Welcome to Alkenstar! (Inactive)

Game Master Violant

Slides and Maps


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Human Mutated Defender Vigilante 2

Okay, here's what it sounds like the marching order should be:

Narl
Thraag
Onnello
Told
Erryll


Neval I'm fine with that.

GM Violant, I'd asked in game where we were at on the map. I guess I'm ok to move on without anyone answering Onnello, but it's difficult without knowing which portion of the building we are in. Did we go in the front doors or a window?

The description in game feels like it could be F1, but I want to make sure.


IG Slides OoA Slides

Yeah, I've been a bit of a rut with waiting for a response from my potential future superior. I'm, admittedly, kind of winging it here. The rooms don't come with full descriptions, I'm trying to not railroad you as much as the Chase/Preparation System would normally do. I'll try to have a post up for both campaigns up in a few hours or so. You are indeed in F1.


cool, thanks for the info.

If you'd rather we pan this quickly and head on we can do that. I'd just assumed it would be like a normal dungeon crawl. I didn't realize there was a Chase /Preparation system in place when I read the game thread.

Honestly (Having started GMing recently, I hate making extra work for GM's) if it would be easier to rap this up quickly and move on I'm happy to do that. Some quick narration of what you think we'd find, and move on to the next day, really does work for me.

I saw you were posting in the recruitment thread, so I thought you might be up for some questions. I'm not trying to take over the game. I just tend to ask a lot of questions until I feel more comfortable, that's a me problem not a you problem.

Oh, and good luck on the potential future superior.


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IG Slides OoA Slides

Yeah, eventually you'll end up here, but the relevant threat's not in the room with you right now. Panning quickly would be good, that way we can get on with it.


Human Mutated Defender Vigilante 2

I'm fine with skimming over things when it makes sense.


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IG Slides OoA Slides

I should have a post up today or tomorrow, I seem to have come down with something near the end of the week, and it's taken me out enough to stall posting in the games I'm GMing. You'd all be fine with just skimming through this, right? There's one more potion you haven't found yet in a different room, but other than that, this place is basically empty until we actually get to the chase.


Human Mutated Defender Vigilante 2

Thanks for the update, Violant. Hope you feel better soon.


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1
GM Violant wrote:
I should have a post up today or tomorrow, I seem to have come down with something near the end of the week, and it's taken me out enough to stall posting in the games I'm GMing. You'd all be fine with just skimming through this, right? There's one more potion you haven't found yet in a different room, but other than that, this place is basically empty until we actually get to the chase.

4

I too have been super ill since the end of the week, and it's taken a lot out of me. Oddly, I did not post a message to this campaign like I did all my others last night.

I should be able to catch up today though :)
Please feel free to bot Erryll, inluding that he will have detected for magic everywhere and found the missing potion ;)


Skills:
Appraise +9, Diplomacy +4, Disable Device +9, Arcana +9, History +9, Planes +9, Religion+9, Linguistics +9, Perception +6 (8), Spellcraft +9 (11), UMD +6
Attacks:
[dice=Telekinetic Projectile Attack]d20+4[/dice] [dice=Telekinetic Projectile Damage]d6[/dice] [dice=Spiked Chain Attack]d20+8[/dice][dice=Spiked Chain Damage]2d4+7[/dice]
N Occultist 3; Initiative +2; 24/24 HP; AC 18, Touch 12, FF 16; CMB +6 (7), CMD 18 (19); Fort +6 (7), Ref +5 (6), Will +5 (6); Spells: 1- 4/4; Perception +6 (8)

I hope your feeling better. That sounds good to me.


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Skills:
Appraise +9, Diplomacy +4, Disable Device +9, Arcana +9, History +9, Planes +9, Religion+9, Linguistics +9, Perception +6 (8), Spellcraft +9 (11), UMD +6
Attacks:
[dice=Telekinetic Projectile Attack]d20+4[/dice] [dice=Telekinetic Projectile Damage]d6[/dice] [dice=Spiked Chain Attack]d20+8[/dice][dice=Spiked Chain Damage]2d4+7[/dice]
N Occultist 3; Initiative +2; 24/24 HP; AC 18, Touch 12, FF 16; CMB +6 (7), CMD 18 (19); Fort +6 (7), Ref +5 (6), Will +5 (6); Spells: 1- 4/4; Perception +6 (8)

I will be going on vacation from Sunday, July 28th, through Friday, August 2nd. I should have the internet, but I am not sure how much time I will have to post. So feel free to bot me if needed.


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1

All caught up
Let me know if we need anything

Grand Lodge

I apologize, I've been inactive as I was preparing for an exam. I'm finished now so I should be more active again


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1

I can be also


Not being as familiar with the new system, I was waiting for one of the more experienced characters to post.


Narl Smathok wrote:
"I don't think there's anything more we can do. We've scouted a route...

GM Violant, mechanically would it be in our best interest to scout again?


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IG Slides OoA Slides

Mechanically? Probably in your best interest, yes, for at least one or two more days. It's not important that you do it every day, but I'll try to avoid winging a situation that will drag us along multiple more days, at least. And sorry about the delay, have to continue the job search a bit more. Should have a post up today or tomorrow.


Skills:
Appraise +9, Diplomacy +4, Disable Device +9, Arcana +9, History +9, Planes +9, Religion+9, Linguistics +9, Perception +6 (8), Spellcraft +9 (11), UMD +6
Attacks:
[dice=Telekinetic Projectile Attack]d20+4[/dice] [dice=Telekinetic Projectile Damage]d6[/dice] [dice=Spiked Chain Attack]d20+8[/dice][dice=Spiked Chain Damage]2d4+7[/dice]
N Occultist 3; Initiative +2; 24/24 HP; AC 18, Touch 12, FF 16; CMB +6 (7), CMD 18 (19); Fort +6 (7), Ref +5 (6), Will +5 (6); Spells: 1- 4/4; Perception +6 (8)

Sorry about not posting over the week. I was unable to sign into my Paizo account from my laptop.


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1

I will be honest VI, I am at the point where I think I may sign up to use JobHire.AI to start doing the work for me ... and I'm going to go a bunch of skills re-training also.

Job searching is worse than Dungeon Delving :(


IG Slides OoA Slides

Sorry for the frequent interruptions lately, but my computer outright died. I should have an old one up and running by Friday, and that's when I'll be getting back into this campaign. Fesl free to make a third day of Perception checks so we can speed things along and get back into things.


IG Slides OoA Slides

One thing after the other... power's out. Unsure when it'll be back on. Sorry for the laundry list of delays.


IG Slides OoA Slides

Alright! Took a few days to get everything sorted out, but aside from Whispersheets, everything should be set up! You can just assume magic will be working until I tell you otherwise, which won't be too often. I've had a few rough weeks, bleck.


Human Mutated Defender Vigilante 2 ~ AC 21 (t 11, ff 20) | F+3, R+3, W+3 | Init +1, Per +6 | HP 9/21

Sorry you've been having a rough time, Violant. Glad things seem to be going more smoothly for you.


Skills:
Appraise +9, Diplomacy +4, Disable Device +9, Arcana +9, History +9, Planes +9, Religion+9, Linguistics +9, Perception +6 (8), Spellcraft +9 (11), UMD +6
Attacks:
[dice=Telekinetic Projectile Attack]d20+4[/dice] [dice=Telekinetic Projectile Damage]d6[/dice] [dice=Spiked Chain Attack]d20+8[/dice][dice=Spiked Chain Damage]2d4+7[/dice]
N Occultist 3; Initiative +2; 24/24 HP; AC 18, Touch 12, FF 16; CMB +6 (7), CMD 18 (19); Fort +6 (7), Ref +5 (6), Will +5 (6); Spells: 1- 4/4; Perception +6 (8)

I hope things smooth out for you!


GM Violant wrote:
Both Onnello and Thrag notice a tripwire fastened to the gate, presumably operating some kind of trap...

If we noticed the trip wire before he opened the gate, why would we have not been able to say something to stop him?


IG Slides OoA Slides

Yeah. I can retcon it if you guys like, but considering he passed the save it should be fine.


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I hate retconning, I know we have to do it some, but lets keep moving.

I'm just concerned about the overall flow. Generally, if a character notices something, they have a chance to warn the others. If the players post an action, normally the gm takes into account the previous roll, and says something like "Before Narl opens the gate Thragg points out there is a trap,"

I realize Narl was trying to get things moving. He posted a quick post 'going to the door' and we didn't consider the chicken wire fence. which I assume the gate was for.

So we just went through the gate into the inside of the fenced yard. Can we have some sort of information about what we are seeing or where we are going? Do you want us using Map #2 maybe it will help? Or are there 'descriptors' for what we are looking at, now that were here the day of.

Information we have about Gattlebees
first day of scouting, that Gattlebee’s house sits away from the road, amid an overgrown yard full of sedum: sticky, bushy flowers. A small shed sits in front of the house, facing away from the road. The property is enclosed in a chicken-wire fence.

a bit more scouting throughout the second day, that the best place to cross the Ustradi is an old stone bridge that many locals call "Bottleneck Bridge". Vendors set up tents and wheel in carts to trade here during the day. At night, the shieldmarshals set up a checkpoint on the bridge to reduce smuggling.

perhaps a bit too much searching, you learn that the best place to cross the Ustradi is an old stone bridge that many locals call Bottleneck Bridge. Vendors set up tents and wheel in carts to trade here during the day. At night, the shieldmarshals set up a checkpoint on the bridge to reduce smuggling.
In addition, near one of the unrented stalls at Bottleneck Bridge are some cigar butts with gunpowder on the mouthpiece. You figure you can expect an ambush there when you cross, so you know to be extra-prepared.


Human Mutated Defender Vigilante 2 ~ AC 21 (t 11, ff 20) | F+3, R+3, W+3 | Init +1, Per +6 | HP 9/21

Sorry if I'm pushing the pace too hard. It is intentional, though. I've seen too many games die because momentum is lost, and it becomes overwhelming for some people to try and rev things back up again.


Narl Smathok wrote:
Sorry if I'm pushing the pace too hard. It is intentional, though. I've seen too many games die because momentum is lost, and it becomes overwhelming for some people to try and rev things back up again.

For me, you're not 'pushing' at all. I like a consistently paced game. Having ran into the trap at the fence gate, We now know our surroundings are relevant, so we just need to be aware of them.

Grand Lodge

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Apologies for my relative inactivity. Between my house falling apart and the crazy amounts of overtime I'm finding it hard to post as consistently as I'd like


IG Slides OoA Slides

Sorry for the further delays, I've been focusing on getting a job application through and have been slightly sick as well. I should have something up by the weekend, and at the latest, Monday.

Relative inactivity is fine, as long as you tell me about it :)


IG Slides OoA Slides

I feel completely better, will have a post up sometime tomorrow. I got sidetracked with more job application shenanigans.


IG Slides OoA Slides

Erryll's up in initiative, I'll just bot him sometime today if necessary.


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1

Apologies - I should be able to catch up and post something tonight, sorry about that.


IG Slides OoA Slides

... I swear the world is out to get me: computer is on the fritz since yesterday, I should have a charger for an old computer by tomorrow.


Skills:
Appraise +9, Diplomacy +4, Disable Device +9, Arcana +9, History +9, Planes +9, Religion+9, Linguistics +9, Perception +6 (8), Spellcraft +9 (11), UMD +6
Attacks:
[dice=Telekinetic Projectile Attack]d20+4[/dice] [dice=Telekinetic Projectile Damage]d6[/dice] [dice=Spiked Chain Attack]d20+8[/dice][dice=Spiked Chain Damage]2d4+7[/dice]
N Occultist 3; Initiative +2; 24/24 HP; AC 18, Touch 12, FF 16; CMB +6 (7), CMD 18 (19); Fort +6 (7), Ref +5 (6), Will +5 (6); Spells: 1- 4/4; Perception +6 (8)

Technology is our bestestest friend until its not.


IG Slides OoA Slides

Yeah, and it continues being as such. It's delayed, but it should be here today or tomorrow, and I'll get to working on it.


1 person marked this as a favorite.
Skills:
Appraise +9, Diplomacy +4, Disable Device +9, Arcana +9, History +9, Planes +9, Religion+9, Linguistics +9, Perception +6 (8), Spellcraft +9 (11), UMD +6
Attacks:
[dice=Telekinetic Projectile Attack]d20+4[/dice] [dice=Telekinetic Projectile Damage]d6[/dice] [dice=Spiked Chain Attack]d20+8[/dice][dice=Spiked Chain Damage]2d4+7[/dice]
N Occultist 3; Initiative +2; 24/24 HP; AC 18, Touch 12, FF 16; CMB +6 (7), CMD 18 (19); Fort +6 (7), Ref +5 (6), Will +5 (6); Spells: 1- 4/4; Perception +6 (8)

Thanks for the update!


So who are we waiting on? Is everyone still with us?


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1

It's probably time for me to excuse myself; this is a character I had wanted to play for like ever and ever and that isn't happening unfortunately. I'm ready to recover the space in my campaigns tab.

Thanks Vi! Super huge major best of luck with the job search, I am right there with you!


IG Slides OoA Slides

We were waiting on Erryll and Told, but given the above message: we're only waiting on Told. I'll bot them both tomorrow. And I understand, Erryll, we'll get through this combat and then I might open up recruitment -- or I might not. Good luck in your future campaigns!


Semi Non-Binary Masculine Half-Elf Bonded Witch 1 / Sorcerer 1

oh my bad, I would never have thought we were waiting on me; I had actually been trying to keep things moving on the 12th and then it was basically 2 weeks waiting :( all good. If we're starting back up again, that's great too.

I just don't want to be locked in to that cycle of on again off again,, and then it's "the holidays" and this one is backing cookies so they will post again in January, that sort of thing.


Human Mutated Defender Vigilante 2

Erryll, I'm unclear if this means that you're still out or if you're still in. No foul either way, I'd just like to know.


IG Slides OoA Slides

Yeah, same as Nevai/Narl. Unsure whether you're in or you're out;


Just a heads up. I'm headed out of town this afternoon. My laptop is broken enough I can't take it with me, so I won't be back online/in games until sometime Sunday afternoon


confused

GM Violant wrote:
Once you do head out, you're pretty much the talk of every street you head on, and some people start asking Gattlebee questions about pyronite, which he politely refuses to answer -- giving vague excuses about not wanting everyone to have access to such a powerful weapon.
But here
GM Violant wrote:
Gattlebee dons the hat, turning into a clean-shaven male dwarf as bits of his height leave him.

he's disguised...


IG Slides OoA Slides

Forgot after a long period of tech and body issues: I converted it to an encounter you could just blow through, or just convince the rest of the group you aren't them. The original module didn't account for you wearing hats of disguise, and I forgot you were... so admittedly I screwed up. Either way, you could either bluff your way out of it, or you could just mow them down.


Thraag the Younger wrote:
I am not a talker. Anyone want to try and bluff our way through?

Onnello has diplomacy + 6, but he's not going to bluff.

So even though they don't recognize us, Told still got shot?


IG Slides OoA Slides

By one person who's basically being cast as "you fired at potentially the wrong person you'll get us all fired," hence the ability to potentially talk your way out of it. (That and it was too late to edit)

Grand Lodge

Told has 10 Diplomacy but it seems like it's a bit late now to use it

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