Pseudodragon

Quenly's Dragon's page

47 posts. Alias of supervillan.


Race

Dragon (shadow conjuration draconic ally)

Classes/Levels

| AC 15 T 14 FF 13 | HP 3/3 | F +5 R +5 W +4 (+4 vs mind affecting) | Init +2 | Perc +6, lowlight vision, darkvision, blindsense 60', see in darkness

Gender

active effects:

About Quenly's Dragon

Tiny dragon
Init +2; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +6

Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 3 ((2d12+4)*20%)
Fort +5, Ref +5, Will +4; +4 vs mind-affecting
Immune paralysis, sleep; SR 12

Offense
Speed 15 ft., fly 60 ft. (good)
Melee sting +6 (1d3 plus poison), bite +6 (1d4), 2 claws +6 (1d3), two wings +1 (1d2)
Space 2-1/2 ft., Reach 0 ft. (5 ft. with tail)

Statistics
Str 11, Dex 15, Con 15, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 10 (14 vs. trip)

Feats Weapon Finesse

Skills Diplomacy +5, Fly +15, Perception +6, Sense Motive +6, Stealth +19 (+23 in forests), Survival +6; Racial Modifiers +4 Stealth (improves to +8 in forests)

Languages Draconic, 1 language of Quenly's choice (normally Common); telepathy (60 ft.)

Special Abilities
Poison (Ex) Sting—injury; save Fort DC 19 (spell DC); frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. If the Shadow Conjuration is disbelieved the poison has a 20% chance of working.
Breath Weapon - 1/day, 6d8 damage, Ref DC 19 for half. Energy type and area varies.
Other special abilities vary according to selection.

Nightmare dragon variant: acid breath weapon, see in darkness, +4 to saves vs mind-affecting.