GM qstor's Emerald Spire 7 & 8 (Inactive)

Game Master Qstor

PFS game

maps


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Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

"Good work, everyone. We took them out fast!"

Muddy takes his time to search for any useful loot on the bodies and around the room.

Take 20 on perception: 20 + 10 = 30

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Riltar navigates through the barrier and looks what's on the other side. Auto-makes DC 15

He listens at the south door and checks for traps.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 4 | AC: 20/15/[20] (18/13/[18]) | HP 87/87 | CMB +12, CMD 24 | Fort +11, Ref +7, Will +5 | Init +2 (+2 FT) | Perc +12 (+1 vs surprise, +2 FT) | Rage: 14/14
Attack:
2 claws +14 (1d8+15/x2), bite +9 (1d4+13/x2)

Dumm forces the transformation to reverse, leaving him in control of himself but out of breath. "This change tires Dumm. Please let this group before continuing wait a minute."

The Concordance

Elf Druid 9 (dinosaur druid)| HP 57/57 | AC 23, T 17, FF 17 | F+8 R+10 W+13(+2 ench) | Perc +13 | Init +9

Koani rushes over to her little dino, lovingly washing the gore from him using the spell create water.

Liberty's Edge

Male Secret Identify of Qstor
Muddy Mudflipper wrote:

"Good work, everyone. We took them out fast!"

Muddy takes his time to search for any useful loot on the bodies and around the room.

[dice=Take 20 on perception]20+10

The trogs have masterwork falchions. Riltar didn't notice any traps. The group finds a strange amulet.

Knowledge religion

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Let me see this thing...
religion: 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Male Half-Orc Oracle8 HP67 AC21/TC11/FF20 F+7 R+6 W+9 (+4/disease) CMD19 Spd30ft Init+12 Perc+0 Spell Slots: 1st/7|2nd/5|3rd/6|4th/3 Chronicles.

Knowledge Religion Aid Another: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

f CN ooze & native outsider Shifter 7 | HP 44/63 | AC 21 T 15 F 16 | F +7 R +9 W +3 | Init +6 | Perc +4 |LLV, DV60' |DR 6/slashing | Resist cold 5, electricity 5, fire 5

Lilah transforms one of her sword-arms into an ordinary female hand. It looks like the limb is flowing, like a thick, thick liquid taking exactly the right shape. It looks interesting but creepy.

UMD: 1d20 + 13 ⇒ (5) + 13 = 18
UMD: 1d20 + 13 ⇒ (8) + 13 = 21

She takes out her wand and activates it on the second try (infernal healing). Satisfied with the result, Lilah puts the wand back in the bag and goes over to examine the amulet. However, she doesn't have any knowledge. She's just looking at it. Silently.

Liberty's Edge

Male Secret Identify of Qstor
Yroh of the Snows wrote:
[dice=Knowledge Religion Aid Another]1d20+4

Neither Yroh or Riltar realize what the symbol is.

anyone opening the doors?

no one noticed any traps with their rolls

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

"Maybe we find out what amulet is when we get back to town."

Muddy clambers over the barricade. He takes his time to carefully search the western door for traps.

30 total if allowed to Take 20 to search for traps.

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Riltar opens door to the west.

Liberty's Edge

Male Secret Identify of Qstor
Riltar Nobettween wrote:
Riltar opens door to the west.

This chamber is an irregular octagon, and smells terrible. There

is no furniture, just piles of makeshift bedding. The room looks
like it could easily sleep twelve. There is a dark opening on the
south wall.

muddy finds no traps on the door. Going inside?

Grand Lodge

f CN ooze & native outsider Shifter 7 | HP 44/63 | AC 21 T 15 F 16 | F +7 R +9 W +3 | Init +6 | Perc +4 |LLV, DV60' |DR 6/slashing | Resist cold 5, electricity 5, fire 5

Yep. Moved myself on the map (and everyone other too)

Lilah goes inside. A flophouse for these lizard-like people? Then there are more of them here than we met.

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

"No need to touch any of that filth unless it's ABSOLUTELY worth it... don't you think friends?" says Riltar just before casting a spell of magic detection. He scans the room for goodies!

The Concordance

Elf Druid 9 (dinosaur druid)| HP 57/57 | AC 23, T 17, FF 17 | F+8 R+10 W+13(+2 ench) | Perc +13 | Init +9

Koani keeps Blarg right beside her, making sure his very sensitive little nose isn't bothered too much by the stench.

Liberty's Edge

Male Secret Identify of Qstor

This chamber is an irregular octagon, and smells terrible. There
is no furniture, just piles of makeshift bedding. The room looks
like it could easily sleep twelve. There is a dark opening on the
south wall.

you don't see anything moving in this room.

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Heading south

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 4 | AC: 20/15/[20] (18/13/[18]) | HP 87/87 | CMB +12, CMD 24 | Fort +11, Ref +7, Will +5 | Init +2 (+2 FT) | Perc +12 (+1 vs surprise, +2 FT) | Rage: 14/14
Attack:
2 claws +14 (1d8+15/x2), bite +9 (1d4+13/x2)

"Sleeping area, maybe? Should not we anything leave behind."

Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy pokes at and digs through the bedding with his sword to look for any interesting items left behind.
Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Liberty's Edge

Male Secret Identify of Qstor
Dumm wrote:

"Sleeping area, maybe? Should not we anything leave behind."

[Dice=Perception]1d20+12

Dumm and Muddy don't see anything of interest apart from some old bedding and a few fish bones.

are you guys going to check the open passageway or the door to the south in the other room? The smell comes from the open passageway

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Yes!

Grand Lodge

f CN ooze & native outsider Shifter 7 | HP 44/63 | AC 21 T 15 F 16 | F +7 R +9 W +3 | Init +6 | Perc +4 |LLV, DV60' |DR 6/slashing | Resist cold 5, electricity 5, fire 5

Yep! Moved our tokens forward in the same order.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

"Wait. Me search for traps at entrance."

The little grippli gazes about, looking up at the ceiling as well for any dangers. He feels around for any pressure plates and looks for trip-wires in the first 10 feet of the entry.
Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Liberty's Edge

Male Secret Identify of Qstor

The whole passageway is full of poop and refuse. The Pathinders trudge through the nasty muck to another room with a door.

no traps its locked but I'll assume you open it. If NOT please tell me otherwise.

if opened:
In the center of the room is a fire pit with a sizable blaze crackling away. On either side are two tables with four chairs each. The remains of several small subterranean creatures—mostly rats and
lizards—cover the tables. It seems they were being eaten raw.
Along the walls are several barrels, one of which is
full of javelins. There are doors to the east,
west, and north.

GM screen:
m: 1d20 + 10 ⇒ (17) + 10 = 27Koani: 1d20 + 12 ⇒ (7) + 12 = 19L: 1d20 + 6 ⇒ (11) + 6 = 17dumm: 1d20 + 12 ⇒ (11) + 12 = 23

muddy and dumm:
you see a burnt smoking skull in the fire pit

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 4 | AC: 20/15/[20] (18/13/[18]) | HP 87/87 | CMB +12, CMD 24 | Fort +11, Ref +7, Will +5 | Init +2 (+2 FT) | Perc +12 (+1 vs surprise, +2 FT) | Rage: 14/14
Attack:
2 claws +14 (1d8+15/x2), bite +9 (1d4+13/x2)

Dumm shoves open the door, locks be damned. (I assume we can take our time with this so he'll succeed eventually.)

"Should hope the fire was by other room's lizardfolk made," Dumm says grimly. "Otherwise we more company have. Dangerous too, by that skull judging."

Liberty's Edge

Male Secret Identify of Qstor
Dumm wrote:

Dumm shoves open the door, locks be damned. (I assume we can take our time with this so he'll succeed eventually.)

"Should hope the fire was by other room's lizardfolk made," Dumm says grimly. "Otherwise we more company have. Dangerous too, by that skull judging."

yeah no problem

The skull moves to strike! It rises on a boney spine.

Combat

Pathfinders are up!

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

"By the gods what is that?"

Knowledge Arcana or Planes: 1d20 + 13 ⇒ (17) + 13 = 30 -4 if dungeoneering; -6 if religion; if he knows something he tells the group all about it as he runs over there to stab it...

+1 Keen Shock Adamantine Rapier, high ground on the table: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16 vs. FF AC
magic piercing dmg: 1d4 + 6 ⇒ (2) + 6 = 8
electricity dmg: 1d6 ⇒ 4

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Waiting for result of Riltar's knowledge check.
@Riltar: Are those supposed to be negative modifiers for your dungeoneering & religion checks?

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

@Muddy: Arcana/Planes would be 30; Dungeoneering is 4 less, so 26; and Religion would be 6 less, so 24. Since the GM didn't present the Skill and DC, I only did one roll and listed all my mods so that he picks the appropriate one, as applicable.

Liberty's Edge

Male Secret Identify of Qstor
Riltar Nobettween wrote:
@Muddy: Arcana/Planes would be 30; Dungeoneering is 4 less, so 26; and Religion would be 6 less, so 24. Since the GM didn't present the Skill and DC, I only did one roll and listed all my mods so that he picks the appropriate one, as applicable.

it's a "big" necrophidius

Grand Lodge

Male Half-Orc Oracle8 HP67 AC21/TC11/FF20 F+7 R+6 W+9 (+4/disease) CMD19 Spd30ft Init+12 Perc+0 Spell Slots: 1st/7|2nd/5|3rd/6|4th/3 Chronicles.

With a wave of his gnarled hand, a chill radiates out to his allies, granting blessings against fear and bolstering their weapons.

Casting Bless on the party.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

"Yikes! Big bony snake!" Muddy exclaims as he shudders in slight fear from the sight of the scary creature.

Invigorated from the blessing, he darts to the other side of the room while drawing his bow. Once on the other side, and with a bit of cover from the table, he lets loose a blunt arrow at the bony snake...
+1 Comp. Longbow, bless, DA: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
bludgeoning & DA: 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10
sneak?: 2d6 ⇒ (6, 4) = 10

Muddy is small size so he should be able to fit in half a 5' square.

Liberty's Edge

Male Secret Identify of Qstor
Muddy Mudflipper wrote:

"Yikes! Big bony snake!" Muddy exclaims as he shudders in slight fear from the sight of the scary creature.

Invigorated from the blessing, he darts to the other side of the room while drawing his bow. Once on the other side, and with a bit of cover from the table, he lets loose a blunt arrow at the bony snake...
[dice=+1 Comp. Longbow, bless, DA]1d20+12-2
[dice=bludgeoning & DA]1d6+4+4
[dice=sneak?]2d6

Muddy is small size so he should be able to fit in half a 5' square.

Yroh casts a spell to aid the party and Muddy's arrow hits and the creature takes the damage.

rest of the party is up

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 4 | AC: 20/15/[20] (18/13/[18]) | HP 87/87 | CMB +12, CMD 24 | Fort +11, Ref +7, Will +5 | Init +2 (+2 FT) | Perc +12 (+1 vs surprise, +2 FT) | Rage: 14/14
Attack:
2 claws +14 (1d8+15/x2), bite +9 (1d4+13/x2)

Dumm lets his bestial side take over a second time, transforming him.

Rage! Round 3.

Claw: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d8 + 12 ⇒ (2) + 12 = 14

Grand Lodge

f CN ooze & native outsider Shifter 7 | HP 44/63 | AC 21 T 15 F 16 | F +7 R +9 W +3 | Init +6 | Perc +4 |LLV, DV60' |DR 6/slashing | Resist cold 5, electricity 5, fire 5

Lilah comes up and cuts the monster with a bladed hand.

Tail: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 9 ⇒ (4) + 9 = 13

The Concordance

Elf Druid 9 (dinosaur druid)| HP 57/57 | AC 23, T 17, FF 17 | F+8 R+10 W+13(+2 ench) | Perc +13 | Init +9

Koani sends an arrow flying towards the creature.
attack: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Then Koani sends Blard over to get the bad thing.


HP 76/76 | AC 25, T 15, FF 20 | F: +11, R: +12, W: +3 (+4 more v. ench) | Perc +6 | Init +4

Blarg tries to bite the bad thing. Grrrrrrr.

attack, bless: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13

Liberty's Edge

Male Secret Identify of Qstor

The snake tries to bite the half orc. It hits.

attack: 1d20 + 8 ⇒ (12) + 8 = 20

damage: 1d8 + 7 ⇒ (6) + 7 = 13

Fort save please DC 13

party is up again!

Grand Lodge

f CN ooze & native outsider Shifter 7 | HP 44/63 | AC 21 T 15 F 16 | F +7 R +9 W +3 | Init +6 | Perc +4 |LLV, DV60' |DR 6/slashing | Resist cold 5, electricity 5, fire 5

Claw: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 191d6 + 9 ⇒ (2) + 9 = 11
Claw: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 111d6 + 9 ⇒ (2) + 9 = 11
Sting: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 231d6 + 9 ⇒ (2) + 9 = 11

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Since Muddy's last strike did sneak attack damge, he gets an immediate action to Study Target (+2 atk & dmg rolls).

With his first arrow breaking some of the bony snake's bones, Muddy lets loose a rapid volley of blunt arrows at the creature...
+1 Comp. Longbow, deadly aim, rapid shot & PBS: 1d20 + 8 + 1 + 2 ⇒ (18) + 8 + 1 + 2 = 29
bludgeon: 1d6 + 8 + 1 + 2 ⇒ (1) + 8 + 1 + 2 = 12

+1 Comp. Longbow, deadly aim, rapid shot & PBS: 1d20 + 8 + 1 + 2 ⇒ (14) + 8 + 1 + 2 = 25
bludgeon: 1d6 + 8 + 1 + 2 ⇒ (5) + 8 + 1 + 2 = 16

+1 Comp. Longbow, deadly aim, rapid shot & PBS: 1d20 + 3 + 1 + 2 ⇒ (18) + 3 + 1 + 2 = 24
bludgeon: 1d6 + 8 + 1 + 2 ⇒ (6) + 8 + 1 + 2 = 17

"Me hates snakes." Muddy remarks after his arrows shatter the creature's bones.

Woo! Pretty solid attacks there. 45 points of damage.

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Riltar continues his assault on Mister Bones.

+1 Keen Shock Adamantine Rapier, Spell Combat: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
magic piercing dmg: 1d4 + 6 ⇒ (3) + 6 = 9
electricity dmg: 1d6 ⇒ 2

Concentration DC 15 to cast Arcane Mark: 1d20 + 14 ⇒ (7) + 14 = 21

Spellstrike, Spell Combat: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
magic piercing dmg: 1d4 + 6 ⇒ (2) + 6 = 8 plus Arcane Mark (invisible version)
electricity dmg: 1d6 ⇒ 6

Liberty's Edge

Male Secret Identify of Qstor

The creature falls into a hundred tiny shards from the attacks!

combat over

you guys are breezing through the bad guys :P

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 4 | AC: 20/15/[20] (18/13/[18]) | HP 87/87 | CMB +12, CMD 24 | Fort +11, Ref +7, Will +5 | Init +2 (+2 FT) | Perc +12 (+1 vs surprise, +2 FT) | Rage: 14/14
Attack:
2 claws +14 (1d8+15/x2), bite +9 (1d4+13/x2)

Revert to normal half-elf form, fatigued for 1 min.

"How that thing got in here?"

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

"Not sure Dumm, but they're constructs built by casters, so there's that, if you're wishing for some foreshadowing! Quickly Muddy! check the door while my enchants are still up. After we secure all these halls from enemies we can come back and spend hours to deep-search these rooms..." says Riltar, renewing his shield spell with a flick of his wand and popping it back in his spring-loaded contraption around his left wrist...

Perception to assist Muddy on traps check: 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

"Okay, Riltar. We search door."
With Riltar's assistance, Muddy searches the eastern door.
Perception: 1d20 + 10 ⇒ (12) + 10 = 22

Liberty's Edge

Male Secret Identify of Qstor

Muddy finds the eastern door is not trapped.

I'm assuming you open it.

It leads to a short hallway and another door straight ahead.

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Same SOP GM Questor: feel free to roll for us if that would speed things up.
Muddy traps assist: 1d20 + 4 ⇒ (6) + 4 = 10

The Concordance

Elf Druid 9 (dinosaur druid)| HP 57/57 | AC 23, T 17, FF 17 | F+8 R+10 W+13(+2 ench) | Perc +13 | Init +9

Koani follows after the others, keeping Blarg quiet and right with her.

Liberty's Edge

Male Secret Identify of Qstor

The others find the door is not as trapped as is the door to the east. opening it? I moved the tokens

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 4 | AC: 20/15/[20] (18/13/[18]) | HP 87/87 | CMB +12, CMD 24 | Fort +11, Ref +7, Will +5 | Init +2 (+2 FT) | Perc +12 (+1 vs surprise, +2 FT) | Rage: 14/14
Attack:
2 claws +14 (1d8+15/x2), bite +9 (1d4+13/x2)

Dumm stays with the group moving down the hall and through the next door.

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