Mustaparta
|
It has been weeks since the siege of Nerosyan, when demonic hordes from the Abyss surged forth from the region known as the Worldwound to assault the capital city of the crusader nation of Mendev. Brave Pathfinders stood side-by-side with the city’s defenders, managing to push back the attackers and ensure Nerosyan did not fall to the demons.
Venture-Captain Jorsal, the Society’s principle representative in Nerosyan, took charge of the Pathfinder defenders and since the siege has deployed numerous groups on missions throughout the region. Having left Nerosyan to survey the devastation of Kenabres, which fell to the demonic offensive—Jorsal ensured some of his agents remained behind in Nerosyan to guard the Starrise Spire, the local lodge. Earlier this morning a messenger arrived with a sealed letter from Jorsal, signaling that more work remains to be done.
Player Handout #1 in slide 2. Please post your character introductions and purchases you may want to make.
ARXOIAS Rosenthal
|
En routing to Thurl's lodge, a young blonde meet up with the group. "Greetings and salutations," says the woman with the musket, "I am Arxoias of the Rosenthal family. I'm your fire support and the 'Silver Bullet' to your prblems."
2pp for a scroll of 5 copies of Delay Poison
Knowledge untrained: 1d20 ⇒ 6
Rogarch
|
Rogarch takes to the streets to see if she can hear anything about upcoming events.
Diplomacy: 1d20 + 2 ⇒ (11) + 2 = 13
"Does anyone have any idea of what might be going on? Beyond the obvious?"
"I am Rogarch by the way and this is RawkNRole."
| RawkNRole |
The earth elemental's gem like eyes glisten and a smile appears on his stony face. He waves and greets his fellow pathfinders in his rocky language.
Devaan Zeleye
|
A sylph in nondescript clothes enters the room and takes a seat. Other than a slight blue tinge to his skin, he looks like an average human. Too average, perhaps - when you look away, you have a hard time keeping an image of him in your head, he is so plain. He does have a dagger with a fine-looking hilt at his hip, but with a flutter of clothes, it is hidden again, and he loses his one identifying feature.
"I am Devaan," he says simply, holding out a hand to each of you.
Apparently I never filled out a character sheet here. Will get that done before the fun stars.
Knowledge Local: 1d20 + 8 ⇒ (19) + 8 = 27
Devaan reads the missive, then takes a moment to recall what he can about Thurl. "Think this guy's spent too much time studying demons." the sylph states plainly before explaining to the others.
First three spoilers open.
Ekanta Hanoi
|
Standing and quietly staring out a window in the corner of the room, is an unearthly-looking man: His skin and long, diaphanous hair are ungodly-pale, nothing but a wash of white, grey, and silvery shades; his tall and leanly-muscular body stands atop deer-like legs ending in strong but slender cloven hooves; and face - long and thin with more than a hint of southern Tien features - are set with black-on-grey, cephalopod-like eyes that one feels inexplicably frightened to meet.
In addition to a pouchful of chakra and a fearsome-looking sword at his hip, in his hand he holds what is simply one of the finest-looking quarterstaves you've ever seen; he wears common leather lamellar armor over clothing that is well-kept, but practical, plain, and rather spare, with the exceptions of his wayfinder (one of the jade models), a mysterious ring of black metal...and a striking leather belt that appears to have been custom-made.
"Demons," He echoes in a distracted, sepulchral monotone, still looking out the window. "What better place to face them, in any sense?"
"I have heard of this place; it is my honor to be called here at last. May we all meet whatever fate we earn."
| Wither - Blight Druid |
A human figure, emmitting some visibly stagnant air, stands in another corner of the room. Seeing the others saying their names, she follows, "I am Wither... I know it's unpleasant to be around me but... it may be better to get used to this before something happens. I can't help, sorry." She retreated back into her gloom again as she finishes.
Miasma: if a blight druid is adjacent to a creature at the beginning of its turn, the creature must succeed at a Fortitude save with a DC 19 or become sickened for 1 round. A creature of the animal, fey, or plant type that fails its save is nauseated for 1 round and sickened for 1 minute thereafter. If the creature makes its save, it is immune to this effect for 24 hours, as are creatures immune to disease.
Rogarch
|
"Just keep a bit of distance from us going forward and all should be well."
Rogarch says through a strained smile to Wither. It is pretty apparent that she disapproves of anyone that champions disease and decay. That being said she is doing her best to tolerate Wither as a party member.
You do not have approval to begin or end your turn next to my character or my familiar considering your character's negative aura.
I will not meta-game the save beforehand.
| RawkNRole |
RawkNRole speaks a few words in their shared language to his mistress to determine why she is visibly upset. He nods and keeps his place at her side.
Mustaparta
|
Thurl’s Lodge is a modest structure that lies in the Egelsee district of Nerosyan. A single front door provides ingress, and any other doors or windows that might have existed long ago have been long since removed during Thurl’s renovations. A blacksmith and a local brewery flank the lodge.
As you arrive, four other agents are loading the last of the ground floor library’s books into a cart for transport back to Starrise Spire and later analysis. They are aware of the rumors surrounding Thurl and his lodge. They mention that the door leading into the basement bore powerful abjuration magic until recently, but that it faded as though a spell’s duration had expired a little more than a day ago. "Jorsal was planning for you to explore the basement in his absence and he wanted you to have necessary tools at your disposal. This chest contains his gift to you." other agent says as he hands you a small box, which contains a potion of cure moderate wounds, a scroll of perceive cues, an elixir of vision, antitoxin and a small pouch containing a handful of dust of appearance.
The heavy iron door that leads into the basement is undecorated and unlocked, but the other agents report that until recently it practically glowed with Abyssal runes.
ARXOIAS Rosenthal
|
Fort: 1d20 + 11 ⇒ (10) + 11 = 21
Arxoias frowns when she walks pass the blight druid, but she understands that personal hygiene could be too much to ask for from field agents that does not practice arcane magic (and have access to Prestidigitation), and also not to judge a person by their smells.
She takes out a wand of Mage Armor and seek help from the wizard.
"Lots of vision aids here. If Jorsal think they're 'Necessary', I think we will be up against some steathy opponents. Let's distribute the supplies. The healing potion can goes to the most vulnerable one(the wizard maybe?), the vision aid will benefit the trap spotters the most, and I think the familiar should hold on to the dust so that it can use it on concealed enemy while we're busy fighting."
Devaan Zeleye
|
Low level wizard would like healing.
Devaan uses his limited control of the breezes to keep Wither downwind, but otherwise does not comment on the druid's capabilities.
Ekanta Hanoi
|
A human figure, emmitting some visibly stagnant air, stands in another corner of the room. Seeing the others saying their names, she follows, "I am Wither... I know it's unpleasant to be around me but... it may be better to get used to this before something happens. I can't help, sorry." She retreated back into her gloom again as she finishes.
Hearing this, the strange man at the window actually bothers to turn his head...and staff still in hand, clop softly over to she who is called Wither.
"Only by the grace of harsh winds can a tree grow strong," He states softly.
Fortitude save VS disease, Guarded Senses: 1d20 + 6 ⇒ (18) + 6 = 24
"...And all that separates life from death is loneliness, suffering...and my whirling staff."
Mika Kitsune
|
A humanoid fox smiles greetings at the team. A scimitar dangles at her side, and she is clearly in armor that allows for easy movement.
diplomacy: 1d20 + 12 ⇒ (5) + 12 = 17
Mika appears a bit concerned. Those who spend too much time staring at evil can sometimes be dirtied themselves...
| Wither - Blight Druid |
You do not have approval to begin or end your turn next to my character or my familiar considering your character's negative aura.
I will not meta-game the save beforehand.
Alright. I'll avoid ending my turn next to Rogarch, Devaan, and Mika.
"Lots of vision aids here. If Jorsal think they're 'Necessary', I think we will be up against some steathy opponents. Let's distribute the supplies. The healing potion can goes to the most vulnerable one(the wizard maybe?), the vision aid will benefit the trap spotters the most, and I think the familiar should hold on to the dust so that it can use it on concealed enemy while we're busy fighting."
"I think I am good at finding things, so... if you don't mind..." Wither murmurs in her corner, pointing at the elixir of vision.
Mustaparta
|
After distributing supplies, you enter the basement. A long set of dusty wooden stairs leads down into an equally untidy archive of tall shelves populated by crates, bins, and tomes. A handful of folios lay scattered about the room, concentrated most heavily near a large table that stands only about two feet tall.
Searching the selves takes 10 minutes and a:
Stealth: 1d20 + 11 ⇒ (12) + 11 = 23
Also roll perception twice.
Rogarch
|
Rogarch's keen eyes picks out the theme among the available texts.
25 Perception on a take 10.
"It seems that someone has a yen for demonic anatomy. It is a bit disturbing actually."
Unknown Perception checks:
Perception, check 1: 1d20 + 15 ⇒ (3) + 15 = 18
Perception, check 2: 1d20 + 15 ⇒ (7) + 15 = 22
| RawkNRole |
RawkNRole stands side by side with his mistress. He looks around and speaks to Rogarch in their shared language.
Perception, check 1: 1d20 + 9 ⇒ (13) + 9 = 22
Perception, check 2: 1d20 + 9 ⇒ (8) + 9 = 17
Tremorsense 60 feet is active and will pinpoint any hidden creature sharing a surface with RawkNRole.
ARXOIAS Rosenthal
|
Perception: 1d20 + 11 ⇒ (11) + 11 = 22
Perception: 1d20 + 11 ⇒ (1) + 11 = 12
"Hopefully we don't have to deal with demon in Thurl's basement. That would be very, very difficult to explain to the Nerosyan government."
Devaan Zeleye
|
Linguistics: 1d20 + 10 ⇒ (16) + 10 = 26
Perception: 1d20 - 2 ⇒ (6) - 2 = 4
Perception: 1d20 - 2 ⇒ (9) - 2 = 7
Devaan is too wrapped up in the books to notice anything around him.
Ekanta Hanoi
|
"It seems that someone has a yen for demonic anatomy. It is a bit disturbing actually."
Ekanta momentarily looks down at his own lower-half.
"What is the ancient saying? 'There is no accounting for taste'?"He seems a bit lost in thought, as if distracted by memories....
What do you see, Mr. Carter?: 1d20 + 9 ⇒ (10) + 9 = 19
Horrible things...: 1d20 + 9 ⇒ (16) + 9 = 25
...nevertheless, every lobe in his frightful eyes seems to be working in its own direction.
| Wither - Blight Druid |
Perception, DC20: 1d20 + 15 ⇒ (10) + 15 = 25
Wither nods at Rogarch's remark.
Perception: 1d20 + 15 ⇒ (20) + 15 = 35
Perception: 1d20 + 15 ⇒ (13) + 15 = 28
Mustaparta
|
Wither and RawkNRole through his tremorsense notice a weird creature image on slide 3 hiding behind shelves. It looks like a combination of fiend and human woman, its skin is a patchwork of cream, red, and purple skin with asymmetrical horns and mismatched legs. "WHO are you and WHAT do you do here?" she shrieks with anger and suffering in her voice
Wither and Ekanti also spot a secret door identical in design to the door from which you entered. It is on east side of the room.
ARXOIAS Rosenthal
|
"Speak of the DEMON..." Arxoias raise her musket at lady Frankenstein, "We are pathfinders and apparently we are here to investigate things like WHO ARE YOU AND WHAT DO YOU DO HERE?"
Diplo: 1d20 + 12 ⇒ (6) + 12 = 18 +3 vs Pathfinder
Mustaparta
|
She does not detect as evil.
"I too am a Pathfinder, Valais Durant. My current form is result of a foul experiment by Thurl, who PRETENDS TO BE a Venture-Captain." she takes a deep breath and continues “The traitor Thurl built a hidden workplace past this room, and that’s where he performed his most vile experiments. If the Society is to understand just how FOOLISH he is, someone must uncover his terrible schemes. That’s where you come in, Pathfinders. There is a hidden door against that wall.” She waves a crimson claw toward the reading table. “Beyond you shall find his lair. ANY QUESTIONS?” her voice sounds mostly normal, but alters randomly to a booming, inhuman roar
Rogarch
|
Rogarch asks the most obvious question.
"Is there anything of interest in that lair that we should know about?"
Mustaparta
|
“Beyond this door is a large area that Thurl used as some kind of dumping ground. A small shrine conceals a secret passage to a second level below, but that shouldn’t be a problem to get past with me around. I'm not in a shape to fight, the horrors of this dungeon have taken their TOLL, but I could guide you.” to Mika's question she answers "Thank you, but you can't do much. Your job is to search this place and my needs come after that." suddenly her voice changes to soft hissing "My greatesst desire is to sstab Thurl in the back, then skin him alivee."
ARXOIAS Rosenthal
|
"Before we proceed, would you mind explain what Thurl did, to you and to this place, so we know what to expect?" She points to the colored exotic portions of Valais Durant and asks, "Those don't happens to be the demonic anatomies...or do they?"
| Wither - Blight Druid |
As the others are in conversation with Valais Durant, Wither approaches the secret door to ensure there are no traps.
Perception: 1d20 + 15 ⇒ (4) + 15 = 19
Mustaparta
|
“Indeed they are demonic grafts he forced on me. Thurl turned on me when he realized the Decemvirate had me investigating his operation. When one of his PATHETIC MINIONS turned me in, he surprised me and knocked me unconscious. I awoke in one of the chambers below, and made my way here. Sadly, I don’t know much of what was happening in the lower levels, as I escaped just after I woke up. I’ve waited here since,” she says “expecting the Decemvirate to send me some fresh minionss. And here I wait, in the shadowss…” her voice changes mid-sentence to hissing
Wither doesn't find any traps.
Rogarch
|
Rogarch looks at Valais with much sympathy and looks determined to meet out much deserved retribution with her enormously sized hammer.
"We will make Thurl pay for this. Hopefully he will not come quietly when we do find him."
| RawkNRole |
RawkNRole gets the gist of the conversation from their body language combined with his empathic link with Rogarch. He shadow boxes in solidarity with his mistress' position.
ARXOIAS Rosenthal
|
"I hope the Ten learn from this and send out team of six per standard procedure and not a lone agent for things like this." Without further questions, Arxoias ready her musket and wait by the door.
Devaan Zeleye
|
Well, at least it won't be hard to remain inconspicuous while she's around. Devaan thinks as he takes a position far from the door. Though I feel like I might need to watch my front [and my back.
| Wither - Blight Druid |
Seeing the party is ready, Wither opens the door with her shield raised.
Ekanta Hanoi
|
Ekanta simply stares back at the...entity before them with jaded bemusement.
He follows Wither to the secret door, walking almost like a crab as his gaze remains on Valais.
What does my Soul Sight tell me of her condition?
Rogarch
|
Rogarch casts Mage Armor from a scroll on RawkNRole. She chews down on a Blood Boiling Pill to increase her speed in battle for the day.
Mustaparta
|
She is at full hit points
"Your ready to explore his maze? Good, let's go in." she says and opens the door.
This chamber stretches ahead and to either side as far as the eye can see. Wall segments stretch from floor to ceiling, as much resembling overgrown stalactites as architectural features, and chunks of shattered masonry and other rubble litter the otherwise even floor. Long since expired torches rest in sconces affixed intermittently to the walls. Valais hesitates crossing the lines of rubble. "Going near the rubble feels somehow wrong to me. Also I feel like I'm being watched in this place." she shudders
Stealth: 1d20 + 18 ⇒ (10) + 18 = 28
Another perception check please
Rogarch
|
Rogarch looks around as they proceed through the chamber. She stands side by side with her familiar ready for battle.
Perception check, DC 20: 1d20 + 15 ⇒ (1) + 15 = 16
Perception check for the GM: 1d20 + 15 ⇒ (18) + 15 = 33
| RawkNRole |
RawkNRole feels his deep connection to the earth as they walk through the enormous chamber. His tremorsense stretching out for even the slightest movement.
Perception check DC 20: 1d20 + 9 ⇒ (2) + 9 = 11
Perception check for the GM: 1d20 + 9 ⇒ (15) + 9 = 24
ARXOIAS Rosenthal
|
Perception: 1d20 + 11 ⇒ (2) + 11 = 13
"Trust your instinct and get ready for the worst." Arxoias cast and maintains Detect Magic and ready her musket with cold iron bullet.
Ekanta Hanoi
|
Perception, DC 20: 1d20 + 9 ⇒ (1) + 9 = 10
'Another' Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Ekanta seems a bit out of sorts; it's been a long time since he was in the company of anybeing that looked more disturbing than he.
| Wither - Blight Druid |
Perception: 1d20 + 15 ⇒ (4) + 15 = 19
another Perception: 1d10 + 15 ⇒ (4) + 15 = 19
Mustaparta
|
Rogarch is only one who notices a transparent horn protruding out of a wall before it sinks back into the surface.
Near the center of the maze stands a raised altar made of ivoryinlaid wood, its virtually pristine condition a sharp contrast to the shattered walls around it. At the center of the altar rests a statue of two figures locked in combat: a brass bull and an iron dwarf that gripes the animal by a horn from over its shoulder while holding a warhammer aloft. Delicately incised words encircle the statue’s base, reading, “In my name is the strength of my history, my tradition, and my people. Speak your name into my ear, and I shall judge your worth.”