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Botting
Lizzie advances, and notices Zarena turning green with nausea. She stands close by, and pats her back to hopefully offer some relief.
1d20 - 1 ⇒ (13) - 1 = 12
1d20 + 2 ⇒ (18) + 2 = 20
Grymwold doubles in size as Gronilda's spell completes.
The lizard moves cautiously to the edge the room, its forked tongue flicking as it scents the air.
Lizard (Yellow), Gronilda, Grymwold are up, Acolyte (Red), Trog (Blue), Zarena, Saélihn, Lizzie

Grymwold |

Grym reaches for his Hammer (move action) and then tosses it at the lizard
-1 range increment
attack, Ram-Hammer: 1d20 + 3 + 1 - 1 ⇒ (11) + 3 + 1 - 1 = 14
damage, PA+2: 1d8 + 3 ⇒ (7) + 3 = 10

Gronilda |

After seeing satisfied Grymwold's transformation, Gronilda calls the dog for help "Guard me Pawnies!"
Handle Animal: 1d20 + 3 ⇒ (8) + 3 = 11
The dog finally responds and moves after the dwarf when she moves forward down the cave corridor.
HP 20/24 AC 21 TAC 12
enlarge person (Grymwold) 3 min
light (shield) 30 min
barkskin (Ghost) 30 min

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Gronilda moves forward, her shield's light pushing back the darkness of the corridor. Grymwold's hammer whistles through the air, the powerful swing just barely missing the monitor lizard as it jerks back.
The blue-eyed troglodyte warrior advances. Behind it, the acolyte turns sharply and she begins another incantation. A green beam of acid energy shoots from her palms toward Gronilda, but the ray misses, sizzling against the stone wall.
Ranged Touch: 1d20 + 2 ⇒ (6) + 2 = 8
Lizard (Yellow), Gronilda, Grymwold, Acolyte (Red), Trog (Blue), Zarena, Saélihn, Lizzie are up

Saélihn |

Handle Animal DC 10: 1d20 + 10 ⇒ (10) + 10 = 20
Giving Ghost the attack command, Saélihn locks her eyes on the lizard, firing an arrow into the darkness at the advancing creature.
Composite Longbow: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Peircing/Magic: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

<Ghost> |

Ghost charges forward running past the others to tear into the troglodyte warrior.
Bite/Charge: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Peircing: 1d6 + 2 ⇒ (2) + 2 = 4
Trip: 1d20 + 6 ⇒ (9) + 6 = 15

Zarena |

Zarena moves so that she can see into the chamber where her party is facing troglodyte foes.
Double-move

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Saélihn scores a hit, and sends Ghost charging forth. As the wolf moves ahead down the corridor, the party hears a click from the floor.. and a spear shoots up from underneath him.
Spear trap vs Ghost: 1d20 + 15 ⇒ (20) + 15 = 351d8 + 4 ⇒ (3) + 4 = 7 Oof, it's that kind of trap
Crit?: 1d20 + 15 ⇒ (5) + 15 = 201d8 + 4 ⇒ (7) + 4 = 11 AC 20 with Barkskin, or is it higher?
The spear impales Ghost in the belly, and blood pours from the wound. A loud GONG rings out from the chamber ahead.
Even wounded, Ghost manages to grab the injured troglodyte in his fangs and pulls the scaled warrior to the ground. The lizard then approaches, and lunges at Ghost, grabbing the wolf in its jaws and crushing him.
Bite: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 4 ⇒ (5) + 4 = 9
Sorry Saelihn, I think that puts Ghost at -3/24, unless his Barkskin AC was higher than 20. He unfortunately needs a DC 14 Fort Save vs Poison or he'll take 1d2 ⇒ 1 Dex damage
Yellow Lizard, Gronilda, Grymwold are up, Acolyte (Red), Blue Trog (-11, prone), Zarena, Saélihn, Ghost (-27), Lizzie

<Ghost> |
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Fort Save vs Poison: 1d20 + 8 ⇒ (1) + 8 = 9 ^!^@#&@@#$!!!
-1 Dex.
Ghost lets out a loud yelp of pain as the hidden spear comes out of nowhere, impaling the valiant wolf with brutal efficiency. Pushing through the pain, he manages to attack the troglodyte, pulling him down to the ground. Unfortunately, the combination of his wound, the distraction of his downed enemy, and the poison beginning to course through his veins slows him down, leaving him open to the vicious bite of the lizard, as everything goes dark.

Grymwold |

Big Grym moves forward and takes chops down with his scimitar on the yellow lizard
Banner+1
attack, Scimitar MW, PA -1: 1d20 + 3 + 3 + 1 - 1 - 1 + 1 ⇒ (2) + 3 + 3 + 1 - 1 - 1 + 1 = 8
damage, PA+2: 1d8 + 5 ⇒ (6) + 5 = 11
ac19 while enlarged
Grym has reach while enlarged if lizard does not have re3ach and closes into melee range it'll provoke an AOO
Banner+1
attack, Scimitar MW, PA -1: 1d20 + 3 + 3 + 1 - 1 - 1 + 1 ⇒ (10) + 3 + 3 + 1 - 1 - 1 + 1 = 16
damage, PA+2: 1d8 + 5 ⇒ (3) + 5 = 8

Gronilda |

"Oh, no!" Gronilda bites her lip seeing the wolf fall, and she resolves to try down the lizard before more damage can be done.
mwk battleaxe: 1d20 + 5 ⇒ (15) + 5 = 20
Slashing damage: 1d8 + 2 ⇒ (6) + 2 = 8
If lizard is down, then she moves a bit more to face the trog
Then commands Pawnies to attack too.
Handle Animal DC 10: 1d20 + 3 ⇒ (2) + 3 = 5
HP 20/24 AC 21 TAC 12
enlarge person (Grymwold) 3 min
light (shield) 30 min
barkskin (Ghost) 30 min

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The wolf's collapse ignites fury in both dwarves' eyes! Grymwold lunges forward and swings, but the lizard twists away. Before it can recover, Gronilda charges in, her blade finding purchase in the creature's flank, adding to its many injuries.
The acolyte's chanting fills the chamber once more. She extends a clawed finger toward Gronilda's weapon this time, and a shimmering liquid materializes, crawling along the weapon's hilt.
Gronilda needs a DC 13 Reflex save to not drop her battleaxe
The blue-armored troglodyte struggles to stand back up, and Grymwold shows no mercy. His blade finds its mark before the creature can rise and the troglodyte collapses.
Yellow Lizard (-15), Gronilda, Grymwold, Acolyte (Red), Zarena, Saélihn, Ghost (-27, dying), Lizzie are up

<Ghost> |
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Ghost's breathing settles a bit as the hearty wolf stabilizes amid the raging battle.
Stabilization check (DC 10): 1d20 + 8 - 3 ⇒ (14) + 8 - 3 = 19

Saélihn |
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Saélihn lets out a scream of anguish and rage as her companion goes down, savaged by the lizard. With a look of death in her eyes, she strides forward, her bow releasing another arrow aimed straight at the vile lizard.
Composite Longbow: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Piercing/Magic: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Gronilda |

Ref+hardy DC 13: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Gronilda clenches her teeth and stubbornly refuses to drop the axe, managing to control the grip through her long expertise with the weapon "We will save him Saélihn. Let's just push them back!"
HP 20/24 AC 21 TAC 12
enlarge person (Grymwold) 3 min
light (shield) 30 min
barkskin (Ghost) 30 min

Zarena |

Zarena lobs a ball of acid at an enemy...
Not sure she can see an enemy behind all of that, but if she can, she'll attempt it. If not, she'll just spend another round recovering.
Acid Splash (ranged touch): 1d20 + 3 + 1 - 2 ⇒ (18) + 3 + 1 - 2 = 20 (Hemlock Banner, sickened)
Acid Damage: 1d3 + 1 - 2 ⇒ (3) + 1 - 2 = 2

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Saélihn fires an arrow through the throat of the lizard, and it slumps to the ground, twitching erratically before becoming very, very still.
Rising on her tiptoes behind her companions, Zarena spots the acolyte through the fray. She conjures another globe of liquid and throws it, splattering it across the troglodyte's face.
Lizzie, Gronilda, Grymwold are up, Acolyte (-2), Zarena, Saélihn, Ghost (-27, stable)

Gronilda |

"For Phaendar!!!" as the lizard falls, Gronilda sees the way open and profits to move forward, axe on the high!
mwk battleaxe: 1d20 + 5 ⇒ (1) + 5 = 6
Slashing damage: 1d8 + 2 ⇒ (8) + 2 = 10
But she entangles her feet on her advance and almost falls to the ground as she ends slashing at the thin air.
HP 20/24 AC 21 TAC 12
enlarge person (Grymwold) 3 min
light (shield) 30 min
barkskin (Ghost) 30 min

Grymwold |

Big Grym moves forward and slashes at the acolyte, his swing weakened by the nausea
sickened-2 Banner+1
attack, Scimitar MW, PA -1: 1d20 + 3 + 3 + 1 - 1 - 1 + 1 - 2 ⇒ (9) + 3 + 3 + 1 - 1 - 1 + 1 - 2 = 13
damage, PA+2: 1d8 + 5 ⇒ (6) + 5 = 11

Zarena |
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Zarena responds to Lizzie
Indeed, I worry that the ending will not be to our liking with so many enemies arrayed against us. But if it is an action play, then we are the heroes, are we not? Perhaps we can make our own ending.

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Both Gronilda and Grymwold whiff their attacks.
The acolyte nervously looks around the cave as if looking for a way out. There isn't one. In desperation, she takes out her spear. Her eyes take on a frenzied gleam and a primal shriek rises from her throat as she lashes out desperately at Gronilda 1 Grymwold 2: 1d2 ⇒ 1
Spear: 1d20 + 3 ⇒ (18) + 3 = 211d8 + 1 ⇒ (3) + 1 = 4
The spear slips past Gronilda's guard, biting into her flesh. The trog's terror transforms into triumph as blood rolls down the weapon, her mouth now a nasty smile.
Lizzie, Gronilda, Grymwold, Zarena, Saélihn, Ghost (-27, stable) are all up, Acolyte (-2)

Gronilda |

Gronilda screams in pain as she slashes forward once more "You are a brave one, I give you that!"
mwk battleaxe+banner: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Slashing damage: 1d8 + 2 ⇒ (6) + 2 = 8
Handle Animal: 1d20 + 3 ⇒ (3) + 3 = 6
She calls Pawnies to the attack without much success.
HP 16/24 AC 21 TAC 12
enlarge person (Grymwold) 3 min
light (shield) 30 min
barkskin (Ghost) 30 min

Grymwold |
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BRAVE or DUMB as he swings sideways at the Trogs belly
Banner+1 Sickened-2
attack, Scimitar MW, PA -1: 1d20 + 3 + 2 + 1 - 1 + 1 - 2 ⇒ (16) + 3 + 2 + 1 - 1 + 1 - 2 = 20
damage, PA+2: 1d8 + 5 ⇒ (7) + 5 = 12

Zarena |

Zarena moves further into the room, slipping into the space behind the wounded Gronilda.
She lobs a sphere of acid at the creepy looking acolyte.
Acid Splash (ranged touch): 1d20 + 3 + 1 - 2 ⇒ (1) + 3 + 1 - 2 = 3 (Hemlock Banner, sickened)
Acid Damage: 1d3 + 1 - 2 ⇒ (2) + 1 - 2 = 1
But she has to stop and breathe deeply so as not to puke on her teammate, and the spell fizzles before taking shape.

Saélihn |

"Either way, now you're dead!" Saélihn growls as she stalks forward, firing at the acolyte again, vengefully determined to end her existence.
Composite Longbow/PBS/banner/sickened: 1d20 + 8 + 1 + 1 - 2 ⇒ (8) + 8 + 1 + 1 - 2 = 16
Piercing/PBS: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

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The acolyte finds herself encircled by her enemies, she cannot withstand the onslaught - Saélihn's arrow pierces her shoulder, followed by brutal strikes of Gronilda and Grymwold's dwarven steel. The evil troglodyte crumples, her final prayer to the stone dying on her lips.
Out of combat!
The sound of combat finally quiets, and the party gets a better look around the room. Many alcoves and nooks are carved along the uneven walls, as if used as a sleeping area. A carving on the wall shows a creature hatching from an enormous egg. A low fire flickers in a wide, shallow pit about halfway between the tunnel and the carving. Large stones are piled around the edge of the firepit, their sides blackened. More stones sit within the nooks around the perimeter of the cavern, near piles of dried grasses and animal pelts.

Gronilda |
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Gronilda kneels next to ghost, looking at the bloody seeping through the fur. With a deep breath, she plants her battleaxe into the ground and raises her holy symbol looking to treat also her own wounds "Erastil, guide my hand, mend the flesh of those who stand together. As the herd is strong, so shall we endure"
She channels divine energy, golden light radiating outward.
Channel Energy 2/3: 2d6 ⇒ (6, 2) = 8
"We need to find some healing supplies, Erastil only gives me so much every day..." she looks at the wolf concerned and spends one spell for further healing.
CLW (dropping deadeye's lore): 1d8 + 3 ⇒ (7) + 3 = 10
HP 24/24 AC 21 TAC 12
enlarge person (Grymwold) 3 min
light (shield) 30 min
barkskin (Ghost) 30 min

Zarena |

Zarena nods at the need for healing supplies, but isn't sure where to find some.
We need to search the rest of these caverns and make sure there aren't any more enemies before we can bring the refugees here. Do we want to search this room first and give everyone a break, or should we try one of these other passages?

<Ghost> |
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With a sudden intake of breath and a deep guttural groan, Ghost awakens, slowly sitting up. As Gronilda heals him further the wolf turns to give her face a few grateful licks, before turning his attention to Saélihn, who drops to her knees, wrapping her arms around the wolf's neck as she buries her face in his fur.

Gronilda |
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Gronilda smiles as Ghost licks her face and pats him friendly "Yes, let's do a quick search of the place. We can then continue investigating the caves before our magics runs out"
Perception (darkvision): 1d20 + 9 ⇒ (3) + 9 = 12
"Maybe the northern cave next, we can see if it connects to the entrance"

Zarena |

Zarena assists in the search.
Perception (Darkvision): 1d20 + 12 ⇒ (3) + 12 = 15

Grymwold |

Good Boy ;) Grym pats the revived Ghost on the head and helps with the search
perception: 1d20 + 5 ⇒ (9) + 5 = 14

Saélihn |
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Eventually breaking off from her embrace with Ghost, Saélihn nods standing up and giving the cavern a quick search.
Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Lizzie "beads" Tamar |
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The fighting over for now, Lizzie feels slightly conflicted about it.
While not on the level of what happened to their own home, they too just attacked someone's home. What of the next troglodytes they'd encounter, would it come to the same result?
She pushes back the thought. No, focus on the mission at hand. Stay safe, and be careful.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12

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The party looks around the sleeping quarters where the fight just happened. There's some jewelery and plain tools, but also some more expensive-looking semiprecious stones, as well as 6 crossbow bolts (magical), a masterwork dagger, masterwork hide armor and a set of masterwork stonemasonry tools.
Tied to each two of the troglodyte's belts is an animal bladder. A careful inspection reveals their contents... a noxious, disgusting mixture that makes your eyes water. The weapons appear to be filled with concentrated essence of the fungal growths that line these cavern walls.
This is an alchemical weapon specific to the campaign. You can throw a gas bladder as a ranged weapon with a range increment of 10 feet. Any creature struck by a gas bladder must succeed at a DC 14 Fortitude save or be sickened for 1d6 rounds. I predict some nauseous hobgoblins in your future. :) Loot updated.
I moved everyone's token towards Gronilda, with the assumption that Saélihn would want to scout ahead. I think Bat Focus would likely be running out soon, let's say after this room.
A dark, rippling pool covers much of the sloping cavern ahead. Water drips from stalactites above and tumbles from fissures in the rock wall. An underwater garden of colorful algae and white fish fills the pool.
2d20 ⇒ (19, 16) = 35
Two large, crustacean-like creatures cling to the ceiling above the pool. They haven't noticed the party yet.

Gronilda |

"The cave has its own water source!" Gronilda musses excited "We should check if the water is drinkable. It could be a great resource for the refugees to have water on our house of operations"
"But I wonder if those crustacean creatures are dangerous..." she ends carefully observing the creatures and the area they are in.
K. nature?: 1d20 + 8 ⇒ (19) + 8 = 27

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Gronilda recognizes the creatures as cave fishers, dangerous ambush predators that use sticky filaments to snare prey. They prefer to drag victims into water to drown them, and their filaments can reach up to 60 feet.
Cave fishers are territorial. If these two have claimed the chamber, Gronilda finds it easy to deduce, there might be valuable "leftovers" from their previous victims in the pool below. Though retrieving anything, if one wanted to, would mean dealing with them first...
With that high roll, I'll also take additional questions on them, if there are any

Gronilda |
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Special attacks and special defenses?
Gronilda explains the others what the crustaceans are "We will need to get rid of those if we want to be able to make use of the area. And... I think it might be probable that some of their victims leftovers are still on the pool. What do you think?"

Zarena |

Yeah, we should take them out, and then clean out the water so it is usable. Who has a long range weapon? We should start there since they can grab people and drown them. We should all attack at once to get as much damage as possible before they have a chance at us.

Grymwold |

Let's focus our attacks on the nearest one
Grym readies his crossbow and takes aim
READIED attack, Lt Crossbow, MW: 1d20 + 3 + 1 - 2 ⇒ (13) + 3 + 1 - 2 = 15
damage: 1d8 ⇒ 2

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Gronilda is aware of the cave fisher's pull attack, performed by shooting a filament and then dragging their victims in. As described here
Saelihn: 1d20 + 9 ⇒ (9) + 9 = 18
Gronilda: 1d20 + 0 ⇒ (11) + 0 = 11
Grymwold: 1d20 + 4 ⇒ (9) + 4 = 13
Lizzie: 1d20 + 14 ⇒ (12) + 14 = 26
Zarena: 1d20 + 2 ⇒ (10) + 2 = 12
Ghost: 1d20 + 7 ⇒ (18) + 7 = 25
Red Perception: 1d20 ⇒ 11
Blue Perception: 1d20 ⇒ 8
Well, those rolls make it easy. We'll have a surprise round here, everyone can take one action. Everyone is up!

Saélihn |
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Taking careful aim, Saélihn sends an arrow up with deadly accuracy.
Composite Longbow/PBS/ +1 arrow : 1d20 + 8 + 1 + 1 ⇒ (20) + 8 + 1 + 1 = 30
Piercing/PBS/+1 Arrow: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Confirm
Composite Longbow/PBS/ +1 arrow : 1d20 + 8 + 1 + 1 ⇒ (8) + 8 + 1 + 1 = 18
Piercing/PBS/+1 Arrow: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10