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Game Master Violant

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Told Hidrer wrote:
Told has 10 Diplomacy but it seems like it's a bit late now to use it

You can invite the other two to leave :)


Human Mutated Defender Vigilante 2

Also, I thought we were hiding Gattlbee in a wagon. I had Narl procure one, and I even just mentioned putting Gattlebee in it it yesterday. Is he refusing to hide in the wagon, or could we potentially get him to hide in it after this encounter?


Human Mutated Defender Vigilante 2

FYI, I'm going out of town Thursday through Saturday, and will most likely be unable to post.

Grand Lodge

I don't believe we had the opportunity to get him to a wagon. It looks like it happened right outside the brewery


Told Hidrer wrote:
I don't believe we had the opportunity to get him to a wagon. It looks like it happened right outside the brewery
I had asked if we were going to the bridge or the brewery first, from this description it sounds like we went to the bridge first.
GM Violant wrote:

"Alright," Gattlebee says as he picks up and pets his mischevious now-normal-sized pet chameleon as it changes colors to match his shirt, somewhat concealing itself as if it heard the talk of shooting it. "Now that slick's all normal sized again, let's head out." Once you do head out, you're pretty much the talk of every street you head on, and some people start asking Gattlebee questions about pyronite, which he politely refuses to answer -- giving vague excuses about not wanting everyone to have access to such a powerful weapon.

You finally, after a while of walking, arrive at Bottleneck Bridge, which your successful preparations have determined there would likely be an ambush here... which admittedly you still kind of run into one regardless. A wide stone bridge connects the two shores of a rushing river. Carts and carriages frequent the center of the bridge while pedestrians stay toward the edges. The calls of vendors hawking their wares echo on the stonework as the merchants eagerly entice passersby to their wooden stalls. The twenty-foot-wide bridge runs forty-five feet, north to south. There are three fishmongers trying to sell their wares to some street vendors that look at you... suspiciously, but then they take out ornately decorated weapons and pounce (metaphorically) on you once they see Gattlebee -- two seeming alchemists armed with pistols and vials, and one gunner armed with only a non-ornate pistol.

"That's them! Those are the guys that are protecting Gattlebee! Get 'em for the boss!"

Maybe we parked the wagon at the brewery and will use it there?


GM Violant wrote:

The gun smuggler mumbles something in Osiriani ("was sure you..."), before fleeing....

As you spend time collecting these items...

Yeah, no. We're still in rounds right? We at least get a parting shot, possibly two, right?


IG Slides OoA Slides

Ack, yeah I'll amend it to say only the two gunchemists left, just in case you want to ask/interrogate him a few questions if you so desire. Sorry about all this fiasco.


Onnello just wanted to shoot him for shooting his friend, that's what Vindictive Bastards do :)


Skills:
Concentration +5, Craft: Explosives +8, Arcana +8, Engineering +8, History +8, Planes +8, Religion +8, Linguistics +8, Sense Motive +5, Spellcraft +8, UMD +6
Attacks:
[dice=Telekinetic Projectile Attack]d20+3[/dice] [dice=Telekinetic Projectile Damage]d6[/dice] [dice=Spiked Chain Attack]d20+5[/dice][dice=Spiked Chain Damage]2d4+6[/dice]
CG Occultist 2; Initiative +2; 20/20 HP; AC 16, Touch 12, FF 14; CMB +4 (5), CMD 16 (17); Fort +7 (8), Ref +4 (5), Will +5 (6); Spells: 1- 3/3; Perception +0

I am here, I am just waiting to see if the last guy runs, fights or is already dead.


feel free to jump in and put a bullet in him....


IG Slides OoA Slides

Unconscious, but not dead. Nearly dead though.


GM Violant wrote:
Unconscious, but not dead. Nearly dead though.

even after the CDG?


IG Slides OoA Slides

Oh that's what CDG is. Yeah no he's outright dead.


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1

and are you really not going to search/loot the guy RH?
all good either way


Erryll Reyven wrote:

and are you really not going to search/loot the guy RH?

all good either way

Help yourself :)


Do we have a marching or movement order? Do we know who Gattlebee is nearest to?


Thraag the Younger wrote:
Can we be taking 10 as we go through the crowd? It's too late to matter here, but at some point I would like to catch up maybe.

The normal stipulation's are you can take ten unless in combat rounds. I just didn't because onnello only had + 4.


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Skills:
Concentration +5, Craft: Explosives +8, Arcana +8, Engineering +8, History +8, Planes +8, Religion +8, Linguistics +8, Sense Motive +5, Spellcraft +8, UMD +6
Attacks:
[dice=Telekinetic Projectile Attack]d20+3[/dice] [dice=Telekinetic Projectile Damage]d6[/dice] [dice=Spiked Chain Attack]d20+5[/dice][dice=Spiked Chain Damage]2d4+6[/dice]
CG Occultist 2; Initiative +2; 20/20 HP; AC 16, Touch 12, FF 14; CMB +4 (5), CMD 16 (17); Fort +7 (8), Ref +4 (5), Will +5 (6); Spells: 1- 3/3; Perception +0

I agree we should be able to. This was more of a question for the person running the game to see if he is ok with us doing it. If so I would do it with any skill that was +5 or greater.


Thraag the Younger wrote:
I agree we should be able to. This was more of a question for the person running the game to see if he is ok with us doing it. If so I would do it with any skill that was +5 or greater.

Yeah, I was just trying to hint that according to the rules there shouldn't be any reason you couldn't, without wanting to seem to be telling the GM how to run their game.


IG Slides OoA Slides

Oh yeah, you can take 10 here. Normally in the 2e eauivalent you'd need Assurance to even try, but given that most of the chase sequence is Knowledge skills, I'll let you take 10.


GM Violant, you still with us?


IG Slides OoA Slides

Yeah. I'm still with you, I just got majorly sidetracked with a PhD application after Erryll: I'll continue today as well as in the other game. I definitely need to get on a proper schedule for posting.


Narl Smathok wrote:
Onnello Ustradi wrote:
Narl, I'm not sure how your idea applies one of the skill options GM Voilant made optional.
It doesn't. It would be combat. I don't recall anything saying that we have to stick to skills only to get through this chase. But if we can lose them after one more skill check, that's great.
True, I guess we could have stopped and started combat. Part of my frustration is when we've asked questions about anything other than the skills listed or tried anything else, it has thrown us off course and was just confusing. Like the first time we visited the 'Brewery.
Narl Smathok wrote:
Onnello Ustradi wrote:
Shaking his head at the idea of a straight up fight here around a crowd, Onnello quips, "You all didn't seem keen on participating the last time we were shot at."
"I don't know which 'last time' your talking about, but for right now it's five of us against two of them. If we wait, it will be five of us against more-then-two of them."

Not sure how to respond to this in game. Did Narl really forget the gunfight on the bridge where Onnello was the only one to shoot back?


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Human Mutated Defender Vigilante 2 ~ AC 21 (t 11, ff 20) | F+3, R+3, W+3 | Init +1, Per +6 | HP 9/21
Onnello Ustradi wrote:
Not sure how to respond to this in game. Did Narl really forget the gunfight on the bridge where Onnello was the only one to shoot back?

Probably not, but I did as a player. Sorry about that.

I understand your frustration, though. I was just thinking yesterday that communication in this campaign isn't great. I get that people get held up for legitimate reasons, but unanswered questions and plan get glossed over in the attempt to catch back up and move things along. Because of that, I've fallen into the habit of just focusing on the immediate actions instead of longer term goals.


Skills:
Concentration +5, Craft: Explosives +8, Arcana +8, Engineering +8, History +8, Planes +8, Religion +8, Linguistics +8, Sense Motive +5, Spellcraft +8, UMD +6
Attacks:
[dice=Telekinetic Projectile Attack]d20+3[/dice] [dice=Telekinetic Projectile Damage]d6[/dice] [dice=Spiked Chain Attack]d20+5[/dice][dice=Spiked Chain Damage]2d4+6[/dice]
CG Occultist 2; Initiative +2; 20/20 HP; AC 16, Touch 12, FF 14; CMB +4 (5), CMD 16 (17); Fort +7 (8), Ref +4 (5), Will +5 (6); Spells: 1- 3/3; Perception +0

Thraag did not want to fight, so he avoided it. He thinks we need to not draw attention if we can help it here.


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1
Thraag the Younger wrote:
Thraag did not want to fight, so he avoided it. He thinks we need to not draw attention if we can help it here.

That was part of why I suggested adjusting disguises and stopping to do something that no "outlaw" would stop to do ... this is when the stupid people go right past us ... and then we can get behind THEM .... and then Erryll can take out the wizard and donotello can kill the bird

Grand Lodge

Erryll Reyven wrote:
That was part of why I suggested adjusting disguises and stopping to do something that no "outlaw" would stop to do ... this is when the stupid people go right past us ... and then we can get behind THEM .... and then Erryll can take out the wizard and donotello can kill the bird

I don't know that we had any time to stop and adjust when we were being actively pursued. Any attempts we have made thus far to even throw them off have failed


Folks, I hate to join a game and then drop out, but I'm done. Between the odd rules, unanswered questions, and the irregular posting it's just been difficult.

Violant, I generally like to thank the GM for running the game, but it's difficult. You told us you'd commit to posting regular and you did for a brief time, but now were waiting for you to post and move the game along. It would be one thing if you were unable to post, but we see you posting in recruitments for other games. Which tells us you have time and energy to play, just not in the game you're running.

If the game pace was the only issue, I would have asked about it, but sadly it's not. Please move Onnello to the 'Previous Players' tab. Thank you


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IG Slides OoA Slides

Yeah, I admit I've bitten off more than I can chew with GMing two games. My pride has been holding me off from admitting it, but I should probably axe one of the games. Life has been hectic, and it takes less mental energy to just say "I might post a character" then make a decision on what to do next in an entire campaign that I'm porting.
Tack on decision paralysis and health and... yeah.

So, as much as I've tried to put this off, I'm probably going to cancel this game to focus more on getting my own life in order with all the real life stuff. Thanks for the good characters while it lasted, I'm just not currently in the right mental space to host two different tables. Expect this campaign to be marked inactive within the next few days.

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