
Thraag the Younger |

HP's since it's the better of the two: 1d8 ⇒ 6 6 wins.

Narl Smathok |

I'm levelled up! I'm moving the stats to this identity, and the PC's background and a few other notes are kept on Nevai's alias.
I took the Vigilante talent Armor Skin, which lets me ignore light and medium armor ACP for Acrobatics, Escape Artist, and Stealth. Since Nevai can control his mutation to switch back and forth between identities, I'm saying that he's able to control the protrusions on his skin to nestle around his armor and hold it in place, thus making it fit better and less likely to rattle when he moves.

Erryll Reyven |

I'm levelled up! I'm moving the stats to this identity, and the PC's background and a few other notes are kept on Nevai's alias.
I took the Vigilante talent Armor Skin, which lets me ignore light and medium armor ACP for Acrobatics, Escape Artist, and Stealth. Since Nevai can control his mutation to switch back and forth between identities, I'm saying that he's able to control the protrusions on his skin to nestle around his armor and hold it in place, thus making it fit better and less likely to rattle when he moves.
Trying to make Erryll look foolish for just paying more ;)

Narl Smathok |

Narl Smathok wrote:Trying to make Erryll look foolish for just paying more ;)I'm levelled up! I'm moving the stats to this identity, and the PC's background and a few other notes are kept on Nevai's alias.
I took the Vigilante talent Armor Skin, which lets me ignore light and medium armor ACP for Acrobatics, Escape Artist, and Stealth. Since Nevai can control his mutation to switch back and forth between identities, I'm saying that he's able to control the protrusions on his skin to nestle around his armor and hold it in place, thus making it fit better and less likely to rattle when he moves.
Hmm? I don't understand what you're referencing.

Erryll Reyven |

Erryll Reyven wrote:Hmm? I don't understand what you're referencing.Narl Smathok wrote:Trying to make Erryll look foolish for just paying more ;)I'm levelled up! I'm moving the stats to this identity, and the PC's background and a few other notes are kept on Nevai's alias.
I took the Vigilante talent Armor Skin, which lets me ignore light and medium armor ACP for Acrobatics, Escape Artist, and Stealth. Since Nevai can control his mutation to switch back and forth between identities, I'm saying that he's able to control the protrusions on his skin to nestle around his armor and hold it in place, thus making it fit better and less likely to rattle when he moves.
Just teasing - I paid for Masterwork armor specifically to avoid an ACP, and I will be honest, did not even think about finding a feat, although I had to take a feat to use armor anyway.

GM Violant |

Once you level up to level 3, Arcane Armor Training sounds like the perfect feat. Reduce it down by 10% percent as a swift action.

GM Violant |

Alright, DMs have been sent to all three of you still here! Hopefully we'll have our two replacement outlaws soon enough!

Thraag the Younger |

Thraag is level 2.

Onnello Ustradi |
GM Violant thank you for the invitation. Hey all, it's good to see a few familiar faces and couple new one. I'll get a post up in game after a cup of coffee or so.
I realize having my character start as someone who should have died, now living under an alias feels a little odd. Does the newly acquired scar and damage from the fall permit him to go unrecognizable (normally) from his previous identity?

Onnello Ustradi |
Sweet, I was working on a post when I saw your answer pop up. I rarely find an image to match characters I create. Back in college I'd just draw them, but what little I knew about graphic design I've let pass into the oblivion of ancient tech, so I don't promise to do that anymore. However, I love looking for images of gear. I'd like this to be what Onnello's 'dragon pistol' looks like. Its very much a single shot weapon, but I don't have to fiddle with putting powder in the flint lock pan or a percussion cap on the nipple. As for the revolver, since he's still carrying his 'service revolver' I wanted something that's simple and realistic, but not a copy of an actual weapon. I found a one of a kind winchester Revolver that was a prototype and never made.

GM Violant |

I'll get the map and the whispersheets up tomorrow. Most of it will be either Bronzetime or Surgetime for your sake, but some select time periods will be outright dead magic. My sleep schedule has gone and died somewhere, ha.

GM Violant |

Forgot to upload today, will get around to it tomorrow after my Tyrant's Grasp session.

GM Violant |
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Ack. Paizo apparently ate my post yestersay. I'll get around to posting sometime after dinner today.

GM Violant |

Had other things on my mind, the map is up now! Are you ready to proceed with plotting a course for what's to come?

Thraag the Younger |

I don't think Thraag would.

Nevai Sige |
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No, nobody knows about any alternate identities. Everyone in the group only knows Narl. I suppose a Knowledge check might let you know that Nevai Sige is a merchant in the city, but there's nothing yet that would let you know that they're the same person.
It will probably come out eventually, but I'd prefer it happen organically.

Nevai Sige |
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It would be fun if Nevel turned out to be the merchant that Erryll got his family heirlooms back from ...
That would be fun!
I don't know what happened, it should be up now.
Thanks!
Okay team, we need to collect Gattlebee from his warehouse on the low western side of the map, we need to head to this brewery (unmarked on the map) south near the Ironside Quarter, and then head north to the Barrel and Bullet Saloon, which is just north of that big lake in the middle of Smokeside.
My only suggestion is for after we leave the brewery (assuming it's not too far east), we stay on the west side of the lake as we travel up. The east side has fewer north/south roads, meaning we'll have fewer options in case we need to detour.

Onnello Ustradi |
Okay team, we need to collect Gattlebee from his warehouse on the low western side of the map, we need to head to this brewery (unmarked on the map) south near the Ironside Quarter, and then head north to the Barrel and Bullet Saloon, which is just north of that big lake in the middle of Smokeside.
My only suggestion is for after we leave the brewery (assuming it's not too far east), we stay on the west side of the lake as we travel up. The east side has fewer north/south roads, meaning we'll have fewer options in case we need to detour.
A good plan for the day of I also like the easier access by going south and west of the lake, wouldn't be a bad conversation for in game.
The big question is 'where's the brewery'? GM Violant could you indicate on the map where the brewery is?
Leaving the tavern and exploring the brewery is still the evening of the day we were informed of the job. We still have 'four' days left, I would think doing the job earlier would be good, especially if we blow it and have to try again. (I will have Onnello bring that up in game as well)
GM Violant, I don't know if the game is related to the calendar of Golarion is there anything coming up (holidays, weekend, parades) in the next four days that would affect their ability to move about the city?

GM Violant |

I don't think there's anything, but I'd need to check. I'm recovering from some kind of stomach bug, but I'll try to upsate tomorrow.

GM Violant |
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Ack, at least I thought I'd be better. I'll have something up before the end of the weekend.

Thraag the Younger |
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Have a fun trip!

GM Violant |

I'll probably keep the IG routine of two days without a combat action = bot for this campaign as well. I was bedbound for Sunday and had low motivation, but I'm back on my feat. Sorry for the weird intro to the weird point-based system that's coming up... you know how APs are introducing weird systems.

GM Violant |
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Yeah, I'll give you the Yeas of All Brewery specifically because it got mentioned earlier.

GM Violant |

Bleh, sorry for the delay, I've been preparing for an upcoming job interview today. I should have a post up after everything is all said and done.

Thraag the Younger |

Good luck with the interview!

Nevai Sige |

Hope the job interview went well!
Shall we do a marching order arranged by armor class?
Narl - AC 21
Onnello - AC 18, ff 14
Told - AC 18, ff 13
Thraag - AC 16, ff 14
Erryll - AC 15
Am I forgetting someone? Sorry, I'm on my phone.
Anyway, this is just to get the conversation started. I'm trying to keep Narl's AC high, and he's a sword and board guy, so I'm assuming that he'll be at the front.

Thraag the Younger |

Thraag wields a melee weapon, Onnello uses a gun. Thraag is willing to stand back and use spells, but he is better off closer to use his spiked chain.