Kingmaker - Taming the Stolen Lands by DM DoctorEvil

Game Master DM DoctorEvil

Stolen Lands Hex Map

Thorn River Camp

Teela's Updated Loot Tracker


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Gregori nods. "Putting paid to those brigands is well and good and a proud calling. You honor your father with this work, as do you all. My story is not unusual for the Stolen Lands. I was checking my traps along the Shrike, when they came upon my cart. Had little load at the time, but they took my mule and a deer carcass and left. I am not ashamed to say I hid from them like a coney hides from a fox, but they were many, and I was but one."

"In any event, I turned from the river then, and took my chances here in the steppes, though the game is less plentiful, and many of my traps did not get checked. Desna smiled on my and I return with a fairly full load, but not beast to pull it."

He looks over his shoulder at the westering sun, and shrugs. "Do you mind sharing a fire, roadwarden? I would not burden you -- I have my own goods, but many hands make a safe camp, do they not? And I have but two."


Half-Elf Ftr2 | HP: 22/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham has been studying the man during the conversation. Perception check (+5) to Sense Motive, please.


Graham:
Graham feels like he has a really good reading on the hunter, Gregori. He believes the man is telling the truth, so far, and hasn't seen any obvious tells that he's lying or means the group any harm. When the group mentioned fighting bandits, they seemed to have gained the trust of this man.

Secret Checks:

Graham Sense Motive: 1d20 + 5 ⇒ (18) + 5 = 23


Female human sorcerer 2 | HP: 22 | AC: 15 | F: +5 R: +5 W: +7 | Speed: 25' | Perception: +5 | Hero Points: 2

Quintessa listens attentively to Gregori’s tale, nodding slightly at his words. When he asks about sharing a fire, she folds her arms and is about to repond, but restrains herself to let Alvis answer, given that he's was asked directly.

If Alvis asks for Quintessa's thoughts:

"It would be unkind to turn away a fellow traveler on the road, especially one who brings useful knowledge. If no one has any objections, we’ll make camp together."


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet

Alvis feels for the man but must take into account there need for speed, but neither his companions nor their mounts can see well into the approaching night. The decision is not his however and he turns to the noble here to make the call. "Lady Quintessa, nighttime is nigh, shall we break here for the evening and make camp? I'll look about for some water nearby, but if none Abadar will provide."

After Quintessa's statement, Alvis says, "As the lady says, though pressed for time unless any object we camp, and most welcome you are to join us, Goodman Gregori."

If camp is made, Alvis check for water, wood, and any other desirable camp feature. If no clean water or meltable snow is found, then he will Draw Moisture to keep supplies up.

After the camp set up and food is served, perhaps with Gregori's stock, a camp conversation can continue with particular focus on any bandit details he can provide.


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Velas nods to Alvis and Quintessa. "I'm not opposed to camping together. Camping alone is certainly dangerous out here, and you have traveled from where we intend to go. Some extra security in exchange for news and maybe some directions. Seems like a fair trade to me."

Velas does his part to setup camp, matching sure to keep Gregori in sight only as a precaution.


Half-Elf Ftr2 | HP: 22/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Like Velas, Graham keeps one eye on Gregori during the setup. He feels the merchant is trustworthy, but he's been wrong before...and one can never be too careful.

As the now-septet settles in around the fire, Graham asks, You mentioned a chance encounter with brigands, Master Gregori. Where, sir? And can you describe them? Unlikely as it may be, we would seek recompense on your behalf should we find their like.


Versatile Human Rogue 2 | HP:26/26 | AC: 18 | F5, R9, W6 | Perc: +6 | Speed: 25ft | Default Exploration: Scout

Faen smiles when her companions welcome the trapper to camp with them. In her travels with her parents, they met all sorts, mostly good people making their trade or journey on the byways of Brevoy. She joins Alvis in his prep of the camp, lending her own expertise on where this and that may be best.

Later at the campfire, she listen's attentively to Gregori's answer to Graham's question.


Gregori is happy to be welcomed at the fire, and provides some corn and potatoes the are good for boiling. There is no fresh water near at hand, as you left the river behind at the fort, so Alvis generates enough for cooking and washing up.

"As I said," Gregori recounts to Graham. "I was checking traps just west of the Crooked Falls when they set upon my beast. From there I fled west and then north, and here you find me on the lonely road back home. There seemed to be 4 of them that I could spy from my hiding spot. One was the leader and they called him Happs or Happy or something similar. The rest looked like brigands -- leathers, bows, knives. Lean and hungry they were. Not ashamed to say I hid. One or maybe two of them, I might've stood up for old Duma the mule, but 1 against 4 is just fool's odds."

The rest of the evening passes without event. The wind comes up in the night, and scuds of cloud cover the moon and stars. Around midnight, a cold rain begins to fall, chilling those trying to sleep and making fire hiss and sputter, and everything basically miseraable.

Explain your night watch plans for me. Do you let/make Gregori take a watch?


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

"Thanks for recounting your tale. That sounds like a scary situation. 4 versus 1 is not a fight I'd take. How far away are we now from that bandit run in?"

As the conversation winds down, Velas suggests keeping the same camp and watch setup as previous, and letting Gregori get a solid night's rest as a favor to him. "The watches worked well last time. Any objections to keeping them? I think Gregori could use a whole night's rest tonight before having to camp on his own again."

During his watch with Alvis, Velas enjoys more quiet conversation. At some point during the night, he uses a lull in the conversation to pull out his notebook and jot down some notes.

For DM DoctorEvil:
Velas uses this nightly watch to write down some notes on his time so far with Quintessa.


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet

When Velas speaks up, Alvis is quick to agree. "Yes, we have set schedule no need for you to stand watch. There are enough of us that it is no burden. Please take this night to rest Gregori, and Uhm, I'm not a road warden anymore, missionary is my current assignment."

Due to the presence of an outsider, that Alvis does believe but no reason to be taking unnecessary chances, his early evening conversation sticks to any minor details about the bandits he can get.

Since Velas opens to a quiet conversation, Alvis will tell of bit of how dangerous the task ahead of us is, and ask, "Given that a thousand dangers await us and success is considered by many to be impossible, why take the chance? I understand challenge for its own sake to be rewarding but this is a extremely huge risk. You mentioned you wanted to hunt bandits but his is so much more. I go for my god; do you have such a deep drive? Note, I do believe it is meritorious, but most would not take such a risk, we already lost one of our party because of it."


Gregori seems rather worn from his encounter and exertion with the cart. He drops off to sleep almost immediately, making no argument about the watch arrangements.

During the first watch, Alvis and Quintessa hear the disconcerting sound of howling in the grasslands around the encampment. It's not particularly close, but it's not far either, and it seems to come from more than one direction. At one point, the lady thinks she sees the reflected fire light in a pair of canine eyes just out of vision, but she can't be sure, and its gone when Alvis tries to see. Eventually, they pass the watch to Graham and Faen.

During the mid-watch, the cold rain still falls, but the sounds of animals outside the camp end. About half-way through the second shift, Faen hears a chuffing sound just before a pack of four-legged predators burst into the camp from multiple sides!

The encampment is under attack!

Secret Checks:

Graham Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Faen Perception: 1d20 + 5 ⇒ (17) + 5 = 22


Pack Attack - Round 1

25 Green Creature
21 Faen
18 Alvis, asleep

18 Blue Creature
15 Red Creature
14 Graham
14 Velas, asleep
13 Yellow Creature
8 Teela, asleep
5 Gregori, asleep
1 Quintessa, asleep

From the surrounding tall grass, one of the four-legged creatures pounces on Faen, who just has time to prepare. The creatures are about two feet tall at the shoulder and about 4 feet long with a long tail behind - about the size of medium dog or a jackal. They have defining stripes on their gold-hued backs, and wide jaws filled with terrible sharp teeth. While they were silent on approach, now a cacophony of growls, howls, and chuffing coughs fills the air, rousing even sleeping characters.

Green snaps its wide jaws at Faen. The jaws snap down on the surprised elf's forearm rending the flesh painfully.

Faen takes 9hp dmg at is at 8/17 right off the bat. She and Alvis are up now. See the below note on sleeping characters

Asleep characters are assumed to not be in their armor, and not have a weapon at the ready. They also are prone at the outset. They took a -4 penalty to Perception already, so I will assume they can awaken as an action on their turn, and then try to prepare for the fight as best they can.

Initiative:

Red Creature: 1d20 + 8 ⇒ (7) + 8 = 15
Blue Creature: 1d20 + 8 ⇒ (10) + 8 = 18
Green Creature: 1d20 + 8 ⇒ (17) + 8 = 25
Yellow Creature: 1d20 + 8 ⇒ (5) + 8 = 13
Faen: 1d20 + 5 ⇒ (16) + 5 = 21
Graham: 1d20 + 5 ⇒ (9) + 5 = 14
Alvis, asleep: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
Velas, asleep: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Quintessa, asleep: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
Teela, asleep: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Gregori, asleep: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5

Green Bite vs Faen: 1d20 + 10 ⇒ (7) + 10 = 17 hit
Piercing dmg vs Faen: 1d6 + 4 ⇒ (5) + 4 = 9


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet

Alvis wakes to a already serious situation with a group of unusual creatures attacking. He hears a gasp of pain and his head turns to see Faen badly wounded by a strange beast. By instinct and reflex Alvis grabs he Key of Abadar around his neck and tones, "By the Lawgivers grace be restored." along with a few other otherworld words, a golden glow gathers around the sacred symbol and, like a flow of coins streams to Faen, bring relief to his injuries.

Alvis is lying on his side propped up slightly with his left elbow on the ground. His right holds his Key forth, lit by the power of his god.

Heal: 1d8 + 8 ⇒ (4) + 8 = 12 Heal as 2 actions.


Versatile Human Rogue 2 | HP:26/26 | AC: 18 | F5, R9, W6 | Perc: +6 | Speed: 25ft | Default Exploration: Scout

Round 1 Actions
Reaction : Nimble Dodge, +2 AC vs attack , so it's attack missed.
Action 1 : Feint
Action 2 : Attack
Action 3 : Attack

Feint, Deception Vs critter's Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Attack 1 with dagger: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Sneak damage, if Feint successful: 1d6 ⇒ 5
Attack 2 with dagger: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Sneak damage, if Feint successful: 1d6 ⇒ 5

The dog/jackal's eyes widened as it anticipated snacking on Faen's arm, but with a quick pivot she was out of harm's way. However, with a quick side step to disorient the animal, Faen launched her own attack, a vision of violence as her blade struck out...once....twice!!!


Versatile Human Rogue 2 | HP:26/26 | AC: 18 | F5, R9, W6 | Perc: +6 | Speed: 25ft | Default Exploration: Scout
Alvis Naylamahal wrote:

Alvis wakes to a already serious situation with a group of unusual creatures attacking. He hears a gasp of pain and his head turns to see Faen badly wounded by a strange beast. By instinct and reflex Alvis grabs he Key of Abadar around his neck and tones, "By the Lawgivers grace be restored." along with a few other otherworld words, a golden glow gathers around the sacred symbol and, like a flow of coins streams to Faen, bring relief to his injuries.

Alvis is lying on his side propped up slightly with his left elbow on the ground. His right holds his Key forth, lit by the power of his god.

[dice=Heal]1d8+8 Heal as 2 actions.

You might want to retcon your action, Alvis! :)


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet

That will be up to the DM, I didn't know that you could get out of the attack. I'll wait for his ruling.


Alvis Naylamahal wrote:
That will be up to the DM, I didn't know that you could get out of the attack. I'll wait for his ruling.

If we were playing TT, the reaction would've been announced right after the attack roll, and it would be a miss. Since she spotted the attack before it came, and that's a requirement of the reaction, I am fine with reversing the hit and damage. Alvis, can also re-plan his action since there was no damage taken.

Faen, will you always use Nimble Dodge if the conditions are met? Knowing that in advance will help adjudicate actions better in PBP.


Pack Attack - Round 1 - continued

25 Green Creature
21 Faen
18 Alvis, asleep
18 Blue Creature
15 Red Creature
14 Graham
14 Velas, asleep
13 Yellow Creature
8 Teela, asleep
5 Gregori, asleep
1 Quintessa, asleep

Amazingly, Faen somehow sidesteps the sure attack by the fierce canine attacker, avoiding any damage when it looked sure to be very painful. Then, she spins with a flourish that leaves the dog-like creature off-guard against her first attack. Her knife flicks out striking the creature twice in return.

The successful feint allows the first melee attack to be off-guard, so the extra damage accrues on the first strike only. Total of 19hp dmg dealt, and no damage taken. Well done! Alvis is up for retcon of his initial post.


Versatile Human Rogue 2 | HP:26/26 | AC: 18 | F5, R9, W6 | Perc: +6 | Speed: 25ft | Default Exploration: Scout
DM DoctorEvil wrote:
Alvis Naylamahal wrote:
That will be up to the DM, I didn't know that you could get out of the attack. I'll wait for his ruling.

If we were playing TT, the reaction would've been announced right after the attack roll, and it would be a miss. Since she spotted the attack before it came, and that's a requirement of the reaction, I am fine with reversing the hit and damage. Alvis, can also re-plan his action since there was no damage taken.

Faen, will you always use Nimble Dodge if the conditions are met? Knowing that in advance will help adjudicate actions better in PBP.

Yes, definitely! It could be a lifesaver!


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet

Alvis wakes to the sound of loud growls and snaps. Twisting his head around he clearly sees a number of creatures attacking or charging heading into the party. He grabs his nearby morningstar and stands facing a beast that a flare of the low fire gives a glimpse of yellow, fading back into the black and white of his vision.

Alvis, looking at the animals' form, tries to determine what they are facing as they lope forward.

Recall Knowledge on these, secret roll so let me know, thanks.


Pack Attack - Round 1 - continued

25 Green Creature (19hp dmg)
21 Faen
18 Alvis, asleep
18 Blue Creature
15 Red Creature
14 Graham
14 Velas, asleep

13 Yellow Creature
8 Teela, asleep
5 Gregori, asleep
1 Quintessa, asleep

Alvis scrambles to his feet grabbing his morningstar and trying to see the forms of the attack creatures. The firelight messes with his darkvision a a bit, but he can make out the form attack Faen, and sees a handful of others moving through the tall grass. The priest recalls hearing of these wolf-like (though smaller) creatures. They are called thylacines. They are known predators of the grasslands around Brevoy and ferociously territorial, sometimes attacking without provocation creatures found in their area. That part, at least, seems to be true.

One of the other thyalcines growls, hisses, and howls at Faen, frightening the elf before launching forward and savaging her leg. The dog-like foe breaks the skin, causing serious pain.

On the other side of the camp, Red Thylacine double moves to get closer to Graham, then makes a bite attack.

Alvis can also get one question answered if you choose. Faen is frightened 1, and takes 7hp dmg. She is at 10/17 now. Graham gets bitten for 6hp dmg and is at 13/19. Graham and Velas are up now.

Secret Checks:

Alvis Nature: 1d20 + 6 ⇒ (11) + 6 = 17

Blue Thylacine Demoralize vs DC15, hunting cry: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Blue jaws vs Faen: 1d20 + 10 ⇒ (9) + 10 = 19 hit
Piercing dmg vs Faen: 1d6 + 4 ⇒ (3) + 4 = 7
Red jaws vs Graham: 1d20 + 10 ⇒ (14) + 10 = 24 hit
Piercing dmg vs Graham: 1d6 + 4 ⇒ (2) + 4 = 6


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet

Alvis mulls over what he sees and recalls his briefing on the thylacines. Territorial and often vicious, they are a significant threat. He wonders of they have any weaknesses. "Thylacines, vicious creatures, attack any threat or just anything present in their area." If any weaknesses come to mind, he will tell the others without delay.


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Hearing the commotion and Alvis talking about some sort of creature, Velas startles awake and instantly reaches for his sword, which he keeps under his pack. As he stands up, he quickly scans the area to see Graham and Faen being harried by the strange, tiger-like creatures. "Everyone, wake. We are under attack."

◆ Wake
◆ Draw sword
◆ Stand


Half-Elf Ftr2 | HP: 22/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham is quick to his feet, but not quite quick enough to avoid the bite from Red. With a grunt, he retaliates viciously. Using Vicious Swing ◈◈.

rapier: 1d20 + 8 ⇒ (7) + 8 = 15 yeah, not so much. I VOLUNTEER THIS HERO POINT AS TRIBUTE
rapier: 1d20 + 8 ⇒ (17) + 8 = 25 that's better

piercing: 2d6 + 2 ⇒ (6, 2) + 2 = 10 plus Deadly, if a crit: 1d8 ⇒ 8

Graham then steps closer to the campfire, knowing they may need to cover each other's flanks.

Vicious Swing ◈◈, Step.


Pack Attack - Round 1 - continued

25 Green Creature (19hp dmg)
21 Faen (10/17hp remain, frightened 1)
18 Alvis
18 Blue Creature
15 Red Creature
14 Graham (13/19hp remain)
14 Velas, asleep
13 Yellow Creature
8 Teela, asleep
5 Gregori, asleep
1 Quintessa, asleep

Graham is able to get a vicious swing into the nearest thylacine, hurting it but not in a critical way before he steps back closer to the fire to reduce the groups front and make flanking from the pack hunters less likely.

Velas is alerted to the assault, but he really only has time to rouse himself, grab his blade, and get to his feet as the action swirls around him.

The last of the thylacines rushes towards Alvis, stopping out of reach to make the same growling howl that Faen saw. Then the creature pounces, rushing and attacking in one action at the recently-awakened dwarf. Without armor and shield, Alvis is easy prey for the dog-like creature

Graham hurts one of the thylacines, but another hits Alvis for 20jp dmg, leaving the cleric with just 1hp. He does avoid being frightened however. Teela, Quintessa, and the NPC Gregori are up now.

Yellow Hunting Cry vs Alvis Will DC 18: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 fail
Yellow jaws vs Alvis: 1d20 + 10 ⇒ (17) + 10 = 27 Critical
Piercing critical dmg to Alvis: 1d6 + 4 ⇒ (6) + 4 = 10 20 total damage


Female human sorcerer 2 | HP: 22 | AC: 15 | F: +5 R: +5 W: +7 | Speed: 25' | Perception: +5 | Hero Points: 2

Vela's works finally wake the extremely groggy Quintessa. She rubs her eyes as she rolls to her stomach and tries to understand what is happening. Seeing four-legged attackers, she lashes out with a blast of electricity at the two closest ones. [ooc]Electric Arc, Green and Yellow, DC17R. If one falls above, redirect to any other living creature.[ooc]

Eletric Damage: 2d4 ⇒ (3, 1) = 4


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶

I'm on phone only, so just a quick post.

2a Soothe Alvis, 1a Courageous Anthem

Soothe: 1d10 + 4 ⇒ (8) + 4 = 12


Pack Attack - Round 1 - concluded

25 Green Thylacine (19hp dmg)
21 Faen (10/17hp remain, frightened 1)
18 Alvis (1/21hp remain)
18 Blue Thylacine
15 Red Thylacine (10hp dmg)
14 Graham (13/19hp remain)
14 Velas
13 Yellow Thylacine
8 Teela, asleep
5 Gregori, asleep
1 Quintessa, asleep

Teela is able to start a spell-song that winds healing back to the severally wounded Alvis, restoring more health to the dwarf. She is also able to spin up a song that inspires all the group to more prowess in battle.

Quintessa unleashes an electrical spell that arcs at the two nearest attackers, neither of which can avoid the blast, and they each take some electrical damage as a result.

Gregori, the friendly huntsman, rolls over with a groan as the fight starts. He gets to his feet, and is able to retrieve his bow, but cannot get any shots off just yet.

End of Round 1

Alvis restores 12hp and is at 13/21. Courageous Anthem is live for now. Two of the thylacines take more damage. On to Round 2.

Yellow DC 17 Reflex: 1d20 + 10 ⇒ (2) + 10 = 12 fail
Green DC 17 Reflex: 1d20 + 10 ⇒ (6) + 10 = 16fail


Pack Attack - Round 2

Courageous Anthem active, +1 to attacks and damage

25 Green Thylacine (23hp dmg)
21 Faen (10/17hp remain, frightened 1)
18 Alvis (13/21hp remain)

18 Blue Thylacine
15 Red Thylacine (10hp dmg)
14 Graham (13/19hp remain)
14 Velas
13 Yellow Thylacine (4hp dmg)
8 Teela
5 Gregori
1 Quintessa

Hurt from Faen and Quintessa's counterattacks, Green Thylacine leaps past the elf and moves towards the prone Teela. First it howls deeply, trying to frighten the circle of humans around the fire. After the howl, the Yellow thylacine leaps on the prone Teela, savaging her as she lay there, and knocking the bard unconscious.

Ugh, Teela takes 20hp dmg and is unconscious and dying 2 She will move to the end of the initiative order (right before Green) but will need a DC 12 flat check to stabilize. She is also frightened 1. Faen and Alvis are up next. Faen is frightened 1, FYI

Hunting Cry vs Teela DC 16: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 success
Yellow jaws vs Teela, prone: 1d20 + 10 ⇒ (16) + 10 = 26 critical
Piercing critical dmg vs Teela: 1d6 + 4 ⇒ (6) + 4 = 10 20 hp total


Versatile Human Rogue 2 | HP:26/26 | AC: 18 | F5, R9, W6 | Perc: +6 | Speed: 25ft | Default Exploration: Scout

GM, Faen is human, not an elf! :)

Faen is glad one of the dog-things bounds away, so that she only has one to face. However, when it howls behind her, her skin shivers as the effects of the first howl continues to bother her.

Teela's song however, helps steel her nerves and she attacks the remaining thylacine.


Round 2 Actions
Feint, 1 action
Strike, 1 action
Activate arcane Tattoo: Shield, 1 action

Feint, Deception Vs critter's Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Attack 1 with dagger: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8

She's unsuccessful in fooling the beast and her blow goes awry. Heedful of the bleeding wound on her leg, she takes a moment and with her thoughts activates the tattoo her mother placed above her heart, making a magical shield appear before her.

+1 Ac until end of her next turn


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet

A scene of horrible chaos unfolds as a vicious thylacine charges Alvis, delivering a bite just missing tearing out his throat but sinking deep into his chest ripping off flesh in a shocking avulsion all too close to his heart. The pain is so overwhelming that his body goes numb.

Near death Alvis's hand shoots to his Key, the symbol of his being and faith, as he feels the familiar healing brought by the enchanting tones of the talented Teela followed by a choked cry of agony. His eyes flick to Teela mortally savaged by another beast.

The horrid wound near his heart heals to a mighty scar still tender but far from death. With his debt to Teela but a literal heartbeat past Alvis begs his god, "By Abadar's light of justice and balance may his blessing restore your health." Abadar's golden glow envelopes his Key and flows to Teela giving some relief.

Interact - Key of Abadar
Heal: 1d8 + 8 ⇒ (7) + 8 = 15 Heal as 2 actions.


Pack Attack - Round 2 - continued

Courageous Anthem active, +1 to attacks and damage (see note in Discussion)

25 Green Thylacine (23hp dmg)
21 Faen (10/17hp remain, frightened 1)
18 Alvis (13/21hp remain)
18 Blue Thylacine
15 Red Thylacine (10hp dmg)
14 Graham (13/19hp remain)
14 Velas
13 Yellow Thylacine (4hp dmg)
5 Gregori
1 Quintessa
8 Teela (unconscious, dying 1, frightened 1)

Faen tries to fake out the thylacine in front of her, but it doesn't get fooled and her stabbing follow up attack misses.

Alvis uses his divine casting to provide healing to the fallen Teela. She returns from the dying with nearly full health as a result, but still has fierce predator standing over her.

Red Thylacine moves up to attack Graham biting at the fighters sword arm. The jaws latch momentarily onto Graham, shredding flesh of his arm and causing more damage.

Blue Thylacine counter-attacks against Faen, biting at the slippery rogue ripping at her side. Faen falls also unconscious from the massive damage.

Graham his hit for 10hp and is 3/19 remaining. Faen takes all 10 that she had left and falls unconscious and dying 1. She will move down on spot in initiative next round. Velas and Graham are up now, and hopefully can deal some pain to these creatures.

Red jaws vs Graham: 1d20 + 10 ⇒ (14) + 10 = 24 hit
Piercing dmg vs Graham: 1d6 + 4 ⇒ (6) + 4 = 10
blue jaws vs Faen: 1d20 + 10 ⇒ (11) + 10 = 21 hit
Piercing dmg vs Faen: 1d6 + 4 ⇒ (6) + 4 = 10


Versatile Human Rogue 2 | HP:26/26 | AC: 18 | F5, R9, W6 | Perc: +6 | Speed: 25ft | Default Exploration: Scout

Faen will use the Shield Block reaction to block 5 points of damage!


Faen Cymbril wrote:
Faen will use the Shield Block reaction to block 5 points of damage!

Aha! Good to remember! I did remember the Nimble Dodge but wouldn't have mattered here. That will change the outcome somewhat...


Pack Attack - Round 2 - continued - RETCON

As the Blue Thylacine goes for an incapacitating strike on Faen, the rogue is just able interpose her magically-generated shield in between the sharp teeth and her flesh. The shield doesn't completely stop the bite, but it fulfills its purpose, saving Faen from a near-mortal wound. Instead, she stands still, hurt but upright

Faen is at 5/17hp remaining and avoids the dying condition (for now). Her magical shield is dispelled by absorbing part of the damage, but it saved her bacon this time. Graham and Velas are still up next!


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Seeing the dire circumstances with multiple allies taking grievous wounds, Velas springs into action. He holds out his off arm and focuses on the thylacine within reach and his eyes shine with focused intensity. Then, his arm jolts back to his blade, igniting the blade in fire, and then he swings at the creature, hoping to damage it greatly.

◆ Cast Sure Strike
◆◆ Spellstrike with Ignition

Attack Roll #1: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Attack Roll #2: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26

Taking the better, 25 to hit

Slashing Dmg: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Fire Dmg: 2d6 + 1 ⇒ (4, 2) + 1 = 7

EDIT: Forgot about Courageous Anthem


Half-Elf Ftr2 | HP: 22/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Blood in his eyes, Graham tries to take one of the hounds out.

rapier: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17

rapier: 1d20 + 8 + 1 - 5 ⇒ (1) + 8 + 1 - 5 = 5

rapier: 1d20 + 8 + 1 - 10 ⇒ (19) + 8 + 1 - 10 = 18
piercing: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

But is unsuccessful. AC of brush thylacines is 18, so...

Strike x3. So what's everyone gonna make for their NEXT character?


Pack Attack - Round 2 - continued

Courageous Anthem active, +1 to attacks and damage

25 Green Thylacine (23hp dmg)
21 Faen (5/17hp remain)
18 Alvis (13/21hp remain)
18 Blue Thylacine
15 Red Thylacine (10hp dmg)
14 Graham (3/19hp remain)
14 Velas
13 Yellow Thylacine (4hp dmg)
5 Gregori
1 Quintessa
8 Teela (15/16hp remain, wounded 1,prone)

Hurt badly, Graham lashes out at the hound nearest him. He misses with the his first two strikes but as he swings in desperation one last time, he scores a hit, damaging Yellow once again.

Casting a spell to momentarily improve his battle prowess, Velas' magic turns a miss into a hit against the same creature. As he swings, his blade erupts in flame and the combination of the fire and steel is enough to kill the first of the marauding thylacines.

Gregori takes a beat, staring at Green which is still standing over Teela in a menacing way, then aims and fires twice. One shot flies over the back of the beast, but the second hits precisely between the exposed ribs, driving the arrowhead deep into the vital organs, and killing the thylacine.

Yellow seems unsure how to proceed with two packmates down. It bits at Alvis once more, rending the leg of the unarmored dwarf, then starts to retreat, howling one more cry at Alvis as it goes.

Two of the hunters are dead. Alvis takes 10hp dmg and is at 3hp remaining. Teela and Quintessa are up to close out the round.

Gregori bow, CA: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Gregori bow, MAP, CA: 1d20 + 9 + 1 - 5 ⇒ (6) + 9 + 1 - 5 = 11
Piercing Dmg to Green, precision, CA: 1d8 + 1 + 1 + 1d8 ⇒ (4) + 1 + 1 + (8) = 14
Yellow jaws vs Alvis: 1d20 + 10 ⇒ (12) + 10 = 22
Piercing dmg vs Alvis: 1d6 + 4 ⇒ (6) + 4 = 10
Yellow Hunting Cry vs Alvis DC 18: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17 fail


Female human sorcerer 2 | HP: 22 | AC: 15 | F: +5 R: +5 W: +7 | Speed: 25' | Perception: +5 | Hero Points: 2

Quintessa scrambles to her feet and unleashes a blast of superheated flames towards the yellow beast. Forge

F. Damage DC17F: 3d6 + 1 ⇒ (5, 2, 3) + 1 = 11

I forgot sorcerous potency in the last post, my damage should have been +1 (5 not 4). Apologies.


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶

"Kaspar?" Teela shouts what seems like a question as her eyes open. They start darting around while she attempts to make sense of the current situation. She stands up letting out a grunt, sees the beasts lurking nearby. She runs closer to the fire, seeing her companions gathering around it for some reason.

"Death waits for us. Let's keep it waiting?"

◆ Stand up, ◆ Stride, ◆ Courageous Anthem

AC 17, HP 15/16, Wounded 2


Pack Attack - Round 2 - concluded

Courageous Anthem active, +1 to attacks and damage

21 Faen (5/17hp remain)
18 Alvis (3/21hp remain)

18 Blue Thylacine
14 Graham (3/19hp remain)
14 Velas
13 Yellow Thylacine (4hp dmg)
5 Gregori
1 Quintessa
8 Teela (15/16hp remain, wounded 1,prone)

Quintessa unleashes a fiery deluge at the Blue Thylacine, flames engulf the creature, but it shakes off most of the burning effects, though still suffers some burns.

Finding herself suddenly healed, and her attacker killed surprises Teela, but she stands up, restarts her inspiring song, and moves closer into the rest of the group by the fire, seemingly content to let the attackers flee.

Forge range appears to be 30' and Yellow is outside that, so I turned the effect on Blue, if that's ok. If you want to move instead and hit Yellow, you could. Will add the one more point of electrical damage to Yellow also. Faen and Alvis are up now to start Round 3.

End of Round 2

Blue Thylacine DC17 Fort: 1d20 + 9 ⇒ (14) + 9 = 23 success


Versatile Human Rogue 2 | HP:26/26 | AC: 18 | F5, R9, W6 | Perc: +6 | Speed: 25ft | Default Exploration: Scout

Faen blinks her eyes as the dazzle of the electrical arc behind her filled the clearing with white light. She counts herself lucky that her mother was over-protective, having placed that defensive spell into a tattoo , she was sure she was done for!

Gathering her wits, she sized up the animal in front of her, then attacked with all of her skill, trying to end this part of the fight!

◆ Strike, ◆ Strike, ◆ Strike

Attack 1: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Attack 2: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Attack 3: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d4 + 4 ⇒ (4) + 4 = 8


Male AC 19 | 21, Fort +9, Ref +4, Will +9 HP 32/32 Perception +7 Cleric (WP) 2/Speed 15 feet

Alvis reflexivly twists at the all too familar sound of a deep bite followed by the choaked cry of pain allowing him to see the blood spurt from Faen. He once again casts his healing toward the afflicted as he has before.

Heal: 1d8 + 8 ⇒ (8) + 8 = 16 Heal as 2 actions.

Reviewing the PFcore remaster rules it appears that I need neither to interact with my holy symbol or have it at all to cast most spells. So ...

Just as he completes the healing, he feels a great pain in his leg as the horrid creature he twisted from takes the opportunity to bite him quite deep. His leg half buckling under the assault twists him back to see his nemesis flee from the party. Alvis seeks to see if there is any other problem in that direction, while taking painful deep breaths.

Seek - Secret Perception check.


Pack Attack - Round 3

]ooc]Courageous Anthem active, +1 to attacks and damage[/ooc]

21 Faen (5/17hp remain)
18 Alvis (3/21hp remain)
18 Blue Thylacine(6hp dmg)
14 Graham (3/19hp remain)
14 Velas

13 Yellow Thylacine (4hp dmg)
5 Gregori
1 Quintessa
8 Teela (15/16hp remain, wounded 1)

Faen, inspired by Teela's song, turns into a whirling dervish with her blade cutting and feinting, striking the adjacent thylacine twice. Both strikes cut deep, and the fierce creature screams in pain, badly hurt but not down.

As Faen strikes, Alvis casts another healing spell on her, closing her wounds completely, and restoring her to full health. Alvis looks into the darkness for any other threats, but does not see anything besides the fleeing creature and waves of grass.

Blue Thylacine has had enough also after the stabbing strikes and the fiery spell damaged it. It snaps once at Faen, and then turns tail, running away from the fire.

Faen takes 8hp dmg and is now at 9/17 with the healing and the hurting. Graham and Velas are up now, or you can just decide to be out of rounds if you choose not to pursue any further.

Blue jaws: 1d20 + 10 ⇒ (12) + 10 = 22 hit
Piercing Dmg vs Faen: 1d6 + 4 ⇒ (4) + 4 = 8


Male Magus 2 | HP: 28 | AC: 19 | F: +8 R: +8 W: +6 | Speed 30' | Perception: +4 | Hero Pts: 1 | Exploration: Scout | ◆ ◇ ↶

Velas takes up a defense position around the group and bids the creatures farewell. "Think twice before coming into our camp!"

Once the creatures are safely away, Velas checks with each party member to make sure they are well enough and back on their feet. "Well, that was unexpected. And, we certainly took some licks. Is everyone okay?"


Half-Elf Ftr2 | HP: 22/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham remains on guard in case the beasts change their minds, but he will not pursue. Thought we'd be an easy meal. I'm glad we disavowed them of that notion.


Female human sorcerer 2 | HP: 22 | AC: 15 | F: +5 R: +5 W: +7 | Speed: 25' | Perception: +5 | Hero Points: 2

"I am uninjured, thankfully. But it appears several of you took some vicious wounds from those creatures. Here, let me help."

She moves to Graham first, putting her hand gently on his shoulder. "They are gone, sit down and relax for a moment so I can asisst."
Treat Wounds DC15: 1d20 + 4 ⇒ (17) + 4 = 21


Versatile Human Rogue 2 | HP:26/26 | AC: 18 | F5, R9, W6 | Perc: +6 | Speed: 25ft | Default Exploration: Scout

Faen remains in her guard position for a few moments ,until she's sure that the beast she injured was truly gone.

She straightens with a wince, the limps back to the others by the fire, "I took a few licks...thanks to you Alvis and Adabar for the opportune healing!" she then grows pensive, "Apologies to all, I didn't see them approaching...."


Versatile Human Fortune-Teller Bard | HP 24 | AC 18 | F4; R7; W7 | Perc +7 | Speed: 25 ft | Bard DC 18 | Exploration: Search | ◆ ◇ ↶

"I don't think anyone will hold it against you. They're probably just sneaky." Teela responds to Faen's apology. She walks around the fire to see who has the worst injury. She stops near Alvis with a grimace. "Sit down." and she knees with urgency to pull out her medicinal tools. Needle, rubbing alcohol, some gauze, bandages, and a leather belt to bite on. "Helps your teeth."

She does her thing... For the next 10 minutes

Treat Wounds, Alvis DC15: 1d20 + 4 ⇒ (11) + 4 = 15
2d8 ⇒ (1, 8) = 9

Then she moves onto Faen. and does the same thing.

Treat Wounds, Faen DC15: 1d20 + 4 ⇒ (6) + 4 = 10 / 20 min
Treat Wounds, Faen DC15: 1d20 + 4 ⇒ (7) + 4 = 11 / 80 min

Taking considerable time to clean up Faen's wounds, she grimaces. "Alright. We'll switch shifts. I'm with Faen and I'll try to patch these up overnight. There rest of you can go to sleep."

"Also, new rule proposal." The seamstress pulls out her signal whistle. "Whoever is on watch, you'll have this ready. Now lie down, Faen. I'll get to work."

Treat Wounds, Faen DC15: 1d20 + 4 ⇒ (6) + 4 = 10 / 140 min

After two hours of attempts, Teela curses under her breath, loses patience and reaches into her magical pool.

Soothe: 1d10 + 4 ⇒ (6) + 4 = 10

Out of R1 spells.

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