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Riltar explore the last room with Muddy, readying for any foe...
Muddy searches the door and finds no traps and opens the door.
Inside two humanoids grab their weapons and ready them for attack.
Combat
bold are up
Lilah
Yroh
Riltar
Koani
Bad guys
Muddy
Dumm

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"Throw down your weapons or be slain as all others before you have been!" Yroh calls out in warning, preparing to respond if the creatures attack.
Pilfering Hand Disarm on Green: 1d20 + 11 ⇒ (20) + 11 = 31

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"Throw down your weapons or be slain as all others before you have been!" Yroh calls out in warning, preparing to respond if the creatures attack.
[dice=Pilfering Hand Disarm on Green]1d20+11
Yroh grabs the spear from the creature.

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"So you have chosen...death." Catching the weapon, he tosses it over his shoulder.

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Riltar casts a spell and steps up to the green one.
Casting Arcane Mark; Arcane Accuracy activated as Swift
Spellstrike, Spell Combat, arcane accuracy: 1d20 + 14 - 2 + 4 ⇒ (10) + 14 - 2 + 4 = 26
magic piercing dmg: 1d4 + 9 ⇒ (1) + 9 = 10 plus Arcane Mark (invisible version)
electricity dmg: 1d6 ⇒ 5
Regular Attack, +1 Keen Shock Adamantine Rapier, Spell Combat, arcane accuracy: 1d20 + 14 - 2 + 4 ⇒ (16) + 14 - 2 + 4 = 32
magic piercing dmg: 1d4 + 9 ⇒ (4) + 9 = 13
electricity dmg: 1d6 ⇒ 6
=======================
Confirm Crit on Regular Attack: 1d20 + 14 - 2 + 4 ⇒ (11) + 14 - 2 + 4 = 27
magic piercing dmg: 1d4 + 9 ⇒ (3) + 9 = 12

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Lilah flows smoothly into the room, approaches the giant and tries to strike with his spear tail.
Natural Weapon I with Power Attack: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 9 ⇒ (1) + 9 = 10

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With the attacks the creature falls! A set of stairs leads downwards.
Searching the creatures you find a worn note.
"Ambrus Valsin has tasked me with finding a lost wayfinder down these stairs will I be able to complete my mission."
There's a map of the level you've been on and it's dated a week before you arrived. You remember Valsin saying he sent another Pathfinder on ahead of your to the Spire. But had no communication from her.
To be continued....
That's it for this level! Thanks for playing!

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continuing on Slide 2
Across this small chamber from the ascending staircase, another staircase winds down into darkness. Off to one side is a calm pool of murky water with a pedestal in its center. Atop the pedestal, a golden serpent idol grasps an emerald in its fangs.
what do you guys do?

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Lilah carefully looks around the place.
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
However, from the outside it is noticeable that her gaze is quite scattered and focuses on little.

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Dumm approaches the pedestal, sniffing the air, eyes darting around, wary of a trap.
Perception: 1d20 + 12 ⇒ (2) + 12 = 14

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Yroh offers a prayer to the snows, sweeping the idol with detect magic.

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Detect magic and all that.
Arcana: 1d20 + 5 ⇒ (16) + 5 = 21

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Spellcraft: 1d20 + 15 ⇒ (6) + 15 = 21

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Spellcraft: 1d20 + 10 ⇒ (7) + 10 = 17

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Muddy's bulbous eyes go wide with excitement when he spots the emerald on the statue.
"An emerald! I knew there'd be an emerald here in Emerald Spire! Me want emerald!"
The little grippli strides up to the edge of the fountain, climbs up, then leaps over the murky water onto the pedestal.
Acrobatics: 1d20 + 14 ⇒ (19) + 14 = 33
"Ooooh! Me check for traps first."
Perception: 1d20 + 11 ⇒ (14) + 11 = 25
I've been both lazy and busy and haven't updated my profile. I will today!

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"Stay away from this thing. It will trigger an alarm and a mind-control spell upon the entire party!"
Riltar backs away from the golden serpent.
"After we're all far from this thing, should I move it around with mage hand? I don't see any exit from this room..."

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"Stay away from this thing. It will trigger an alarm and a mind-control spell upon the entire party!"
Riltar backs away from the golden serpent.
"After we're all far from this thing, should I move it around with mage hand? I don't see any exit from this room..."
if you're near it, it sets the trap off. Will Saves please

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Not near it: gone to the other side of room and lifting it with Mage Hand

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I did say I was approaching it.
Will: 1d20 + 5 ⇒ (5) + 5 = 10

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Not near it: gone to the other side of room and lifting it with Mage Hand
it won't lift
I'll give everyone 24 hours then bot people so we can make the 7/1 deadline

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Will: 1d20 + 12 ⇒ (9) + 12 = 21

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Will Save: 1d20 + 8 ⇒ (20) + 8 = 28
"FELL MAGIC! BEGONE!" Yroh speaks a dispelling chant at the trap in response
Dispel Check: 1d20 + 7 ⇒ (20) + 7 = 27
Well that was well timed.

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Will: 1d20 + 3 ⇒ (14) + 3 = 17
Yroh, NICE!

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Will: 1d20 + 4 ⇒ (7) + 4 = 11
"Derp!"

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Spellcraft: 1d20 + 15 ⇒ (8) + 15 = 23
"We just lost Dumm and Lilah to a teleport trap. They could be anywhere between here and Qadira, but something tells me the engineers of this place were probably more near-sighted..."
With the trap diffused by Yroh, Riltar inspects the statue and pedestal for some kind of switch of mechanism.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16

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What was that? Where are we? Well, we'll have to get out of here. Lilah nods to the others to keep up and starts moving through the maze.

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[dice=Spellcraft]1d20+15
"We just lost Dumm and Lilah to a teleport trap. They could be anywhere between here and Qadira, but something tells me the engineers of this place were probably more near-sighted..."
With the trap diffused by Yroh, Riltar inspects the statue and pedestal for some kind of switch of mechanism.
[dice=Perception]1d20+5
Riltar realizes that the idol is attached by sovereign glue and it loses it properties if detached but its still worth gold.
Muddy is lucky and stays in the room with Riltar and the others.

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Survival: 1d20 + 5 ⇒ (13) + 5 = 18

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Instantly transported to an unknown room, Dumm looks around frantically. Is this still the same tower? It's a minor comfort to see he's not alone, at least, but could still be a death sentence.
Survival: 1d20 + 15 ⇒ (10) + 15 = 25

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"My magic detection spell tells me the trap just reset. In the interest keeping the party together, I'm off to wherever Dumm and Dummer have gone to... see y'all on the other side!" says Riltar, touching the gold serpent and steeling himself for the teleportation effect.
PS: voluntarily failing the save against teleportation!

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"Foul! Yroh leaps to join Riltar in the hostile transposition.

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"Wait! How we get back? Can we make magic glue go away? Also, me want to take emerald first!"
Muddy starts tugging on the emerald in an attempt to pry it loose.
Interesting. Muddy failed the save but he's still in entry room. @GM: can muddy use thieves' tools to remove the emerald?

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yeah the dispel suppresses the effect for 1d4 rounds had to check :)
muddy when the effect comes back you can voluntarily fail
Muddy pries the gem loose. It sparkles in his hands.
Koani and Blarg are safe! For now...
evil GM laugh
Koani, blarg and Muddy need to save again please :)
In the other room, Lilah and Dummn realize their to the southeast of the 1st room and see two of their party members pop into the room unharmed.

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Upon seeing the snake patterns etched into the floor, Riltar quaffs an antitoxin and hurries down the hall, saying "Let's go guys!"

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Muddy smiles as he looks at the shiny emerald.
"Ha! Me got it!" he exclaims before stuffing it into his pocket.
After seeing the others pop out of existence, Muddy closes his eyes tightly and tenses his entire body, waiting to be whisked away like the others.
Willingly fail saving throw.

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Yroh marches after Riltar. "Ha! Onward!"

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Perception: 1d20 ⇒ 6