
Theodore Edward Bear |
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On a roll now, Theo attempts to take both remaining undead out at once!
vs. Blue
Attack, Claw: 1d20 + 16 - 4 ⇒ (2) + 16 - 4 = 14
Damage, Magical/Slashing: 2d6 + 27 ⇒ (6, 6) + 27 = 39
Vs. Yellow
Attack, Claw: 1d20 + 16 - 4 ⇒ (19) + 16 - 4 = 31
Damage, Magical/Slashing: 2d6 + 27 ⇒ (1, 6) + 27 = 34

Xylian Xuuvats |

is there like a fire suppression system Xylian can activate with remote hacking or what have you to try and put out the fiya?

Tulgram Coldforge |

Tulgram takes 13 F from passing through the wall of fire. The efreeti has reach, and so does get an AoO as you get adjacent. Result: Hit. Tulgram, you take 22 B&F from the slam attack.
Resist fire 5 so 13 + 22 - 5 - 5 = 25
I'm nae impressed. I expected more from such a big guy.

GM Jhaeman |

is there like a fire suppression system Xylian can activate with remote hacking or what have you to try and put out the fiya?
Alas, the Spire had a starship crash into it! All emergency systems of that type are exhausted or kaput. A Workplace Health & Safety inspection would condemn the building, but the efreet are too evil to care :) A wall of fire (or at least part of it) can be extinguished by dealing enough cold damage to it, however.

Xylian Xuuvats |

Xylian aims at the fire wall to assist doctor Coldforge.
Attack wall: 1d20 + 13 ⇒ (17) + 13 = 30
p + c damage: 4d8 + 9 + 2d6 ⇒ (6, 4, 8, 3) + 9 + (3, 4) = 37

Zharis |

If those elevators are working, you can just set one of your explosives to blow out that whole side of the room while we continue, if you want. Just shape the charge so it doesn't destroy the elevator as well? We're just here to make sure the telepathic suppression gadget thingy is shut down. :)
Zharis walks over to check the elevators, but she takes out a gun just in case.

GM Jhaeman |

Xylian blasts at the wall with his ultracold hailcannon, and *almost* manages to put out the flames before they start to kick back up again.
Meanwhile, on the far side of the opaque inferno, the efreeti is obviously not pleased at Tulgram's sudden appearance! Then, an idea seems to cross his mind, and he smiles wickedly. "Tiny dwarf, after you perish I, Commissar Yushiev, will make you one of my unliving: a jester that will serve as a perfect gift to General Khaim and an enduring symbol of the folly of resistance!" He reaches out with a hand glowing with crackling black energy . . .
Xylian's attack does 18 C to a 5' section of the flames. If a section of the wall takes at least 20 C in a single round, that section is put out. In other words: recruit a friend!
@Zharis: You've posted out of order, so you can either keep your action described as above or do something different.
@Tulgram: Commissar Yushiev has cast bestow curse. This spell does not provoke an attack of opportunity when cast. Result: Hit. Please attempt a DC 21 Will save vs a necromancy (curse) effect. If you fail, you are cursed and have a 50% chance each round of taking no actions.
Touch vs Tulgram EAC: 1d20 + 19 ⇒ (3) + 19 = 22

Zharis |
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Darn, sorry. I'll do the same thing except this time I will shoot at the flames to help Xylian.
Attack (Frostbite Class Zero Pistol): 1d20 + 11 ⇒ (18) + 11 = 29
Cold Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Amhesha |

Amhesha is going to activate both her combat tracking, as well as her energy shield.
14 temp HP. Resist fire/electricity 4.

GM Jhaeman |
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Although his mind is magically befuddled, Tulgram's combat instincts serve him in good stead as he tears into the efreeti's flesh with his capture pole.
Botting Tulgram. Save vs curse result: Fail. Tulgram has a 50% chance of being unable to act each round. Result: Can act. Using capture pole as per botting instructions. Result: Hit!
Will save vs curse: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Tulgram act? (1-50 no): 1d100 ⇒ 85
Capture Pole: 1d20 + 16 ⇒ (7) + 16 = 232d8 + 18 ⇒ (7, 6) + 18 = 31 (piercing vs KAC)

Theodore Edward Bear |
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Theo moves up to the hole amidst the fiery wall, and reaches through with his wickedly-hooked claw.
Attack, Claw: 1d20 + 16 ⇒ (5) + 16 = 21
Damage, Magical/Slashing: 2d6 + 27 ⇒ (1, 5) + 27 = 33

Zharis |

Zharis zooms in on the evisceration. The scene was too gory for the documentary, but would be okay as part of a gritty war flick, and they had plenty of footage for that as well.

GM Jhaeman |

Theodore finally finds a foe of his own size to fight, but finds himself surprisingly outmatched in the initial exchange of blows!
Theodore provokes an AoO as he gets adjacent since the efreet has reach. Result: Hit. Theodore, you take 20 B.
Theodore's attack misses.
Yushiev AoO Slam vs Theodore KAC: 1d20 + 19 ⇒ (13) + 19 = 32
damage: 3d4 + 13 ⇒ (3, 3, 1) + 13 = 20

Zharis |

Darn. Not the kind of close-up she was going for there.

Xylian Xuuvats |

Xylian targets and shoots.
[Gun vs kac] 1d20 + 17[/dice]
[P + c damage] 4d8 + 10 + 2d6[/dice]

GM Jhaeman |

Xylian can't get a clear shot as Commissar Yushiev, having already cursed Tulgram, now takes in the sudden appearance of Theodore.
He shakes his head in disappointment. "Nothing but a mindless beast. Still, your corpse may prove of some value to my research . . ." The efreeti reaches out again . . .
Xylian's attack (diced up in the spoiler below) misses.
Yushiev tries another bestow curse, this one against Theodore. This spell does not provoke an attack of opportunity when cast. Result: Hit. Theodore, please attempt a DC 21 Will save vs a necromancy (curse) effect. If you fail, you are cursed and have a 50% chance each round of taking no actions.
Gun vs kac: 1d20 + 17 ⇒ (3) + 17 = 20
P + c damage: 4d8 + 10 + 2d6 ⇒ (7, 2, 6, 8) + 10 + (4, 3) = 40
Touch attack vs Theodore EAC: 1d20 + 19 ⇒ (18) + 19 = 37

Theodore Edward Bear |

Will: 1d20 + 5 ⇒ (5) + 5 = 10

Amhesha |
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Amhesha fires at the Efreeti, cacckling as she swears at the creature in a mix of Infernal and Protean. "Freeze! Don't move, Commissar."
Attack, Deadly Aim (v. KAC): 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
Damage (P+C): 6d4 + 8 + 16 - 2 + 2d6 ⇒ (4, 4, 4, 1, 1, 3) + 8 + 16 - 2 + (3, 5) = 47

GM Jhaeman |

Commissar Yushiev is covered in ice and barely manages to resist turning into a frozen block! His crimson skin no longer gives off flame and smoke, and it's clear his internal life-flame is barely smoldering now!
Amhesha's attack hits. After some complicated number crunching involving vulnerabilities and resistances, Yushiev is down to single digit hp.
Zharis & Tulgram (maybe) are up.

Zharis |

Okay... is that 4 flat, or 4 after considering my 5 fire resistance? If it is after, Zharis will step back out of range, but not sure how far the range is. She's currently 15 feet away from the wall, but she has a move action she can use to get farther... or, does the wall go all the way to the ceiling? If not, she could jump jet over it.
Zharis shoots at the Commissar as well.
Attack (Frostbite Class Zero Pistol): 1d20 + 11 ⇒ (10) + 11 = 21
Cold Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Darn, looks like a miss. (That's what Theo rolled, and he missed.)

GM Jhaeman |
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Zharis' frostbite pistol can't maintain a freezing beam through the wall of fire! Meanwhile, suffering from a dread curse, Tulgram stands staring open-mouthed, eyes vacant, as the battle goes on around him!
Zharis' attack *just* missed EAC.
@Zharis: 4 damage before any resistances. (I always just state damage as rolled, and leave it to each player to subtract relevant immunities, resistances, DR, energy shields, etc.)
Botting Tulgram. Rolling to see if he can act (curse). Result: No.
Tulgram act? (low is no): 1d100 ⇒ 41

Theodore Edward Bear |

Act on Even: 1d2 ⇒ 1
Theodore blinks, but otherwise doesn't move a muscle.

GM Jhaeman |

Although badly wounded, Commissar Yushiev smiles smugly as yet another invader falls prey to his dread magic. "You see, the forces of General Khaim are unstoppable! With your foolish assault on the Spire, the occupation on Kahlannal will be crushed. And then: the Burning Archipelago will be next. All submit to the Malikah in the end."
Xylian is up.

Xylian Xuuvats |
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Xylian goes for the rarely-used spray-and-pray technique, sending two blasts of ice at the ifrit instead of the usual one.
Single digit HP huh. I guess well go fr quantity over quality then.
Cannon 1 VS KAC (Ignores up to 4 AC from cover): 1d20 + 17 - 4 ⇒ (1) + 17 - 4 = 14
P + C Damage 1: 4d8 + 10 ⇒ (3, 1, 4, 8) + 10 = 26
Cannon 2 VS KAC (Ignores up to 4 AC from cover): 1d20 + 17 - 4 ⇒ (19) + 17 - 4 = 32
P + C Damage 2: 4d8 + 10 ⇒ (6, 7, 6, 8) + 10 = 37

Zharis |

Zharis asks if anyone needs to rest for 10 minutes before they go on, and makes sure that the body is searched thoroughly before they do.

Amhesha |
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After looting the body, Amhesha stamps on the metaphorical fire to make sure it's out, panting in exhaustion. "Haha... haven't had that much of a time in a while. I knew it was the right thing to do to take this job."

Zharis |

Zharis grins at Amhesha. Perfect closeup line for the film.

GM Jhaeman |
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Zharis quickly searches Commissar Yushiev's body.
As she does, an urgent comm comes in from Nib. "Folks, whatever you're doing, can ya do it faster? Reports are comin' in from all over: that dragon has joined the fighting near the Spire and is inflicting heavy losses! Zhyffor says you can draw it back to the Spire by shuttin' down that psychic resonator do-hickey.
high-capacity batteries (40 charges each), Level 4 (Copper) Clearance Card, Black Iron Case (contains reagents to animate undead, materials equivalent to an advanced medkit, a subdermal extractor, and an unlocked datapad containing macabre observations and notes on prophetic visions; anyone trained in Medicine recognizes the reagents, which are worth 30,000 credits and weigh 5 bulk)

Theodore Edward Bear |

How long does that curse last? Any chance it goes away when the caster dies?

Amhesha |

Amhesha's blood is pumping as it never has before, and she leans into the 'crazy cultist' character since she's apparently on-camera.
"Come on! LET'S GO KILL A TYRANT DRAGON!"

GM Jhaeman |
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Amped up from the battle, Amhesha urges the group on!
After passing more devastation, the lift grinds to a halt and the doors open. Panels divide this room into smaller areas, each with a single bunk and storage facilities. The room looks like it was once a well-appointed hostel or something similar, but many of the beds are in tatters, furniture has been piled haphazardly in some areas, and rubble and bloodstains cover the floor and walls. Several cubicles remain intact, set up for efficiency and larger creatures.
Several four-armed warriors are here, standing poised for battle in front of an 11-foot-tall giant carved from gems and stone!
@Everyone: This level is the second from the left (I've placed your tokens on it). As a free action on your turn, you can attempt to identify the four-armed warriors with Life Science and the "giant" with Mysticism.
@Theodore: The curse is permanent. The written tactics for Yushiev are that he plays for keeps! However, bestow curse can be removed with break enchantment, miracle, remove affliction, or wish.
We will move to Initiative.

GM Jhaeman |

Initiative (Round 1)
Theodore (cursed)
Xylian
Zharis
Male Mercs
Amhesha
Female Merc
Giant
Tulgram (cursed)
Bold should go!
Initiative (Tulgram): 1d20 + 1 ⇒ (9) + 1 = 10
Initiative (Theodore): 1d20 + 12 ⇒ (19) + 12 = 31
Initiative (Xylian): 1d20 + 6 ⇒ (20) + 6 = 26
Initiative (Amhesha): 1d20 + 4 ⇒ (15) + 4 = 19
Initiative (Zharis: 1d20 + 4 ⇒ (18) + 4 = 22
Initiative (mercs): 1d20 + 1 ⇒ (20) + 1 = 21
Initiative (Murphek): 1d20 + 6 ⇒ (11) + 6 = 17
Initiative (Bulsar): 1d20 + 1 ⇒ (11) + 1 = 12

Amhesha |

Oh. Oh that isn't good. If we get another player in Tulgram's absence can we ask for a magic user to deal with that.

Zharis |
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Zharis feels edgy standing all in the same place cramped together in a lift, especially against enemies apt to use fire, so she takes one step out, and then triggers her jump jets to jump to move to the right and perch on the wall or ceiling, depending on how high the ceiling is. From her new, improved vantage point she feels somewhat less vulnerable, and starts shooting, choosing blue as her target since the others might be protecting that one for a reason. She starts out with her disintegrator to see if it does some damage or not.
Attack (Screamer Decoupler): 1d20 + 11 ⇒ (20) + 11 = 31
Damage (Acid): 1d10 + 5 ⇒ (4) + 5 = 9
Additional Crit Damage (Acid): 1d10 + 5 ⇒ (2) + 5 = 7
Hmm. The critical on this gun says "Demoralize" ... but intimidate is not one of my specialties, unfortunately, and with a negative 5 I'm not sure I could do any good there. Fun to get a crit though. :)

GM Jhaeman |
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In a cinematic masterstroke, Zharis triggers her jump jets with perfect timing, zooming over the outstretched arms of the startled occupation forces before spraying the one in the back with a blast of disfiguring acid! The giant bellows in pain and slaps one of the four-armed warriors standing in front of him with an unmistakable message: You have one job--protect me!
Zharis' crit has full effect. (Zharis, if you want to want to roll an Intimidate (demoralize) check you can, but if not, that's okay too)
Xylian and Theodore are up.

Theodore Edward Bear |
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Act on Even: 1d2 ⇒ 2
Theo steps forward and smacks the four-armed warrior in front of him.
Attack, Claw: 1d20 + 16 ⇒ (4) + 16 = 20
Damage, Magical/Slashing: 2d6 + 27 ⇒ (4, 1) + 27 = 32

Zharis |
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Okay, an attempt.
Intimidate (Demoralize): 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24

Xylian Xuuvats |
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Ice cannon vs giant: 1d20 + 12 ⇒ (15) + 12 = 27
p + fire damage: 4d6 + 10 + 2d8 ⇒ (4, 5, 6, 3) + 10 + (5, 5) = 38
life sci: 1d20 + 15 ⇒ (13) + 15 = 28

Amhesha |
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Ah yes, the ice cannon that spews fire. :P.