment Landriss takes off as fast as he can run….


1/2 orc Ranger 1 HP 13/13

Brave Sir Jediah runs away!


Welp, off we go" as she too takes the path of tactical retreat

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