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The demons quickly surround Cirri, so she moves aside to help flank with the Purple Demon. "Knuckles, let's handle this one quickly!" Water forms around her hands into a large sharp blade.
Water Blast vs Purple (flanking with Knuckles): 1d20 + 8 ⇒ (13) + 8 = 21
Slashing Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
◆ Step
◇ >Weapon Infusion<: Elemental Blast deals Slashing Damage
◆◆ Elemental Blast vs Purple

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I assume the orange is no longer grappling Tsuko
Tsuko tries furiously to stab purple.
rapier, frighten: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8
rapier, frighten: 1d20 + 6 - 5 - 1 ⇒ (2) + 6 - 5 - 1 = 2
Will save: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13

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Knuckles tries to punch purple as well.
◆ Strike purple
Attack Off-guard: 1d20 + 9 ⇒ (18) + 9 = 27 Maybe a crit?bludgeoning/Precision: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9
If purple is down, try to Feint against yellow.
◆? Feint
Deception vs Perception DC: 1d20 + 9 ⇒ (3) + 9 = 12
If purple is not down, second action is to strike again, otherwise, third action is to strike yellow.
◆ Strike purple or yellow
Attack Off-guard: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21bludgeoning/Precision?: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8
If purple is still up, Stride away, otherwise, strike yellow.
◆? Stride (to yellow ?)
◆? Strike yellow
Attack: 1d20 + 9 - 8 ⇒ (7) + 9 - 8 = 8bludgeoning: 1d6 + 2 ⇒ (6) + 2 = 8
Will: 1d20 + 5 ⇒ (4) + 5 = 9

Gayel Nord |

Cirri Merryweather's Will Save (T): 1d20 + 4 ⇒ (16) + 4 = 20
Cirri and Knuckles finishes Purple. And yellow is really damaged. Tsuko's wildly swings are pathetic which give hope for the remaining demons... which they are weak against! They are stunned 1 because they are not familiar with this feeling!
The water continue to level up and cover the Whole place, everything is difficult terrain, (unless you know how to swim or you suppress water on that square.)
⬤ CHTONIC SEAL BREAKS! Round 2 ⬤
Party Condition(s): Roll a DC 18 Will save vs Doom Aura if you end your turn within 30-ft from any demon
Terrain Feature(s): The spaces filled with 2 feet of water or deeper are treated as difficult terrain. Areas with 5 feet or deeper floods require PCs to DC 15 Swim or find an alternative way of moving through the water (such as walking along the bottom while holding their breath).
Map Link: ENCOUNTER MAP
Note(s):
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Melenia Nightbreeze (AC 16) (HP 14/14) | Frightened 1 | 1☘️ |
➤ Tk'lalì (AC 16) (HP 14/22) | 0☘️ |
White Demon (HP -22) |
➤ Button Bright (AC 16) (HP 17/17) | Frightened 1 | 0☘️ |
Yellow Demon (HP -17) | Doom Aura (30-ft aura), Stunned 1[/s]
Orange Demon (HP -10) | Doom Aura (30-ft aura), Stunned 1
Purpl Demon (HP -9) | Doom Aura (30-ft aura)
Tsuko-chin (AC 18) (HP 19/30) | Frightened 1; | 2☘️ |
Knuckles (AC 19) (HP 26/26) | Frightened 1; | 1☘️ |
Cirri Merryweather (AC 18) (HP 32/32) | 2☘️ |
Unwilling Sacrifice Condition Effect |
EFFECTS & CONDITIONS REFERENCE

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Tk'lalì takes aim at the Yellow demon that she still has a clear line of fire on and tries once more to launch a barrage of needles this time in its direction.
Needle Darts: 1d20 + 8 ⇒ (3) + 8 = 11 v Yellow
Piercing, Cold Iron: 3d4 ⇒ (1, 2, 2) = 5
Then taking in a deep breath for the upcoming torrent she spends an action to reattach her tailpiece.

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Don't forget the bonuses for courageous anthem... though it probably won't make a difference there.
Difficult enough for the tallfolk, two feet of water is too much!
Still, Button Bright finally manages to get his encouraging song to reverberate correctly in this room. He also heals Tk'lali, and bolsters her against the demons' psychic attacks.
Though maybe he should be using that on himself, as he's still floundering...
◇ Lingering Composition Performance: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18 Success, the composition will last three rounds
◆ Cast courageous anthem
◆◆ Cast soothe on Tk'lali. She regains healing: 1d10 + 4 ⇒ (8) + 4 = 12 hp and gains a +2 status bonus to saves against mental effects
Will: 1d20 + 5 ⇒ (4) + 5 = 9 Back to Frightened 1

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Melenia draws primal forces within and claws begin to grow from her fingers. She strides towards orange and slashes with her claws.
Claw: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Slashing: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
◈Untamed Shift, ◈Stride, ◈Strike

Gayel Nord |

Melenia is able to attack Orange who... still standing.
Melenia Nightbreeze's Will Save (E): 1d20 + 9 ⇒ (5) + 9 = 14
Tk'lalì's Will Save (E): 1d20 + 6 ⇒ (1) + 6 = 7 (success against water effects is crit success)
The doom aura is very efficient. Everyone is frightened (Tk'lali even more.)
⬤ CHTONIC SEAL BREAKS! Round 3 ⬤
Party Condition(s): Roll a DC 18 Will save vs Doom Aura if you end your turn within 30-ft from any demon
Terrain Feature(s): The spaces filled with 2 feet of water or deeper are treated as difficult terrain. Areas with 5 feet or deeper floods require PCs to DC 15 Swim or find an alternative way of moving through the water (such as walking along the bottom while holding their breath).
Map Link: ENCOUNTER MAP
Note(s):
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Melenia Nightbreeze (AC 16) (HP 14/14) | Frightened 1 | 1☘️ |
Tk'lalì (AC 16) (HP 22/22) | Frightened 2 | 0☘️ |
White Demon (HP -22) |
Button Bright (AC 16) (HP 17/17) | Frightened 1 | 0☘️ |
➤ Yellow Demon (HP -17) | stunned 1 | Doom Aura (30-ft aura)
➤ Orange Demon (HP -16) | stunned 1 | Doom Aura (30-ft aura)
Purpl Demon (HP -9) | Doom Aura (30-ft aura)
Tsuko-chin (AC 18) (HP 19/30) | Frightened 1; | 2☘️ |
Knuckles (AC 19) (HP 26/26) | Frightened 1; | 1☘️ |
Cirri Merryweather (AC 18) (HP 32/32) | 2☘️ |
Unwilling Sacrifice Condition Effect |
EFFECTS & CONDITIONS REFERENCE

Gayel Nord |

Yellow disenguage with Knuckle to attack Tk'aly. It swim because of the water, moving faster.
◆ swim speed
◆strike strike Tk'lali frightened 2: 1d20 + 8 ⇒ (17) + 8 = 25 1d6 + 2 ⇒ (3) + 2 = 5 It slams very hard! But the hope of victory makes again this creature stunned 1.
Orange double swing Melania. Again, hope make them stunned 1.
◆strike Melenia frightened 1: 1d20 + 8 ⇒ (20) + 8 = 28 1d6 + 2 ⇒ (2) + 2 = 4
◆strike Melenia frightened 1: 1d20 + 8 - 5 ⇒ (16) + 8 - 5 = 19 1d6 + 2 ⇒ (6) + 2 = 8
⬤ CHTONIC SEAL BREAKS! Round 3-4 ⬤
Party Condition(s): Roll a DC 18 Will save vs Doom Aura if you end your turn within 30-ft from any demon
Terrain Feature(s): The spaces filled with 2 feet of water or deeper are treated as difficult terrain. Areas with 5 feet or deeper floods require PCs to DC 15 Swim or find an alternative way of moving through the water (such as walking along the bottom while holding their breath).
Map Link: ENCOUNTER MAP
Note(s):
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Melenia Nightbreeze (AC 16) (HP 2/14) | Frightened 1 | 1☘️ |
➤ Tk'lalì (AC 16) (HP 12/22) | Frightened 2 | 0☘️ |
White Demon (HP -22) |
➤ Button Bright (AC 16) (HP 17/17) | Frightened 1 | 0☘️ |
Yellow Demon (HP -17) | stunned 1 | Doom Aura (30-ft aura)
Orange Demon (HP -16) | stunned 1 | Doom Aura (30-ft aura)
Purpl Demon (HP -9) | Doom Aura (30-ft aura)
➤ Tsuko-chin (AC 18) (HP 13/30) | Frightened 1; | 2☘️ |
➤ Knuckles (AC 19) (HP 19/26) | Frightened 1; | 1☘️ |
➤ Cirri Merryweather (AC 18) (HP 22/32) | 2☘️ |
Unwilling Sacrifice Condition Effect |
EFFECTS & CONDITIONS REFERENCE

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The water is too shallow to swim through, but more importantly, Cirri knows she's on heal duty.
"Melenia, drink up!" She forms a ball of nutritious water and splashes the elf with it.
Melenia's HP: 2 + 1d8 ⇒ 2 + (3) = 5
Then she climbs down the pew and moves towards Tk'lalì, reaching down to pat her shoulder. "We got this!"
Tk'lalì's HP: 12 + 1d8 ⇒ 12 + (6) = 18
Doom Aura Will Save with Courageous Anthem: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Despite Cirri's words of encouragement, the weight of the situation is slowing her down. Melenia's wounds are too much for her to handle.
◆ >Ocean's Balm< on Melenia
◆ Stride
◆ >Ocean's Balm< on Tk'lalì
◇ Will Save vs Doom Aura: Failure, Cirri is Frightened 1

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Button Bright has expended his more powerful spells, and the monsters aren't properly arranging themselves (very rude), so perhaps it's time to get more physical! ...though he isn't very good at that.
Trudging through the water, he casts a protective shield in front of himself again. He then strikes with his spear, from underfoot.
◆ Cast shield
◆ Stride
◆ Strike Yellow Dancer's Spear: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 for piercing damage: 1d6 + 1 ⇒ (4) + 1 = 5

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Mel actually gets knocked out by Orange after the 2nd hit.
Mel slips into unconsciousness as the demon lands a solid blow. The next thing she sees is Cirri splashing soothing water on her face. She stands up and slashes the Orange demon one more time before raising her shield.
Claw: 1d20 + 6 ⇒ (7) + 6 = 13 I'll HP reroll that...
Claw: 1d20 + 6 ⇒ (17) + 6 = 23
Slashing: 1d6 + 3 ⇒ (1) + 3 = 4
Doom Save: 1d20 + 9 ⇒ (17) + 9 = 26
◈Stand, ◈Strike, ◈Raise Shield

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Tsuko decides to hit hard while yellow demon is stunned. He remains scared.
rapier: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18
piercing: 1d6 + 1 ⇒ (1) + 1 = 2
rapier: 1d20 + 6 - 5 - 1 ⇒ (10) + 6 - 5 - 1 = 10
piercing: 1d6 + 1 ⇒ (3) + 1 = 4
will save: 1d20 + 6 ⇒ (3) + 6 = 9

Gayel Nord |

My error Melania
Melania ans Tsuko finishes the remaining demons.
Combat finished!

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"Uh, I don't know how much time we have." She draws more >Ocean's Balm< for Knuckles as well as herself. She wishes she could help Tsuko-chin, but the water's vitality properties would backfire and corrode him.
Knuckles's HP: 19 + 1d8 ⇒ 19 + (8) = 27
Cirri's HP: 22 + 1d8 ⇒ 22 + (8) = 30
HP totals: Cirri 30, Knuckles 27, Button Bright 17, Tk'lalì's 18, Tsuko-chin 13, Melenia 3 (Wounded 1)
She draws the >Atmospheric Staff< they found on the way over. She's not in danger of drowning, but her teammates may be.
"Melenia, do you want my minor healing potion? I don't know how much time we have!"

Gayel Nord |

Water continues to flow out of the seal, even if you are free at the moment, Demons continues to pour out of the seal. It need to be seal again!
As your approach the central stone sigil, Sharkskin’s
blood has spread to the far reaches of it.
the crack :
directly to the Outer Rifts.
peers up from the depths. Anyone who peer into the
crack (joke on you! :)) must attempt an "dc 15 Fortitude save versus a
diluted version of the vrolikai’s death-stealing gaze. On
a failure, the target becomes drained 1 (drained 2 on a
critical failure).
Step 1
Resealing the sigil requires opening the chest and
uncovering the Forked Key. The artifact can be cleansed with
a successful dc 15 Arcana, Nature, Religion, or Occultism
check that takes 10 minutes. On a success, the artifact is
restored to its original state and can be activated safely.
a critical failure:
the unholy trait to both the creature attempting the check
and any who Aided it.
Step 2
Activating the artifact to reseal the sigil takes 10
minutes. It requires a dc 17 Arcana, Nature, Occultism
or Religion check, which can be Aided with Athletics or
Thievery. If the PCs have not yet cleansed the artifact,
it deals 3d6 spirit damage with the unholy trait to all
creatures attempting skill checks. On a success, the sigil
begins to repair itself.
a critical failure:
open and creatures are exposed to the trapped vrolikai’s
diluted death-stealing gaze. dc 15 Fortitude save. On
a failure, drained 1 (drained 2 on a
critical failure)

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Tk'lalì swims over to the rift and she lets her curiosity as a student of the planes get the best of her, staring into its depths.
Demon Lore,(u): 1d20 + 4 ⇒ (2) + 4 = 6
Fort: 1d20 + 5 ⇒ (20) + 5 = 25
She doesn't recognize it nor the energy, which is likely for the best since her failure at comprehending seems to protect her from even knowing that she can have any of her life essence sucked out of her.
Nonetheless, the long lasting effects of this energy would be bad for this island's ecological output, so she moves to collect the artifact while there is a moment's respite and begins working on realigning it properly to the Universe rather than whatever horrid plane it connects to now.
Arcana: 1d20 + 8 ⇒ (2) + 8 = 10

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"Uh... who is that?"
Fortitude Save: 1d20 + 10 ⇒ (1) + 10 = 11 Drained 2. Cirri's max HP is 28.
"Owww....." Cirri seems to shrivel as she flutters away from the visage.
"Let's uh... get the key."
Nature: 1d20 + 4 ⇒ (18) + 4 = 22
Cirri focuses on the key and powers through the pain.

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"I'm good! I still have mine." She takes out her healing potion and chugs it.
Minor Healing Potion: 1d8 ⇒ 5
"Now let's go repair that artifact."
Nature: 1d20 + 7 ⇒ (17) + 7 = 24

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Tsuko grabs a bottle full of dark liquid from his pocket and drinks it. "If I could help with the artifact I will do whats necessary." he says and starts working on artifact.
minor Oil of Unlife: 1d8 ⇒ 1 hp 14/30
thievery: 1d20 + 7 ⇒ (5) + 7 = 12

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"Okay. Time to use this key... and close whatever that is." Cirri's fatigue is obvious.
Nature: 1d20 + 4 ⇒ (10) + 4 = 14 She exposes herself to the corrupt energy.
"I can heal us and... try again..."

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Tk'lalì takes and deep breathe and tries to channel all her arcane power into shutting the rift. "You do not belong in this realm. Stay put!"
Arcana: 1d20 + 8 ⇒ (16) + 8 = 24
She channels the artifact and watches as its energy finally slowly starts flowing into the rift.

bigrin42 |

**HOUSE GM ANNOUNCEMENT**
The seal snaps back into place deep underwater. The water recedes just as quickly as it came, washing away the remaining demons as it drains. On the altar, the lighting rod-shaped Forked Key reverberates with power as it absorbs the amber light spilling from the seal. After a minute of it draining the light slowly, the Forked Key lies still with the barrier restored.
Eando Kline sighs deeply, before he turns to Calisro and says, “Next time, let’s avoid releasing ancient demons. We can stick to sea monsters.”
Calisro gives a hearty laugh before looking at the remains of the battle. “I think we’ve all earned some grog and shore leave. Let’s get back on Snappy and to Port Peril.”
Eando places a hand on Calisro’s shoulder to quiet her. “One final loose end.”
The sharkskin-wearing nephilim slinking through the temple stops.
“Don’t be too scared,” he says. “Well, maybe a little. You nearly unleashed horrors onto this plane that should’ve been sealed. If you’re willing to make amends, I’ll take you aboard. There’s room for all types here. I know Callie could always use a good captain, provided you stop unsealing ancient artifacts meant to be forgotten forever.”
Sharkskin pauses for a second, then steps forward and shakes Eando’s hand, saying, “Seems like a fair deal. Don’t plot to kill me and I’ll call it even.”
I’d like to extend a giant thank you to all the GMs that ran this year’s Special, and all the players that came out to vanquish evil on the High Seas. I hope everyone had fun and will make running and playing in our mutli-table specials a regular tradition. Thank you all!

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"Well, all's well that ends well. Let's not listen to too many demons next time."
Once they are out of the temple, Cirri takes a moment to make an impromptu ceremony. "The Pathfinder Society of the past kept this demon sealed for so long. I hope they can finally rest. Thank you."
She perks up. "Alright. Let's get some rest on the way back. Anyone know any sea shanties?"
Cirri makes a note to get some swimming lessons from Tk'lalì on the way back.

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"Sea shanties no. But I can sing a lovely siren song if you'd like!" Tk'lalì's ever serious wizard face makes it hard to tell if she's joking or not.