Iramine

Linnea the Diviner's page

83 posts (3,153 including aliases). No reviews. No lists. No wishlists. 16 aliases.


RSS

1 to 50 of 83 << first < prev | 1 | 2 | next > last >>

Welp, so much for that character concept. Back to the drawing board.


AJM4885 wrote:
@Linnea the Diviner: I'm going to say that in order to "contemplate the stars" you're going to have to actually see them.

Hmm, okay. Second question, does that mean I can just keep the previous day's constellation attunement if we're underground all night? I've never played this AP before, I don't know how much of a problem (if any) this will be.


Okay, so I'm considering a human psychic. I have a question for our GM though. Can I use the Esoteric Starseeker's Written in the Stars ability even if I can't see the stars? Like if we're underground or underwater? It says 'contemplate the stars', so theoretically I could just contemplate the concept of the stars. Given that sailors and explorers navigated by the stars in the days before GPS, I think it would fit this campaign thematically.


Woohoo! Definitely interested.

Point Buy: 1d4 + 15 ⇒ (3) + 15 = 18


1 person marked this as a favorite.
GuardYourPrivates wrote:

I don't know that I've ever made a character for this. I will have to look into it. I have been aching to get into a campaign lately and not just spend all my energy running my own tables. I'll have my own recruitment coming up shortly, but I can't turn down a table that welcomes kobolds!

Though I feel I might be making something much more basic to submit here.

Recruitment, you say? :D I do like to maximize my odds by applying to multiple games.


A couple of questions. One, will we have any downtime for crafting magic items? I would like to take Craft Wondrous Item at some point. Two, is the Evangelist PrC acceptable? My character is a follower of Desna. I'm looking at that sweet, sweet Starlit Caster boon. Her Obedience is pretty handy for not dying to surprise attacks too.


Thinking about a shaman with the Heavens mystery. If I make an aasimar with the Scion of Humanity racial trait, can I take the human favored class bonus?


Crimson Throne with point buy, extra skill points for the low skill classes, and Elephant in the Room? Hell yes. Now the question is, arcane or divine? I keep trying to play arcane spellcasters, and the campaigns keep dying on me.


EltonJ wrote:
Okay, you can reroll.

Thank you!

stat: 4d6 ⇒ (1, 2, 5, 5) = 13 12
stat: 4d6 ⇒ (3, 5, 2, 5) = 15 13
stat: 4d6 ⇒ (4, 5, 5, 3) = 17 14
stat: 4d6 ⇒ (3, 5, 6, 1) = 15 14
stat: 4d6 ⇒ (6, 1, 2, 1) = 10 9
stat: 4d6 ⇒ (1, 6, 2, 5) = 14 13

Solidly meh. I'll have to consider this. Maybe if I played an aasimar...


Ah, I see. Yeah, that's an unfortunate set of stats. I can probably make it work if I have to, but I'd rather not.


Oh wait, I'm supposed to roll seven times and drop the lowest, right?

stat: 4d6 ⇒ (1, 3, 1, 2) = 7

EDIT: Hahahaha, the dicebot is determined that I will have a negative modifier in SOMETHING. I'm thinking shaman. Maybe oracle, we'll see. Somebody to keep the rest of the crew alive.


stat: 4d6 ⇒ (3, 4, 1, 2) = 10
stat: 4d6 ⇒ (5, 2, 5, 6) = 18
stat: 4d6 ⇒ (1, 2, 2, 1) = 6
stat: 4d6 ⇒ (4, 5, 3, 2) = 14
stat: 4d6 ⇒ (6, 4, 4, 1) = 15
stat: 4d6 ⇒ (3, 2, 3, 2) = 10


Hmm, sounds interesting. Not a huge fan of rolling for stats, especially for a primary spellcaster, but we'll see what the dice have for me.


I read through the Player's Guide, and now I'm torn. A sorcerer would be far more useful in the Rebellion subsystem. But I like the storytelling possibilities of an ordinary person who went "I have to do something to help my friends, but what? Guess it's time to break out the stupidly dangerous ritual I found to contact Beings From Beyond and sell my soul for arcane power!". Plus somebody has to make the Knowledge checks.


I am so happy to see this, you have no idea. And yes, our WotR characters are hilariously OP. Not sure exactly what kind of character I'll submit. Maybe a full arcane caster. I've never tried witch before, and I can see a desperate rebel making a deal with unknown entities in order to save her people.


After sleeping on it, I think I'm going to go with human instead of sylph. Starting at 1st level is always rough for full arcane spellcasters and I think I'm going to need that extra feat.


Ayelesh Tafari, Sylph Conjuration Wizard:
Background:Ayelesh is a fifth generation wizard of Quantium, the capital of Nex. She comes from a long and proud line of spellcasters on both sides of the family, and her parents are among the wealthy elite of Quantium. There was never any question about whether Ayelesh and her brother would be spellcasters, only of what kind. Fortunately, both of them showed both an aptitude and an interest in wizardry early on, and were duly enrolled in one of Quantium's most prestigious magical academies.

Such privilege comes with a price. Namely, the fact that their loving but overbearing parents are both willing and able to scry and teleport. No matter where she goes or what she does, Ayelesh's parents can see what she's doing and teleport to her if they feel like it. There is no better recipe for making one's children flee as far away as possible the minute they've graduated magical university.

Ayelesh's older brother tried moving to Oenopion. He thought the infamous stench of the city's alchemical industry would keep their comfort-loving parents away. Nope. He currently hosts them at least once a month, and they complain of the smell the entire time. So when Ayelesh's graduation was coming up, she knew she had to leave the country to have some semblance of a life outside her parents.

Around that time, word came in that Osirion was opening their ancient tombs to treasure hunters. A perfect opportunity! Maybe Osirion's lack of modern Nexian amenities such as indoor plumbing and temperature-controlled bedrooms can keep Ayelesh's parents away where the stink of Oenopion failed. She is a devout Nethysian (as devout as Nethysians get, anyway) and would very much like to see the land where her god once walked. Ancient magical secrets, religious history, pyramids where scrying spells often don't work... a perfect place for a young wizard to stretch her wings.

Like many sylphs, Ayelesh can easily pass for human by covering most of her skin. None of her markings are on her face, so the only obvious signs of her extraplanar ancestry are the winds that tend to follow her and the fact that she's on the pale side for a Garundi. Planetouched are extremely common in Quantium thanks to the city's many portals to the elemental planes, and one encounters much stranger folk every day, so racial prejudice was never an issue for Ayelesh growing up. She is aware that people in other countries don't feel the same way and thus keeps her ancestry under wraps until she can get an idea for how a given person will react.

Build Ideas: That depends on you to an extent. Will you hate me if I go the summoning specialist route? I know some GMs dislike running combat with a bunch of summons on the field. Can I take the Acadamae Graduate trait and refluff it as Quantium Graduate? If the summoning route doesn't work for whatever reason, that's totally fine, wizards can always find a use for their feats. I definitely plan to take a couple item creation feats as well as the usual Spell Focus, Spell Penetration, and metamagic. Ayelesh's spell selection will be geared toward battlefield control with a secondary focus on debuffs and damage.


After taking another look at the Mummy's Mask Player Guide, I think I'll go with a conjuration wizard instead of the undead bloodline sorcerer. It looks like we're going to be up against constructs at some point, and necromancy isn't that great against enemies that were never alive. Undead, constructs, humans, elementals, magical beasts... I want more flexibility in my choice of spells in order to deal with all that.

Still a Nexian though. I find the whole concept of a country built by, destroyed by, and run by magic to be fascinating. What kind of culture would that produce? I'll be back with more details!


I'm not a fan of the Lovecraftian themes, so I'll be submitting a character concept for Mummy's Mask.

Any chance I could get the Soul Warden PrC ported over to your system? It's a full caster class, and the fluff is that they're the remnants of an elite Nexian anti-undead force. I've had an idea for a Nexian undead bloodline sorcerer dedicated to using the necromantic powers she's been cursed/blessed with to fight the undead. I imagine Nex has quite a few undead bloodline sorcerers from people being exposed to powerful necromancy during the war with Geb. And I imagine that said sorcerers are not exactly popular in their home country, which would lead them to seek their fortune elsewhere. If the Osirians are being stupid enough to crack open ancient tombs that could have mummies and ghosts and Ashava knows what in them, clearly they need someone competent on hand for when this inevitably blows up in their faces.

If not, no worry! I've also wanted to play an investigator for a while.


1 person marked this as a favorite.

It occurred to me that maybe you’re looking for more information about us outside the game. Thing is, I come here to get away from real life. :/ I hope that’s okay.


Hey, another Coloradan! I've thought about trying to find a local Pathfinder group, but most people seem to be playing 2E these days and I'm a 1E fan. Also, I have issues with transportation.

I'd be down for either Reign of Winter or Mummy's Mask. If you're taking requests, though, I've always wanted to play Hell's Rebels. I have a couple character ideas for that one that I'd really like to play. An undead-centric campaign like Carrion Crown or Tyrant's Grasp would be fun too, and I have a wizard character I like from a very short-lived Shattered Star game.

About Me:
I've been playing since the glory days of 3.5, but I've had terrible luck with the longevity of my games. A group forms, everyone else wants to start at 1st level, we get to 4th or 5th, life happens and the group falls apart. Rinse and repeat. For that reason I'm not very experienced at mid to high level play. Right now I'm in three long running PbP games, two of which are at 6th level and one of which is at 5th level (plus mythic because WotR).

I'm much better at writing and roleplay than game mechanics. Anyone remember the days of MUSHes and MUCKs? That's where I honed my text-based RP skills. I spent hours upon hours on those as a teenager. I also enjoy non-RPG creative writing and plan a character based on the overarching narrative I want to write.

Current characters and their stories:

Merixia Pentarian, hellspawn tiefling cleric of Ragathiel/hierophant (WotR): A former Chelaxian slave rescued by the Gray Corsairs of Andoran, Merixia has a good heart and a genuine desire to be the hero she needed as a child. Unfortunately, she also struggles with anger issues and insecurity. She worships Ragathiel because wow, here's a god who actually knows what it's like to struggle with the impulses of fiendish ancestry! He knows what it's like to be judged for how he was born! If Ragathiel could ascend to Heaven despite being Dispater's actual son, Merixia can overcome her touch of infernal blood and be a force for good. She joined the Mendevian Crusade because she craves battle and wants to take her anger out on deserving targets. (And just maybe prove to herself and the rest of the world that she can be more than what other people expect her to be.)

Katrine Thalian, green-born changeling ranger of the Green Faith (Kingmaker): Katrine was one of the lucky few changelings to be raised by loving parents in the full knowledge of what she is. Her parents decided that the best revenge on the hag who took advantage of her father would be to raise her daughter to side with humanity over the hag. And hey, they wanted a kid anyway. Katrine abhors hags in general and her birth mother in particular (favored enemy monstrous humanoids). She's a bit awkward around strangers, preferring the company of her wolfdog, but knows she'll need allies to take on a hag coven. Recently the ruling council of Tamlyn invited her to join after she helped them in several tough fights. Their acceptance and kindness is going a long way to bringing her out of her shell, and being Marshal will make her learn more people skills whether she likes it or not.

Zenaida Radulescu, Varisian human warpriest of Falayna (RotR): Zenaida's family has worshiped the empyreal lord Falayna for three generations, but only in her more peaceful aspect as patron of jewelers. Zenaida is the first to venerate Falayna's martial aspect. Given the lack of martial Falayna worshipers in Magnimar, she trained with the local church of Iomedae. On one troubleshooting mission outside the city, she met an outcast kobold sorcerer named Tarphrex, saving him from bandits before she could really see what he was. Zenaida was a bit taken aback at the identity of her rescuee, but the plucky kobold had been casting spells into battle with admirable valor, and he was very grateful to his new human friend. (An excellent friend for a kobold to have, with heavy armor and lots of muscle!) She decided to give him a chance and let him tag along with her, so when Sandpoint called for aid, the odd pair answered. These days Zenaida is very fond of her quirky little buddy and acts as his guide to the mysteries of human society. They're now part of a motley team investigating a cult of Norgorber in Magnimar. Zenaida is eager to track down the leader and give them a good smiting for daring to endanger her home and family, although there is a bit of friction between her and some members of the team. (What do you mean, ask the Hellknights for help?!)


1 person marked this as a favorite.
AdamWarnock wrote:
Linnea the Diviner wrote:
...Intelligent winged cats...

I'm sorry, what? What are these bundles of fuzzy lovin' like? Do they behave like cats in any way? Would they mind being around someone who's a cuddlebug?

Inquiring minds need to know so I can, I mean, Mia can act appropriately when the time comes.

...who am I kidding. She's going to try petting them as soon as she sees one.

Behold, the tressym! They are made of 100% pure concentrated adorableness. And yes, if I get in and if the GM lets me have a tressym, I will make sure he lets Mia pet him.


Ooh, this looks great, but there are already so many submissions... not sure if I have much of a chance at this point.

Wonder if a tressym familiar would be an option? Intelligent winged cats are one of my favorite things about the Realms.


Pre-Spellplague Forgotten Realms? I'm definitely down for that! I loved FR back in the day and a chance to revisit it would be great.


RUINS OF AZLANT! I've wanted to play this AP forever. Thinking an undine druid of Gozreh with the Undine Adept archetype.

To point buy or not... Undines get +2 Wis, hopefully I'll be able to get a halfway decent caster stat even if I roll poorly.

4d6 ⇒ (1, 2, 5, 1) = 9-1 = 8
4d6 ⇒ (3, 2, 3, 4) = 12-2 = 10
4d6 ⇒ (1, 5, 5, 6) = 17-1 = 16
4d6 ⇒ (2, 1, 1, 1) = 5
4d6 ⇒ (6, 6, 1, 2) = 15-1 = 14
4d6 ⇒ (4, 6, 6, 5) = 21-4 = 17
4d6 ⇒ (1, 5, 5, 1) = 12-1 = 11

Two dump stats, great. I got a 17 though, so I think I can make this work.


It's interesting how few people have played Paizo's old non-Golarion APs. I got a fair way into Savage Tide once and it was a good time! I hear Age of Worms is a little grimdark for my taste, but I'd be down to try Shackled City. Or another trip into Savage Tide, it's been years since that campaign and I'd like to see how it ends.


Hmm, this sounds like fun! As it happens, I have an Andoren starsoul sorceress from a campaign that didn't get very far. Jenise made it out of the oppressive company town of Falcon's Hollow by means of her magic, and is now trying to support herself with mercenary work. Someday she plans to go back and pay off her mother's debts so that she can move somewhere better. Given that Jenise is barely scraping by right now, though, that day is still far away.

Her sheet will need some minor tweaks, so I'll have it ready in a bit.


How much gold and how many HP do we start with?


Another question, are you using Background Skills? Many of those would be useful on the frontier.


1 person marked this as a favorite.

*bursts in through the door* Did somebody say EBERRON?! Hell yeah, I love this setting and you hardly ever see it anymore.

You said it'll be a Wild West sort of feel. Does that mean mounted classes are viable? I'm debating between a cavalier and a Greensinger druid or shaman. If I go the Greensinger route, can I take the Greensinger Initiate feat?

Also, what's our deadline for character submission and how are we determining HP?


How are we calculating hit points?


Sweet! Thank you, soul reaper here I come. :D


@Dungeon Master of Graves: Can I play a duskwalker, aiming for the Mortal Usher prestige class? These are pretty obscure options, so I figured I'd ask. I think both would work well for an inquisitor of Pharasma, and I've got a backstory mostly figured out. I like the concept of psychopomps and you don't see them much.


Ooh, sweet! Think I’ll go with an inquisitor of Pharasma. Melee fighter, some skills, and backup healer. Paladin gets a flanking buddy, everyone gets teamwork feats.

@Robert Henry, I’ll be going the kick-down-the-door route rather than the stealthy route, so the sneaky skill monkey position is wide open for you. :)

Or maybe a sorcerer… decisions, decisions.


Sorry folks, I have to bow out as well. This week has been so busy, I just haven't had time to put together a good submission.


Woo, Giantslayer! I'm down for it. Always wanted to try a cavalier, and according to the player's guide this is a good AP for mounted combat.


Okay, I have a mechanical question. I'm debating between the Glory domain with Heroism subdomain or the Valor inquisition. Do I actually have to touch someone to use Valor's Touch of Resolve?

Valor Inquisition wrote:
Touch of Resolve (Sp): You may use remove fear on a single creature a number of times per day equal to your 3 + your Wisdom bonus.

As written, it looks like remove fear as a class ability, and remove fear is a close range spell, not a touch spell.

Also, can I take the Blade of Mercy trait? It seems very thematic for an inquisitor, since part of their theme is to get information out of enemies. Kind of hard to do that when they're dead.


Aganhei GM wrote:
There may have been something that led such an inquisitor to Brinewall because of how (and why) the castle fell - she would not know why Shizuru tugged her there, but the Empress of Heaven would surely be invested in it.

Works for me! I'll get to work on a sheet today or tomorrow. Thanks for allowing Tian Xia races, samsarans are an interesting race and I always wanted to play one.


I’m thinking a samsaran inquisitor of Shizuru, probably with the Good domain or Truth inquisition. She either pursued an enemy of the faith to Avistan or is investigating something that ties in with Zi Ha or the church of Shizuru… any ideas that would fit in with the campaign?


Yes! (And hi again, Sensen!) I've wanted to play this AP for a while. Last time I tried, the group got to Brinewall before the GM vanished, so I'm not missing much. I'll think about possible character concepts. Looks like you can use a skill monkey, and as it happens I enjoy that type of character.


For some reason the creative juices just aren't flowing for this game. :( I'm afraid that I'll have to withdraw.


Still planning to submit, I just haven't felt well today. Hopefully tomorrow will be better and I can work on a character.


I'm going with a gnomish bard. Still working on her, but she'll be a native of Whistledown wandering Varisia in search of adventure and material for new songs. Sivi fancies herself a heroine and protector of the weak, so if Sandpoint asks for help she'll eagerly answer the call. Plenty of illusion and enchantment spells to use against weak-willed giants! And Death From Below is a pretty great racial spell for a giant-hunting game.


Ooh, I like this approach. Looks like there will be plenty of RP to be had! Let me read the materials you provided and think about it.


15 point buy? Hardcore indeed! Let's do this. Where in Golarion is this game set? Same place as Giantslayer?


Oops, djinni is from Ultimate Magic. Stormborn or starsoul, then. Still waiting to hear which region of Golarion the Sunless Citadel is in. Maybe Varisia or the River Kingdoms? Those have a similar vibe to the FR Dalelands. If you want something more like Greyhawk's Furyondy, probably Andoran or Taldor.

Definitely going with human as far as race goes. The favored class bonus is pretty great for sorcerers.


I do want an arcane caster though! I've had terrible luck with those, any time I get into a game with a wizard or sorcerer the game dies a quick death. I want to get my lightning bolt on.


So far we have a cleric, fighter, and bard. I'm thinking sorcerer, either stormborn or djinni bloodline. Pretty straightforward blaster build. Which one, and which race, depends on where in Golarion we are.


Which world is this set in?


I'll make a profile for my character if I get selected. Same with buying all her gear, right now she just has weapons, clothes, and a backpack.

Rissa Whitfield, halfling sorcerer (rakshasa bloodline)

Answers to Rebels Questions

1. What drove you against the current rulership of Kintargo?
Barzillai Thrune is a brute and a menace. Have you heard how he executes people? It takes a sick mind to come up with that. And he took over the opera house! UNACCEPTABLE. I'm out of a job now!

2. What stops you from simply leaving for a better nation like Absalom, Andoran or Varisia?
Halfling liberation! I heard Barzillai got the Silver Ravens, rough luck there, but I'm sure the Bellflower Network is still active somewhere. Haven't heard from my contact in a while, though...

3. A loved one has been captured. You were promised their safe return in exchange for betraying your comrades. What form will your betrayal take?
I'll spin the authorities a convincing lie, grab my loved one, and run before they find out the truth. I can even beat detection spells... sometimes. If the law doesn't believe me, I'll run and get my comrades to help me stage a jailbreak.

4. You are transporting a cartload of contraband in a public street when a pair of bored guards stop you talking about passage fees, potential fines and a requirement to search your cart. What do you do?
Good day, honored guards! These goods are bound for my owner's home, the Delronge Estate. I really can't let you search the cart without the Archbaroness' permission, she beat me so badly last time. She did give me some coin to buy hardworking guards a drink or three, though...

5. Someone you fancy has finally agreed on a day out on the town just you and them. However an important meeting in your organization is being held at the same time and you found out after the date was set. What do you do?
Apologize to the man and ask if we can go out the next day. I'm only attracted to halflings, so I would drop a hint or two that helping slaves escape might be involved. If he tells the authorities, eh, at least I'll know he's not worth my time. I can lie to the guards more convincingly than some people can tell the truth. I'll just tell them I refused his advances and now he's trying to get revenge.

6. Your life's nemesis is at your mercy. But his close family nearby begs for his life. Do you spare him? Or is some other outcome more favorable?
Hmm... I would spare him under the condition that a spellcaster I trust put a geas on him to leave the continent of Avistan and never return. Let him try his luck across the ocean in Rahadoum or Sargava.

7. Without describing their job, name, or appearance tell me who you're character is. A mostly cheerful person who enjoys telling stories, playing tricks on big folk, and a halfling abolitionist. DOWN WITH THE OPPRESSORS!

RP Sample #1, Kingmaker. In Which Katrine the Changeling Ranger Reveals A Dark Secret.

RP Sample #2, Wrath of the Righteous. In Which Merixia the Tiefling Cleric Attempts To Warn a Fellow Tiefling of Danger.