Ironfang Invasion

Game Master GM Red

Phaendar Map

Who's who

Loot Sheet and Provisions

Combat Map!

Initiative:

[dice=Gronilda] 1d20 + 2[/dice]
[dice=Grymwold] 1d20 + 2[/dice]
[dice=Lizzie] 1d20 + 4[/dice]
[dice=Saelihn] 1d20 + 3[/dice]
[dice=Zarena] 1d20 + 2[/dice]


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Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (23vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |

When scouting the camp, we saw 15-20 enemies. Let's say 20 for the worst-case scenario. We've reduced that number by 6. So we're looking at 14 now. That's still a lot to attack in their fortified position. But we also have to be concerned that if we leave the camp alone for too long, they might be able to call for reinforcements. After the second group of scouts doesn't return, I think we can anticipate a change in tactics. Maybe we should go back to the camp and observe to see if there are any changes?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Concealing the bodies of the second patrol, and ensuring they carried nothing very valuable, you make your way back through the forest toward the hobgoblin camp. Two missing patrols won't go unnoticed for long, so you press on urgently under cover of darkness.

As you approach your familiar observation points overlooking the ravine, the change is the hobgoblin's activity is apparent. Guards move with purpose between the tents, weapons are close at hand. Additional figures in groups of two patrol the camp's perimeter constantly.

The watchtower, which previously had guards who occasionally dozed, now shows constant movement, and you can even see a massive bugbear moving between the structures, shouting what must be orders and gesturing forcefully toward the forest. Time is running short before they either send out a massive search party or perhaps call for reinforcements from the main Legion forces...


HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 4/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -

"My biggest concern is that watchtower. If we could set it to fire or some other way put it out, we would deny them the vantage point and an assault into the camp would be not that risky" Gronilda points at the structure while observing the general environ.

She checks the group's porvisions "Maybe we can try by throwing in our alchemist's fires and throwing some flaming arrows at the top"


Map | Loot | NG Female Aasimar Serpentine Sorcerer 4 | HP 18/21 | Verity 10/10 | Sitka 13/13| AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +6 | CMB 3 / CMD 15 | Initiative +2 | Perception +11/+13 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Do we wait, hoping they send out a larger force, and then take those left behind... ambushing them when they return? Or do we think that we can take them all now? That bugbear keeps pointing towards the forest, so I am hoping they are going to send a bigger group out.


Female Human Hunter 4 |36/40 HP | AC 18 T 13 FF 15 | Fort +6 Ref +7 Will +3 | Initiative +3 | Perception +9| Animal Focus: 4 mins /day ; Used: 1 current (Bull )

"There isn't likely a way to get close enought to the tower to use alchemist fire without being seen." Saélihn points out.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Sounds like one vote for continuing to observe, another for maybe attacking the tower. Grymwold? Lizzie?


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

"I would agree with Saélihn. We may when it is very dark, but we're likely to be spotted before getting in close enough to set fire to it."


HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 4/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -

"I fear if we wait too much we can get discovered or they can find out the refugees. It is better if we strike before they can get reinforcements" Gronilda argues though she is fine with waiting a bit more to see if another patrol leaves the camp so the party can strike a weakened fort.


Map | Loot | NG Female Aasimar Serpentine Sorcerer 4 | HP 18/21 | Verity 10/10 | Sitka 13/13| AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +6 | CMB 3 / CMD 15 | Initiative +2 | Perception +11/+13 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Agreed. I wish we knew more. Let's attack as soon as they send another group out... or at least once it gets out of range so they can't come back to help. And maybe we should pick some off with arrows before wading into the middle of camp? We need a strategy that protects our smaller numbers, since we can't match them damage for damage without destroying ourselves.

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