Rima Kell

Wither - Blight Druid's page

87 posts. Alias of Raine 789.


Race

HP 38/49 | AC 23, T14, FF 19, CMD17 | F +8, R +7, W +13 | Perc +16, low-light vision | Init +6 |

Classes/Levels

Speed 40 | Wild Shape 2/2 | Spells: Bleeding Touch 9/9, 1 2/5, 2 2/5, 3 2/3 | Active condition: Miasma DC20, Barkskin, Shillelagh, Longstrider, Owl’s Wisdom, Magic Fang

Gender

N (Female) Human Blight Druid 6 |

About Wither - Blight Druid

Wither
Female human druid 5
N, Medium, Human, Humanoid
Perception +14; low-light vision
Languages Common, Druid
Skills Heal +10, Kn. Local +3, Kn. Nature +5, Survival +14, Use Magic Device +2
Str 13 (+1), Dex 14 (+2), Con 14 (+3), Int 8 (-1). Wis 22 (+6), Cha 7 (-2)
Other Items masterwork leather lamellar armor, spear, quarterstaff, wand of cure light wounds, backpack, bedroll, waterskin, rope (50ft.), lamp, wrist sheath (spring loaded), Cloak of Resistence +1, Headband of Inspired Wisdom +2

Defense

AC 20, T13, FF 17
Fort +7, Ref +4, Will +11
HP 43
Miasma DC18

Offense

Speed 30 feet
Melee spear +4 (20, *3), Damage 1d8+1 P
Melee club +4 (20, *2), Damage 1d6+1 B
Melee club (shillelagh) +5 (20, *2), Damage 2d6+2 B
Ranged spear +5 (20, *3), (thrown 20 ft.), Damage 1d8+1 P
Domain spell like ability: Bleeding touch 9/9
Trait - Soul Drinker 1/1

Spells

Concentration +11, Cast defensively or grappled +15
Domain: Death (Plague)
Wand: Cure light wounds 29/50 (loaded in wrist sheath)
Orisons (DC16, Casting defensively DC15): Resistance, Detect Magic, Create Water, Guidance
1st level (5/day, DC17, Casting defensively DC17): D**Ray of sickening, Shillelagh, Goodberry, Summon minor ally, Summon nature's ally I
2nd level (4/day, DC18, Casting defensively DC19): D**Death knell, Barkskin, Bull's Strength, Owl's Wisdom, Summon nature's ally II, Summon swarm
3rd level (2/day, DC19, Casting defensively DC21): D**Contagion, Poison, Virulent Miasma

Traits Soul Drinker, Urban Acolyte
Feats Combat Casting, Toughness, Dodge, Improved Initiative

Other Abilities

Vermin Empathy - A blight druid can improve the attitude of vermin as a normal druid can with animals. Vermin have a starting attitude of unfriendly. The blight druid can also improve the attitude of animals and mindless undead creatures that were formerly animals, but she takes a –4 penalty on the check unless the animal or undead has a disease special attack.

Woodland Stride - move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

Wild Shape - turn into any Small or Medium animal. A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

Miasma (Ex) - If a blight druid is adjacent to a creature at the beginning of its turn, the creature must succeed at a Fortitude save with a DC of 10 + 1/2 the druid’s level + the druid’s Wisdom modifier or become sickened for 1 round. A creature of the animal, fey, or plant type that fails its save is nauseated for 1 round and sickened for 1 minute thereafter. If the creature makes its save, it is immune to this effect for 24 hours, as are creatures immune to disease.