| Race |
| ♥️32 | ⛨20; Resistances: void 1 | F+7 R+9 W+8 | Perc +6; darkvision, low-light vision | Stealth +9 | Speed 25ft |
| Classes/Levels |
| spells 2 ☐blazing bolt; spells 1 ☑hydraulic push ☐runic weapon | focus☐ | Arrows 20 | Exploration: Avoid Notice | ⚕none |
| Gender |
male fetchling duskwalker magus 3 |
| Occupation |
◆◇↻♥️✋☘️⛨⚕☐☑ |
About Ebren Windbrook
Male fetchling duskwalker magus 3 (Lost Omens Ancestry Guide 82, Secrets of Magic 35)
Uncommon, Medium, Duskwalker, Fetchling, Humanoid
Heritage duskwalker
Background nexian mystic
Perception +6; darkvision, low-light vision
Languages Common, Draconic, Kelish, Osiriani, Shadowtongue, Vudrani
Skills Acrobatics +9, Arcana +10, Boneyard Lore +8, Deception +5, Occultism +8, Pathfinder Society Lore +8, Religion +6, Society +8, Stealth +9
Str +1, Dex +4, Con +0, Int +3, Wis +1, Cha +0
Items leather armor, +1 light mace, +1 rapier, shortbow (20 arrows), backpack, bedroll, chalk (10), flint and steel, rations (1 week) (2), rope (50 feet), soap, Spellbook, thieves' toolkit, torch (5), waterskin, wayfinder (pearly white spindle aeon stone), purse (25 gp, 7 sp)
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AC 20; Fort +7; Ref +9; Will +8
HP 32; Resistances void 1
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Speed 25 feet
Melee [1] [i]+1 light mace[/i] +10 (magical, agile, finesse, shove), Damage 1d4+1 B
Melee [1] [i]+1 rapier[/i] +10 (magical, disarm, deadly d8, finesse), Damage 1d6+1 P
Ranged [1] shortbow +9 (range increment 60 feet, reload 0, deadly d10), Damage 1d6 P
Arcane Magus Spells DC 18, attack +8; 2nd blazing bolt 1st hydraulic push, runic weapon Cantrips (2nd) caustic blast, frostbite, ignition, light, shield
Innate Spells DC 15, attack +5; Cantrips (2nd) detect magic
Focus Spells 1 Focus Point, DC 18; 2nd dimensional assault
Ancestry Feats Slink[LOAG]
Class Feats Expansive Spellstrike[SoM]
General Feats Ancestral Paragon
Skill Feats Arcane Sense, Recognize Spell
Other Abilities conflux spells, hybrid study, spellbook
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Spellbook
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Cantrips Caustic Blast, Daze, Frostbite, Ignition, Light, Message, Shield, Void Warp
1st Echoing Weapon, Horizon Thunder Sphere, Hydraulic Push, Runic Weapon, Sure Strike, Thunderstrike
2nd Blazing Bolt, Mirror Image
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Appearance
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A pale, and yet somehow shadowy bearded man approaches. He seems very fidgety and unsure of his own presence in this place.
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Behavior and Personality
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"A feeling of peace and contentment settles over Ebren as they enter the grove. He can be caught smiling slightly. Something about the subtle gloom and shade of the canopy welcomes him."
You Might...
* Seek out opportunities to form strong friendships with a diverse array of companions.
* Become focused on preventing the spread of undeath.
* Be intrigued at finding your identity in a previous life.
* Live and work in gloomy areas of dim light with plenty of shadows, only providing bright light when expecting visitors.
* Look to people's shadows as a way of identifying them, alongside features like stature or facial structure.
* Maintain composure when faced with strange creatures and circumstances.
* Continually refine your spell and item selections to suit your personal style, or prepare battle plans and spell lists for a variety of situations.
* Socialize with scholars of magic and veteran combatants alike, seeking out masters to teach you new techniques.
* Overreach with ambitious plans that pull you in too many directions at once.
Others Probably...
* Assume you're a necromancer or have some other strange interest in death or the dead.
* Want to know if you remember your past life or ask you about the secrets of death or the afterlife.
* Believe you have shadowy powers, such as the ability to consume light as food, melt into darkness, or travel between planes.
* Expect you to be cautious, reserved, and a loner.
* Express interest in your ancestral physiological connection to the Shadow Plane.
* Wonder how you can keep on top of two disparate disciplines at the same time.
* Believe you have a broad enough skill set to take care of yourself in most situations.
While Exploring...
Your flexibility means you might look for magical auras, remain on guard, or even sneak around. Your ability to fill different niches means that your role often depends on the talents of the other members of your group.
In Downtime...
You split your time between magical pursuits, like researching spells and crafting items, and martial practice, such as retraining combat abilities to learn new techniques.
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Background
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Your initiations into the Nexian mysteries and the philosophies of the Arclords of Nex grant you a preternatural comprehension of the arcane underpinnings of existence.
From Somal's Tears, a chain of peculiar floating islands located in the Netherworld hanging in the space between Shadow Golarion and its dark moon. The ambient light in this region is alike to twilight on Golarion, making it more illuminated than most parts of the Netherworld.
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References
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Build: Duskwalker, Fetchling, Laughing Shadow