AJM4885 wrote: @Linnea the Diviner: I'm going to say that in order to "contemplate the stars" you're going to have to actually see them. Hmm, okay. Second question, does that mean I can just keep the previous day's constellation attunement if we're underground all night? I've never played this AP before, I don't know how much of a problem (if any) this will be.
Okay, so I'm considering a human psychic. I have a question for our GM though. Can I use the Esoteric Starseeker's Written in the Stars ability even if I can't see the stars? Like if we're underground or underwater? It says 'contemplate the stars', so theoretically I could just contemplate the concept of the stars. Given that sailors and explorers navigated by the stars in the days before GPS, I think it would fit this campaign thematically.
GuardYourPrivates wrote:
Recruitment, you say? :D I do like to maximize my odds by applying to multiple games.
A couple of questions. One, will we have any downtime for crafting magic items? I would like to take Craft Wondrous Item at some point. Two, is the Evangelist PrC acceptable? My character is a follower of Desna. I'm looking at that sweet, sweet Starlit Caster boon. Her Obedience is pretty handy for not dying to surprise attacks too.
EltonJ wrote: Okay, you can reroll. Thank you! stat: 4d6 ⇒ (1, 2, 5, 5) = 13 12
Solidly meh. I'll have to consider this. Maybe if I played an aasimar...
I read through the Player's Guide, and now I'm torn. A sorcerer would be far more useful in the Rebellion subsystem. But I like the storytelling possibilities of an ordinary person who went "I have to do something to help my friends, but what? Guess it's time to break out the stupidly dangerous ritual I found to contact Beings From Beyond and sell my soul for arcane power!". Plus somebody has to make the Knowledge checks.
I am so happy to see this, you have no idea. And yes, our WotR characters are hilariously OP. Not sure exactly what kind of character I'll submit. Maybe a full arcane caster. I've never tried witch before, and I can see a desperate rebel making a deal with unknown entities in order to save her people.
Ayelesh Tafari, Sylph Conjuration Wizard: Background:Ayelesh is a fifth generation wizard of Quantium, the capital of Nex. She comes from a long and proud line of spellcasters on both sides of the family, and her parents are among the wealthy elite of Quantium. There was never any question about whether Ayelesh and her brother would be spellcasters, only of what kind. Fortunately, both of them showed both an aptitude and an interest in wizardry early on, and were duly enrolled in one of Quantium's most prestigious magical academies.
Such privilege comes with a price. Namely, the fact that their loving but overbearing parents are both willing and able to scry and teleport. No matter where she goes or what she does, Ayelesh's parents can see what she's doing and teleport to her if they feel like it. There is no better recipe for making one's children flee as far away as possible the minute they've graduated magical university. Ayelesh's older brother tried moving to Oenopion. He thought the infamous stench of the city's alchemical industry would keep their comfort-loving parents away. Nope. He currently hosts them at least once a month, and they complain of the smell the entire time. So when Ayelesh's graduation was coming up, she knew she had to leave the country to have some semblance of a life outside her parents. Around that time, word came in that Osirion was opening their ancient tombs to treasure hunters. A perfect opportunity! Maybe Osirion's lack of modern Nexian amenities such as indoor plumbing and temperature-controlled bedrooms can keep Ayelesh's parents away where the stink of Oenopion failed. She is a devout Nethysian (as devout as Nethysians get, anyway) and would very much like to see the land where her god once walked. Ancient magical secrets, religious history, pyramids where scrying spells often don't work... a perfect place for a young wizard to stretch her wings. Like many sylphs, Ayelesh can easily pass for human by covering most of her skin. None of her markings are on her face, so the only obvious signs of her extraplanar ancestry are the winds that tend to follow her and the fact that she's on the pale side for a Garundi. Planetouched are extremely common in Quantium thanks to the city's many portals to the elemental planes, and one encounters much stranger folk every day, so racial prejudice was never an issue for Ayelesh growing up. She is aware that people in other countries don't feel the same way and thus keeps her ancestry under wraps until she can get an idea for how a given person will react. Build Ideas: That depends on you to an extent. Will you hate me if I go the summoning specialist route? I know some GMs dislike running combat with a bunch of summons on the field. Can I take the Acadamae Graduate trait and refluff it as Quantium Graduate? If the summoning route doesn't work for whatever reason, that's totally fine, wizards can always find a use for their feats. I definitely plan to take a couple item creation feats as well as the usual Spell Focus, Spell Penetration, and metamagic. Ayelesh's spell selection will be geared toward battlefield control with a secondary focus on debuffs and damage.
After taking another look at the Mummy's Mask Player Guide, I think I'll go with a conjuration wizard instead of the undead bloodline sorcerer. It looks like we're going to be up against constructs at some point, and necromancy isn't that great against enemies that were never alive. Undead, constructs, humans, elementals, magical beasts... I want more flexibility in my choice of spells in order to deal with all that. Still a Nexian though. I find the whole concept of a country built by, destroyed by, and run by magic to be fascinating. What kind of culture would that produce? I'll be back with more details!
I'm not a fan of the Lovecraftian themes, so I'll be submitting a character concept for Mummy's Mask. Any chance I could get the Soul Warden PrC ported over to your system? It's a full caster class, and the fluff is that they're the remnants of an elite Nexian anti-undead force. I've had an idea for a Nexian undead bloodline sorcerer dedicated to using the necromantic powers she's been cursed/blessed with to fight the undead. I imagine Nex has quite a few undead bloodline sorcerers from people being exposed to powerful necromancy during the war with Geb. And I imagine that said sorcerers are not exactly popular in their home country, which would lead them to seek their fortune elsewhere. If the Osirians are being stupid enough to crack open ancient tombs that could have mummies and ghosts and Ashava knows what in them, clearly they need someone competent on hand for when this inevitably blows up in their faces. If not, no worry! I've also wanted to play an investigator for a while.
Hey, another Coloradan! I've thought about trying to find a local Pathfinder group, but most people seem to be playing 2E these days and I'm a 1E fan. Also, I have issues with transportation. I'd be down for either Reign of Winter or Mummy's Mask. If you're taking requests, though, I've always wanted to play Hell's Rebels. I have a couple character ideas for that one that I'd really like to play. An undead-centric campaign like Carrion Crown or Tyrant's Grasp would be fun too, and I have a wizard character I like from a very short-lived Shattered Star game. About Me: I've been playing since the glory days of 3.5, but I've had terrible luck with the longevity of my games. A group forms, everyone else wants to start at 1st level, we get to 4th or 5th, life happens and the group falls apart. Rinse and repeat. For that reason I'm not very experienced at mid to high level play. Right now I'm in three long running PbP games, two of which are at 6th level and one of which is at 5th level (plus mythic because WotR).
I'm much better at writing and roleplay than game mechanics. Anyone remember the days of MUSHes and MUCKs? That's where I honed my text-based RP skills. I spent hours upon hours on those as a teenager. I also enjoy non-RPG creative writing and plan a character based on the overarching narrative I want to write. Current characters and their stories: Merixia Pentarian, hellspawn tiefling cleric of Ragathiel/hierophant (WotR): A former Chelaxian slave rescued by the Gray Corsairs of Andoran, Merixia has a good heart and a genuine desire to be the hero she needed as a child. Unfortunately, she also struggles with anger issues and insecurity. She worships Ragathiel because wow, here's a god who actually knows what it's like to struggle with the impulses of fiendish ancestry! He knows what it's like to be judged for how he was born! If Ragathiel could ascend to Heaven despite being Dispater's actual son, Merixia can overcome her touch of infernal blood and be a force for good. She joined the Mendevian Crusade because she craves battle and wants to take her anger out on deserving targets. (And just maybe prove to herself and the rest of the world that she can be more than what other people expect her to be.) Katrine Thalian, green-born changeling ranger of the Green Faith (Kingmaker): Katrine was one of the lucky few changelings to be raised by loving parents in the full knowledge of what she is. Her parents decided that the best revenge on the hag who took advantage of her father would be to raise her daughter to side with humanity over the hag. And hey, they wanted a kid anyway. Katrine abhors hags in general and her birth mother in particular (favored enemy monstrous humanoids). She's a bit awkward around strangers, preferring the company of her wolfdog, but knows she'll need allies to take on a hag coven. Recently the ruling council of Tamlyn invited her to join after she helped them in several tough fights. Their acceptance and kindness is going a long way to bringing her out of her shell, and being Marshal will make her learn more people skills whether she likes it or not. Zenaida Radulescu, Varisian human warpriest of Falayna (RotR): Zenaida's family has worshiped the empyreal lord Falayna for three generations, but only in her more peaceful aspect as patron of jewelers. Zenaida is the first to venerate Falayna's martial aspect. Given the lack of martial Falayna worshipers in Magnimar, she trained with the local church of Iomedae. On one troubleshooting mission outside the city, she met an outcast kobold sorcerer named Tarphrex, saving him from bandits before she could really see what he was. Zenaida was a bit taken aback at the identity of her rescuee, but the plucky kobold had been casting spells into battle with admirable valor, and he was very grateful to his new human friend. (An excellent friend for a kobold to have, with heavy armor and lots of muscle!) She decided to give him a chance and let him tag along with her, so when Sandpoint called for aid, the odd pair answered. These days Zenaida is very fond of her quirky little buddy and acts as his guide to the mysteries of human society. They're now part of a motley team investigating a cult of Norgorber in Magnimar. Zenaida is eager to track down the leader and give them a good smiting for daring to endanger her home and family, although there is a bit of friction between her and some members of the team. (What do you mean, ask the Hellknights for help?!)
AdamWarnock wrote:
Behold, the tressym! They are made of 100% pure concentrated adorableness. And yes, if I get in and if the GM lets me have a tressym, I will make sure he lets Mia pet him.
RUINS OF AZLANT! I've wanted to play this AP forever. Thinking an undine druid of Gozreh with the Undine Adept archetype. To point buy or not... Undines get +2 Wis, hopefully I'll be able to get a halfway decent caster stat even if I roll poorly. 4d6 ⇒ (1, 2, 5, 1) = 9-1 = 8
Two dump stats, great. I got a 17 though, so I think I can make this work.
It's interesting how few people have played Paizo's old non-Golarion APs. I got a fair way into Savage Tide once and it was a good time! I hear Age of Worms is a little grimdark for my taste, but I'd be down to try Shackled City. Or another trip into Savage Tide, it's been years since that campaign and I'd like to see how it ends.
Hmm, this sounds like fun! As it happens, I have an Andoren starsoul sorceress from a campaign that didn't get very far. Jenise made it out of the oppressive company town of Falcon's Hollow by means of her magic, and is now trying to support herself with mercenary work. Someday she plans to go back and pay off her mother's debts so that she can move somewhere better. Given that Jenise is barely scraping by right now, though, that day is still far away. Her sheet will need some minor tweaks, so I'll have it ready in a bit.
*bursts in through the door* Did somebody say EBERRON?! Hell yeah, I love this setting and you hardly ever see it anymore. You said it'll be a Wild West sort of feel. Does that mean mounted classes are viable? I'm debating between a cavalier and a Greensinger druid or shaman. If I go the Greensinger route, can I take the Greensinger Initiate feat? Also, what's our deadline for character submission and how are we determining HP?
@Dungeon Master of Graves: Can I play a duskwalker, aiming for the Mortal Usher prestige class? These are pretty obscure options, so I figured I'd ask. I think both would work well for an inquisitor of Pharasma, and I've got a backstory mostly figured out. I like the concept of psychopomps and you don't see them much.
Ooh, sweet! Think I’ll go with an inquisitor of Pharasma. Melee fighter, some skills, and backup healer. Paladin gets a flanking buddy, everyone gets teamwork feats. @Robert Henry, I’ll be going the kick-down-the-door route rather than the stealthy route, so the sneaky skill monkey position is wide open for you. :) Or maybe a sorcerer… decisions, decisions.
Okay, I have a mechanical question. I'm debating between the Glory domain with Heroism subdomain or the Valor inquisition. Do I actually have to touch someone to use Valor's Touch of Resolve? Valor Inquisition wrote: Touch of Resolve (Sp): You may use remove fear on a single creature a number of times per day equal to your 3 + your Wisdom bonus. As written, it looks like remove fear as a class ability, and remove fear is a close range spell, not a touch spell. Also, can I take the Blade of Mercy trait? It seems very thematic for an inquisitor, since part of their theme is to get information out of enemies. Kind of hard to do that when they're dead.
Aganhei GM wrote: There may have been something that led such an inquisitor to Brinewall because of how (and why) the castle fell - she would not know why Shizuru tugged her there, but the Empress of Heaven would surely be invested in it. Works for me! I'll get to work on a sheet today or tomorrow. Thanks for allowing Tian Xia races, samsarans are an interesting race and I always wanted to play one.
I'm going with a gnomish bard. Still working on her, but she'll be a native of Whistledown wandering Varisia in search of adventure and material for new songs. Sivi fancies herself a heroine and protector of the weak, so if Sandpoint asks for help she'll eagerly answer the call. Plenty of illusion and enchantment spells to use against weak-willed giants! And Death From Below is a pretty great racial spell for a giant-hunting game.
Oops, djinni is from Ultimate Magic. Stormborn or starsoul, then. Still waiting to hear which region of Golarion the Sunless Citadel is in. Maybe Varisia or the River Kingdoms? Those have a similar vibe to the FR Dalelands. If you want something more like Greyhawk's Furyondy, probably Andoran or Taldor. Definitely going with human as far as race goes. The favored class bonus is pretty great for sorcerers.
I'll make a profile for my character if I get selected. Same with buying all her gear, right now she just has weapons, clothes, and a backpack. Rissa Whitfield, halfling sorcerer (rakshasa bloodline) Answers to Rebels Questions 1. What drove you against the current rulership of Kintargo?
2. What stops you from simply leaving for a better nation like Absalom, Andoran or Varisia?
3. A loved one has been captured. You were promised their safe return in exchange for betraying your comrades. What form will your betrayal take?
4. You are transporting a cartload of contraband in a public street when a pair of bored guards stop you talking about passage fees, potential fines and a requirement to search your cart. What do you do?
5. Someone you fancy has finally agreed on a day out on the town just you and them. However an important meeting in your organization is being held at the same time and you found out after the date was set. What do you do?
6. Your life's nemesis is at your mercy. But his close family nearby begs for his life. Do you spare him? Or is some other outcome more favorable?
7. Without describing their job, name, or appearance tell me who you're character is. A mostly cheerful person who enjoys telling stories, playing tricks on big folk, and a halfling abolitionist. DOWN WITH THE OPPRESSORS! RP Sample #1, Kingmaker. In Which Katrine the Changeling Ranger Reveals A Dark Secret. |