
Ariadne Rithann |

"Then try not to be standing too close when you finish them off!" Ariadne says as she dashes into the room, slashing at the nearest plague doctor. Blue
Cold Iron masterwork Longsword: 1d20 + 10 ⇒ (17) + 10 = 27
Slashing/cold iron: 1d8 + 3 ⇒ (1) + 3 = 4

Kayleigh M. Fairwind |

I already had her attack; rolled a 2. :)

GM_DBH |

Red orders the Plague zombies to attack. He then points at Zahur.
ranged touch: 1d20 + 6 ⇒ (5) + 6 = 11 Oh come on!
ranged touch: 1d20 + 6 ⇒ (18) + 6 = 24
damage fire: 4d6 ⇒ (2, 1, 6, 6) = 15
Zahur takes 15 damage from Scorching ray
Blue takes a 5' step and swings at Kayleigh
club: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 2 ⇒ (1) + 2 = 3
Clipping her.
Green shambles up to attack.
Zombies only get 1 action, so it moves this round.
Vedika, Ariadne & Brigita may act!

Vedika Bhatia |

Out of poison, Vedika blasts the mage (red) and his adjacent minion with glitterdust.
DC 16 Will save or blinded.

Ariadne Rithann |

Masterfully casting a combat spell, Ariadne deftly steps into the gap between Vedika and Zahur, striking at the spellcaster, her cold iron blade emanating a wan greyish life-sapping energy.
Possibly vs Blinded opponent
Cold Iron masterwork Longsword: 1d20 + 10 ⇒ (15) + 10 = 25
Slashing/Cold Iron: 1d8 + 3 ⇒ (7) + 3 = 10
Chill Touch (Negative Energy): 1d6 ⇒ 3
DC 14 Fort save or 1 Str damage
Concentration: 1d20 + 15 ⇒ (14) + 15 = 29

Brigita Ungurlan |

Seeing Ari's blade slice deep into the spellcaster, Brid moves forward, risking attack from the plague doctor to hammer the life (hopefully) from the wounded enemy.
attacking orange, triggering aoo from the blue doc
earthbreaker+1, flank: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 2d6 + 14 ⇒ (4, 2) + 14 = 20

Kayleigh M. Fairwind |

Kayleigh tries to thump the last doctor standing. Frustrated by her own futility, the young cleric tries something she's never tried before--making two attacks in rapid succession! She grimaces as she learns she's twice as bad at hand-to-hand combat than she thought she was.
Kayleigh Fairwind mwk silver morningstar: 1d20 + 7 ⇒ (6) + 7 = 13 for bludgeoning, piercing, silver damage: 1d8 + 1 ⇒ (8) + 1 = 9
Kayleigh Fairwind mwk silver morningstar (Iterative Attack): 1d20 + 7 - 5 ⇒ (9) + 7 - 5 = 11 for bludgeoning, piercing, silver damage: 1d8 + 1 ⇒ (7) + 1 = 8

Zahur of Crowstreet |

Noticing an opening, Zahur spins his hook and lunges towards the spellcaster, hoping to repay him in kind for that painful burning ray.
5ft. step to activate Outslug Style. Using Lunge.
Flurry, Risky Strike: 1d20 + 16 - 3 ⇒ (12) + 16 - 3 = 25 @Red
Damage, Outslug, Risky Strike: 1d10 + 8 + 1 + 6 ⇒ (2) + 8 + 1 + 6 = 17
Flurry, Risky Strike: 1d20 + 16 - 3 ⇒ (16) + 16 - 3 = 29 @Red
Damage, Outslug, Risky Strike: 1d10 + 8 + 1 + 6 ⇒ (10) + 8 + 1 + 6 = 25
Flurry, Risky Strike: 1d20 + 11 - 3 ⇒ (1) + 11 - 3 = 9 @Red
Damage, Outslug, Risky Strike: 1d10 + 8 + 1 + 6 ⇒ (5) + 8 + 1 + 6 = 20
Flurry, Risky Strike: 1d20 + 11 - 3 ⇒ (7) + 11 - 3 = 15 @Red
Damage, Outslug, Risky Strike: 1d10 + 8 + 1 + 6 ⇒ (6) + 8 + 1 + 6 = 21
Switching to Black Zombie if Red falls
AC: 21 (14 Tch, 16 Fl) | CMD: 26

GM_DBH |

Kayleigh misses twice.
Zahur hits twice and misses twice also. The Mage still stands.
Red casts at Zahur.
Will save DC18 please Zahur or you are Paralyzed.
Blue swings again at Kayleigh
club: 1d20 + 5 ⇒ (9) + 5 = 14
My guys have got the Kayleighs as well!
Black advances, Green swings a rotting fist at Zahur.
slam: 1d20 + 4 ⇒ (17) + 4 = 21
I've consolidated the initiatives as it now has you in sequence. Everyone can now act!

Kayleigh M. Fairwind |

Kayleigh manages one satisfying THUMP in her next two swings at the doctor; not a ton of damage is dealt, though.
Kayleigh Fairwind mwk silver morningstar: 1d20 + 7 ⇒ (19) + 7 = 26 for bludgeoning, piercing, silver damage: 1d8 + 1 ⇒ (4) + 1 = 5
Kayleigh Fairwind mwk silver morningstar (Iterative Attack): 1d20 + 7 - 5 ⇒ (8) + 7 - 5 = 10 for bludgeoning, piercing, silver damage: 1d8 + 1 ⇒ (8) + 1 = 9

Vedika Bhatia |

Spellcraft: 1d20 + 12 ⇒ (12) + 12 = 24
Vedika does the same verse, same as the first.
DC 16 Will save or blinded again on the mage & his zombie pal.

Brigita Ungurlan |

The wicked magic seems the worst of the dangers, even over the gnashing teeth of the plague ridden undead. So Brig pushes through the crumbling line, sweeping her hammer into a wide bone crunching arch.
accepting AOO to attack Red
earthbreaker+1: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 2d6 + 14 ⇒ (2, 3) + 14 = 19
sneak attack if it applies: 4d6 ⇒ (2, 4, 1, 1) = 8

Ariadne Rithann |

Ariadne tears into the Physician in front of her, the life-sapping energy still bathing her blade.
VS Blue
Cold Iron masterwork Longsword: 1d20 + 10 ⇒ (18) + 10 = 28
Slashing/Cold Iron: 1d8 + 3 ⇒ (1) + 3 = 4
Chill Touch (Negative Energy): 1d6 ⇒ 4
DC 14 Fort save or 1 Str damage
Cold Iron masterwork Longsword: 1d20 + 5 ⇒ (12) + 5 = 17
Slashing/Cold Iron: 1d8 + 3 ⇒ (8) + 3 = 11
Chill Touch (Negative Energy): 1d6 ⇒ 2
DC 14 Fort save or 1 Str damage

GM_DBH |

will save vs Glitterdust: 1d20 + 7 ⇒ (1) + 7 = 8 S!@%cakes!
Red shrieks in shock as his vision is taken from him by Vedika.
Ariadne finishes off Blue
Black swings at Brigita as she brushes past him.
slam: 1d20 + 4 ⇒ (20) + 4 = 24
damage + Disease: 1d6 + 4 ⇒ (5) + 4 = 9
Fort save DC11 Brigita or you have Zombie rot!
Brigita reaches Red and slams her Earthbreaker into him as he flails blindly.
Botting Zahur
Will save Zahur: 1d20 + 6 ⇒ (13) + 6 = 19
Zahur is not held!
Zahur to act!

Zahur of Crowstreet |

Zahur shakes his head twice to get rid of the foul magic trying to stop his body. "Hugh, nasty thing, but this won't help you." He then resumes his beating of the mage.
Using Lunge.
Flurry, Risky Strike: 1d20 + 16 - 3 ⇒ (19) + 16 - 3 = 32 @Red
Damage, Risky Strike: 1d10 + 8 + 6 ⇒ (9) + 8 + 6 = 23
Disarm, Risky Strike: 1d20 + 22 - 2 - 4 - 3 ⇒ (17) + 22 - 2 - 4 - 3 = 30 @Red
Flurry, Risky Strike: 1d20 + 16 - 3 ⇒ (19) + 16 - 3 = 32 @Red, now flat-footed
Damage, Risky Strike: 1d10 + 8 + 6 ⇒ (10) + 8 + 6 = 24
Flurry, Risky Strike: 1d20 + 11 - 3 ⇒ (16) + 11 - 3 = 24 @Red, now flat-footed
Damage, Risky Strike: 1d10 + 8 + 6 ⇒ (10) + 8 + 6 = 24
Flurry, Risky Strike: 1d20 + 11 - 3 ⇒ (12) + 11 - 3 = 20 @Red, now flat-footed
Damage, Risky Strike: 1d10 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Red must fall now. When he does, will 5ft. step west to not be adjacent of the zombies anymore and then will switch to Green and then Black. With this, add +1 damage to each attack.
AC: 21 (14 Tch, 16 Fl) | CMD: 26

GM_DBH |
1 person marked this as a favorite. |

Zahur finally gets Red to die!
That Glitterdust really screwed him. He had a Flat footed AC of 19! His next action would have been to Dimension door away.
The Plague Zombies can be hand waved, you stand back and destroy them.
Vedika's eyes widen as she sees the dead Necromancer. It seems the party has put an end to one Korvosa’s most hated criminals and the man behind the city’s most recent unsolved serial killings, Rolth Lamm
was unrelentingly despicable.
Yes he was the son of Gadren Lamm, and the creator of that undead warren you had to clean out as well.
Loot:
Dagger +1,
Belt of mighty constitution +2,
Cloak of resistance +1,
Headband of vast intelligence +2,
Ring of protection +1,
Unguent of timelessness (6),
MW thieves’ tools,
Fine mortician’s tools (worth 100gp),
6 black onyxes (worth 150gp),
Spellbook:
4th—animate dead, dimension door, enervation, infuse decay.
3rd—dispel magic, hold person, lightning bolt, ray of exhaustion, vampiric touch.
2nd—false life, ghoul touch, scorching ray, touch of idiocy, spectral hand.
1st—charm person, chill touch, mage armor, ray of enfeeblement, shield, unlock flesh,
0 (at will)—acid splash, detect magic, light, touch of fatigue.
Infuse decay & Unlock Flesh are his own spell creations.
It also says he has 2d4 more spells of each level. So if Vedika & Ariadne have a any particular 1st to 4th level spells they want you now have them. :)
I hate that habit they have of leaving spells for the GM to find. This is my way of dealing with it. :)
Continued in the next post.

GM_DBH |

G5
Six unwilling patients lie strapped to the metal operating beds scattered throughout the room. One of the patients is dead, but his body is still highly contagious with blood veil.
Two of the other patients fade in and out of consciousness; wracked by blood veil, they cough violently and whimper through their restless
fever dreams.
The other three bodies carry a new strain of blood veil the priests of Urgathoa believe has great potential.
The two living prisoners here are a cobbler named Olena Hanch and a Sable Company hostler named Dalvun Krand. Both are 2nd-level human experts and are unconscious with 0 hit points each.
The Cultists have the keys for the next room.
G6 Patient Cells
Iron doors with slotted windows, much like one might find in a prison or asylum, line the walls of this chamber. Faint bloodstains fleck the straw-strewn flagstones.
Five of the eight cells hold captive Varisian men and women of various ages and walks of life. They have been here for a week or less, and many have seen those who were here before them taken away to face the Urgathoans’ terrible experiments.
These prisoners have all displayed immunity to blood veil, and are being used by the cult to develop an even more potent version of the plague.
However they are on their feet and can tell you more of the complex you're in.
What now?

Brigita Ungurlan |

fort: 1d20 + 8 ⇒ (17) + 8 = 25
getting this out of the way.
"He's dead." the blacksmith says with long winded eloquence as she nudges him with her boot.

Vedika Bhatia |

Vedika says, "Dang! I recognize that wizard. That was Rolth Lamm."
"Well, no tears shed."
"I wonder if there's a bounty on him?"
Knowledge (local): 1d20 + 7 ⇒ (17) + 7 = 24

Ariadne Rithann |

"Couldn't happen to a more deserving person."
At discovering that the vile necromancer was none other than the spawn of Gadren Lamm, Ariadne feels a mixture of emotions, anger, disgust at the damage the bastard had done...and most of all a sense of satisfaction that Lamm's foul bloodline would no longer poison her city.
As they sort through the items of the dead enemies and move to the other rooms, she takes in the victims, the infected, and those few who had the fortune of being immune, but the misfortune of being known to the cultists.
"The worst of this is over, at least for you all. The people who did this to you are dead, and we'll make sure that you all get safely to your homes. Is there anything you can tell us about this place?"

Kayleigh M. Fairwind |

Kayleigh is taken aback by the unconscionable scene before her. "This is an abomination...," the young Milanite whispers as she examines the captives/test subjects. "How could anyone do such a thing?"
The healer forces her thoughts back into the here-and-now. Digging out the spare plaguebringer's masks the party has found in the secret complex, Kayleigh sets them out near four of the five still-living captives strapped to the medical tables. Telling her friends to gather close and move the dying bodies of the doctors and cultists out of range, the merciful healer twice channels positive energy, healing everyone and using her built-in mercy to cure the disease currently wracking four of the five prisoners. (Let's say she removes disease from the two patients drifting in and out of consciousness and two of the other three who yet live.)
Assuming that her actions bring all four around to consciousness, Kayleigh gently explains the dire situation to them and tells them to put on the spare plaguebringer's helms the party has collected.
@GM: I'm going to assume (unless you rule otherwise) that Kayleigh's already used two of her healing channels after some of the challenges you hand-waved earlier inside the clinic, using the remove disease mercy on her friends, to keep them disease-free during the party's incursion into the comlex. This will still leave her two channels for the day to have for any other encounters that may still lie ahead.
Kayleigh Fairwind positive energy channel (#3 of 6): 4d6 ⇒ (5, 3, 2, 1) = 11 (plus mercy (remove disease) on 2 creatures)
Kayleigh Fairwind positive energy channel (#4 of 6): 4d6 ⇒ (6, 5, 5, 3) = 19 (plus mercy (remove disease) on 2 creatures)
I'm pretty sure that 30 points of healing should bring everyone back to full hps; if not, let me know and I'll have Kayleigh top you off with other healing spells or taps from the wand of CLW Vedika gifted her.
Mindful that it's quite possible the group has an invisible foe within earshot or is currently scrying on the party's progress as they all delve deeper into this den of disease and iniquity, the healer has a whispered conversation with her friends. "Should we tell the survivors to just hide for now or try to get out of this place--if they even can--immediately? I wouldn't want anyone to stay in this awful place a moment longer than needed, but...they might make important witnesses once we expose these horrors to Field Marshal Kroft. Gee--they might even know who's in charge of this travesty or maybe who ordered all this...the queen, perhaps?"
Once she sees the other captives in the next room, the cleric asks them, "Did you overhear anything regarding who's in charge of this secret laboratory or who's giving the ultimate orders regarding its operation?"

Brigita Ungurlan |
2 people marked this as a favorite. |

"People are monsters" Brig answers to Kayleigh's comment about how anyone could do this. Growing up as an orphan, having her life shattered by loss, seeing what people do to each other on the street. All had made her bitter.
But as Kayleigh shelters, heals, and cares for the sick and wounded the stoic warrior amends her statement "People Can be monsters"
So she helps. Move bodies, clean off filth, help people stand, and comfort when it suddenly becomes too much.
"We don't know what will be upstairs. They should stay with us." she offers her opinion.

GM_DBH |

Now that they are no longer diseased the former prisoners & patients are eager to leave. There are plenty of weapons laying around for them to pick up, and getting word to the watch means guards will be sent here to gather evidence. Also maybe to help you if you run into something you can't defeat?
Let them go, they'll run to the watch and get word out.
They know that more prisoners are trapped in area G6 Which you've cleared, and that the priests of Urgathoa are the source of the plague infecting Korvosa—both believe that the disease was created in a laboratory further to the east in this very complex.
They also know that the priests take orders from two fearsome individuals: a beautiful high priestess who speaks of death like some great gift, and a
disturbing bald man with pale skin and rodentlike teeth who constantly berates the doctors for amateurish and dim-witted work.
That's all the information they can give you.
What now? Only the doors in G4 to go through.

Ariadne Rithann |

Making sure the cured former victims each take up a weapon of some sort, Ariadne turns to the most seemingly responsible members of the group.
"When you get to the guard, make sure to have someone get word to Field Marshal Kroft. Let her know that her 'toubleshooters' found you." she says, hoping that would ensure that an appropriate unit would be sent as soon as possible.
"Sounds like we've got the cult's high priestess and a were-rat overlord of some kind ahead of us. Everybody ready?"

Kayleigh M. Fairwind |

Kayleigh nods, equal parts angry and nervous. Turning to Vedika, she says quietly, "If we run into a lot of foes at once, I can cast a spell--shield of faith--that will make you tougher to hit, if you can delay long enough for me to cast it."
It'd give a +3 deflection bonus for 8 minutes.
Kayleigh could cast it on someone else if preferred; Vedika's the squishiest of the party, though.

Vedika Bhatia |

"Only if I have to wind up in front. Sounds like this is just a couple of folks, I might be able to stick and move or rely on magic. Thanks for thinking of me, Kay."
Anyone who's gonna frontline and doesn't have a ring of protection should probably get the shield of faith!

Zahur of Crowstreet |

"We have not found the doctor in charge of this, have we?" Zahur asks, getting ready to open the doors to the east.

Kayleigh M. Fairwind |

Kayleigh shakes her head at Zahur's words. "Why don't I open the doors, step back, and cast shield of faith on Zahur if we see any resistance?" The healer pauses a moment, thinking she's made a good plan but wanting to run it past the others before executing it. She comes up with a potential stickling point herself.
"Um...has Vedika checked these doors for traps yet?"
If not, Kayleigh will spam Vedika with guidance spells as needed.

Vedika Bhatia |

"Indeed I have not."
Vedika gives the doors the hairy eyeball.
Perception (traps): 1d20 + 14 ⇒ (18) + 14 = 32

GM_DBH |

Use the new map up top for this. Secret level battle.
Vedika finds that the door is not locked, or trapped. It seems the cultist's relied on secrecy for security.
G8 The Blood Vats
The stinging scent of harsh chemicals chokes this high-ceilinged
chamber. Three huge metal vats bubble here, each more than six feet tall.
A sturdy series of catwalks ten feet off the ground stretches over and around the vats, allowing those above to attend whatever slurry produces the foul green-brown mist emanating from each gigantic vessel.
Circling the upper portion of the room is an elaborate mosaic of white, black, and green stone that depicts a giant half-skeletal woman in black veils dancing among fields of the dead, undead, and dying.
The door opens and reveals more horror.
The party has a surprise round on the cultists. What are you doing now?

Kayleigh M. Fairwind |

Kayleigh takes a 5-foot step closer to the frightful chamber and then casts shield of faith on Brigita. "Alchemize...pulverize.... Do what you do best."
+3 deflection bonus to AC. Duration: 8 minutes.

Ariadne Rithann |

As the door opens, Ariadne raises her crossbow, snapping off a shot at one of the cultists on the catwalk, sigils on her armor flaring to life to protect her.
Light crossbow vs Yellow: 1d20 + 8 ⇒ (6) + 8 = 14
Piercing: 1d8 ⇒ 8
Swift action Armor enhancement (2 mins)
Current AC 23

Zahur of Crowstreet |

I don't have access to the new combat map. I'd like to move 15 ft. east.
Zahur charges with his hook and disarms one of the cultists.
Attack (hook), charge, risky strike: 1d20 + 18 + 2 - 2 ⇒ (15) + 18 + 2 - 2 = 33 @red
Damage, risky strike: 1d10 + 10 + 6 ⇒ (5) + 10 + 6 = 21
Disarm, charge, risky strike: 1d20 + 22 + 2 - 2 - 4 ⇒ (18) + 22 + 2 - 2 - 4 = 36 @red

Brigita Ungurlan |

"Alchemize?" Brig cocks her head to the side at Kayleigh's words but her lips attempt to stop a curving meaning she understood and appreciated the attempt to lighten the horrors of this place.
The cultists are too far away so she simply lumbers in next to Zahur.
I don't have the ability to edit either, so place move Brig to the side of Zahur, south one block.

GM_DBH |

Sorry, you can edit the map now. Google docs!
Ariadne misses. Vedika & Kayleigh cast their spells.
Zahur diarms Red by nearly taking his arm off. Brigita hustles into the room.
Only one door is on the upper level and Yellow rushes to it and frantically hammers on it. "The enemy is here!"
Green races through the door at the back of the room, yelling something about warning the lady!
Orange opens the door to G9 to release Zombies.
Purple & Blue dip their scythes into the vats, coating the blades in the phlegm-like fluid.
concentration: 1d20 + 6 ⇒ (15) + 6 = 21
Red casts defensively, casting Hold person on Zahur.
Will save DC15 please Zahur, or you are paralyzed!
The party can now act. I'm keeping the initiatives simple for now. We'll go to separate initiatives when the big guns arrive :)

Kayleigh M. Fairwind |

Kayleigh will be doing a double-move. Where to depends on if she sees Zahur get held. If so, she'll move to engage Red. Otherwise, she'll head to the steps, hoping to eventually engage yellow.

Ariadne Rithann |

Seeing the stark danger they're in, with enemies preparing to overwhelm them with numbers, Ariadne drops her crossbow, readying herself for the battle of a lifetime by quickly downing a potion of a heavy, dark, viscous liquid.
Having to remove mask, her face displays the ominous transformation to a dark metallic texture as her skin becomes like iron.
Drop crossbow, drink potion of Ironskin (+4 Nat Armor), put mask back on. Current AC 29

Brigita Ungurlan |

earthbreaker+1: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 2d6 + 14 ⇒ (6, 1) + 14 = 21
At hearing the dark prayers of Urgathoa, Brig's normal shattering blows falter, striking the floor instead of cultist flesh.

Zahur of Crowstreet |

Will: 1d20 + 6 ⇒ (2) + 6 = 8
And Zahur freezes.
Will: 1d20 + 6 ⇒ (6) + 6 = 12 Full-Round action to free. Still paralyzed!
AC: 13 (6 Tch, 18 Fl) | CMB: +4*, CMD: 9* | R: +4

Kayleigh M. Fairwind |

Seeing Zahur held by a spell, Kayleigh detours to engage the cultist who cast the spell.
Glad I mentioned that option beforehand! I've shifted Kayleigh's position on the map.

GM_DBH |

Orange & Blue engage Brigita.
scythe Blue: 1d20 + 6 ⇒ (4) + 6 = 10
scythe Orange: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 2d4 + 3 ⇒ (2, 2) + 3 = 7
Orange slices a red line in her arm.
Red attacks random Zahur=1: 1d2 ⇒ 1
scythe Red: 1d20 + 6 ⇒ (1) + 6 = 7
But fumbles his attack as Kayleigh rushes him.
Purple advances and swings at Zahur.
scythe Purple: 1d20 + 6 ⇒ (6) + 6 = 12 Oh come on!
He also fails to hit.
The party can now act! Zombies join in next round.

Brigita Ungurlan |

Attack red, 5 foot step
earthbreaker+1: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 2d6 + 14 ⇒ (2, 5) + 14 = 21
Brigita hisses in pain at the blade slicing into her, then pulls her hammer up into the side of the one that hurt her. Seeing Zahur frozen, she shifts to protect his flank while Kayleigh protects his other one.

Ariadne Rithann |

Ariadne wades into the fight, striking out at Orange while taking up a position to hold against the incoming zombies.
Cold Iron masterwork Longsword: 1d20 + 10 ⇒ (18) + 10 = 28
Slashing/Cold Iron: 1d8 + 3 ⇒ (4) + 3 = 7

Zahur of Crowstreet |

Will: 1d20 + 6 ⇒ (16) + 6 = 22
After some concentration, Zahur is able to shake the paralysis off. "Hugh, that was horrible."
Free, but that was my whole action.