Don Jurri, Modern Knight
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Don Jurri, in his special tailored suit pants, pees only a little...
Frightened 1
"The only riffraff let into Hinji is you and your failed daughters. How could you call yourself a lady, letting them die for you?" he brashes her "Common!"
Jaxon Richter
|
Jaxon rushes up, but is stopped by the pickle goblin. "Uh, ok. Don's all by himself..." He turns to Simon to try and apply a prison bandage to Simon before he activates one of his prison tattoos and a protective barrier snaps up in front of him.
Battle Medicine on Simon (DC15): 1d20 + 8 ⇒ (6) + 8 = 14
◆ Move
◆ Battle Medicine
◆ Cast Shield (+1AC)
↺ Shield block the next attack that hits.
| GM chadius |
Grog snaps a sling bullet, but it slides off of Mother Forsythe's barrier and she ignores Simon's silent threat.
Jaxon closes in to help Simon's various burns, but it's too difficult- so he protects himself from further injury.
Don Jurri gets into Mother Forsythe's face and she sneers at him. She takes a careful Step away from him before conjuring missiles of pure magic, launching them at her closest foes.
Don Jurri: 1d4 + 1 ⇒ (1) + 1 = 2
Jaxon: 1d4 + 1 ⇒ (4) + 1 = 5
Kang: 1d4 + 1 ⇒ (4) + 1 = 5
Simon: 1d4 + 1 ⇒ (4) + 1 = 5
| GM chadius |
Round 4 - Courageous Anthem until Round 4
Don Jurri (Dueling Parry, 15 damage, Frightened 1)
Zhao Kang (10 damage, 5 incoming damage)
Purple Will-O'-Wisp (Hidden Concealed, DC 5 Flat Check to target, Dazzled 2 rounds)
Grog (26 damage)
Lokaloka (Haste, Summon Undead)
Jaxon (10 damage, Shield, 5 incoming damage)
Simon (35 damage, Dread Marshal Stance, 5 incoming damage)
Mother Forsythe (13 Damage, Dazzled 10 rounds)
Purple is Concealed. The map marks their last known positions.
Hidden: Unless you have a precise sense that is not sight. Hidden creatures require a DC 11 Flat Check. Make the Flat Check BEFORE you make the attack/skill roll.
Concealed: Same as Hidden, except the Flat Check is DC 5.
It's night time, so the courtyard is dark. There are torches (20 ft of bright light, 20 ft of dim light) but otherwise you'll need your own source of light. I've added small red dots to show where dropped.
Courageous Anthem is active. You get +1 Status bonus to attacks and damage. Dread Marshal stance is active. Within 15 feet of Simon, you get +2 Status bonus to damage.
Zhao Kang
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More concerned with the spellcaster than the will-o-wisp, Zhao Kang chants a spell quickly, sending a wave of miasma upon Mother Forsythe.
Cast Slow, Fort DC22
He then retreats, having some idea what Lokaloka is planning.
◆◆ Cast Spell (Slow)
◆ Stride
Don Jurri, Modern Knight
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"Nothing to say for yourself?"
Keeping his thin sword pointed sharply at the woman, he approaches slow, and thrusts her though her center without mercy.
~) Panache from missed Will'o'Wisp strike
◆) Extravagant Parry (to AC 24 and if an enemy misses DJ, he gains panache!)
◆) Step
◆) Confident Finisher
↺) Charmed Life (+2 circumstance to any saving throw + gain panache on success!)
↺) Opportune Riposte (If an enemy critically misses, DJ counter-Strikes! + panache due to Extravagant Parry)
~) First reaction to trigger!
Flat check vs Concealment (DC 5): 1d20 ⇒ 19
Potent Rapier (P, 2d6, deadly d8) w/ Anthem (+1/+1) w/ Confident Finisher (3d6) vs Mother: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 312d6 + 1 ⇒ (5, 6) + 1 = 123d6 ⇒ (1, 4, 1) = 61d8 ⇒ 4
| GM chadius |
Don Jurri gives chase and impales Mother Forsythe.
The glowing purple light glows brightly as it Steps into flanking against Don Jurri. "Bah! Your fear was so tasty!"
Dazzled DC 5 Flat Check: 1d20 ⇒ 11
Unholy Spark: 1d20 + 15 ⇒ (2) + 15 = 17
Dazzled DC 5 Flat Check: 1d20 ⇒ 11
Unholy Spark: 1d20 + 15 - 5 ⇒ (9) + 15 - 5 = 19
Salivating, the skull fires bolts randomly, forgetting to actually hit Don Jurri.
| GM chadius |
Round 4 - Courageous Anthem until Round 4
Don Jurri (Dueling Parry, 15 damage)
Zhao Kang (10 damage, 5 incoming damage)
Purple Will-O'-Wisp (Dazzled 1 rounds)
Grog (26 damage)
Lokaloka (Haste, Summon Undead)
Jaxon (10 damage, Shield, 5 incoming damage)
Simon (35 damage, Dread Marshal Stance, 5 incoming damage)
Mother Forsythe (31 Damage, Dazzled 10 rounds)
No one is Concealed, but if they were, the map marks their last known positions.
Hidden: Unless you have a precise sense that is not sight. Hidden creatures require a DC 11 Flat Check. Make the Flat Check BEFORE you make the attack/skill roll.
Concealed: Same as Hidden, except the Flat Check is DC 5.
It's night time, so the courtyard is dark. There are torches (20 ft of bright light, 20 ft of dim light) but otherwise you'll need your own source of light. I've added small red dots to show where dropped.
Courageous Anthem is active. You get +1 Status bonus to attacks and damage. Dread Marshal stance is active. Within 15 feet of Simon, you get +2 Status bonus to damage.
Lokaloka
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You ok with splash, Jaxon?
Lokaloka
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Lokaloka sustains her spell and sends her flying head at Mother Forsythe.
"You no hurts Paffinders, you bad longshank!! Flying head go BOOM!"
Final Sacrifice, Fire Damage, DC 21 Reflex, 20' Burst w/in 120 feet, CA: 6d6 + 1 ⇒ (2, 3, 6, 3, 2, 4) + 1 = 21
She watches as Don Jurri covers up as much as he can.
"I's heals you afterwards!!" she promises
◆ Sustain Spell (command skull to fly up to Mother Forsythe)
◆◆ BOOM!
| GM chadius |
The head seems to cackle as it explodes in a fiery blast!
Mother Reflex: 1d20 + 14 ⇒ (4) + 14 = 18
Will-O'-Wisp Reflex: 1d20 + 14 ⇒ (13) + 14 = 27
Mother Forsythe didn't expect that. The skull seemed more than ready, though, as it is completely unharmed. Maybe it's immune to fire?
Don Jurri braces himself, hoping to rely on his Charmed Life to save him from the worst of it.
Round 4 - Courageous Anthem until Round 4
Don Jurri (Dueling Parry, 15 damage, DC 21 Reflex Save vs 21 Fire Damage)
Zhao Kang (10 damage, 5 incoming damage)
Will-O'-Wisp (Dazzled 1 rounds)
Grog (26 damage)
Lokaloka (Haste)
Jaxon (10 damage, Shield, 5 incoming damage)
Simon (35 damage, Dread Marshal Stance, 5 incoming damage)
Mother Forsythe (52 Damage, Dazzled 10 rounds)
No one is Concealed, but if they were, the map marks their last known positions.
Hidden: Unless you have a precise sense that is not sight. Hidden creatures require a DC 11 Flat Check. Make the Flat Check BEFORE you make the attack/skill roll.
Concealed: Same as Hidden, except the Flat Check is DC 5.
It's night time, so the courtyard is dark. There are torches (20 ft of bright light, 20 ft of dim light) but otherwise you'll need your own source of light. I've added small red dots to show where dropped.
Courageous Anthem is active. You get +1 Status bonus to attacks and damage. Dread Marshal stance is active. Within 15 feet of Simon, you get +2 Status bonus to damage.
Jaxon Richter
|
Jaxon shields his eyes from the blast, not knowing exactly what's coming, but having an instinct that it would be explosive. Immediately after. He darts it to try and take advantage of the shock. The thug grabs at her from behind and tries to lift her and drop her spine on his knee.
Grapple vs Mother Fort: 1d20 + 14 ⇒ (9) + 14 = 23
Attack vs Mother (song): 1d20 + 14 + 1 - 4 ⇒ (10) + 14 + 1 - 4 = 21
Sneak Attack Damage (backstabber): 2d8 + 4 + 1 + 2d6 ⇒ (4, 1) + 4 + 1 + (2, 6) = 18
◆ Move
◆ Grapple vs Mother
◆ Strike vs Mother
| GM chadius |
Jaxon quickly puts Mother Forsythe into a headlock and learns she's quite squirmish, she's able to roll away from his knee and he misses.
Round 4 - Courageous Anthem until Round 4
Don Jurri (Dueling Parry, 15 damage, DC 21 Reflex Save vs 21 Fire Damage)
Zhao Kang (10 damage, 5 incoming damage)
Will-O'-Wisp (Dazzled 1 rounds)
Grog (26 damage)
Lokaloka (Haste)
Jaxon (10 damage, Shield, 5 incoming damage, Grabbing Mother Forsythe)
Simon (35 damage, Dread Marshal Stance, 5 incoming damage)
Mother Forsythe (52 Damage, Dazzled 10 rounds, Grabbed)
No one is Concealed, but if they were, the map marks their last known positions.
Hidden: Unless you have a precise sense that is not sight. Hidden creatures require a DC 11 Flat Check. Make the Flat Check BEFORE you make the attack/skill roll.
Concealed: Same as Hidden, except the Flat Check is DC 5.
It's night time, so the courtyard is dark. There are torches (20 ft of bright light, 20 ft of dim light) but otherwise you'll need your own source of light. I've added small red dots to show where dropped.
Courageous Anthem is active. You get +1 Status bonus to attacks and damage. Dread Marshal stance is active. Within 15 feet of Simon, you get +2 Status bonus to damage.
Don Jurri, Modern Knight
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Reflex vs 21 fire (DC 21) w/ Charmed Life: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
”Smee!” Don Jurri spits ”Send that fool of a goblin a dry cleaning bill at once!”
Grogggg
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Grog proclaims "For Ale and Freedom" and runs with amazing speed and grace to attack that bad mother. He arrives and attempts to pick her brain twice.
Athletic Rush: 1 action
Strike x2
heavy pick+1: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20
damage: 2d10 + 4 + 2 ⇒ (7, 7) + 4 + 2 = 20
heavy pick+1: 1d20 + 15 + 1 - 2 ⇒ (4) + 15 + 1 - 2 = 18
damage: 2d10 + 4 + 2 ⇒ (2, 8) + 4 + 2 = 16
/sigh
Simon Osbourne
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"Time to pay for your crimes."
Simon runs forward and strikes.
longsword, CA: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
damage, slashing, CA: 2d8 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9
longsword, CA: 1d20 + 14 - 5 + 1 ⇒ (5) + 14 - 5 + 1 = 15
damage, slashing, CA: 2d8 + 4 + 1 ⇒ (8, 8) + 4 + 1 = 21
I feel your pain Grogggg
◆ stride, ◆ strike, ◆ strike
| GM chadius |
Justice is blind and sometimes that's a bad thing. Mother Forsythe laughs as Grog and Simon miss her. Still, Jaxon's head lock is keeping her in place. Unless...
Escape: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
She slips out of his hold. "Such filth." Still covered in revealing dust, she focuses and casts a spell, disappearing from view. Kang's magical light leaves an outline around her.
Lokaloka's rousing music fades away...
| GM chadius |
Round 5
Don Jurri (Dueling Parry, 36 damage)
Zhao Kang (15 damage)
Will-O'-Wisp (Dazzled 1 rounds)
Grog (26 damage)
Lokaloka (Haste)
Jaxon (15 damage)
Simon (40 damage, Dread Marshal Stance)
Mother Forsythe (52 Damage, Dazzled 9 rounds, HiddenConcealed)
Mother Forsythe is Concealed. The map marks their last known positions.
Hidden: Unless you have a precise sense that is not sight. Hidden creatures require a DC 11 Flat Check. Make the Flat Check BEFORE you make the attack/skill roll.
Concealed: Same as Hidden, except the Flat Check is DC 5.
It's night time, so the courtyard is dark. There are torches (20 ft of bright light, 20 ft of dim light) but otherwise you'll need your own source of light. I've added small red dots to show where dropped.
Courageous Anthem is active. You get +1 Status bonus to attacks and damage. Dread Marshal stance is active. Within 15 feet of Simon, you get +2 Status bonus to damage.
Zhao Kang
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| 1 person marked this as a favorite. |
Mother Forsythe was slowed for 1 minute, so she couldn't have escaped and cast invisibility?
Lokaloka
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She has 1 more 3rd level slot. Haste available to anyone who needs it.
| GM chadius |
Mother Forsythe cackles as she prepares to turn invisible... only to realize she's too slow to twist reality.
So she instead stares Jaxon right in the eye. He feels a bit nauseous...
Will Save DC 25 or you are sickened 1.
Round 5
Don Jurri (Dueling Parry, 36 damage)
Zhao Kang (15 damage)
Will-O'-Wisp (Dazzled 1 rounds)
Grog (26 damage)
Lokaloka (Haste)
Jaxon (15 damage)
Simon (40 damage, Dread Marshal Stance)
Mother Forsythe (52 Damage, Dazzled 9 rounds, Slowed 9 rounds)
No one is concealed but if they were the map marks their last known positions.
Hidden: Unless you have a precise sense that is not sight. Hidden creatures require a DC 11 Flat Check. Make the Flat Check BEFORE you make the attack/skill roll.
Concealed: Same as Hidden, except the Flat Check is DC 5.
It's night time, so the courtyard is dark. There are torches (20 ft of bright light, 20 ft of dim light) but otherwise you'll need your own source of light. I've added small red dots to show where dropped.
Courageous Anthem is active. You get +1 Status bonus to attacks and damage. Dread Marshal stance is active. Within 15 feet of Simon, you get +2 Status bonus to damage.
Don Jurri, Modern Knight
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.
Don Jurri, Modern Knight
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Don Jurri gives her the ol' one-two, foregoing his typical defense in exchange for offense - shifting his acting foot forward to overcommit by choice!
Potent Rapier (P, 2d6, deadly d8) w/ Anthem (+1/+1) vs Mother (Flanked): 1d20 + 14 + 1 - 5 ⇒ (20) + 14 + 1 - 5 = 302d6 + 4 ⇒ (3, 6) + 4 = 131d8 ⇒ 3
Feint (Deception, Expert) w/ Style (+1): 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
◆) Strike
◆) Feint
◆) Confident Finisher
↺) Charmed Life (+2 circumstance to any saving throw + gain panache on success!)
↺) Opportune Riposte (If an enemy critically misses, DJ counter-Strikes!)
~) First reaction to trigger!
Potent Rapier (P, 2d6, deadly d8) w/ Anthem (+1/+1) w/ MAP (-5) w/ Confident Finisher (3d6) vs Mother (Flanked): 1d20 + 14 + 1 - 5 ⇒ (2) + 14 + 1 - 5 = 122d6 + 1 ⇒ (4, 5) + 1 = 103d6 ⇒ (1, 1, 6) = 81d8 ⇒ 7
Simon Osbourne
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Confident that the others have Mother Forsythe's number Simon moves to engage the wisp.
longsword, CA: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
damage, slashing, CA: 2d8 + 4 + 1 ⇒ (6, 7) + 4 + 1 = 18
◆ Stride, ◆ strike, ◆ raise shield
| GM chadius |
Don Jurri critically thrusts his rapier through Mother Forsythe's back. It's clear she won't last much longer, but she has enough strength to completely ignore Don Jurri's lead up. It's so bad in fact that she can turn the tables on him.
Critical Failure on the Feint, no Bravado and you are Off-Guard to her melee attacks until the end of your next turn.
Simon figures she will be handled soon, and plans to corner the Wisp. Not your turn yet, but I'll keep those rolls.
Round 5
Don Jurri (36 damage, Off-Guard to Mother Forsythe's melee attacks)
Zhao Kang (15 damage)
Will-O'-Wisp (Dazzled 1 rounds)
Grog (26 damage)
Lokaloka (Haste)
Jaxon (15 damage, Will Save DC 25 or Sickened 1)
Simon (40 damage, Dread Marshal Stance)
Mother Forsythe (81 Damage, Dazzled 9 rounds, Slowed 9 rounds, Don Jurri is Off-Guard to melee attacks)
No one is concealed but if they were the map marks their last known positions.
Hidden: Unless you have a precise sense that is not sight. Hidden creatures require a DC 11 Flat Check. Make the Flat Check BEFORE you make the attack/skill roll.
Concealed: Same as Hidden, except the Flat Check is DC 5.
It's night time, so the courtyard is dark. There are torches (20 ft of bright light, 20 ft of dim light) but otherwise you'll need your own source of light. I've added small red dots to show where dropped.
Courageous Anthem is active. You get +1 Status bonus to attacks and damage. Dread Marshal stance is active. Within 15 feet of Simon, you get +2 Status bonus to damage.
Zhao Kang
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Zhao Kang starts chanting and waving his staff in the air, sending a wave of frost descending upon Mother Forsythe.
frostbite, CA: 4d4 + 1 ⇒ (1, 2, 1, 4) + 1 = 9 Basic Fort DC22; Crit Fail Weakness 3 Bludgeoning
Then almost immediately after, he utters a word of power, sending his staff flying at her.
hand of apprentice (+1 striking staff of phantasm (2H)), CA: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26 bludgeoning: 2d8 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10
◆◆ Cast Spell (Frostbite)
◆ Cast Spell (Hand of Apprentice)
| GM chadius |
Fort Save: 1d20 + 12 ⇒ (5) + 12 = 17
It's not the intense cold that gets her, but the quarterstaff to the face that fells her.
Mother Forsythe collapses, coughing up blood as her last moments.
The wisp quickly laughs. "Welp, I've had enough food for here. I'm out of here!" It begins to fly away, out of the courtyard. Fly Speed 50. You have 1 round to use ranged attacks before it turns invisible.
An eerie silence falls over the courtyard. Besides your breathing you don't hear anything. The door creaks on its hinges.
Upon searching Mother Forsythe's body, you find a ring of keys and an assortment of jewelry, mostly amethyst jewelry set in silver.
You also notice another room at the edge of the courtyard. And then there was the jail cell...
Don Jurri, Modern Knight
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Leaving the wisp to the wind, Don Jurri heroicially claims credit for Kang's kill, and retrieving the keys, heroically opens the cell to save the damsels in distress.
He bows "It is I that hath saved you. You are free" curtsy.
Jaxon Richter
|
Jaxon kicks the body and then searches it like he's done this before. He tosses the keys to Don Jurri and yanks the jewelry off. Holding it up, he says, "Not bad, pity you can't take it with you."
He nods to Zhao Kang. "Fancy work with the staff. Good job."
Lokaloka
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Lokaloka runs up to Don Jurri and heals him.
Soothe, Rank 3: 3d10 + 12 ⇒ (5, 9, 1) + 12 = 27
"Yous better?" she asks, before handing him something green and dripping. "Pickle?"
Zhao Kang
|
Would the wisp still be in range of a force barrage (120ft)? If so...
"Not on my watch," Zhao Kang mutters to himself under his breath.
Drawing forth arcane energy from his staff, he launches three bolts of pure force at the fleeing wisp.
force barrage: 3d4 + 3 ⇒ (2, 2, 2) + 3 = 9
◇ Drain Bonded Object (L1)
◆◆◆ Cast Spell (Force Barrage)
Considering it's completely unhurt, not likely to do anything, but that's Zhao Kang... :)
| GM chadius |
Kang hears a "Ow! Oof! Quit it!" in the night as the revealing light wears off and the Will-O'-Wisp masks itself into the night.
A locked door prevents further entry into the cells... but Don Jurri's key unlocks the cells without trouble.
Multiple jail cells adorn the walls, with skeletal remains inside them. Whatever happened to these souls it was a long time ago. Don Jurri hoped for the admiration of hopefully beautiful prisoners but he is greeted with more silence.
Jaxon Richter
|
Jaxon nods at Grog as the little goblin takes the crowbar. "Get it, Grog!" He smashes his shoulder into the nearby area to try and loosen the stone.
Athletics, aid: 1d20 + 14 ⇒ (5) + 14 = 19
| GM chadius |
As the wall crumbles you see a corpse fall out. Their wounds are fresh, maybe a few days old. It must be Jespya's body.
Once you handle the body, you double back to the courtyard and the last room of import. You find a levered crowbar, in addition to notes on where all the missing Pathfinders are located. This must have been Mother Forsythe's room.
When you reach the notes on Jespya, you see her note that “the moody little brat fought like they had a death wish; stuffing them in a cell wall seems fitting for someone so eager to die.”
Also tucked inside the journal is a letter:
[spoiler=Letter from "Her Right Hand"]
Forsythe,
The Junianis family is playing host to members of the Pathfinder Society, a globe‑spanning network of interfering thieves and mercenaries. The Society has caused no end of trouble for us in the past, and the Junianis family is an upstart bunch who I cannot allow to make inroads with the Society. I am willing to supply funds and product in exchange for your disposal of each of the agents that are currying favor with this family. Neither of us wants anything disturbing our arrangements in Hinji, and my other enterprises must not come under scrutiny. Make it quick, and make it quiet.
I expect you to agree to this arrangement. You know what happens if you do not.
—Her Right Hand
[/spoiler]
Jaxon Richter
|
Jaxon takes a heavy sigh when they find Jespya, and then kicks Mother Forsythe's body when they come back to the courtyard. "Too late. We were always going to be too late."
He comes over to read the letter. "Some real grudge this person has towards us. And they seem to know the Junianis too. We should warn them. Maybe they know more about who this could be."
Don Jurri, Modern Knight
|
Don Jurri nods in concurrance.
| GM chadius |
You carefully collect Jespya's remains and escape into the night. The few people who see you make sure to give you a wide berth. The guards at Junianis Manor don't ask questions, they direct you to your room.
The next morning, a table of hot cider and donuts greet you at the dinner table within Junanis manor. Lady Victiria Junianis waits for you to get comfortable before standing up.
"You Pathfinders are so crafty. I'm so glad I contacted you. You barely needed my help!" The Lady smiles, although you're not sure how genuine it is.
"Hinji's power balance is shifting, and I'm not talking about the Daughters of Cocytus. What you did to Mother Forsythe and her cronies will destabilize local crime but something bigger is going on, I'm certain of it."
She sighs. "The Junianis family is relatively minor in the grand scheme of Chelaxian politics." She reaches for a biscuit. "But the Pathfinder Society will always have assistance from me. If you know anything about whoever was behind the attacks or if the Junianis family was involved, I'd love to know." An assistant whispers in her ear. "Ah, you must excuse me for a moment. Kiiruba wanted to personally thank me for my hospitality." She leaves you alone for a few minutes.
You did find a letter in Mother Forsythe's room mentioning the Junianis family and the Pathfinders. Should you show it to her, or keep quiet? Chileax is a land where betrayal is free and trust is scarce.
You have the opportunity to show her the letter from "Her Right Hand". Choosing to or not will have repercussions in future scenarios.
| GM chadius |
Lady Victiria Junianis looks at the letter with concern. "Her Right Hand? Who is this...?" She seems perplexed but puts on a cheerful face as she returns the letter. "I will do everything in my power to discover the identity of this Right Hand. Thank you for sharing."
"Once you are finished with the meal..." She turns to the door. "You should help catalogue the family heirlooms. That is the original reason you came here, correct?"
The cataloging finishes within a day, and by the morrow you begin a return trip to Absalom.
When Kiiruba isn't asleep she is profusely thankful. "Thank you so much for saving me. I... I thought I was speaking to Venture-Captain Valsin or Li. Sometimes both. They asked me so many questions about the Pathfinder Society. I'm worried I said too much. For now I want to help my friends and pay my respects..." She yawns. "Oh, the medicine is kicking in. I should return to bed." She transforms into a fox and curls up somewhere inside.
In Absalom, the Venture-Captain congratulates you on a job well done. Tanno and Selia are thankful for their return to life and thank you for carrying their remains back to the society.
You are invited to Jespya's funeral alongside their teammates and Venture-Captain Valsin. Members of their monastery thank you for bringing the body back, so they may perform ritual rites. It is a somber moment, Jespya's bravery was honored, even in passing.
The End
Jaxon Richter
|
Jaxon agreed with showing the letter. "If someone is coming after you, best know who they are."
He seems distraught by Jespya's funeral, seeing her teammates back to life. But he realizes that was her wish and he understands that if anyone was to perish on the team, she probably would have wanted it to be her.
Lokaloka
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Lokaloka agrees, though she appears a bit disgruntled after having to pay an exorbitant dry cleaning bill... "I's wash Longshanks clothes in pickle juice. Never goes wrong before!"