Zjara Ambassador

Tk'lalì's page

73 posts. Organized Play character for Isis Woz.


Full Name

Ifrit Merfolk Fire Elementalist Wizard 2

Race

HP 40/40 | AC 18 | Fort +7, Ref +8, Will +8 | Perc +6, Darkvision |

Classes/Levels

Hero Points: 1/3 | Active Conditions: None | Resist Fire 2| Spell DC 20

Gender

Ifrit Merfolk Fire Elementalist Wizard (she/her)

About Tk'lalì

Tk’lalì (she/her)

Appearance:
Tk’lalì is a mermaid with skin that looks like volcanic ash and glowing veins that line her body like magma peaking through the ground near an underwater volcanic rift. She carries with her a small turtle who she calls Artemisia that has some elemental proclivities and helps her with her planar ecological studies.

Ifrit Merfolk Fire Elementalist Wizard
Medium, Humanoid, Amphibious, Ifrit, Merfolk
Darkvision

Perception +6[T]
Languages
Thassalic, Common, Pyric, Aklo, Fey, Draconic, Azlanti
STR 10 DEX 14 CON 12 INT 18 WIS 10 CHA 14
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OFFENSE
Dagger +8
[dice=Dagger]1d20+6[/dice]
[dice=Piercing Damage]1d4+0[/dice]

Spell Attack+10
[dice=Spell Attack]1d20+10[/dice]

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DEFENSE
AC 20
Fortitude +7 [T]
Reflex +8 [T]
Will +8 [E]
Hit Points 40
Speed 25 feet, sometimes 20 if in shell chair, Swim Speed 25ft
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SKILLS
Acrobatics: +8 [T]
Arcana: +13 [E]
Athletics: +0 [U]
Crafting: +10 [T]
Deception: +2 [U]
Diplomacy: +8 [T]
Intimidation: +2 [U]
Lore (PFS): +10 [T]
Lore (Academia): +10 [T]
Medicine: +0 [U]
Nature: +6 [T]
Occultism: +10 [T]
Performance: +8 [T]
Religion: +0 [U]
Society: +10 [T]
Stealth: +2 [U]
Survival: +0 [U]
Thievery: +2 [U]
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FEATS:
Ancestry Feats and Abilities
Special: Darkvision
1st: Cindersoul

Skill Feats
Background: Recognize Spell
2nd: Natural Medicine
4th: Trick Magic Item

General Feats
3rd: Toughness

Class Feats and Abilities
Special: Improved Familiar Attunement
Familiar Abilities: Amphibious, Cantrip Connection, Restorative Familiar, Fire Familiar (Bright light and emits warmth)
1st: N/A
2nd: Elementalist Dedication
4th: Elemental Familiar

Spells Prepared
Focus Spells: Wildfire
Cantrips: Ignition, Needle Darts, Timber, Read Aura, Glass Shield, Spout (Cantrip Connection)
1st: Runic Weapon, Hydraulic Push, Conductive Weapon, Breathe Fire
2nd: Clad in Metal, Splinter Volley, Floating Flame, Blazing Bolt

Staff of Air spells: Gale Blast (cantrip), Air Bubble (1st), Gust of Wind (1st)
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EQUIPMENT
Gear: Ladder Feather Token, Dagger, Minor Healing Potion, Supramarine Chair, Adventurer’s Pack, Fishing Tackle, Repair Kit, Explorer’s Clothing, Spellbook, Cold Iron Chunk, Mage’s Hat, Staff of Air, Scroll of Revealing Light