TOZ's Last Call (Inactive)

Game Master TriOmegaZero

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Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’
Grandmaster TOZ wrote:
Sorry for the delay, we celebrated a little too hard.

No worries, had a double helping on Thanksgiving and and trying to recover by finishing off the leftovers…gonna take millions of miles to walk all this off…

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

A hypothetical question for you GM, whilst I ponder whether or not to spend any more of Quenly's gold:

If Quenly shapechanges to a given shape with Many Forms and receives one or more Greater Magic Fang spells (the single natural weapon version) whilst shapechanged, does he retain the same Enhancement Bonuses if he later adopts a different form with equivalent limbs/attacks?

For example, the voonith shape gives 4 claws and a bite attack. If Quenly/voonith received 3 Greater Magic Fang spells, two on claws and one on the bite, and then became a sleipnir (4 hooves and one bite) would the sleipnir's limbs retain enhancement? Or if he changed from voonith to chimera (3 bites, 2 claws) would he retain one magic bite and 2 magic claws?


With a brief overview, I would rule that the spell persists between changes in shape but only continues to apply the bonus to attacks that match the original natural attack that was enchanted.

In your example, the sleipnir form would only be able to use the GMF bonus on the bite, while the chimera form would retain all three on the new attacks, but have to decide which of the three bites would be the magic one.

If you are just wanting the natural attacks to count as magic and not worried about the increased bonus, then the +1 to all or an amulet would be the best option.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Sounds fair, GM. I think I would rule it the same way. Couldn't find any guidance on the boards.

I might upgrade Quenly's Amulet of Mighty Fists, but would like to see how our new Druid wants to make use of GMF spells. He has a +1 Agile AoMF but eschewed it for a couple of levels in favour of the Heartstone of the Wronged (a chronicle sheet item) which buffed his effective Oracle level for Many Forms.

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

If you want Greater Magic Fang, just say the word. How many? Colin is CL14 so only +3

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)
Colin Rosenthal wrote:
If you want Greater Magic Fang, just say the word. How many? Colin is CL14 so only +3

At some point - before we attempt entry to the Grand Lodge or Skyreach - Quenly will assume a "combat form" for the purpose of accepting the GMF. I think perhaps three castings to cover 2 claws and a bite, since those will likely be applicable across a lot of different shapes.

Quenly can happily burn 3 spell slots on Channel the Gift so you only need to keep the spell prepared in one slot (and can then use it again of course).

The Exchange

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”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

16 hour game day for me today(11PM->6AM, 1PM->6PM, 7PM->12AM)......but I managed to complete Colin's PbP stat blcok profile.

If Quenly can do Channel the Gift and Quenly will have 3 GMF+3, for 14 hours. Colin personally has no use of GMF so if it's expended that's fine, which means you only need to use 2 Channel the Gift
Colin himself will keep his at will Alter Self up for a small sized creature, and Extended Overland Flight for 24h+ flying.

Spell prepared draft (not final, would like to hear from teammate's advice and input)
Orison:Create Water, Read Magic, Mending, Detect Magic
1: Aspect of Falcon(D), Liberating Command, Liberating Command, Faerie Fire, Feather Step, Remove Sickness, Faerie Fire
(lv1 is mostly filler 1st level spell for Divine Interference. Faerie Fire for blur/displacement/invisbility)
2: Eagle's Spendor(D), Barkskin, Barkskin, Barkskin, Barkskin, Bone Fist
(Barkskin +5 for everyone)
3: Fly(D), Communal Delay Poison, Greater Magic Fang, Commual Resist Energy, Communal Resist Energy, Resinous Skin
(lv3 is mostly communal buff or defense spell. Probably share the duty for those with Quenly)
4: Extended Fly(D), Freedom of Movement, Life Bubble, Extended Communal Resist Energy, Strong Jaw, Explosion of Rot
(More buff, Strong Jaw for Quenly, and a AOE spell)
5: Extended Fly(D), Wall of Thorn, Hunter's Blessing, Extended Echolocation, Extended Freedom of Movement
(Wall of Thorn for battlefield control, and more extended buffs...)
6: Extended Overland Flight(D), Fire Seeds, Extended Commual Air Walk, Greater Dispel Magic
(Fire seeds for some burst damage shenanigan, and air walk for our non-flying friends if Fly spell is not enough)
7: Animal Shape(D), Heal, Heal
(higher level druid spell is lacking, so Heal it is)


I remember when I could do three slot days. Now I'm lucky to get one a day.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Oops, looks like I was ninja’ed by Colin by a couple of minutes…guess I’ll stick with my posted action…


I'll give a response from the junior agents and then a separate for you climbing over.


Magical climbing is annoying. I played a 3PP monk with a racial climb speed equal to base speed, but I still had to pump Climb to be sure. (It got into epic levels, so it mattered less, but I still made sure about it.)

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

I heard that someone take 10 and opened the Disable Device DC60 Grand Lodge front gate in Year of the Shadow Lodge.

10 ranks + 3 class skill + 6 INT + 6 skill focus + 6 morale (Encouraging Heroism + Moment of Greatness) + 2 circumstance + 10 insight(Revelation) + 4 Magdh obedience + 3 competence(Inspire Competence)

10 + 3 + 6 + 6 + 6 + 2 + 10 + 4 + 3 = 50
Achievable by my Intelligence based Bard, using Linguistic as Disable Device. One 1st level spell and two 2nd level spells expenditure. So a wizard should be able to do it as well.


The story I heard was someone had a boon that granted an automatic success on an untrained skill, titled momentary savant or something. That was certainly a perfect time to use it!

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.
Grandmaster TOZ wrote:
The story I heard was someone had a boon that granted an automatic success on an untrained skill, titled momentary savant or something. That was certainly a perfect time to use it!

That was much less exciting than "My Linguistic skills is so good that I memorize every pen stroke of front gate operation manual, so I write it out and go from there."

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’
Grandmaster TOZ wrote:
Magical climbing is annoying. I played a 3PP monk with a racial climb speed equal to base speed, but I still had to pump Climb to be sure. (It got into epic levels, so it mattered less, but I still made sure about it.)

Yeah, been so long I had forgotten…when I Googled, two notations came up, a DnD 5e and a PF 2e site and both side climb speeds meant no check needed…I didn’t see the PF site was 2e till after I saw your post…when I delved into the old 1e site, I saw the +8 and then I remembered…old brains…


And of course spider climb just overrides that completely, while other spells still contend with the DC.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

I updated my last post to include the second round of climbing…

ETA: Assuming that gets me to the top of the wall, I don’t think I have to climb down; as a 6th level monk, I have slow fall 30’ and think I can jump down with no damage, if I’m reading that right…


That works perfectly.


  • Grand Lodge Missions:
  • Purple Circle: Closed Gate Handled!
  • Red Circle: Starhall Burning
  • Pink Circle: Mausoleum Overflowing
  • Blue Circle: Lone Agent
  • Green Circle: Intruder Horde

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Sorry I've been afk for a few days. Family health stuff. Back now, will get caught up on gameplay.


1 person marked this as a favorite.

No worries, tried to pace the gameplay a bit, I won't worry about it now.

Silver Crusade

Venture Lieutenant, Play by Post (online)

I'm holding back here because I'm afraid Tad is going to dominate the undead part. A level 15 cleric of Sarenrae with sun domain has some pretty crazy anti undead abilities and spells.


Don't, the scenario specifically says the PCs may have abilities that trivialize the challenges. I look forward to seeing what you pull out!

Not sure it will top my oracle producing a sunburst scroll the GM forgot he randomly rolled months before we encountered the vampire trio and knocking out 2/3 of the encounter with one spell, but it's possible!

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Yeah, blast the undead to dust ;)

Part of the fun of high level play is the crazy shenanigans that you can only do at high level. For me at least :)

Silver Crusade

Venture Lieutenant, Play by Post (online)

I meant I'm holding back on the current encounter so everyone has a chance to be the one having all the fun. :)

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

*poppy eye* Can Tad at least help out in Diplomacing amendment to the contract with the archon?

Unlike his son, Korin Rosenthal, who actually excels at most thing and become boring to play (he murder Thurl in 2 rounds in TOZ's Betrayal in the Bones and solo the entire dungeon in Redelia's Emerald Spire 15), Colin is only okay-ish on most things and doesn't have the highest bonus, as he is built to "fill in the gap" on the team. Which means he will struggle when leading skill checks like these...


Are we ready to move on from Starhall?

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Not sure GM; Colin mentioned ‘negotiating’ the archon to guard the Starhall. I was gonna post an Aid another roll but figured I’d wait till someone made the primary roll…

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Quenly diplomacies about as well as Colin, but it's worth a shot :)

What do we want the archon to do?

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Think Colin mentioned guarding Starhall from any more thieves…I think Tad has +20 in Diplomacy…not sure if that’s best or not…


You'll also have a +8 circumstance bonus for invoking VC rank on the request as well.


  • Grand Lodge Missions:
  • Purple Circle: Closed Gate
  • Red Circle: Starhall Burning
  • Pink Circle: Mausoleum Overflowing
  • Blue Circle: Lone Agent
  • Green Circle: Intruder Horde

Silver Crusade

ecclesitheurge of Sarenrae 15

I'm looking over my anti-undead spell options, and need to know if any allies are 'non-good'.

Silver Crusade

ecclesitheurge of Sarenrae 15

Colin, your alignment in your header is neutral, but in your profile is listed as neutral good. Can you please clarify? It could be very important in Tad's choice of spells.

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

Sorry, Colin would be Neutral Good as a follower of Erastil
Looks like the G is missing...

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Quenly is CG, Holy spells are welcome here ;)

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Would Flyn’s freedom of movement ring help in moving around or thru the horde?


It’s not going to protect from the AoOs, I can tell you that!

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

It's hard to wrap your head around a horde of undead being a skill challenge.....


HP is a resource after all. You just have to decide what you’re willing to spend to overcome the challenge.


  • Grand Lodge Missions:
  • Purple Circle: Closed Gate
  • Red Circle: Starhall Burning
  • Pink Circle: Mausoleum Overflowing
  • Blue Circle: Lone Agent
  • Green Circle: Intruder Horde

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Just an FYI, I’ll be on the road almost all day tomorrow, so might not be able to post after today till Friday…

Noting the GM’s last Gameplay post, Flyn is not much of a face; he can likely aid a Diplomacy post by Tad (or someone else), but don’t think he can do it as the primary…


Diplomacy isn't the only influence skill, I'll just mention. Safe travels!


  • Grand Lodge Missions:
  • Purple Circle: Closed Gate
  • Red Circle: Starhall Burning
  • Pink Circle: Mausoleum Overflowing
  • Blue Circle: Lone Agent
  • Green Circle: Intruder Horde

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

I’ll be back on the road all day tomorrow as we’re heading back home, so after today, likely won’t be posting till Wednesday…

Silver Crusade

ecclesitheurge of Sarenrae 15

Have we lost Quenly?

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

I sent a PM on Discord to him a little while back; he’s dealing with some personal issues and is hoping to be back soon…


I'll go ahead and bot Quenly for a moment then.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Don’t think we can stop ‘em all without killing ‘em and these look to be Torch’s agents…I was trying to wound/knock out one or two so we could question ‘em. Don’t wanna get too distracted from trying to stop the Graveknight Decemvirate dude…

Can Flyn tell if any of them have been knocked unconscious?


Plenty of them have, especially the ones in the air elemental pen.

On the plus side, we are wrapping up the stabilization point minigame and will be on to the regular encounters after this.

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