Druid

Melenia Nightbreeze.'s page

162 posts. Organized Play character for Marjim Marc Arafiles.


Race

HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 |

Classes/Levels

speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

Gender

CG Woodland Elf Druid 3

About Melenia Nightbreeze.

PFS Information:

PFS Number: 259680-2004
Experience: 24
Gold: 0.86 gp

Major Factions
Envoy’s Alliance: 6
Grand Archive: 0
Horizon Hunters: 0
Vigilant Seal: 2
Minor Factions 0
Radiant Oath: 0
Verdant Wheel: 16
All Faction Reputation
Total (Sum of the Above) Reputation: 24

Purchased Boons
Verdant Wheel Champion Verdant Wheel (0 Fame)

Melenia Nightbreeze:

Character Name)
Ethnicity:
Nationality:
Birthplace:
Age: 90 years
Gender & Pronouns: Female - She/Her
Height:
Weight:
Physical Appearance:

ancestry Woodland Elf
background Scout
class Druid; Level: 3; Experience: 24
size Medium traits Humanoid Elf alignment Chaotic Good; deity
Languages: Common, Elven, Fey, Wildsong
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SENSES
Perception: +11 ((4) + (7) + (0)) [T/E/M/L]
Special Senses: Low-light vision
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DEFENSES

ARMOR CLASS
AC: 18 (10 + (1) + (5) + (2)) [T/E/M/L]
Max HP 33 / BT # Current HP 33

Unarmored: [T/E/M/L], Light: [T/E/M/L], Medium: [T/E/M/L], Heavy: [T/E/M/L]

SAVING THROWS
Fortitude: +7 ((0) + (7) + (0)) [T/E/M/L]
Reflex: +6 ((1) + (5) + (0)) [T//E/M/L]
Will: +11 ((4) + (7) + (0)) [T/E/M/L]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.) saving throws: +1 vs poison, resistance: poison 1
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OFFENSE

Class DC: 18 (10 + (4) + (4) + (0)) [T/E/M/L]

Speed: 30 ft. Movement Types: none

Melee Strikes
Staff +8 ((3) + (5) + (0) [T/E/M/L]
damage (1d4 + (3)) [B/P/S] Monk, Two-hand d8

Untamed Shift Claw +8 ((3) + (5) + (0) [T/E/M/L]
damage (1d6 + (3)) [B/P/S] Agile, Finesse

Ranged Strikes
Sling +6 ((1) + (5) + (0) [T/E/M/L]
damage (1d6 + (1)) [B/P/S] Propulsive

Weapon Proficiencies
Unarmed: [T/E/M/L], Simple:[/i] [T/E/M/L], Martial: [T/E/M/L], Other (weapon): [T/E/M/L]
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MAGIC

Magic Traditions
Primal: 3

Spell Attack Roll (Primal): +9 = ((4) + (5)) [T/E/M/L]
Spell DC (Primal): 19 = (10 + (4) + (5)) [T/E/M/L]

Focus Points: 2/2

Spells
Order Spells (2): Untamed Form, Untamed Shift, Pest Form, Animal Form
Cantrips (2): Detect Magic, Ignition, Gouging Claw, Tangle Vine, Electric Arc
1st: Runic Body, Heal, Animal Allies
2nd: Dispel Magic, Heal (H+1)

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SKILLS

Acrobatics: +7 = (1) + (5) + (1) - (1) [T/E/M/L]
Arcana: +1 = (1) + (0) + (0) [T/E/M/L]
Athletics: +8 = (3) + (5) + (0) - (0) [T/E/M/L]
Crafting: +6 = (1) + (5) + (0) [T/E/M/L]
Deception: +0 = (0) + (0) + (0) [T/E/M/L]
Diplomacy: +0 = (0) + (0) + (0) [T/E/M/L]
Intimidation: +5 = (0) + (5) + (0) [T/E/M/L]
Lore (Forest Terrain): +6 = (1) + (5) + (0) [T/E/M/L]
Lore (Pathfinder Society): +6 = (1) + (5) + (0) [T/E/M/L]
Medicine: +4 = (4) + (0) + (0) [T/E/M/L]
Nature: +11 = (4) + (7) + (0) [T/E/M/L]
Occultism: +1 = (1) + (0) + (0) [T/E/M/L]
Performance: +0 = (0) + (0) + (0) [T/E/M/L]
Religion: +4 = (4) + (0) + (0) [T/E/M/L]
Society: +1 = (1) + (0) + (0) [T/E/M/L]
Stealth: +1 = (1) + (0) + (0) - (0) [T/E/M/L]
Survival: +9 = (4) + (5) + (0) [T/E/M/L]
Thievery: +1 = (1) + (0) + (0) - (0) [T/E/M/L]
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ABILITY SCORES

STR +3, DEX +1, CON +0, INT +1, WIS +4, CHA +0
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FEATS:

Ancestry Feats and Abilities
Special 1st: Low-Light Vision
Heritage 1st: Woodland Elf
1st: Unwavering Mien

Skill Feats
Background: Forager
2nd: Slippery Prey

General Feats
3rd: Toughness

Class Feats and Abilities
Feature 1st: Druidic Order (Untamed Order)
Feature 1st: Wildsong
Feature 1st: Voice of Nature (Animal Empathy)
1st: Untamed Form
2nd: Poison Resistance
3rd: Fortitude Expertise
3rd: Perception Expertise

Bonus Feats
1st: Shield Block
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ANATHEMA

Druid: despoil natural places, consume more natural resources than you require to live comfortably, teach the Wildsong to non-druids

Untamed Order: become fully domesticated by the temptations of civilization. (This doesn't prevent you from buying and using processed goods or staying in a city for an adventure, but you can never come to rely on these conveniences or truly call such a place your permanent home.

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EQUIPMENT

Combat Gear: Staff, sling, studded leather
Magic Items: Staff of air, bracelet of dashing
Other Gear: Adventuring gear, wayfinder

Bulk: 4 (Encumbered at: 8 = 5 + (3); Maximum at: 13 = 10 + (3))

Coins: 6 copper 8 silver 0 gold 0 platinum
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CHRONICLES

1. Q18 Student Exchange:

XP After Scenario: 2
Boon:
Reputation(s): +2 Horizon Hunters (2)
Gold Earned: 7 gp
Downtime:
Gold Spent:
Total Gold After Scenario: 15.5 gp

2. 06-00 Salt of the Ocean:

XP After Scenario: 6
Boon:
Reputation(s): +4 Horizon Hunters (6)
Gold Earned: 14 gp
Downtime: Earn Income (Success) - 0.4 gp
Gold Spent:
Total Gold After Scenario: 29.9 gp

3. Q15 In the Footsteps of Horror:

XP After Scenario: 8
Boon:
Reputation(s): +2 Verdant Wheel (2)
Gold Earned: 7 gp
Downtime: Earn Income (Fail) - 0.04 gp
Gold Spent:
Total Gold After Scenario: 36.94 gp

4. Q14 In the Footsteps of Horror:

XP After Scenario: 10
Boon:
Reputation(s): +2 Vigilant Seal (2)
Gold Earned: 7 gp
Downtime: --
Gold Spent:
Total Gold After Scenario: 43.94 gp

5. Q21 Infernal Infiltration:

XP After Scenario: 12 (LEVEL UP! Lvl 2)
Boon:
Reputation(s): +2 Verdant Wheel (4)
Gold Earned: 7 gp
Downtime: Earn Income: Success - 2 sp
Gold Spent:
Total Gold After Scenario: 51.14 gp

6. Q20 The Dacilane Academy's Show Must Go On:

XP After Scenario: 14
Boon:
Reputation(s): +2 Verdant Wheel (6)
Gold Earned: 11 gp
Downtime: Earn Income: Failure - 4 cp
Gold Spent:
Total Gold After Scenario: 62.18 gp

7. Q22 Friends in Need:

XP After Scenario: 16
Boon:
Reputation(s): +2 Verdant Wheel (8)
Gold Earned: 11 gp
Downtime: Earn Income: Crit Failure
Gold Spent:
Total Gold After Scenario: 73.18 gp

8. 05-04 Necessary Introductions:

XP After Scenario: 20
Boon:
Reputation(s): +4 Verdant Wheel (12)
Gold Earned: 22 gp
Downtime: Earn Income: Failure - 8 cp
Gold Spent:
Total Gold After Scenario: 95.26 gp

9. 06-05 Silver Bark, Golden Blades:

XP After Scenario: 24 - Level Up! (3)
Boon:
Reputation(s): +4 Verdant Wheel (16)
Gold Earned: 22 gp
Downtime: Earn Income: Crit Success - 1.6 gp
Gold Spent: bracelet of dashing (58 gp); staff of air (60 gp) - 118 gp
Total Gold After Scenario: 0.86 gp