| RawkNRole |
RawkNRole knows loot when he sees it ... or not.
Appraise: 1d20 + 3 ⇒ (9) + 3 = 12
Devaan Zeleye
|
Linguistics: 1d20 + 10 ⇒ (9) + 10 = 19
Devaan feelslike he can almost make sense of the contents of the book.
| Wither - Blight Druid |
Wither puts her hands on the books in the most inconspicuous corner and starts reading.
Heal DC22: 1d20 + 16 ⇒ (14) + 16 = 30
Mustaparta
|
The books are incredibly creepy and depraved to read, describing obscene Abyssal rituals, diagrams illustrating with a torturer’s morbid precision the anatomy of scores of creatures, untold annotations, and even decades of tables that closely resemble a shopkeeper’s ledgers. Wither deduces from this deluge of information that Thurl has experimented for years in the creation of Abyssal hybrids—dissecting demon corpses, sewing pieces back together, soldering and animating them with essence derived from Abyssal larvae, and often discarding imperfect creations. Annotations and notes scattered across a dozen volumes reference how he has “devised a technique to rival the creative power of Lamashtu’s womb,” “gone beyond the limited theories he purchased from Aslynn,” and even “discovered how to harness the power of the marilith.” In addition, the ledgers seem to track fluctuations in the price of larvae, the souls of those condemned to the Abyss, which you recognize as valuable planar trade goods. In fact, the texts indicate that Thurl actively participated in the larvae trade.
Valais is deeply unsettled by the discovery stepping away from books and gasping for air.
Several drawers in the bottom of the southern bookshelf contain 20 bottles of fine liquor as well as several potions for emergency use: an oil of magic fang, two oils of greater magic weapon (CL 8th), a potion of cat’s grace, a potion of fox’s cunning, and a potion of cure moderate wounds. Each bottle of alcohol represents a fine vintage from somewhere in Absalom, and each bottle is worth 50 gp on average. A masterwork battleaxe is mounted on a bracket near the stairs.
ARXOIAS Rosenthal
|
Oopsy on the classical PDF line break on the last line here, I find copying them to Word doc before moving them to Roll20/here fix those tricky linebreak (most of the time)
"This mission get dark real quick."Arxoias sighs, "Now that we can confidently say there's 99% percent chance Thurl being a traitor to the Society based on the crazy stuff he did, feel free to 'confiscate' his potions and wines."
Arxoias will suggests giving the oil of Greater Magic Weapon to Rogarch and Ekanta who I took the liberty of peeking their profile and didn't find magical weapon. Cat's Grace can go to Mika for her Dex to dmg and AC, Fox's Cunning to the wizard.
Disclaimer: this is merely what Arxoias, follower of the Torag---God of Strategy, think for the distribution of potions from a stratigic point of view to increase the oveall chance of success of the whole team, and is only a suggestion and by no mean forcing anyone to take or give up on any of those supplies. Feel free to rock-paper-scissors for it or whatever violent/civilized/funny method you prefer to determine who get what.
ARXOIAS Rosenthal
|
Moved my token to the room with the bookshelves, that's probably where we found Thurl's disturbing books.
"There are two doors here. I guess we need to choose one to open first."
Perception check for trap on doors: 1d20 + 13 ⇒ (20) + 13 = 33
Flip coin: 1d2 ⇒ 1 "The coin says go right/up if you can't decide."
Ekanta Hanoi
|
Ekanta will take what he is given.
Mustaparta
|
No traps found. The walls here are polished and smooth, unlike the stone block construction elsewhere. The floor bears a strange symbol of concentric circles and compasslike stars, and the entire carving glows with a steady, red light. Writing covers much of the walls, some of it in dark blue charcoal and the rest in deep red paint. A shallow tray along the north wall holds several sticks of steel-gray chalk.
Does anyone speak Abyssal?
Rogarch
|
Rogarch notices the circles on the floor and her time spent in the library bears fruit.
"A summoning circle. How interesting."
16 Spellcraft on a take 10.
Unfortunately she does not know Abyssal.
Ekanta Hanoi
|
Does anyone speak Abyssal?
I do!
Mustaparta
|
Ekanta Hanoi
|
Ekanta slowly traverses the periphery of the room as he reads the walls, but not that slowly - clearly your humble fighting-man knows the Wicked Speech!
10 minutes later, he addresses the rest of you.
"Thurl has been dealing with a night hag he calls Aslynn; they've been doing business together for nearly 20 years, but these dialogues are recent. Mostly it's tedious haggling, merchant stuff," and here Ekanta's normally-constant sad, eerie monotone deviates slightly into something like contempt. "But this one," He slowly points his staff, holding it by the tip in one hand as though it were a tenth of the size it is, across the room and at a particular corner. "This could be...revelatory." He translates for the others.
Wisdom check: 1d20 + 2 ⇒ (15) + 2 = 17
I'll bet this is important - folio reroll!: 1d20 + 2 ⇒ (19) + 2 = 21
THAT IS, unless you'd allow one to attempt a SEPARATE Intelligence check, consider that to be what the latter is.
After a moment's awkward silence (you get the sense such moments happen rather a lot when he's around), he adds: "Somewhere early on in this mess, the hag calls Captain Thurl 'Prince of Sigils'; she calls him that because she knows it annoys him. I think she's not the only one, either, someone else called him that and he was not at all happy."
Rogarch
|
Rogarch waits for the party to want to leave the room before attempting to use her wand again. The Shield spell on RawkNRole expires while Ekanta reads the ancient demon language.
"Perhaps these details can be left to after we have dealt with what is dangerous in this place?"
Activate Wand: Heightened Awareness, UMD DC 20, Heroism: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Nice job translating the text. :)
ARXOIAS Rosenthal
|
"I mean, he was already cutting up and sewing together evil outsider, so it's not a surprise to see him make deals with one."
If there is no further thing to explore/investigate in this room, she will get ready for the other door. re up Heighten Awareness
"Time to put up the Magic Weapon oils we found eariler. I mean, they are so Great that they last 8 hours anyway."
ARXOIAS Rosenthal
|
"Rock buddy, don't forget your body lotion."
And I guess the oil of Magic Fang can go to RawkNRole? I don't know if it will be in melee or not
Mustaparta
|
You open the left door and enter into a corridor. Glass cases, each a three-foot cube, line the walls of this L-shaped five-foot-wide stone hallway. Each sealed alcove contains the slowly wriggling form of what appears to be an oversized insect larva that has a vaguely humanoid head wrinkled in pain.
"Basically I am of those creatures. Thurl glued together my current form with these worm-like beings." horrified Valais tells you and voice changes mid-sentence to inhuman hissing which she doesn't seem to notice
Devaan Zeleye
|
Knowledge (Planes): 1d20 + 8 ⇒ (3) + 8 = 11
This is all far beyond the sylph's experience.
ARXOIAS Rosenthal
|
Arxoias would ask Mr. Soul Seer Ekanta to check the condition of these larvas and/or the humanoid? within.
| RawkNRole |
RawkNRole takes a look at the strange creatures. The elemental shrugs and shakes his head not clear on what they may be.
Knowledge Planes: 1d20 + 3 ⇒ (2) + 3 = 5
| Wither - Blight Druid |
Wither sighs as Owl's Wisdom expires. "Again, I'm getting too nervous..." She murmurs while following the group, trying to keep up with the information.
Wither could use Magic Fang as well. She has a lot of touch spells but her melee attacks are pity.
Rogarch
|
Rogarch makes use of one of the oils of Greater Weapon. She enchants her Lucerne Hammer.
Sure Wither take the Oil of Magic Fang. RawkNRole hits hard enough with power attack to blow through most DR at this level anyways. :)
"So perhaps we should keep moving?"
Mustaparta
|
You leave the hall of larvae and step into a larger chamber. The popping and fizzing of bubbling liquid echoes throughout this rectangular chamber. To the west, a platform towers fifteen feet over the rest of the room. A steel grate extends from this platform like a bridge to a large metal cauldron suspended by rusty chains above the floor. Steep steps descend around support pillars to the level below and a pair of iron doors to the east.
"This place is where I first woke up after my kidnapping. My next memory was of being in an incubation vat at the entrance where we came down." Valais whispers her memories
Perception: 1d20 + 11 ⇒ (1) + 11 = 12
Time for perception rolls and place yourselves in B9.
Devaan Zeleye
|
Perception: 1d20 - 2 ⇒ (15) - 2 = 13
Rogarch
|
Rogarch looks around. Her sharp senses augmented by the Heroism spell.
Perception,Heroism: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19
| RawkNRole |
RawkNRole looks around as well. His senses delve deep down into the earth detecting even the slightest movement (Tremor Sense 60 feet).
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Ekanta Hanoi
|
Sorry for my prolonged absence; time for a quick flashback:
Arxoias would ask Mr. Soul Seer Ekanta to check the condition of these larvas and/or the humanoid? within.
Good idea! DM, what do my unholy eyes see when I look at the larvae in B8?
"Basically I am of those creatures. Thurl glued together my current form with these worm-like beings."
Ekanta gives Valais an extended stare upon hearing this.
Knowledge (Planes), Wealth of Knowledge: 1d20 + 2 ⇒ (15) + 2 = 17
"I take it they had to be pulverized to make such glue? They have met the death beyond death, then; I suppose both you and they are fortunate, eternity in the Abyss being what it otherwise would be for them."
/flashback
Ekanta continues forward, stoic and vigilant as ever.
Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Mustaparta
|
Stealth: 1d20 + 18 ⇒ (8) + 18 = 26
Ekanta's eyes could that the larvae are alive, but helpless.
Arxoias, Ekanta, Wither and RawkNrole hear something moving inside the cauldron deducing there are three creatures inside. Suddenly three snouts peek out of steaming hot cauldron. You four get to act on surprise round.
Ekanta: 1d20 + 4 ⇒ (8) + 4 = 12
Mika: 1d20 + 9 ⇒ (1) + 9 = 10
Rogarch: 1d20 + 15 ⇒ (16) + 15 = 31
RawkNRole: 1d20 - 1 ⇒ (17) - 1 = 16
Devaan: 1d20 + 2 ⇒ (1) + 2 = 3
Arxoias: 1d20 + 7 ⇒ (20) + 7 = 27
Wither: 1d20 + 6 ⇒ (8) + 6 = 14
red eidolon: 1d20 + 3 ⇒ (10) + 3 = 13
green eidolon: 1d20 + 3 ⇒ (11) + 3 = 14
Wither perception: 1d20 + 15 ⇒ (17) + 15 = 32
Blue eidolon: 1d20 + 3 ⇒ (18) + 3 = 21
| Wither - Blight Druid |
Wither steps foreward to take a closer look of the creatures.
Recall Knowledge, if it's Nature: 1d20 + 3 ⇒ (12) + 3 = 15
both actions striding
Miasma works differently if the creatures are animals: A creature of the animal, fey, or plant type that fails its save is nauseated for 1 round and sickened for 1 minute thereafter.
ARXOIAS Rosenthal
|
Arxoias fires an cold iron bullet to Red.
Musket, vs flat-foot touch: 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 14 Soft cover penalty included
Dmg. Magical Peanut & Butter: 1d12 + 10 ⇒ (12) + 10 = 22
| RawkNRole |
RawkNRole checks out his heated opponents.
Knowledge check, (Arcana, Dungeoneering or Planes: 1d20 + 3 ⇒ (18) + 3 = 21
Knowledge check of 18 for Arcana or 21 for either Dungeoneering or Planes.
He knows better than mixing it up with fiery opponents with his bare hands but he steps forward (5 foot step) in front of his mistress and takes up a defensive posture (Total Defence action).
Mustaparta
|
Arxoias's bullet hits the target causing it to squeal in pain.
Ekanta can act
Ekanta Hanoi
|
Ekanta takes one of the hideous shrunken heads at his side and tosses it into the cauldron like some Abyssal carnival-game...
I'm not sure I've ever cast a ranged weapon past its increment before, but IIRC it's -2 per extra?:
stingchuck, Centered, 2 ranged increments VS Blue Suede Goo: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21 I'll wager that hits.
...where it bursts open to reveal a small swarm of very perturbed insects!
bludgeoning damage: 1d4 + 5 ⇒ (4) + 5 = 9
rounds of nausea/extra damage on failed DC 11 Fortitude save: 1d3 ⇒ 2
1 damage to each of the other two.
If I'm not mistaken, I'm not also permitted a 5-foot step in a surprise round, but of course I'd like to if I am.
Mustaparta
|
Yes its -2 per extra. Since free actions can be taken in surprise round, I don't see why 5-foot step would be any different. Had to search for official answer
Fortitude save: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16
Rogarch and Arxoias next
Rogarch
|
Her familiar tells her about the creatures' immunity to fire and poison stingers which she communicates to the party.
Rogarch steps forward pulling out a scroll She reads the arcane words and three copies of the warrior appear swirling around her. She then drops the blank parchment and flies into an arcane fuelled rage.
Mirror Image, CL 3, Images: 1d4 + 1 ⇒ (2) + 1 = 3
Resist Energy: Fire 10 is now active from her bloodrage
ARXOIAS Rosenthal
|
Musket: 1d20 + 7 + 1 - 4 ⇒ (1) + 7 + 1 - 4 = 5Magic P&B: 1d12 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Misfire
Arxoias tries to shoot, but her alchemical cartridge is not having a good day. Boom! A puff of black smoke instead of bullet comes out of her gun. She sighs and start clearing it.
Move action Quick Clear grit to remove broken condition from misfire, spent 1 grit
Mustaparta
|
Copies of Rogarch appear and Arxoias's gun produces smoke puff. Blue flies out of the cauldron and up stairs on your left side.
RawkNrole and Wither next
| RawkNRole |
RawkNRole is lousy against flying opponents and knows enough not to punch anything that has spent any time in a fiery hot cauldron. The little elemental tries to scare the blue eidolon by pounding his chest in an intimidating fashion. He calls out a threat in Terran before moving to the back of the party. He is mindful not to be adjacent to the enemy at any time.
Intimidation: 1d20 + 1 ⇒ (3) + 1 = 4
Mustaparta
|
Enemy ignores elemental's threat as it doesn't seem to understand Terran.
Botting Wither: Wither steps away from cauldron and casts Shillelagh spell.
Green flies past Wither drawing AoO Miss and claws Ekanta. It then out of reach near ceiling. Red notices four identical warriors and flies closer to throw blood from cauldron at Rogarch. They're both approximately 10 feet in the air
AoO (shillelagh): 1d20 + 5 ⇒ (11) + 5 = 16
claw vs. Ekanta, flank: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
slashing and fire: 1d3 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6
claw vs. Ekanta, flank: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
slashing and fire: 1d3 + 2 + 1d6 ⇒ (2) + 2 + (6) = 10
Rogarch touch AC, 2 range increments: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13
Hit image? 1 hits real: 1d4 ⇒ 1
fiery blood: 4d4 ⇒ (3, 2, 3, 4) = 12
Ekanta, Mika and Devaan next
Devaan Zeleye
|
3D geometry time! Is there a space I could hit 2-3 of the enemy with a color spray without also hitting an ally? Does that change if Ekanta moves away first?
The sylph studies the creatures and the battlefield before choosing his move.
Knowledge: 1d20 + 8 ⇒ (11) + 8 = 19 (this roll for Dungeoneering, Local, Nature, Planes, Religion; +1 for Arcana)
Ekanta Hanoi
|
Ekanta is visibly scratched up - but totally unscathed by the monster's flames!
So scornful of his assailants is he that he calmly steps away from them and maintains his terrible focus on the fiend he's already hit; his staff begins whirling so fast you can feel a breeze from it...!
All VS Blue Suede Goo:
masterwork dual-balanced quarterstaff, Centered: 1d20 + 12 ⇒ (20) + 12 = 32
WOOHOO, that's a THREAT!: 1d20 + 12 ⇒ (6) + 12 = 18
If that confirms (and I'd bet it does...!): 2d6 + 18 ⇒ (3, 1) + 18 = 22
masterwork dual-balanced quarterstaff, Centered: 1d20 + 12 ⇒ (16) + 12 = 28
bludgeoning damage: 1d6 + 7 ⇒ (4) + 7 = 11
Devaan, don't be afraid on my account to give it a go!
Mustaparta
|
3D geometry time! Is there a space I could hit 2-3 of the enemy with a color spray without also hitting an ally? Does that change if Ekanta moves away first?
If you stood in the adjancent square, you could shoot upward so the cone doesn't hit Wither.
Ekanta hits the blue twice but first swing is not as powerful as he thought. They seem to have extremely tough hide.
Mika and Devaan
Devaan Zeleye
|
Devaan moves forward and blasts the enemies with disorienting flashing lights.
DC 15 Will save negates
Unconscious, Blinded and Stunned Rounds: 2d4 ⇒ (2, 4) = 6
Blinded and Stunned Rounds: 1d4 ⇒ 3
Stunned Rounds 1
Would you please put me in the square that hits the most enemies?
Mustaparta
|
Moved your token where you could target green and red
Will save: 1d20 + 6 ⇒ (9) + 6 = 15
Will save: 1d20 + 6 ⇒ (18) + 6 = 24
They are both unaffected by colors. I will bot Mika in next post