Fighter

Nevai Sige's page

17 posts. Alias of Andostre.


Race

Human Mutated Defender Vigilante 1 ~ AC 21 (t 11, ff 20) | F+3, R+3, W+3 | Init +1, Per +5

Classes/Levels

| HP 12/12

About Nevai Sige

Nevai Sige
Vigilante identity: Narl Smathok
Human (Garundi) vigilante (mutated defender) 1
CN Medium humanoid (human)
Init +1; Senses Perception +5
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Defense
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AC 21, touch 11, flat-footed 20 (+7 armor, +1 Dex, +3 shield)
hp 12 (1d8+4)
Fort +3, Ref +3, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longsword +3 (1d8+2/19-20)
Ranged double-barreled pistol +2 (1d8/×4)
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Statistics
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Str 15, Dex 12, Con 16, Int 12, Wis 13, Cha 14
Base Atk +1; CMB +3; CMD 14
Feats Combat Expertise, Deadly Aim, Heavy Armor Proficiency, Power Attack, Shield Focus
Traits - custom trait -, rich parents
Skills Acrobatics -1 (-5 to jump), Diplomacy +10, Disguise +6 (+26 to appear as part of polite society while in your social identity), Intimidate +6, Knowledge (local) +5, Knowledge (nobility) +5, Perception +5, Profession (merchant) +5, Ride -1, Survival +5 (+7 to avoid becoming lost)
Languages Common, Dwarven, Osiriani
SQ dual identity, finesse weapon attack attribute, mutant specialization (poor ability), social grace, social talent (social grace[UI])
Combat Gear antitoxin, caltrops; Other Gear mwk banded mail, mwk heavy steel shield, double-barreled pistol[UC], longsword, backpack, belt pouch, blanket[APG], chalk (3), compass[APG], crowbar, flint and steel, good lock, grappling hook, hammer, iron spike[APG] (3), manacles, mug/tankard, noble's outfit, piton (5), sack, signal whistle, signet ring (2), silk rope (50 ft.), torch (10), trail rations (5), waterskin (2), whetstone, 48 gp, 8 sp, 8 cp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existent while not adopted.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Mutant Specialization Mutant deformity and talents are only available when in vigilante identity.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Social Grace (Diplomacy) +4 circumstance bonus to selected skill while in your social identity.
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Special Abilities
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A younger son of a wealthy merchant family that considers itself nobility, Nevai Sige early on recognized that he couldn't rely on handouts from his family to ensure his success. While his family maintains its fortune in supplying crucial ores and minerals to the Grand Duchy of Alkenstar's gun trade, Nevai does the bare minimum of his duties, and devotes much of his available time managing smaller side deals of minerals (and sometimes firearms, when he can get them) to buyers outside of proper channels.
One such clandestine business deal turned out horribly. He was supposed to be acting as a site supervisor to the miners employed by his family in the Hellfallen Cliffs when he stole away to offload a cache of illicit firearms he'd gotten his hands on. The buyer turned out toe be a shield-marshall prepared to catch him in the act. Through sheer fortune Nevai managed to flee, but since he was worried about returning to Alkenstar, he had no choice but to flee into the Mana Wastes. And through sheer misfortune, he was mutated by the primal magic found there. The skull around his brain would painfully swell and disfigure, causing him incredible pain.

Eventually forced to return to Alkenstar City, Nevai learned to somewhat control his disfigurement, being able to suppress it when he could, and allow it to hide his true identity when needed, going by the moniker Narl Smathok. He eventually learned that he was ratted out by a financier named Ambrost Mugland, whom Nevai had had poor dealings with in the past.

Nevai believes he can leverage his family's influence to clear his name, but not until Ambrost Mugland is out of the picture first.