Rise of the Runelords

Game Master Veniir

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M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 8/13 | AC: 15/11/14 | CMD: 16 | F: +3; R: +1; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 3/3 | Hero Points: 3

Zeldrith enters the tomb cautiously, his sword raised. "Right, you gob- WHAT IN THE-" Surprised to see the undead rather than the goblins he had anticipated, he barely has time to cry out before one of the skeletons' swords rakes across his neck, and he drops.

Nothing much I can do - I'm at -4 HP. Unless someone heals me, I'll sit here and bleed this round.

Stabilization Check DC 10: 1d20 - 4 ⇒ (12) - 4 = 8

...Make that -5. Little help here?


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/3) |

Knowledge Religion: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25

@GM: I almost always want to know defenses first: DR, SR, energy immunity/resistance. Generally in that order.

Trying to recover from his surprise Arrian casts healing magic and then places his hand on Zel!

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

@GM: I don't think Arrian provokes since Juriya is in the way. Also see the Spoiler.

For the GM:
The players assumes that these skeletons have DR 5/bludgeoning and that Arrian's Knowledge check will reveal if that's true. Arrian will use his free action to drop his rapier and his move to draw his club since Zel is adjacent to Arrian and he won't need to move to heal Zel. If the DR is confirmed Arrian will tell the rest of the party about the issue.


Female Kitsune Trickster 2 | hp 15/15 | Init +5; Perc +3 | AC14 (T14 FF11) | CMD 12 CMB +4 | Fort +0 Ref +6 Will -2 (+2 v. Disease and Poison) | Evasion, Bombs (3/4) | [Human Form]

Besides in obvious places like towns and the like, yes, I plan to always have a crossbow and the Rapier out. Is there anywhere I can flank with somebody at within 5' so I can still get that sneak attack in? Or should I just crossbow it from here on out?


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 8/13 | AC: 15/11/14 | CMD: 16 | F: +3; R: +1; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 3/3 | Hero Points: 3

As Arrian heals him, Zeldrith struggles to his feet, an aegis of force shimmering into existence around him. He glares at Persephone. "You said goblins - not the twice-dead!"

Shield (Casting Defensively) - DC 17: 1d20 + 4 ⇒ (13) + 4 = 17

Casting shield first, then standing up.


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/3) |
Juriya Arima wrote:
Besides in obvious places like towns and the like, yes, I plan to always have a crossbow and the Rapier out. Is there anywhere I can flank with somebody at within 5' so I can still get that sneak attack in? Or should I just crossbow it from here on out?

Looking at the map, no, there's no one who can give Juriya flank. Right now Ano and Juriya are side-by-side blocking the doorway with two skeletons directly across from each of you. And now Juriya is walking all over poor Zel. ;)


F Changeling Ash-Born (Varisian) Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6

Persephone blushes.
Tracks don't lie, my friend. These poor sods probably have been left here for our enjoyment by those same busy goblins.

The Shaman shakes her head.
Besides, this is a tomb.

Isabel giggles.


Female Human (Shoanti) [Transmuter 2, AC12, T12, FF10 | HP 16/16, F+2 R+2 W+3 | CMB +3, CMD 13 | Init +3, Perc. +2 | Telekinetic Fist 6/6 | Hero Points 1]
I like runes wrote:

At Quink's...

Brodert looks at Donimah suspiciously. He is not coy in any way to say "I hope your researching is more thorough than your fighting. You and your friends allowed goblins to burn a great deal of books yesterday evening."

He inhales deeply and continues "Very well, how do you think you can help me prove that the Sandpoint lighthouse...", at this moment, he points to the base of the lighthouse, the ancient crumbled construction by the sea in Sandpoint, and continues "... was really a tower that spewed fire at the enemies in Thassilonian times?"

Donimah opens and closes her mouth a few times, trying to form a coherent response as a million different emotions fight for control of her face. Outrage at being accused of being responsible for such destruction or at least dereliction of duty to prevent it, empathy for a fellow scholar at the loss of such a valuable AND likely very expensive collection of knowledge, shock and confusion at the magnitude of Quink's conjecture.

"I...I would likely start by examining the ruins for traces of evocation magic and the rune of the Vengeful Glare," she finally manages. "Though perhaps it would be best to start with what we have to work with; do you have an inventory of the texts in your home we can use to cross-reference which books were lost to the goblins? And more importantly if any are left so you may show me at least some of the evidence you've already accumulated to support this...hypothesis."


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At Quink's... Loving the visible confusion by Donimah

At the hint of the possibility to restore his lost property, Brodert visibly relaxes. Also, the fact that she didn't outright laugh in his face actually draws a smile out of him. He says "Can I offer you some tea? The kettle is already on the fire and I have a new herb from Katapesh that I want to try."

He removes a great deal of scrolls from the top of a chair and offers it to Donimah to sit. After he pours himself and her? some tea, he starts collecting scrolls that he puts in front of Donimah sequentially. She notices it's going to take a while to look through them, especially since there is no clear place for her to organize them, such as a table with free space on it.

At the Boneyard...

There is no room to maneuver to flank. Unless you tumble through.

There is no room for you to get up, Zel, so I'm putting you behind Juri, but still provoking from standing up.

Juri, I'm retconning your attack. With Persephone's bless you actually hit your attack. However, you don't go through DR. Also, you wouldn't have needed the bless because I just remembered they lose 2 AC due to charge.

Arrian recalls, and shares with the class, that Skeletons have DR 5/bludgeoning, no SR, but cold immunity and undead traits, which imply: *clears throat* immunity to death effects, disease, mind-affecting effects, paralysis, poison, sleep, stun and anything that requires a Fort save, ability drain, energy drain, nonlethal damage, damage/penalties to physical ability scores (Str, Dex and Con) as well as fatigue and exhaustion. Finally they are not at risk of death from massive damage. Please don't consider becoming an undead party.

Arrian draws a club. Zeldrith receives a few attack attempts as he's getting up.

GM only:

Red AoO vs Zel: 1d20 ⇒ 2
Red damage: 1d6 ⇒ 4
Green AoO vs Zel: 1d20 ⇒ 4
Green damage: 1d6 ⇒ 1

These attacks are pathetic and hit only the floor. The skeletons continue to mindlessly attack whoever is in front of them.

GM only:

Red attack vs Juri: 1d20 ⇒ 3
Red damage: 1d6 ⇒ 4
Green attack vs Juri: 1d20 ⇒ 17
Green damage: 1d6 ⇒ 4
Blue attack vs Ano: 1d20 ⇒ 14
Green damage: 1d6 ⇒ 3

The attacks are clumsy, but Juriya takes a cut.

Despite rolling 5 times, only 1 hit. Juri, take 4 slashing damage, please. Party's up!


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/3) |

"Does everyone have a bludgeoning weapon?"

Posting something in Discussion for everyone to read.

@GM: I'll wait for others to act to see who does/takes what and then I'll take Arrian's turn.


Female Kitsune Trickster 2 | hp 15/15 | Init +5; Perc +3 | AC14 (T14 FF11) | CMD 12 CMB +4 | Fort +0 Ref +6 Will -2 (+2 v. Disease and Poison) | Evasion, Bombs (3/4) | [Human Form]

Juriya intersperses her attacks between her compatriots, though her rapier isn't exactly the most effective.

Aid Another to whoever has the Bludgeoning Beatstick: 1d20 + 4 ⇒ (20) + 4 = 24

Bluff b/c Bite: 1d20 + 11 ⇒ (7) + 11 = 18 "No bludgeoning here!"

Lie. You want to gnaw on those bones and it might even be effective, but the chance that is effective is far too low to risk it with a majority of people you don't exactly trust with that knowledge yet, she thinks to herself. She winces in pain as she bleeds a little onto her vitiligo/piebald skin. "Fff... that hurt."


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 15/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 12/12 | Hero Points: 3 | Current Conditions: Fighting Defensively (+2 AC, -4 attack)

Rapier Attack w/ Bless Bloodrage and Power Attack: 1d20 + 4 + 1 + 2 - 1 ⇒ (20) + 4 + 1 + 2 - 1 = 26
Rapier Damage: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Crit Confirmation Roll: 1d20 + 4 + 1 + 2 - 2 ⇒ (19) + 4 + 1 + 2 - 2 = 24
Crit Damage if Confirmed: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6

LEAVE MY FRIENDS AND HOME ALONE!!!” Ano shrieks at the top of her lungs, thrusting her rapier into the vertebrae of her undead target.


Ano, please select a target for your angry rants.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 15/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 12/12 | Hero Points: 3 | Current Conditions: Fighting Defensively (+2 AC, -4 attack)

oh whoops, targeting skeleton #3


Female Human (Shoanti) [Transmuter 2, AC12, T12, FF10 | HP 16/16, F+2 R+2 W+3 | CMB +3, CMD 13 | Init +3, Perc. +2 | Telekinetic Fist 6/6 | Hero Points 1]
I like runes wrote:

At Quink's... Loving the visible confusion by Donimah

At the hint of the possibility to restore his lost property, Brodert visibly relaxes. Also, the fact that she didn't outright laugh in his face actually draws a smile out of him. He says "Can I offer you some tea? The kettle is already on the fire and I have a new herb from Katapesh that I want to try."

He removes a great deal of scrolls from the top of a chair and offers it to Donimah to sit. After he pours himself and her? some tea, he starts collecting scrolls that he puts in front of Donimah sequentially. She notices it's going to take a while to look through them, especially since there is no clear place for her to organize them, such as a table with free space on it.

"Yyyes, thank you, Mr. Quink. Or would you prefer I call you Brodert?" Donimah asks as she accepts the tea. "You said the herb was from Katapesh, is the rest of the blend from there as well or did you mix this herb with more local leaves?"


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 8/13 | AC: 15/11/14 | CMD: 16 | F: +3; R: +1; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 3/3 | Hero Points: 3

Zeldrith winces as every movement sends bolts of pain through his recent throat wound, grabbing the proffered club from Arrian as he drops his sword. "Make some room, Juriya - these damned twice-dead won't last long!" He steps forward, gripping the club in both hands and swinging it into the side of the nearest skeleton. Its tip glows with arcane fire as the skeleton's desiccated ribs shatter under the force of the blow.

Club (Skeleton 3): 1d20 + 4 ⇒ (16) + 4 = 20
Damage (Two-Handed, Arcane Strike): 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13


F Changeling Ash-Born (Varisian) Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6

Persephone cast Guidance on Zel!


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/3) |

Arrian calls out to Zel, "Step back a bit and let me take a shot!"

If Zel takes a 5' step back diagonally behind Ano, Arrian can advance into the spot Zel occupied. If this happens here's Arrian's shield bash:

Shield Bash: 1d20 + 3 ⇒ (7) + 3 = 101d4 + 3 ⇒ (1) + 3 = 4


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 8/13 | AC: 15/11/14 | CMD: 16 | F: +3; R: +1; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 3/3 | Hero Points: 3
.Arrian wrote:
If Zel takes a 5' step back diagonally behind Ano, Arrian can advance into the spot Zel occupied. If this happens here's Arrian's shield bash:

Zeldrith already moved this turn - don't think he can move again. If at all possible, Juriya should probably be the one to move - she doesn't have any bludgeoning weapons (that she's willing to use) and has about as low a Strength score as you can get.


Female Kitsune Trickster 2 | hp 15/15 | Init +5; Perc +3 | AC14 (T14 FF11) | CMD 12 CMB +4 | Fort +0 Ref +6 Will -2 (+2 v. Disease and Poison) | Evasion, Bombs (3/4) | [Human Form]

Juriya will move, was just worried about eating AoOs. Remembered Tumble is a thing! Also, Juriya's strength could actually be lower, as Kitsune have a -2 Str racial score, so before racial modifiers her strength is a 9.

Acrobatics to avoid AoO: 1d20 + 3 - 3 ⇒ (16) + 3 - 3 = 16


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/3) |
Juriya Arima wrote:

Juriya will move, was just worried about eating AoOs. Remembered Tumble is a thing! Also, Juriya's strength could actually be lower, as Kitsune have a -2 Str racial score, so before racial modifiers her strength is a 9.

[dice = Acrobatics to avoid AoO] d20 + 3 - 3

I forgot Zel had moved. In the future don't risk an AoO since our healing pool is limited. I could've (and maybe should've considering the horrible roll on the shield bash) gone with Disrupt Undead but I wasn't enthused about even a touch attack with a -5 penalty. -8 in penalties (firing into combat without Precise Shot and soft cover from allies) and only +3 in bonuses (+2 Dex, +1 Bless).


At Quink's...

Brodert says "Well, the new herb... whose name I forget... is a little bitter, but I mix it with lemongrass for a fresh flavor. I hope you like it."

At the Boneyard...

Ano's attack is not ideal for the enemy in question. However, her attack is well placed and goes right between the skeleton's spine, making it crumble lifelessly.

I changed Zel's attack to skellie no. 2

At the same time, Zeldrith and Arrian make a joint effort that results in a fluid motion. Zeldrith's strike hits the skeleton in the ribs, cracking them and making it fall lifeless on the ground as well.

Only one skeleton remains. It doesn't seem that it noticed the others being destroyed, and continues attacking. It goes for Ano.

GM only:

Red vs Ano: 1d20 ⇒ 20
Red damage: 1d6 ⇒ 1
Crit confirmation: 1d20 ⇒ 14
Red damage: 1d6 ⇒ 2

Despite Ano's excelent defense, the skeleton gets a small cut through.

Ano, take 1 slashing damage, please. You're up!


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/3) |

Arrian steps into the breach to bash the skeleton with his shield and establish flank for either Zel or Ano!

Shield Bash, Bless: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 121d4 + 3 ⇒ (3) + 3 = 6

Oof another low roll. :(


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 15/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 12/12 | Hero Points: 3 | Current Conditions: Fighting Defensively (+2 AC, -4 attack)

Ano, clearly more reckless in this state of rage, motions around the skeleton to attack from behind.

Will move behind the skeleton to give flank with Arrian, even if it means taking an AoO

Rapier Attack w/ Bloodrage, Bless, Flank and Power Attack: 1d20 + 4 + 2 + 1 + 2 - 2 ⇒ (5) + 4 + 2 + 1 + 2 - 2 = 12

Rapier Damage w/ Power Attack: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Well dang, another whiff.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 8/13 | AC: 15/11/14 | CMD: 16 | F: +3; R: +1; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 3/3 | Hero Points: 3

Zeldrith strides forward and swings his club into the next skeleton, its blunt end whistling just over the skeleton's skull as his hoof lands on a bone from one of his deceased foes.

Club Attack (Bless): 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage (Two-Handed, Arcane Strike): 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10


Female Human (Shoanti) [Transmuter 2, AC12, T12, FF10 | HP 16/16, F+2 R+2 W+3 | CMB +3, CMD 13 | Init +3, Perc. +2 | Telekinetic Fist 6/6 | Hero Points 1]
I like runes wrote:

At Quink's...

Brodert says "Well, the new herb... whose name I forget... is a little bitter, but I mix it with lemongrass for a fresh flavor. I hope you like it."

Donimah takes the offered tea, sniffs it curiously and then takes a sip.


F Changeling Ash-Born (Varisian) Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6

Persephone watches the deftness of the remaining skeleton amazingly frustrating.

The Shaman casts Guidance on Arrian!
Bless!


Female Kitsune Trickster 2 | hp 15/15 | Init +5; Perc +3 | AC14 (T14 FF11) | CMD 12 CMB +4 | Fort +0 Ref +6 Will -2 (+2 v. Disease and Poison) | Evasion, Bombs (3/4) | [Human Form]

"FIRE!" she says as she rapidly loads and shoots a bolt from her light crossbow, the bolt going wildly, "agh I'll have to pick that up later. Stupid mindless skeletons, I'd rather deal with a Juju Zombie!"
All you do relies on people falling for it or you, against the mindless undead you're particularly vulnerable, she also thinks to herself as she keeps herself out of the way.

XBow, Bless, 1h Reload, 1h Fire: 1d20 + 4 - 2 - 2 ⇒ (5) + 4 - 2 - 2 = 5
XBow, Damage: 1d8 ⇒ 6


At Brodert's...

Donimah finds the tea somewhat bitter. After a few sips, however, she feels a little invigorated and somehow more focused.

Donimah, the tea is strong. If you finish your cup, you receive a +2 circumstance bonus to any activity that requires concentration for 4 hours. After that, you get a -2 penalty.

At the Boneyard

After the flurry of clumsy blows, the skeleton continues to mindlessly attack Ano.

GM only:

Skelly on Ano: 1d20 ⇒ 14
Skelly dmg: 1d6 ⇒ 5

The skeleton misses the very angry cat-woman.

You're all up!


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 15/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 12/12 | Hero Points: 3 | Current Conditions: Fighting Defensively (+2 AC, -4 attack)

Rapier Attack w/ Bloodrage, Bless, Flank and Power Attack: 1d20 + 4 + 2 + 1 + 2 - 2 ⇒ (20) + 4 + 2 + 1 + 2 - 2 = 27
Rapier Damage w/ Power Attack: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Crit Confirmation: 1d20 + 4 + 2 + 1 + 2 - 2 ⇒ (14) + 4 + 2 + 1 + 2 - 2 = 21
Additional Damage if Confirmed: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Still livid at seeing her friend almost die, Ano shrieks and sends her rapier forward, impaling the skeleton.


F Changeling Ash-Born (Varisian) Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6

Persephone applauds at Ano's confirmation of critically ending the remaining threat!
Nice placement there, Ano!


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/3) |

Now used to seeing Ano rage in combat Arrian literally applauds her efforts!

"Now you and Zel will be today's heroes! I always knew you were tough but wow you really beat that skeleton down. What bothers me is those were goblin tracks but we didn't find any goblins or any remains of them. Perhaps we aren't done with the danger here."

Arrian suggests the group search this part of the vault carefully after healing up in case there's more trouble.

How are we for healing? Arrian still has one 1st level spell slot left.

@GM: Is there a Knowledge check to determine if these are recently created undead? Unless Sandpoint is known for undead wandering around; again I haven't played/run/read this AP before or played any PFS1 that was set in Sandpoint.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 8/13 | AC: 15/11/14 | CMD: 16 | F: +3; R: +1; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 3/3 | Hero Points: 3

As Ano's rapier strike impales the last skeleton's skull, Zeldrith's eyebrows raise in surprise. "You're a skilled warrior, Ano! I... wouldn't have thought that stabbing them would have been so effective, but I guess that shows what I know." At Arrian's words, he nods, handing the half-orc warrior back his club and picking up his own sword from where he dropped it. "I don't smell any goblins around here - they're probably gone. Still, they might have left something behind - more to the point, I'm interested in whoever that human who traveled with them was. Anyone here skilled at tracking?"


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 15/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 12/12 | Hero Points: 3 | Current Conditions: Fighting Defensively (+2 AC, -4 attack)

getting out of bloodrage

Ano blinked as everyone talked to her, and the blue in her eyes and spots fizzled out. "Huh...wha...?" she muttered, leaning against the wall and holding her head. "What...oh...oh no did...did I actually...fight?" As she says that last word her exhaustion is mixed with worry.

Meanwhile inside the Cathedral

"Fosyo said WHAT?!"

As the fight was happening, Cherry found Saryo within the cathedral, and had a small chat with her. Now, the bird asked the catfolk cleric what exactly Ano's mother meant by "Oath of the Clovermark"...and suffice to say, he wasn't expecting that reaction.

However, the amurrun quickly cleared her throat, and returned to a relaxed smile, "You don't worry about it. I'll take care of it. Now, I would go and find Ano again, before she gets herself into trouble." That last part was a joke, but Cherry nodded, and fluttered out the open window, finding Ano at the Boneyard with the others.

"What did I miss?" the cardinal asked, landing on Juriya's shoulder.


Female Kitsune Trickster 2 | hp 15/15 | Init +5; Perc +3 | AC14 (T14 FF11) | CMD 12 CMB +4 | Fort +0 Ref +6 Will -2 (+2 v. Disease and Poison) | Evasion, Bombs (3/4) | [Human Form]

"Stabbing a Skeleon back to death," Juriya says. "Turns out, only one of us here hss something that could bludgeon a skeleton, in the form of Arrian's club."


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/3) |
Zeldrith Angothane wrote:
As Ano's rapier strike impales the last skeleton's skull, Zeldrith's eyebrows raise in surprise. "You're a skilled warrior, Ano! I... wouldn't have thought that stabbing them would have been so effective, but I guess that shows what I know." At Arrian's words, he nods, handing the half-orc warrior back his club and picking up his own sword from where he dropped it. "I don't smell any goblins around here - they're probably gone. Still, they might have left something behind - more to the point, I'm interested in whoever that human who traveled with them was. Anyone here skilled at tracking?"

"I don't know how 'skilled' I am but I do know the basics of tracking."


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/3) |
Juriya Arima wrote:
"Stabbing a Skeleon back to death," Juriya says. "Turns out, only one of us here hss something that could bludgeon a skeleton, in the form of Arrian's club."

"My shield can also do the job although you wouldn't think so by how I fared while trying to use it..."


Female Human (Shoanti) [Transmuter 2, AC12, T12, FF10 | HP 16/16, F+2 R+2 W+3 | CMB +3, CMD 13 | Init +3, Perc. +2 | Telekinetic Fist 6/6 | Hero Points 1]
I like runes wrote:

At Brodert's...

Donimah finds the tea somewhat bitter. After a few sips, however, she feels a little invigorated and somehow more focused.

Donimah, the tea is strong. If you finish your cup, you receive a +2 circumstance bonus to any activity that requires concentration for 4 hours. After that, you get a -2 penalty.

As a person who abhors waste and is not a coward, Donimah begins savoring the rest of the tea, bitterness and all.

"Definitely an acquired taste, but not unpleasant in its effects," she comments. "Thank you, Brodert. Now...let's get to work!"


At Brodert's...

Time flies under the tea's effect. Let me know if you'll have refills. Brodert ends up very engaged in the research with Donimah. First, she receives a list of documents that were burned. Most were scribbles from Quink's own writing and correspondence with other scholars which are, obviously, irreplaceable. One book that was partially burned is a list of addresses of scholars in Absalom.

The first thing that Donimah notices about the documents that Quink brings are essays and extremely boring calculations about engineering.

Donimah only Knowledge (engineering) DC 25:

The base of the old lighthouse would actually support a war machine that Quink is describing. But it would also support a lighthouse. It is maybe too big to be a lighthouse, but Thassilonian structures were not known for being humble.

At the Boneyard...

@Arrian: This would be a Spellcraft check. Also, there are no known history of undead in Sandpoint, but you can always Knowledge (local) or (history) for more info.

Investigating the tomb requires a light source for anyone without Darkvision. This vault houses two tombs: that of the former cathedral priest Ezekiel Tobyn and that of his adopted daughter, Nualia Tobyn. There are two things worth noting. Firstly, a black robe lies discarded on the corner. Secondly, Ezekiel's tomb was desecrated and his remains, stolen.


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/3) |

@GM: Someone else will have to give those checks a check because Arrian ain't got none of em! 8)

Arrian casts a spell to detect any magic in the vault and then searches the black robe if it is not magical. He'll also cast a spell to increase his skill at searching.

Perception with Guidance: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15


Arrian sees that there are no magical auras currently in the vault. Upon careful examination, he realizes that the vault was not tampered with in any way other than what was already established. In fact, Nualia's tomb suffered no effort to be opened. The wording on this sentence is weird, but my coffee is messing with my head. You know what I mean.


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/3) |

@Zel: Please disregard what I wrote for Arrian concerning tracking; he does NOT have Track until 2nd level. The risk of playing 2 of the same class PC.

@Everyone: Arrian has darkvision so he doesn't carry the Light orison. We might need it, or some light source, to examine the tomb?

"We'll take the black robe with us and tell Father Zantus about what we found. This can't be good. And undead? Something is definitely afoot Mrs. Clovermark would say."

Stowing his club and drawing his rapier, Arrian casts Guidance on himself and then checks the area outside of the crypt for any further tracks from goblins or the larger creature.

Perception with Guidance: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19

So close, can anyone aid Arrian's check?


Female Human (Shoanti) [Transmuter 2, AC12, T12, FF10 | HP 16/16, F+2 R+2 W+3 | CMB +3, CMD 13 | Init +3, Perc. +2 | Telekinetic Fist 6/6 | Hero Points 1]
I like runes wrote:

At Brodert's...

Time flies under the tea's effect. Let me know if you'll have refills. Brodert ends up very engaged in the research with Donimah. First, she receives a list of documents that were burned. Most were scribbles from Quink's own writing and correspondence with other scholars which are, obviously, irreplaceable. One book that was partially burned is a list of addresses of scholars in Absalom.

The first thing that Donimah notices about the documents that Quink brings are essays and extremely boring calculations about engineering.

Dangit, I'm getting tired of running into Knowledge skill checks I don't have actual ranks in yet! >:P

Unfortunately, Donimah's expertise lies more in magic and history than the more mundane side of things.

"I'm sorry we've lost most of your notes, but this will be a decent starting point once we've got some actual eyes on the site. And what names we can salvage from the partially burned list will be good points of contact as well, so at least this wasn't a total loss. Tell me, what got you started on this particular line of inquiry? Pardon me for saying, but most people with an interest in Ancient Thassilon focus more on their magical theories and whatever power could be claimed from their architecture, rather than the architecture itself and its function."


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 15/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 12/12 | Hero Points: 3 | Current Conditions: Fighting Defensively (+2 AC, -4 attack)

Ano’s ears folded as they all left. “W-Wait! I…I’m grateful for you all saying how good I did but…can we keep that between us? As in, if anyone asks who stopped the skeletons it was…someone else?” Cherry did a facepalm-or as close to one as possible with a wing instead of a hand.


F Changeling Ash-Born (Varisian) Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6

Persephone smiles at Arrian.
Survival (Wis): 1d20 + 7 ⇒ (18) + 7 = 25

Follow your nose, dear.


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/3) |
Ano Clovermark wrote:
Ano’s ears folded as they all left. “W-Wait! I…I’m grateful for you all saying how good I did but…can we keep that between us? As in, if anyone asks who stopped the skeletons it was…someone else?” Cherry did a facepalm-or as close to one as possible with a wing instead of a hand.

"Don't worry Ano we'll keep you out of as much trouble as we can."


Female Kitsune Trickster 2 | hp 15/15 | Init +5; Perc +3 | AC14 (T14 FF11) | CMD 12 CMB +4 | Fort +0 Ref +6 Will -2 (+2 v. Disease and Poison) | Evasion, Bombs (3/4) | [Human Form]

"We'll keep our mouths shut, right guys?"

Diplomacy: 1d20 + 13 ⇒ (19) + 13 = 32 I know it doesn't work on PCs, but I like rolling diplomacy for Juriya for... well, that reason


At Brodert's

Quink narrows his eyes, half expecting Donimah to laugh at his efforts. Still, he says a little arrogantly "I'll have you know that I seek knowledge for the sake of knowledge. I am not after trinkets or magic... I have studied for 20 years with the dwarf engineers of Janderhoff. And, of course, the prestige that would accompany such an important discovery would be... nice as well."

From his tone, it seems that the prestige would be more than nice for him.

At the Boneyard...

There does not seem to be anything else of notice. As the robe is presented to Father Zantus, he says "If I'm not mistaken, this seems to be a magical item. Or, well, used to be one. It's a Robe of Bones. But there's no magic left on it, which means that it is all used up."

Sheriff Hemlock is nearby and hears the tale and says "This is troubling. I am thinking now that, maybe the goblin attack was just a diversion and... Coming to the tomb to do... whatever it is they did... was its true objective."

Do not overthink there being 3 skellies instead of the robe's cap of 2. I just added one for extra challenge


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/3) |

"Do either of you have any idea why the vault and remains of Ezekiel Tobyn were the target?"

@GM: No worries on the extra skeleton but I am bummed that the PCs weren't able to recover it while it had a bit of magic so we could get some gold. :)


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 15/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 12/12 | Hero Points: 3 | Current Conditions: Fighting Defensively (+2 AC, -4 attack)

"F-Father Zantus?" Ano asked softly, hoping not to interrupt, "Zeldrith here almost died to the skeletons and...is there any way you can tend to his wounds? I-I'll pay if I have to, I just...help my friend please."


F Changeling Ash-Born (Varisian) Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6

Once out of any immediate threats, Persephone will cast Cure Light Wounds on Zel.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

You also have a bit of soot and blood on your cheek, dear.

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