Kalbio of Breezy Creek

Six Finger Jack's page

2 posts. Alias of karlprosek.


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No firearms in a pirate game? Ah well. Have fun with game!


OK quick submission for a Gunslinger 1/Bard 3. He's also from Taldas Isle, a descendant of Danziul Maxeme and so a cousin of Capricia.

BACKGROUND:

Jack was born in Little Oppara on Taldas Isle, son of one of the legendary pirate Danziul Maxeme's many mistresses. For all that he took other lovers, the story still goes that Danziul and his beautiful pirate queen Ianetra Chareoth lived a life the envy of other couples, with adventure and romance in equal measure, and while there are many cousins to the dual pirate lords Iolandra and Petrina Maxeme they haven't been hunted and persecuted like one might expect to see of bastard by-blows.

Jack's father was a skilled shipwright and his mother a talented seamstress- both things in demand on Taldas Isle, where the pirates need ship repairs and the rich of all stripes like to pretend they live in a quarter of far-off Oppara and like to wear beautiful clothes to go to the opera at the Blooming Rose Theater. As a child, Jack always loved the plays and musicians at the theater and wanted to be a musician. He learned to play multiple instruments and sang like a bird.

But he also grew up idolizing the pirate lords who control the Shackles, loving their swagger and poise, their swashbuckling verve and dashing bravado. While he didn't grow up on the deck of a ship like many others, he did grow up aping these masters of the sea. His in-born talents didn't lend themselves to swordplay but his sharp eye and quick fingers made him a natural gunslinger, made all the better when he came to realize he had an innate affinity for magic.

He's spent some time exploring the few ruins close to Little Oppara but they're pretty tame since they've been fully explored. Knowing that no great musician ever wrote music about staying home and doing nothing, he resolved to travel further afield and have experiences to write songs about. With typical pirate bravado he has declared he will one day be the greatest pirate in history, though in truth his real goal is to write songs that live forever, making his name immortal through his works.

Sheet just needs gear:

Six Finger Jack

M CG Human Bard (Arcane Duelist)/Gunslinger (Mysterious Stranger), Level 3/1, Init +3, HP 26/26, Speed 30, AC , Touch , Flat-footed , CMD 16, Fort 4, Ref 6, Will 4, CMB +3, Base Attack Bonus +3
Abilities Str 10, Dex 14, Con 12, Int 10, Wis 13, Cha 18
Conditions None

MELEE

RANGED
+1 Pistol vs Touch AC +6 (1d8+1/x4), Misfire 1 (5 ft.), 20 ft., 300 gp (special), 4 lbs.

MISC/SPELL COMBAT BONUSES:
Point Blank Shot: +1 atk/dmg 30'
Focused Aim (swift action, 1 grit): +4 Cha to firearm damage
Arcane Strike (swift action): +1 to damage

PERSONALITY
Gregarious, friendly, loves to meet new people. Jack always has a story or appropriate song. Loves to be the center of attention. He's brash and bold and dashing, like a pirate from a story- it started as an act but if you act one way long enough that eventually just becomes who you are.

Contrary to his nickname, Jack only has the usual five fingers on each hand. He started introducing himself as Six-String Jack when he started playing in bars back in Little Oppara but changed it to Six Fingered Jack (then Six Finger Jack when people made fun of him being 'fingered') when he set out on a ship for the first time.

APPEARANCE
TBD, probably auburn hair like Capricia

SKILLS [(6 +0 Int +1 race +1 FCB) x4] +1 race = 33
Bluff +11 (4 +4 Cha +3 class)
Climb +4 (1 +0 Str +3 class)
Diplomacy +11 (4 +4 Cha +3 class)
Intimidate +8 (1 +4 Cha +3 class)
Kn: Arcana +4 (1 +0 Int +3 class)
Kn: History +4 (0 +0 Int +3 class +1 trait)
Kn: Local +8 (4 +0 Int +3 class +1 trait)
Kn: Dungeoneering +4 (1 +0 Int +3 class)
Kn: Nature +4 (1 +0 Int +3 class)
Linguistics +6 (3 +0 Int +3 class)
Perception +5 (1 +1 Wis +3 class)
Perform: Strings +11 (4 +4 Cha +3 class)
Profession: Sailor +8 (4 +1 Wis +3 class)
Sleight of Hand +6 (1 +2 Dex +3 class)
Stealth +6 (1 +2 Dex +3 class)
Swim +4 (1 +0 Str +3 class)
Use Magic Device +8 (1 +4 Cha +3 class)

Languages: (Common), Aquan, Cyclops (trait), Infernal, Polyglot

RACIAL TRAITS
+2 to 1 ability score (CHA)
Size Medium
Base speed 30'
Bonus Feat
Skilled

CLASS FEATURES
All simple weapons plus the longsword, rapier, sap, shortsword, shortbow, whip and all firearms. Bards are also proficient with light armor and shields (except tower shields).
Spells
Bardic Knowledge replaced by archetype
Bardic Performance (Distraction, Fascinate, Inspire Courage, Inspire Competence, Rallying Cry)
Gunsmith: gain one of the following firearms of her choice: blunderbuss, musket, or pistol. Starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.
Grit 4 uses Cha by archetype (regain by crit with firearm or when he puts down a target in combat)
Deeds (Deadeye, Focused Aim, Gunslinger Dodge, Quick Clear)
Well-Versed

FEATS
Trait: Community-Minded
Trait (Campaign): Ancient Explorer
Hu: Point Blank Shot
1: Rapid Reload
AD 1: Arcane Strike
MS 1: Gunsmithing
AD 2: Combat Casting
3: Precise Shot

BARD SPELLS KNOWN
0 (6, at will, DC 13): Dancing Lights, Detect Magic, Ghost Sound, Mending, Oath of Anonymity, Prestidigitation
1 (4, 5/day, DC 14): Abundant Ammunition, Charm Person, Timely Inspiration, Vanish

Cast today:

Weapons
Pistol +1, repaired from battered lvl 1 pistol for 300gp and enchanted to +1 for 2000gp

MAGIC ITEMS
Beneficial Bandolier 1000gp

ARMOR

GEAR
Guitar

Backpack from kit (31 lbs, 26gp)
Bedroll
Iron pot
Mess kit
Rope
Torch x10
Trail Rations x5
Waterskin

Beneficial Bandolier 2 lbs
Gunsmith's kit 15gp
Powder horn 3gp

Belt pouch
Flint and steel

Total weight: 33 lbs.
-without pack: 2 lbs.

Light load 33 lbs.
Med. load 66 lbs.
Hvy. load 100 lbs.
Lift (over head) 100 lbs.
Lift (off ground) 200 lbs.
Push or drag 500 lbs.

MONEY