Druid

Koani's page

512 posts. Organized Play character for Redelia.


Race

Elf

Classes/Levels

Druid 7 (dinosaur druid)| HP 45/45 | AC 20, T 16, FF 15 | F+6 R+8 W+10(+2 ench) | Perc +12 | Init +9

Deity

Erastil

About Koani

spells remaining today:
4:cure serious wounds, ice storm
3:call lightning (DC 17), communal delay poison[UC], protection from energy
2:barkskin, chill metal (DC 16), resist energy, share language[APG] (DC 16)
1:entangle (DC 15), faerie fire, feather step[APG] (DC 15), heightened awareness[ACG], liberating command[UC]
:0 (at will)—create water (at will), light (at will), read magic (at will), resistance (at will)

consumables used this scenario:
CLW wand: 4
magic fang wand: 0
arrows: 0
transferred to ITS 10/16/2023

animal companion: Blarg the Dinosaur

Female elf druid (dinosaur druid) 7
NG Medium humanoid (elf)
Init 9; Senses low-light vision; Perception +12
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Defense
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AC 20, touch 16, flat-footed 15 (+3 armor, +1 deflection, +5 Dex, +1 natural)
hp 45 (7d8+7)
Fort 6, Ref 8, Will 10; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +6 (1d4+1 P or S/19+)
Ranged +2 composite longbow +13 (1d8+3 P/×3)
Druid (Dinosaur Druid) Spells Prepared (CL 7th; concentration +11)
. . 4th—cure serious wounds, ice storm
. . 3rd—call lightning (DC 17), communal delay poison[UC], protection from energy
. . 2nd—barkskin, chill metal (DC 16), resist energy, share language[APG] (DC 16)
. . 1st—entangle (DC 15), faerie fire, feather step[APG] (DC 15), heightened awareness[ACG], liberating command[UC]
. . 0 (at will)—create water (at will), light (at will), read magic (at will), resistance (at will)
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Statistics
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Str 12, Dex 20, Con 10, Int 10, Wis 19, Cha 8
Base Atk +5; CMB 6; CMD 22
Feats Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Shot
Traits observant, patient optimist
Skills Climb +5, Diplomacy -1 (+1 to influence hostile or unfriendly creatures), Handle Animal +7, Heal +8, Knowledge (nature) +12, Perception +12, Spellcraft +8 (+10 to identify magic item properties), Survival +15, Swim +5; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Druidic, Elven; primeval voice
Combat Gear wand of cure light wounds, wand of magic fang (50 charges), alchemist's fire; Other Gear +1 leather, +2 composite longbow (+1 Str), dagger, amulet of natural armor +1, belt of incredible dexterity +2, bracers of archery, lesser, cloak of resistance +1, headband of inspired wisdom +2, ring of protection +1, backpack, bedroll, spell component pouch, trail rations (5), waterskin, Blarg, 2,023 gp, 4 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Dinosaur Shape (Su) Size bonus to Con when taking the form of a dinosaur. Reduced wild shape duration with other forms.
Elven Immunities - Sleep
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex)
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Primeval Voice (Su) Speak with dinosaurs (as per speak with animals).
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Summon Dinosaur (Sp) Add dinosaurs to animals you can summon with spontaneous summon nature's ally spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (7 hours, 2/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.