Ed's Rusthenge

Game Master fine_young_misanthrope

Rusthenge is a deluxe Pathfinder adventure for 1st-level characters.

The ruins of Rusthenge have stood silent vigil over the southern coastline of Chakikoth Isle for eons, dating back to the era of the runelords of ancient Thassilon. The town of Iron Harbor was built in Rusthenge's shadow, but now that New Thassilon has risen from the depths of the distant past, the old ruins are coming under unexpected scrutiny. Something sinister is afoot in Rusthenge, and it falls to a brand new band of adventurers to learn the truth of the ancient evil that stirs deep within its long-abandoned halls! This adventure also includes new items and character backgrounds, as well as a pair of new monsters tied to the region's notorious history.


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Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 1 | HP 18/18, Hero Points: 2 | AC 15 | Fort +5; Ref +6; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Poor Rusty Bastard (Blanton), Missing Captain Perrios | Alchemical Vials: 4/4 | Expendables: none | | Exploration: Scout | Active Conditions: None

"I can mix up an elixir of life, if needed," Blueberry Peat says softly while the others crowd around the ram.


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order 1 | Osprey Fisher | HP 19/19, AC 18 w Coral Armor, Fortitude* +4, Reflex* +5, Will** +9, Perception* +7 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa raises an eyebrow. Seriously, right in front of the ram? she tells herself.

She then rolls her eyes knowing that they are just joking, approaches the sick ram, and assesses what ails the animal.
Medicine: 1d20 + 7 ⇒ (12) + 7 = 19

"What ails thee, O sick ram, that I may heal thy sickness." she murmurs to the ram that is sick. Thalassa has Animal Empathy, if that helps.


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine just looks incredulously at the goat. The Amurun peers at the secret door to an ally, accessing its viability to further egress into the building proper....

The swashbuckler begins to explore the ally.
Exploration mode Search

Liberty's Edge

Working together, you are able to get the ram up enough to either get it to town or eat some medicine. You could get the ram out of here or get medicine from your friend back in town.

Looking in the ally, you don't see much. But you also do not see any enemies. You could climb up to the second floor or roof if you wanted to though.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 25/25 (29 while raging) | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: | Exploration Activity: Defend

"We should leave the ram here for now and let the medicine take effect." Kazmuk says. "We're here for the Elder first."

Looking up to the roof, Kazmuk considers how easy of a climb it would be to get up there.

I'd like to recall knowledge with Athletics to determine how easy of a climb it would be to get up to either the second floor or the roof.


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

The Amurun whistles to the group just prior to exiting into the alley.

Peering up at the best position for the Climb, Caine flexes his arms and legs. He begins singing softly.
Going up.

Athletics (T) to Climb: 1d20 + 5 ⇒ (19) + 5 = 24

Liberty's Edge

as you look Kazmuk, you can see no windows as it faces a rock wall. But the roof is available. It wont be a walk in the park, but you can make it if you work together.

Kwai you can easily climb up. The stone roof of this building is constructed from masonry with a layer of dried clay for weatherproofing. Grooves run along the nearly flat roof to channel water off the sides. A sixty-foot-long archery range runs west to east with two targets comfortably spread on the thirty-foot-wide range. Other things you notice are Three severed heads have been mounted on wooden poles affixed to the northern edge of the roof along with several barrels.

What would you like to do?

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 1 | HP 18/18, Hero Points: 2 | AC 15 | Fort +5; Ref +6; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Poor Rusty Bastard (Blanton), Missing Captain Perrios | Alchemical Vials: 4/4 | Expendables: none | | Exploration: Scout | Active Conditions: None

"Are those ... heads?" Blueberry Peat backs away in surprise. "well, I still have trouble climbing, but if someone can climb up and a lower a rope, this path might work ..."

Is that a climbing goat by any chance?


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine will take rope out of his pack, secure it and drop it down for the group.

Liberty's Edge

lol. the goat can stay safe for now.

Rope is ready and the rest can climb up with ease.


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order 1 | Osprey Fisher | HP 19/19, AC 18 w Coral Armor, Fortitude* +4, Reflex* +5, Will** +9, Perception* +7 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa follows Caine using the rope to easily climb up. She quickly scan the roof area for unusual movement from below and above them.


Male (he/him) wintertouched human witch 1 HP 15/15 | AC 15 | F +4 R +5 W +7 | Perc +5 | speed 25 ft | focus 2/2| Hero 1 | Active Conditions:

Caleb scrambles up to the roof. He crouches to avoid being seen, but enjoys the feeling of the breeze across the roofs of the compound.

"Let's make our way farther in. Look for any sign of the missing."

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 1 | HP 18/18, Hero Points: 2 | AC 15 | Fort +5; Ref +6; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Poor Rusty Bastard (Blanton), Missing Captain Perrios | Alchemical Vials: 4/4 | Expendables: none | | Exploration: Scout | Active Conditions: None

Peat uses the rope and looks around for an entrance into the building.

Where are we on the map? Do we have access to an interior room?


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 25/25 (29 while raging) | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: | Exploration Activity: Defend

Kazmuk climbs up and takes point, waiting for directions from more tactically minded party members.


Semi Non-Binary (M) Aiuvarin Psychic 1 || HP=12 | AC=15 |F +3, R +5, W +5 | PERC +3 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||
Kazmuk Kalingston wrote:
Kazmuk climbs up and takes point, waiting for directions from more tactically minded party members.

Jacen does this too ...


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine just shrugs at both Kazmuk and Jacen.
I am a Cat.

Exploration mode Search

Liberty's Edge

Just updated the map. There is a ladder leading to an exterior room on the back of the fort. This large balcony features a narrow sand pit thirty-five feet long with small rope partitions marking the last five feet on each end. A rusty iron ladder on the southwest portion of the balcony leads up to the roof, while a door to the south leads inside the keep. There is one door here, but you dont see anyone.

map

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 1 | HP 18/18, Hero Points: 2 | AC 15 | Fort +5; Ref +6; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Poor Rusty Bastard (Blanton), Missing Captain Perrios | Alchemical Vials: 4/4 | Expendables: none | | Exploration: Scout | Active Conditions: None

Peat goes to open the door. If it isn't unlocked, they'll motion one of the bigger, tougher folks over to force it open.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 25/25 (29 while raging) | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: | Exploration Activity: Defend

Just in case an Athletics check is needed:

Kazmuk takes a crowbar and tries to pry open the door, hopefully without damaging it.
Athletics: 1d20 + 7 ⇒ (20) + 7 = 27


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

The Swashbuckler smiles at the found egress into the main building. Taking out a starknife, the Amurun prepares to enter the open door as soon as it is opened...
Exploration mode Search

Liberty's Edge

You carefully open the door ready for anything... Dried blood and hardened mud adorn this stone hall’s walls and doors. No one yet...
Map updated

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 1 | HP 18/18, Hero Points: 2 | AC 15 | Fort +5; Ref +6; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Poor Rusty Bastard (Blanton), Missing Captain Perrios | Alchemical Vials: 4/4 | Expendables: none | | Exploration: Scout | Active Conditions: None

Sorry, where are we ... coming down the stairs into C13? If so, I'll check the door into C14 for traps ... Perception +7


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 25/25 (29 while raging) | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: | Exploration Activity: Defend

Kazmuk waits for smarter members of the group to give the signal to enter before he moves in, shield first.

He does not look at Caine for guidance as he is a cat.


Semi Non-Binary (M) Aiuvarin Psychic 1 || HP=12 | AC=15 |F +3, R +5, W +5 | PERC +3 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||
Kazmuk Kalingston wrote:

Kazmuk waits for smarter members of the group to give the signal to enter before he moves in, shield first.

He does not look at Caine for guidance as he is a cat.

Jacen, as one of the aforementioned "smarter members of the group" begins to wonder if the place is vacant. Dried blood and hardened mud seemed like signs of a struggle that was not recent.

Jacen looks at Kwai Chang and thinks, "Good kitty"

Liberty's Edge

Yes, you are coming form the room to the top of the map into a hallway with stairs. Feel free to roll perception when you want to.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Looks clear! Not much here... Where to next?


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine merely laughs at his teammates as the Amurun leads the way further into the fortress.
Perception(E): 1d20 + 4 ⇒ (20) + 4 = 24


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order 1 | Osprey Fisher | HP 19/19, AC 18 w Coral Armor, Fortitude* +4, Reflex* +5, Will** +9, Perception* +7 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

"Anything you find unusual?" Thalassa inquires the catfolk.

Liberty's Edge

Looking around, you see.... nothing! Its a horrorshow, but nothing sticks out. Which way doyou want to move?


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

If left to his own devices, the Amurun will toss open every door that he comes across until he finds the Elder!


Semi Non-Binary (M) Aiuvarin Psychic 1 || HP=12 | AC=15 |F +3, R +5, W +5 | PERC +3 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||
Kwai Chang Caine. wrote:
If left to his own devices, the Amurun will toss open every door that he comes across until he finds the Elder!

Jacen examines the door to the north (C14)to see if it appears to be locked.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 25/25 (29 while raging) | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: | Exploration Activity: Defend

"Wait, stop. One at a time, please." Kazmuk chides the cat. He puts away his crowbar and places a hairy hand on Caine's outstretched paw.

Liberty's Edge

Five sets of double bunk beds mark this room as a barracks. On the northern wall is a small set of cabinets and a simple standing rack for scrolls. Footlockers sit between the beds. As you open the door, you see three people. One in full armor! She yells out, Get them!
FIGHT!
Caine perception: 1d20 + 4 ⇒ (20) + 4 = 24
Caleb perception: 1d20 + 5 ⇒ (3) + 5 = 8
Thalassa perception: 1d20 + 7 ⇒ (19) + 7 = 26
Peat perception: 1d20 + 7 ⇒ (10) + 7 = 17
Kazmuk perception: 1d20 + 4 ⇒ (4) + 4 = 8
Vanda perception: 1d20 + 8 ⇒ (8) + 8 = 16
acolytes perception: 1d20 + 5 ⇒ (17) + 5 = 22

map updated

Post your actions when you can!


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 25/25 (29 while raging) | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: | Exploration Activity: Defend

Not that it really makes a difference, but my perception is +7 not +4. Expert (4) + Level (1) + Wisdom (2) = 7

Kazmuk gets hyped and rages!

"AAAAAAAAAAAA!" He screams a battle cry!

He sudden charges into the nearest acolyte (trying to set up a strategic flank) and attempts to punch them in the face!

Bludgeoning, Strike: 1d20 + 7 ⇒ (3) + 7 = 101d10 + 4 + 2 ⇒ (5) + 4 + 2 = 11

◆ Rage , ◆◆ Sudden Charge


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order 1 | Osprey Fisher | HP 19/19, AC 18 w Coral Armor, Fortitude* +4, Reflex* +5, Will** +9, Perception* +7 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa follows Kazmuk and sends electricity to jolt two humanoids nearby.

◆ Stride
◆◆ Electric Arc, DC 17 basic Reflex save vs 2d4 ⇒ (4, 2) = 6 electricity damage

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 1 | HP 18/18, Hero Points: 2 | AC 15 | Fort +5; Ref +6; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Poor Rusty Bastard (Blanton), Missing Captain Perrios | Alchemical Vials: 4/4 | Expendables: none | | Exploration: Scout | Active Conditions: None

Kazmuk, are you still standing in the hallway on the map? Should I move you up to the nearest enemy?

Peat walks into the room, drawing their hand crossbow, ducking down behind the bed.

◆ Stride (the map I am assuming I am in a position behind cover from the bed
◆ Interact: Draw hand crossbow
◆ Take Cover

Liberty's Edge

FIGHT!
Thalassa perception: 1d20 + 7 ⇒ (19) + 7 = 26 ZAP!
Caine perception: 1d20 + 4 ⇒ (20) + 4 = 24
acolytes perception: 1d20 + 5 ⇒ (17) + 5 = 22
Peat perception: 1d20 + 7 ⇒ (10) + 7 = 17 Move!
Vanda perception: 1d20 + 8 ⇒ (8) + 8 = 16
Caleb perception: 1d20 + 5 ⇒ (3) + 5 = 8
Kazmuk perception: 1d20 + 4 ⇒ (4) + 4 = 8 CHARGE!

Thalassa unleashes a bolt of lighting jolting the two closes rungs
reflex save!: 1d20 + 2 ⇒ (2) + 2 = 4
reflex save!: 1d20 + 2 ⇒ (18) + 2 = 20

Peat moves in and gets ready....

Kazmuk gets tired of the slow move and charges in! But it's a bit off balance misses the target.

Post when you can!


Semi Non-Binary (M) Aiuvarin Psychic 1 || HP=12 | AC=15 |F +3, R +5, W +5 | PERC +3 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||

Jacen moves into the room and points at the ruffian directly south of him

PhaseBolt: 1d20 + 7 ⇒ (17) + 7 = 243d4 ⇒ (3, 1, 4) = 8


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine simply smiles at the eagerness of the acolytes.
Howdy boys! Room for more in there?

The swashbuckler then Tumbles Through the closest Acolyte to Flank with Kazmuk!
Acrobatics(T): 1d20 + 7 ⇒ (1) + 7 = 8

Tripping over the bed, the Amurun stops in his tracks!
Who places a bed in the middle of the walk path? Really? Who is your interior designer? Shame!

The Battle Dancer then Performs a bit of a Dance!
Performance (T) : 1d20 + 7 ⇒ (2) + 7 = 9
Fascinating Performance

Falling flatter than a pancake at a Waffle convention, Caine sighs.

He then Strikes with zero flavor, emotion, panache!
Melee(T) Star knife : 1d20 + 7 ⇒ (14) + 7 = 211d4 + 2 ⇒ (4) + 2 = 6 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S x2

I haven't had a performance like this since I started them blue pills...


Male (he/him) wintertouched human witch 1 HP 15/15 | AC 15 | F +4 R +5 W +7 | Perc +5 | speed 25 ft | focus 2/2| Hero 1 | Active Conditions:

Caleb pokes into the room and slashes chill air at the two unarmored opponents.

Stride, Cast slashing gust
slashing gust: 1d20 + 7 ⇒ (9) + 7 = 16 for slashing: 2d4 ⇒ (4, 3) = 7
slashing gsut: 1d20 + 7 ⇒ (9) + 7 = 16 for slashing: 2d4 ⇒ (2, 2) = 4

Liberty's Edge

FIGHT!
Thalassa perception: 1d20 + 7 ⇒ (19) + 7 = 26 ZAP!
Caine perception: 1d20 + 4 ⇒ (20) + 4 = 24 slice and dice!
acolytes perception: 1d20 + 5 ⇒ (17) + 5 = 22
Peat perception: 1d20 + 7 ⇒ (10) + 7 = 17 Move!
Vanda perception: 1d20 + 8 ⇒ (8) + 8 = 16 close and swing!
Caleb perception: 1d20 + 5 ⇒ (3) + 5 = 8
Kazmuk perception: 1d20 + 4 ⇒ (4) + 4 = 8 CHARGE!

The cat charges in and didn't wow with the dance, but does strike hard enough to get their attention!

the acolytes respond!
The cat hurt them and they are the closest!
Both draw sickle(one action), and swing twice!
sickle attack 1 with damage!: 1d20 + 6 ⇒ (6) + 6 = 121d4 + 4 ⇒ (4) + 4 = 8
sickle attack 2 with damage!: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 4 ⇒ (2) + 4 = 6
the other draws, moves, and attacks!\
sickle attack 1 with damage!: 1d20 + 6 ⇒ (16) + 6 = 2214 + 4 = 18

The woman in full plate pulls out a great sword and attacks Thalassa!
greatsword attack 1 with damage!: 1d20 ⇒ 41d12 + 3 ⇒ (8) + 3 = 11

Calab bats cleanup and knocks one of the grunts down for good!

Post round 2 and map updated!

Liberty's Edge

for the second acoylte, that is a d4. Just take 5 damage Caine!


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Figured it was d4..lol

The Amurun winks at his new dance partners!
The Battle Dancer then Performs a bit of a Dance!
Performance (T) Will DC each: 1d20 + 7 ⇒ (17) + 7 = 24
Fascinating Performance

He then Strikes with much flavor, emotion, panache!!!
Melee(T) Star knife, Panache, finisher: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 2 + 2d6 ⇒ (2) + 2 + (6, 6) = 16 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S x2

The grinning swashbuckler then Tumbles Through to the other side!
Acrobatics(T): 1d20 + 7 ⇒ (9) + 7 = 16


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 25/25 (29 while raging) | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: | Exploration Activity: Defend

Kazmuk moves around into flanking with the Amurun. He then takes a big swing with his monkey punch!

Strike, Bludgeoning: 1d20 + 7 ⇒ (13) + 7 = 201d10 + 4 + 2 ⇒ (2) + 4 + 2 = 8

He then raises his shield to ward off hits!

"Where's the Elder!" He yells angrily.

◆ Stride, ◆ Strike, ◆ Raise Shield


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order 1 | Osprey Fisher | HP 19/19, AC 18 w Coral Armor, Fortitude* +4, Reflex* +5, Will** +9, Perception* +7 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa hisses when the sword misses her. She draws her longspear and pokes the woman in full plate!
Longspear Attack: 1d20 + 5 ⇒ (8) + 5 = 13 vs Woman in Full Plate
Damage: 1d8 + 2 ⇒ (3) + 2 = 5 P damage

And again!
Longspear Attack, MAP: 1d20 + 5 - 5 ⇒ (9) + 5 - 5 = 9 vs Woman in Full Plate
Damage: 1d8 + 2 ⇒ (8) + 2 = 10 P damage

◆ Interact to draw weapon
◆ Strike
◆ Strike

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 1 | HP 18/18, Hero Points: 2 | AC 15 | Fort +5; Ref +6; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Poor Rusty Bastard (Blanton), Missing Captain Perrios | Alchemical Vials: 4/4 | Expendables: none | | Exploration: Scout | Active Conditions: None

Peat jumps up onto the bed, and then lowers their crossbow and fires at teh remaining enemy.

◆ Leap (onto bed)
◆ Strike
Hand crossbow attack: 1d20 + 4 ⇒ (20) + 4 = 24
Hand crossbow piercing damage: 1d6 ⇒ 5
CRIT for 10 damage!
◆ Reload

Liberty's Edge

FIGHT!, ROUND 2!
Thalassa perception: 1d20 + 7 ⇒ (19) + 7 = 26 SWING!
Caine perception: 1d20 + 4 ⇒ (20) + 4 = 24 slice and dice!
Peat perception: 1d20 + 7 ⇒ (10) + 7 = 17 move and strike!
Vanda perception: 1d20 + 8 ⇒ (8) + 8 = 16
Caleb perception: 1d20 + 5 ⇒ (3) + 5 = 8
Kazmuk perception: 1d20 + 4 ⇒ (4) + 4 = 8

Thalassa swings hard at the woman, but misses her. Shes pretty nimble!

Cain has better luck as he dances around and slices down the next acolyte!

Peat strikes hard at the woman. the bolt goes DEEP!

The woman strikes back! at Thalassa!
woman strike 1!: 1d20 + 10 ⇒ (1) + 10 = 111d12 + 3 ⇒ (2) + 3 = 5
woman strike 2!: 1d20 + 5 ⇒ (15) + 5 = 201d12 + 3 ⇒ (9) + 3 = 12
woman strike 3!: 1d20 + 0 ⇒ (18) + 0 = 181d12 + 3 ⇒ (11) + 3 = 14

Kazmuk strikes hard into the back of the woman. She's barely standing!

Post when you can!


Male (he/him) wintertouched human witch 1 HP 15/15 | AC 15 | F +4 R +5 W +7 | Perc +5 | speed 25 ft | focus 2/2| Hero 1 | Active Conditions:

Caleb calls down the chill of winter on the woman.

Cast frostbite (DC 17 Fortitude)

cold: 2d4 ⇒ (4, 4) = 8

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 1 | HP 18/18, Hero Points: 2 | AC 15 | Fort +5; Ref +6; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Poor Rusty Bastard (Blanton), Missing Captain Perrios | Alchemical Vials: 4/4 | Expendables: none | | Exploration: Scout | Active Conditions: None

Peat fires again.

◆ Devise a Strategem
Strategem roll: 1d20 ⇒ 17
◇ Recall Knowledge from Know Weaknesses feat
Society: 1d20 + 7 ⇒ (8) + 7 = 15
Let's go with any weaknesses

◆ Strike: 17 + 4 = 21
Hand crossbow damage (piercing): 1d6 ⇒ 1

◆ Reload


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 25/25 (29 while raging) | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: | Exploration Activity: Defend

Kazmuk delays until the armoured lady dies and her space is free to move through.

Kazmuk watches Thalassa fall.

"Hang on, I'm on my way!" He yells out to her as he runs towards her body. With his free hand he pulls out some bandages and attempts to stop her from bleeding out.

Using Medicine to Administer First Aid. I think it should be against DC 15+1 = DC 16.

Medicine: 1d20 + 5 ⇒ (15) + 5 = 20

That should succeed in stopping her from dying.

◆ Stride, ◆◆ Administer First Aid


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Not seeing Armored Lady on map? Just the 2 crossed out one.

The Amurun winks at his new dance partner!
The Battle Dancer then Performs a bit of a Dance!
Performance (T) Will DC : 1d20 + 7 ⇒ (12) + 7 = 19
Fascinating Performance

He then Strikes with much flavor, emotion, panache!!!
Melee(T) Star knife, Panache, finisher: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 2 + 2d6 ⇒ (3) + 2 + (2, 2) = 9 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S x2

The grinning swashbuckler then Tumbles Through to the other side of her!
Acrobatics(T): 1d20 + 7 ⇒ (13) + 7 = 20

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