[Gameday XIII] #5-09 - The Traitor's Lodge (Inactive)

Game Master Mustaparta

Slides
RPG Chronicles


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| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:

RawkNRole knows loot when he sees it ... or not.

Appraise: 1d20 + 3 ⇒ (9) + 3 = 12

Dark Archive

Male CN E Sylph Wizard (Illusionist) 3 | HP 1/14 | AC 14 16 T 12 16 FF 12 14 (+2 vs. nonmagical ranged) | CMB +2, CMD 14 | Fort +1, Ref +3, Will +1 (+2 vs. air/elec) | Init: +2 | Perc: -2 (darkvision 60 ft.), SM: -1 | Speed 30 ft. | Breeze-Kissed 1/1 Face in the Crowd 3/3 | Spells 1st-CS,HP,Sh,WE 2nd-Para(2),GD | Active conditions: Mage Armor 1 hour, fast healing 1 10 rounds

Linguistics: 1d20 + 10 ⇒ (9) + 10 = 19

Devaan feelslike he can almost make sense of the contents of the book.


N (Female) Human Blight Druid 6 | HP 38/49 | AC 23, T14, FF 19, CMD17 | F +8, R +7, W +13 | Perc +16, low-light vision | Init +6 | Speed 40 | Wild Shape 2/2 | Spells: Bleeding Touch 9/9, 1 2/5, 2 2/5, 3 2/3 | Active condition: Miasma DC20, Barkskin, Shillelagh, Longstrider, Owl’s Wisdom, Magic Fang

Wither puts her hands on the books in the most inconspicuous corner and starts reading.

Heal DC22: 1d20 + 16 ⇒ (14) + 16 = 30

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

The books are incredibly creepy and depraved to read, describing obscene Abyssal rituals, diagrams illustrating with a torturer’s morbid precision the anatomy of scores of creatures, untold annotations, and even decades of tables that closely resemble a shopkeeper’s ledgers. Wither deduces from this deluge of information that Thurl has experimented for years in the creation of Abyssal hybrids—dissecting demon corpses, sewing pieces back together, soldering and animating them with essence derived from Abyssal larvae, and often discarding imperfect creations. Annotations and notes scattered across a dozen volumes reference how he has “devised a technique to rival the creative power of Lamashtu’s womb,” “gone beyond the limited theories he purchased from Aslynn,” and even “discovered how to harness the power of the marilith.” In addition, the ledgers seem to track fluctuations in the price of larvae, the souls of those condemned to the Abyss, which you recognize as valuable planar trade goods. In fact, the texts indicate that Thurl actively participated in the larvae trade.

Valais is deeply unsettled by the discovery stepping away from books and gasping for air.

Several drawers in the bottom of the southern bookshelf contain 20 bottles of fine liquor as well as several potions for emergency use: an oil of magic fang, two oils of greater magic weapon (CL 8th), a potion of cat’s grace, a potion of fox’s cunning, and a potion of cure moderate wounds. Each bottle of alcohol represents a fine vintage from somewhere in Absalom, and each bottle is worth 50 gp on average. A masterwork battleaxe is mounted on a bracket near the stairs.

The Exchange

Female Sea-born Changeling Mustket Master Gunslinger 5 + Relic Hunter/Spellbreaker Inquisitor 1 + Urban Bloodrager 1 + Medium of the Master Medium 1 + Weapon Master Fighter 1

Oopsy on the classical PDF line break on the last line here, I find copying them to Word doc before moving them to Roll20/here fix those tricky linebreak (most of the time)

"This mission get dark real quick."Arxoias sighs, "Now that we can confidently say there's 99% percent chance Thurl being a traitor to the Society based on the crazy stuff he did, feel free to 'confiscate' his potions and wines."

Arxoias will suggests giving the oil of Greater Magic Weapon to Rogarch and Ekanta who I took the liberty of peeking their profile and didn't find magical weapon. Cat's Grace can go to Mika for her Dex to dmg and AC, Fox's Cunning to the wizard.

Disclaimer: this is merely what Arxoias, follower of the Torag---God of Strategy, think for the distribution of potions from a stratigic point of view to increase the oveall chance of success of the whole team, and is only a suggestion and by no mean forcing anyone to take or give up on any of those supplies. Feel free to rock-paper-scissors for it or whatever violent/civilized/funny method you prefer to determine who get what.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Mika seems to hesitate for a moment about the propriety of taking the stuff, but then nods to the suggestion.

The Exchange

Female Sea-born Changeling Mustket Master Gunslinger 5 + Relic Hunter/Spellbreaker Inquisitor 1 + Urban Bloodrager 1 + Medium of the Master Medium 1 + Weapon Master Fighter 1

Moved my token to the room with the bookshelves, that's probably where we found Thurl's disturbing books.
"There are two doors here. I guess we need to choose one to open first."
Perception check for trap on doors: 1d20 + 13 ⇒ (20) + 13 = 33
Flip coin: 1d2 ⇒ 1 "The coin says go right/up if you can't decide."

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Ekanta will take what he is given.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

No traps found. The walls here are polished and smooth, unlike the stone block construction elsewhere. The floor bears a strange symbol of concentric circles and compasslike stars, and the entire carving glows with a steady, red light. Writing covers much of the walls, some of it in dark blue charcoal and the rest in deep red paint. A shallow tray along the north wall holds several sticks of steel-gray chalk.

DC 15 Knowledge (arcana) or Spellcraft:
Concentric circle on floor is for summoning outsiders. It currently does not appear to contain anything.

Does anyone speak Abyssal?

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch notices the circles on the floor and her time spent in the library bears fruit.

"A summoning circle. How interesting."

16 Spellcraft on a take 10.

Unfortunately she does not know Abyssal.

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer
Mustaparta wrote:
Does anyone speak Abyssal?

I do!

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Abyssal or DC 25 Linguistics to read writing on the wall:
The writing is a recent series of exchanges Thurl had with a night hag named Aslynn, who has maintained a business partnership with the dwarf for nearly 20 years. Reading the exchanges in their entirety requires 10 minutes, or 30 minutes if using Linguistics. Most of the correspondence involves the two haggling over prices and the exchange of goods. One particular passage in the southeastern corner stands out as different from the others, that handout is in slide 3.

If you succeed and could read above spoiler try DC 18 Intelligence or Wisdom check:
Early in the conversation, she refers to the writer as the “Prince of Sigils,” a mocking nickname that she knows irritates Thurl. You recall seeing the nickname once before and remembers that Thurl reprimanded the other speaker for it.

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Ekanta slowly traverses the periphery of the room as he reads the walls, but not that slowly - clearly your humble fighting-man knows the Wicked Speech!

10 minutes later, he addresses the rest of you.
"Thurl has been dealing with a night hag he calls Aslynn; they've been doing business together for nearly 20 years, but these dialogues are recent. Mostly it's tedious haggling, merchant stuff," and here Ekanta's normally-constant sad, eerie monotone deviates slightly into something like contempt. "But this one," He slowly points his staff, holding it by the tip in one hand as though it were a tenth of the size it is, across the room and at a particular corner. "This could be...revelatory." He translates for the others.

Wisdom check: 1d20 + 2 ⇒ (15) + 2 = 17
I'll bet this is important - folio reroll!: 1d20 + 2 ⇒ (19) + 2 = 21
THAT IS, unless you'd allow one to attempt a SEPARATE Intelligence check, consider that to be what the latter is.

After a moment's awkward silence (you get the sense such moments happen rather a lot when he's around), he adds: "Somewhere early on in this mess, the hag calls Captain Thurl 'Prince of Sigils'; she calls him that because she knows it annoys him. I think she's not the only one, either, someone else called him that and he was not at all happy."

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch waits for the party to want to leave the room before attempting to use her wand again. The Shield spell on RawkNRole expires while Ekanta reads the ancient demon language.

"Perhaps these details can be left to after we have dealt with what is dangerous in this place?"

Activate Wand: Heightened Awareness, UMD DC 20, Heroism: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

Nice job translating the text. :)

The Exchange

Female Sea-born Changeling Mustket Master Gunslinger 5 + Relic Hunter/Spellbreaker Inquisitor 1 + Urban Bloodrager 1 + Medium of the Master Medium 1 + Weapon Master Fighter 1

"I mean, he was already cutting up and sewing together evil outsider, so it's not a surprise to see him make deals with one."
If there is no further thing to explore/investigate in this room, she will get ready for the other door. re up Heighten Awareness
"Time to put up the Magic Weapon oils we found eariler. I mean, they are so Great that they last 8 hours anyway."

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Mika does not need any buffs, but waits patiently while the others prepare.

The Exchange

Female Sea-born Changeling Mustket Master Gunslinger 5 + Relic Hunter/Spellbreaker Inquisitor 1 + Urban Bloodrager 1 + Medium of the Master Medium 1 + Weapon Master Fighter 1

"Rock buddy, don't forget your body lotion."
And I guess the oil of Magic Fang can go to RawkNRole? I don't know if it will be in melee or not

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

You open the left door and enter into a corridor. Glass cases, each a three-foot cube, line the walls of this L-shaped five-foot-wide stone hallway. Each sealed alcove contains the slowly wriggling form of what appears to be an oversized insect larva that has a vaguely humanoid head wrinkled in pain.

"Basically I am of those creatures. Thurl glued together my current form with these worm-like beings." horrified Valais tells you and voice changes mid-sentence to inhuman hissing which she doesn't seem to notice

DC 15 Knowledge (planes):
Because larvae are dead souls of evil people, destroying them would equate to destroying a soul.

Dark Archive

Male CN E Sylph Wizard (Illusionist) 3 | HP 1/14 | AC 14 16 T 12 16 FF 12 14 (+2 vs. nonmagical ranged) | CMB +2, CMD 14 | Fort +1, Ref +3, Will +1 (+2 vs. air/elec) | Init: +2 | Perc: -2 (darkvision 60 ft.), SM: -1 | Speed 30 ft. | Breeze-Kissed 1/1 Face in the Crowd 3/3 | Spells 1st-CS,HP,Sh,WE 2nd-Para(2),GD | Active conditions: Mage Armor 1 hour, fast healing 1 10 rounds

Knowledge (Planes): 1d20 + 8 ⇒ (3) + 8 = 11

This is all far beyond the sylph's experience.

The Exchange

Female Sea-born Changeling Mustket Master Gunslinger 5 + Relic Hunter/Spellbreaker Inquisitor 1 + Urban Bloodrager 1 + Medium of the Master Medium 1 + Weapon Master Fighter 1

Arxoias would ask Mr. Soul Seer Ekanta to check the condition of these larvas and/or the humanoid? within.


| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:

RawkNRole takes a look at the strange creatures. The elemental shrugs and shakes his head not clear on what they may be.

Knowledge Planes: 1d20 + 3 ⇒ (2) + 3 = 5


N (Female) Human Blight Druid 6 | HP 38/49 | AC 23, T14, FF 19, CMD17 | F +8, R +7, W +13 | Perc +16, low-light vision | Init +6 | Speed 40 | Wild Shape 2/2 | Spells: Bleeding Touch 9/9, 1 2/5, 2 2/5, 3 2/3 | Active condition: Miasma DC20, Barkskin, Shillelagh, Longstrider, Owl’s Wisdom, Magic Fang

Wither sighs as Owl's Wisdom expires. "Again, I'm getting too nervous..." She murmurs while following the group, trying to keep up with the information.

Wither could use Magic Fang as well. She has a lot of touch spells but her melee attacks are pity.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Mika shakes her head sadly at the evil revealed here.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch makes use of one of the oils of Greater Weapon. She enchants her Lucerne Hammer.

Sure Wither take the Oil of Magic Fang. RawkNRole hits hard enough with power attack to blow through most DR at this level anyways. :)

"So perhaps we should keep moving?"

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

You leave the hall of larvae and step into a larger chamber. The popping and fizzing of bubbling liquid echoes throughout this rectangular chamber. To the west, a platform towers fifteen feet over the rest of the room. A steel grate extends from this platform like a bridge to a large metal cauldron suspended by rusty chains above the floor. Steep steps descend around support pillars to the level below and a pair of iron doors to the east.

"This place is where I first woke up after my kidnapping. My next memory was of being in an incubation vat at the entrance where we came down." Valais whispers her memories

GM:

Perception: 1d20 + 11 ⇒ (1) + 11 = 12

Time for perception rolls and place yourselves in B9.

The Exchange

Female Sea-born Changeling Mustket Master Gunslinger 5 + Relic Hunter/Spellbreaker Inquisitor 1 + Urban Bloodrager 1 + Medium of the Master Medium 1 + Weapon Master Fighter 1

Perc: 1d20 + 11 ⇒ (19) + 11 = 30
Ever-ready as alwasy.

Dark Archive

Male CN E Sylph Wizard (Illusionist) 3 | HP 1/14 | AC 14 16 T 12 16 FF 12 14 (+2 vs. nonmagical ranged) | CMB +2, CMD 14 | Fort +1, Ref +3, Will +1 (+2 vs. air/elec) | Init: +2 | Perc: -2 (darkvision 60 ft.), SM: -1 | Speed 30 ft. | Breeze-Kissed 1/1 Face in the Crowd 3/3 | Spells 1st-CS,HP,Sh,WE 2nd-Para(2),GD | Active conditions: Mage Armor 1 hour, fast healing 1 10 rounds

Perception: 1d20 - 2 ⇒ (15) - 2 = 13

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch looks around. Her sharp senses augmented by the Heroism spell.

Perception,Heroism: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19


| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:

RawkNRole looks around as well. His senses delve deep down into the earth detecting even the slightest movement (Tremor Sense 60 feet).

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

perception: 1d20 ⇒ 17

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Sorry for my prolonged absence; time for a quick flashback:

ARXOIAS Rosenthal wrote:
Arxoias would ask Mr. Soul Seer Ekanta to check the condition of these larvas and/or the humanoid? within.

Good idea! DM, what do my unholy eyes see when I look at the larvae in B8?

Mustaparta wrote:
"Basically I am of those creatures. Thurl glued together my current form with these worm-like beings."

Ekanta gives Valais an extended stare upon hearing this.

Knowledge (Planes), Wealth of Knowledge: 1d20 + 2 ⇒ (15) + 2 = 17

"I take it they had to be pulverized to make such glue? They have met the death beyond death, then; I suppose both you and they are fortunate, eternity in the Abyss being what it otherwise would be for them."

/flashback

Ekanta continues forward, stoic and vigilant as ever.
Perception: 1d20 + 9 ⇒ (18) + 9 = 27

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

GM:

Stealth: 1d20 + 18 ⇒ (8) + 18 = 26

Ekanta's eyes could that the larvae are alive, but helpless.

Arxoias, Ekanta, Wither and RawkNrole hear something moving inside the cauldron deducing there are three creatures inside. Suddenly three snouts peek out of steaming hot cauldron. You four get to act on surprise round.

Initiative:

Ekanta: 1d20 + 4 ⇒ (8) + 4 = 12
Mika: 1d20 + 9 ⇒ (1) + 9 = 10
Rogarch: 1d20 + 15 ⇒ (16) + 15 = 31
RawkNRole: 1d20 - 1 ⇒ (17) - 1 = 16
Devaan: 1d20 + 2 ⇒ (1) + 2 = 3
Arxoias: 1d20 + 7 ⇒ (20) + 7 = 27
Wither: 1d20 + 6 ⇒ (8) + 6 = 14
red eidolon: 1d20 + 3 ⇒ (10) + 3 = 13
green eidolon: 1d20 + 3 ⇒ (11) + 3 = 14
Wither perception: 1d20 + 15 ⇒ (17) + 15 = 32
Blue eidolon: 1d20 + 3 ⇒ (18) + 3 = 21


N (Female) Human Blight Druid 6 | HP 38/49 | AC 23, T14, FF 19, CMD17 | F +8, R +7, W +13 | Perc +16, low-light vision | Init +6 | Speed 40 | Wild Shape 2/2 | Spells: Bleeding Touch 9/9, 1 2/5, 2 2/5, 3 2/3 | Active condition: Miasma DC20, Barkskin, Shillelagh, Longstrider, Owl’s Wisdom, Magic Fang

Wither steps foreward to take a closer look of the creatures.

Recall Knowledge, if it's Nature: 1d20 + 3 ⇒ (12) + 3 = 15
both actions striding

Miasma works differently if the creatures are animals: A creature of the animal, fey, or plant type that fails its save is nauseated for 1 round and sickened for 1 minute thereafter.

The Exchange

Female Sea-born Changeling Mustket Master Gunslinger 5 + Relic Hunter/Spellbreaker Inquisitor 1 + Urban Bloodrager 1 + Medium of the Master Medium 1 + Weapon Master Fighter 1

Arxoias fires an cold iron bullet to Red.
Musket, vs flat-foot touch: 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 14 Soft cover penalty included
Dmg. Magical Peanut & Butter: 1d12 + 10 ⇒ (12) + 10 = 22


| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:

RawkNRole checks out his heated opponents.

Knowledge check, (Arcana, Dungeoneering or Planes: 1d20 + 3 ⇒ (18) + 3 = 21

Knowledge check of 18 for Arcana or 21 for either Dungeoneering or Planes.

He knows better than mixing it up with fiery opponents with his bare hands but he steps forward (5 foot step) in front of his mistress and takes up a defensive posture (Total Defence action).

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

RawkNRole:
Kn. Planes informs you these are Demonic eidolons. They're immune to fire and their sting is poisonous.

Arxoias's bullet hits the target causing it to squeal in pain.

Ekanta can act

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Ekanta takes one of the hideous shrunken heads at his side and tosses it into the cauldron like some Abyssal carnival-game...

I'm not sure I've ever cast a ranged weapon past its increment before, but IIRC it's -2 per extra?:
stingchuck, Centered, 2 ranged increments VS Blue Suede Goo: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21 I'll wager that hits.

...where it bursts open to reveal a small swarm of very perturbed insects!

bludgeoning damage: 1d4 + 5 ⇒ (4) + 5 = 9
rounds of nausea/extra damage on failed DC 11 Fortitude save: 1d3 ⇒ 2
1 damage to each of the other two.

If I'm not mistaken, I'm not also permitted a 5-foot step in a surprise round, but of course I'd like to if I am.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Yes its -2 per extra. Since free actions can be taken in surprise round, I don't see why 5-foot step would be any different. Had to search for official answer

Fortitude save: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16

Rogarch and Arxoias next

The Exchange

Female Sea-born Changeling Mustket Master Gunslinger 5 + Relic Hunter/Spellbreaker Inquisitor 1 + Urban Bloodrager 1 + Medium of the Master Medium 1 + Weapon Master Fighter 1

Would like to move into Rogarch's square for Ppint-Blank Shot, so will wait for her

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Her familiar tells her about the creatures' immunity to fire and poison stingers which she communicates to the party.

Rogarch steps forward pulling out a scroll She reads the arcane words and three copies of the warrior appear swirling around her. She then drops the blank parchment and flies into an arcane fuelled rage.

Mirror Image, CL 3, Images: 1d4 + 1 ⇒ (2) + 1 = 3

Resist Energy: Fire 10 is now active from her bloodrage

The Exchange

Female Sea-born Changeling Mustket Master Gunslinger 5 + Relic Hunter/Spellbreaker Inquisitor 1 + Urban Bloodrager 1 + Medium of the Master Medium 1 + Weapon Master Fighter 1

Musket: 1d20 + 7 + 1 - 4 ⇒ (1) + 7 + 1 - 4 = 5Magic P&B: 1d12 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Misfire
Arxoias tries to shoot, but her alchemical cartridge is not having a good day. Boom! A puff of black smoke instead of bullet comes out of her gun. She sighs and start clearing it.
Move action Quick Clear grit to remove broken condition from misfire, spent 1 grit

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Copies of Rogarch appear and Arxoias's gun produces smoke puff. Blue flies out of the cauldron and up stairs on your left side.

RawkNrole and Wither next


| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:

RawkNRole is lousy against flying opponents and knows enough not to punch anything that has spent any time in a fiery hot cauldron. The little elemental tries to scare the blue eidolon by pounding his chest in an intimidating fashion. He calls out a threat in Terran before moving to the back of the party. He is mindful not to be adjacent to the enemy at any time.

Intimidation: 1d20 + 1 ⇒ (3) + 1 = 4

Terran:
"My mistress is going to take you apart."

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Enemy ignores elemental's threat as it doesn't seem to understand Terran.

Botting Wither: Wither steps away from cauldron and casts Shillelagh spell.

Green flies past Wither drawing AoO Miss and claws Ekanta. It then out of reach near ceiling. Red notices four identical warriors and flies closer to throw blood from cauldron at Rogarch. They're both approximately 10 feet in the air

AoO (shillelagh): 1d20 + 5 ⇒ (11) + 5 = 16

claw vs. Ekanta, flank: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
slashing and fire: 1d3 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6
claw vs. Ekanta, flank: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
slashing and fire: 1d3 + 2 + 1d6 ⇒ (2) + 2 + (6) = 10

Rogarch touch AC, 2 range increments: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13
Hit image? 1 hits real: 1d4 ⇒ 1
fiery blood: 4d4 ⇒ (3, 2, 3, 4) = 12

Ekanta, Mika and Devaan next

Dark Archive

Male CN E Sylph Wizard (Illusionist) 3 | HP 1/14 | AC 14 16 T 12 16 FF 12 14 (+2 vs. nonmagical ranged) | CMB +2, CMD 14 | Fort +1, Ref +3, Will +1 (+2 vs. air/elec) | Init: +2 | Perc: -2 (darkvision 60 ft.), SM: -1 | Speed 30 ft. | Breeze-Kissed 1/1 Face in the Crowd 3/3 | Spells 1st-CS,HP,Sh,WE 2nd-Para(2),GD | Active conditions: Mage Armor 1 hour, fast healing 1 10 rounds

3D geometry time! Is there a space I could hit 2-3 of the enemy with a color spray without also hitting an ally? Does that change if Ekanta moves away first?

The sylph studies the creatures and the battlefield before choosing his move.

Knowledge: 1d20 + 8 ⇒ (11) + 8 = 19 (this roll for Dungeoneering, Local, Nature, Planes, Religion; +1 for Arcana)

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Devaan:
They're demonic eidolons, immune to fire

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Ekanta is visibly scratched up - but totally unscathed by the monster's flames!

So scornful of his assailants is he that he calmly steps away from them and maintains his terrible focus on the fiend he's already hit; his staff begins whirling so fast you can feel a breeze from it...!

All VS Blue Suede Goo:
masterwork dual-balanced quarterstaff, Centered: 1d20 + 12 ⇒ (20) + 12 = 32
WOOHOO, that's a THREAT!: 1d20 + 12 ⇒ (6) + 12 = 18
If that confirms (and I'd bet it does...!): 2d6 + 18 ⇒ (3, 1) + 18 = 22

masterwork dual-balanced quarterstaff, Centered: 1d20 + 12 ⇒ (16) + 12 = 28
bludgeoning damage: 1d6 + 7 ⇒ (4) + 7 = 11

Devaan, don't be afraid on my account to give it a go!

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil
Devaan Zeleye wrote:

3D geometry time! Is there a space I could hit 2-3 of the enemy with a color spray without also hitting an ally? Does that change if Ekanta moves away first?

If you stood in the adjancent square, you could shoot upward so the cone doesn't hit Wither.

Ekanta hits the blue twice but first swing is not as powerful as he thought. They seem to have extremely tough hide.

Mika and Devaan

Dark Archive

Male CN E Sylph Wizard (Illusionist) 3 | HP 1/14 | AC 14 16 T 12 16 FF 12 14 (+2 vs. nonmagical ranged) | CMB +2, CMD 14 | Fort +1, Ref +3, Will +1 (+2 vs. air/elec) | Init: +2 | Perc: -2 (darkvision 60 ft.), SM: -1 | Speed 30 ft. | Breeze-Kissed 1/1 Face in the Crowd 3/3 | Spells 1st-CS,HP,Sh,WE 2nd-Para(2),GD | Active conditions: Mage Armor 1 hour, fast healing 1 10 rounds

Devaan moves forward and blasts the enemies with disorienting flashing lights.

DC 15 Will save negates
Unconscious, Blinded and Stunned Rounds: 2d4 ⇒ (2, 4) = 6
Blinded and Stunned Rounds: 1d4 ⇒ 3
Stunned Rounds 1

Would you please put me in the square that hits the most enemies?

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Moved your token where you could target green and red
Will save: 1d20 + 6 ⇒ (9) + 6 = 15
Will save: 1d20 + 6 ⇒ (18) + 6 = 24

They are both unaffected by colors. I will bot Mika in next post

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