GM Zoomba |
Hey, life happens.
I don’t think there is any Reactive Strike currently waiting though. Baga moved to be in prime position to use it, but the remaining undead has yet to trigger it.
Cordelia Maxwell |
Ah, misread their post, had thought it had popped in response to my getting bonked (again was kinda out of it last night because I'd been out running around all day; sorry.)
Ahzeem Kazzahd |
I see that Cordelia is still hurt. If we can take 10 minutes I can Treat Wounds (DC: 15; Medicine((T)) +8).
You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes).
The Medicine check DC is usually 15, though the GM might adjust it based on the circumstances, such as treating a patient outside in a storm, or treating magically cursed wounds. If you're an expert in Medicine, you can instead attempt a DC 20 check to increase the Hit Points regained by 10; if you're a master of Medicine, you can instead attempt a DC 30 check to increase the Hit Points regained by 30; and if you're legendary, you can instead attempt a DC 40 check to increase the Hit Points regained by 50. The damage dealt on a critical failure remains the same.
If you succeed at your check, you can continue treating the target to grant additional healing. If you treat it for a total of 1 hour, double the Hit Points it regains from Treat Wounds.
The result of your Medicine check determines how many Hit Points the target regains.
Critical Success The target regains 4d8 Hit Points and loses the wounded condition.
Success The target regains 2d8 Hit Points, and loses the wounded condition.
Critical Failure The target takes 1d8 damage.
I also have 4 treat minor wound potions of my own.
Cordelia Maxwell |
That'd be appreciated. Also I have Medicine trained too, though it's only +5 right now, still worth keeping in mind if we get into a pinch; especially since I also have Battle Medicine.
Ahzeem Kazzahd |
When it sounds like they are real close, Ahzeem will cast Protection on Cordelia and Tux. I have 2 memorized as well as the Boon needed for the spell if you need me to PM a copy to you.
Source Player Core pg. 351 Traditions: divine, occult
Cast: two-actions Range: touch Targets: 1 willing creature
Duration: 1 minute
You ward a creature against harm. The target gains a +1 status bonus to Armor Class and saving throws.
Heightened (3rd) You can choose to have the benefits also affect all your allies in a 10-foot emanation around the target.
GM Zoomba |
Popcorn: Grab a Hero Point for righteous rage at smashing skeletons and avenging your fallen friends.
Tux: grab one for just having the worst luck [ooc]or - putting it another way - your enemies' having the best luck
Ahzeem Kazzahd |
With them setting up to activate the Keystone would we not have had a round or two to prepare? Only asking because I have a couple protection spells that only last a min. I was wanting to toss onto Tux and Cordelia.
Edit: I just noticed that Tux is not listed in the initiative order.
GM Zoomba |
A round of prep is reasonable, yes.
And Tux should be up with Cordelia and Ebren - looks like I accidentally dropped them while typing up the order
Ahzeem Kazzahd |
Thank you. I will cast on Tux as combat is about to start and see if I can get to Cordelia the 1st round.
Protection:
Source: Player Core pg. 351 Traditions: divine, occult
Cast: two-actions Range: touch Targets: 1 willing creature
Duration: 1 minute
You ward a creature against harm. The target gains a +1 status bonus to Armor Class and saving throws.
Heightened: (3rd): You can choose to have the benefits also affect all your allies in a 10-foot emanation around the target.
Cordelia Maxwell |
I'll use my oil of potency on my mace as well.
Consumable, Magical, Oil
Source: GM Core pg. 257
Usage: held in 2 hands; Bulk L
Activate: ◆ (manipulate)
When you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it temporarily becomes a +1 striking weapon, or, if it's armor, it temporarily becomes +1 resilient armor. This lasts for 1 minute.
GM Zoomba |
Correct :)
And while there is a small bit left to do, we are pretty much nearing the scenario’s end in short order. So, if any of you have Day Jobs or other Downtime rolls you’d like to make here bows as good a time as any to make them!
Ahzeem Kazzahd |
Ahzeem takes out his writing set and chronicles the details of the trip, taking special notice about the grove, while it is still fresh in his mind.
Scribing Lore: 1d20 + 6 ⇒ (7) + 6 = 13
Ebren Windbrook |
Earn income (Pathfinder Society Lore): 1d20 + 6 ⇒ (16) + 6 = 22
GM Zoomba |
Well, at least the Dicebot is choosing to turn on (most) of you after the mission proper.
Chrocniles are up HERE; please let me know if there are issues that need fixing!
Ebren Windbrook |
Chronicle looks good, except: the amount in GP spent is meant to be the GP gained by earned income? (I don't need it re-issued, just clarifying).
Thanks for running this GM!
GM Zoomba |
1 person marked this as a favorite. |
Ah, yes. (Have I mentioned I’m not a fan of how imo unclearly those boxes are labeled :p
Ebren Windbrook |
Ah, yes. (Have I mentioned I’m not a fan of how imo unclearly those boxes are labeled :p
Yup understood :)
Thanks again for running this.
Congrats Tux on your first mission :)
Rutabaga by redeux |
Thanks for running! Sorry i somehow had the discussion muted. Was a lot of fun!