Mummy's Mask Campaign

Game Master AoW_GM


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Female Half-Elf/Keleshite Magus (Bladebound/Spire Defender) 2 | HP: 15/15| AC: 13 (14) (17 W Shield spell), Touch 13 FF 10 | CMB: +3, CMD: 16 | Fort: +3, Reflex: +2, Will: +3 (+5 enchantment)| Init: +2 | Arcane pool 6/day (Used: 2)| Perc: +3 Active effects: Mage Armor (1 hr)

With the front line limiting access to the enemy, Sahba casts a spell, conjuring a thin beam of positive energy that she fires over Ananet's shoulder at the skeleton attacking her.

Disrupt Undead (ranged touch)/ aiming into melee: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Positive energy: 1d6 ⇒ 2

The Exchange

Male Human (Keleshite) Paladin (Undead Scourge) 2 [HP: 20/20]
Character Information:
[Armor Class: 16; Touch: 11; Flat Footed: 15]; [BAB: +2; CMB: +5; CMD: 16]; [Saves: Fortitude: +7; Reflex: +3; Will: +5]; [Initiative: +1]; [Perception: +2]
Smite Evil: 1/1; Lay on Hands: 1/3

Nasir draws his morningstar and brings the spiked head crashing into the skeleton before him.
Attack roll: 1d20 + 5 ⇒ (13) + 5 = 18
Damage (undead crusader): 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10


M Catfolk Wizard (Chronomancer) 2 HP 14/14 | AC 13, FF 10, Touch 13, CMD 13 | Fort +1 Ref +3 Will +2, +2 vs Fear| Init +7 | Per -1, SM -1 | Speed 30ft | Conditions: MA, EE, WP

Idari-lucien's blue eyes shine with pleasure at the jingling, jangling appearance of the former Beastie Boys!

Seeing both Ad Rock and Mike D go the way of the 90s, the smiling Catfolk Wizard points his Wand of Magic Missile at MCA!
Wand of Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Charges 20/25

Retro, right!


Map Link

Sahba's spell, Nasir's blow, and Idari's magic missile destroy the last 2 remaining skeleton. Combat over.

You search the room from where the skeletons emerged and find nothing but debris, refuse, and windblown sand. No need for further Perception checks.

A small granary with a domed red roof and a small door in the front sits against the north wall of the compound.

Where to? You can investigate building to the north; use the side entrances to go into the mansion; investigate the eastern side of the compound; or something else.


Female Half-Elf/Keleshite Magus (Bladebound/Spire Defender) 2 | HP: 15/15| AC: 13 (14) (17 W Shield spell), Touch 13 FF 10 | CMB: +3, CMD: 16 | Fort: +3, Reflex: +2, Will: +3 (+5 enchantment)| Init: +2 | Arcane pool 6/day (Used: 2)| Perc: +3 Active effects: Mage Armor (1 hr)

"Be careful when we check out the granary, I've heard those tend to attract rats." Sabha says as they move forward.

The Exchange

Male Human (Keleshite) Paladin (Undead Scourge) 2 [HP: 20/20]
Character Information:
[Armor Class: 16; Touch: 11; Flat Footed: 15]; [BAB: +2; CMB: +5; CMD: 16]; [Saves: Fortitude: +7; Reflex: +3; Will: +5]; [Initiative: +1]; [Perception: +2]
Smite Evil: 1/1; Lay on Hands: 1/3

Taking Sahba's words to heart Nasir removes one of his vials of alchemist's fire from his pack and moves up to the granary door. "If someone would be follhar...brave enough to open the doors I'll throw this if something should be in there."

"On three. one, two, three."


Female Catfolk Gunchemist 1 / Cleric of Bastet 1 | hp 16/16 | Init +6; Perc +9 | AC14 (T12 FF12) | CMD -2 CMB +0 | Fort +4 Ref +5 Will +4 (can reroll reflex, +1 v. divine magic) | Bullets + Blackpowder: 87, Alchemical Cartridges: 55, Ordnances: 3/4, Channel: 6/6, Grit: 1/2, Copy Cat: 5/5, Dazing Touch: 5/5

"If there's a cat in there, by Bastet I swear--" Ananet mutters as she rushes to open the door before it's hit by an alchemist's fire. She opens it with the "clawed" hand, opting to keep her pistol hand free.


M Catfolk Wizard (Chronomancer) 2 HP 14/14 | AC 13, FF 10, Touch 13, CMD 13 | Fort +1 Ref +3 Will +2, +2 vs Fear| Init +7 | Per -1, SM -1 | Speed 30ft | Conditions: MA, EE, WP

Idari-lucien watches the proceedings with a bit of interest.
Did someone mention rats?


Map Link

As Ananet opens the door, a foul stench emanates from inside the building, as she hears the tingling and terrifying sound of a swarm of scarab beetles about to rush out and overwhelm her! Think The Mummy scene. :)

I will interpret Nasir's actions as a readied action to throw the alchemist's fire, so he will go first. For the rest:
Initiative:
Ananet: 1d20 + 6 ⇒ (8) + 6 = 14
Falric: 1d20 + 4 ⇒ (5) + 4 = 9
Idari: 1d20 + 6 ⇒ (18) + 6 = 24
Sahba: 1d20 + 2 ⇒ (4) + 2 = 6
Swarm: 1d20 ⇒ 10
Order: Nasir, Idari, Ananet, Swarm, Falric, and Sahba.


Female Catfolk Gunchemist 1 / Cleric of Bastet 1 | hp 16/16 | Init +6; Perc +9 | AC14 (T12 FF12) | CMD -2 CMB +0 | Fort +4 Ref +5 Will +4 (can reroll reflex, +1 v. divine magic) | Bullets + Blackpowder: 87, Alchemical Cartridges: 55, Ordnances: 3/4, Channel: 6/6, Grit: 1/2, Copy Cat: 5/5, Dazing Touch: 5/5
Gun Chemist wrote:
The explosive nature of alchemical ordnance causes the attack— both the firearm’s base damage and the alchemical ordnance’s additional damage—to deal full damage to swarms of any size.

Gunchemist was practically WRITTEN for swarms!

"Get the bombs ready! Too many to slash at!" Ananet screams and hisses as she first pours a vial of ordnance down her pistol, and then immediately fires and runs at full speed away from it.

Mwk Pistol: 1d20 + 4 ⇒ (6) + 4 = 10
Pistol, Ordnance: 1d8 + 1d6 ⇒ (1) + (2) = 3

I'm unsure if that hits or not. If so, kind of a pathetic roll.

The Exchange

Male Human (Keleshite) Paladin (Undead Scourge) 2 [HP: 20/20]
Character Information:
[Armor Class: 16; Touch: 11; Flat Footed: 15]; [BAB: +2; CMB: +5; CMD: 16]; [Saves: Fortitude: +7; Reflex: +3; Will: +5]; [Initiative: +1]; [Perception: +2]
Smite Evil: 1/1; Lay on Hands: 1/3

Nasir, expecting rats, is quite surprised when the swarm of beetles spill out and swarm over Ananet. Shaking off a case of heebie-jeebies, he throws his vial.
Attack roll (ranged, touch): 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 ⇒ 5 (x1.5)=7 points of damage


Female Half-Elf/Keleshite Magus (Bladebound/Spire Defender) 2 | HP: 15/15| AC: 13 (14) (17 W Shield spell), Touch 13 FF 10 | CMB: +3, CMD: 16 | Fort: +3, Reflex: +2, Will: +3 (+5 enchantment)| Init: +2 | Arcane pool 6/day (Used: 2)| Perc: +3 Active effects: Mage Armor (1 hr)

Seeing the advancing swarm of beetles, Sahba rushes forward, coming to a halt just short of where Nasir stands, her hands coming up before her to trace the intricate features of a spell, waiting for the swarm to move within range to complete it.

Move forward, held action to cast Burning Hands once swarm is in range.

Nasir, you can still use your move action to get behind me, out of the range of the blast.

The Exchange

Male Human (Keleshite) Paladin (Undead Scourge) 2 [HP: 20/20]
Character Information:
[Armor Class: 16; Touch: 11; Flat Footed: 15]; [BAB: +2; CMB: +5; CMD: 16]; [Saves: Fortitude: +7; Reflex: +3; Will: +5]; [Initiative: +1]; [Perception: +2]
Smite Evil: 1/1; Lay on Hands: 1/3

Seeing Sahba begin her spell, Nasir will take a step back...just in case.


M Catfolk Wizard (Chronomancer) 2 HP 14/14 | AC 13, FF 10, Touch 13, CMD 13 | Fort +1 Ref +3 Will +2, +2 vs Fear| Init +7 | Per -1, SM -1 | Speed 30ft | Conditions: MA, EE, WP

Idari-lucien's blue eyes follow the path of the swarm of scarab bursting from inside the chamber. The Wizard does what any self-respecting catfolk would do. He climbs up the neatest wall!

He also snaps his fingers!

Inspiring Prediction (Su) 6/6:

A number of times per day equal to 3 + your Intelligence modifier, you can predict an ally’s success, bolstering others’ resolve. As a swift action, you can shout an inspiring prediction, granting each ally within 50 feet who can hear you a +4 luck bonus on her next attack roll, saving throw, or skill check

Knowledge (dungeon) (Int) to identify: 1d20 + 7 + 4 ⇒ (19) + 7 + 4 = 30


Female Half-Elf/Keleshite Magus (Bladebound/Spire Defender) 2 | HP: 15/15| AC: 13 (14) (17 W Shield spell), Touch 13 FF 10 | CMB: +3, CMD: 16 | Fort: +3, Reflex: +2, Will: +3 (+5 enchantment)| Init: +2 | Arcane pool 6/day (Used: 2)| Perc: +3 Active effects: Mage Armor (1 hr)

Once the swarm comes within range

Burning Hands: 2d4 ⇒ (4, 1) = 5

The Exchange

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Male Human (Keleshite) Paladin (Undead Scourge) 2 [HP: 20/20]
Character Information:
[Armor Class: 16; Touch: 11; Flat Footed: 15]; [BAB: +2; CMB: +5; CMD: 16]; [Saves: Fortitude: +7; Reflex: +3; Will: +5]; [Initiative: +1]; [Perception: +2]
Smite Evil: 1/1; Lay on Hands: 1/3

Don't forget, swarms take 1.5x damage from AoE attacks.


Female Half-Elf/Keleshite Magus (Bladebound/Spire Defender) 2 | HP: 15/15| AC: 13 (14) (17 W Shield spell), Touch 13 FF 10 | CMB: +3, CMD: 16 | Fort: +3, Reflex: +2, Will: +3 (+5 enchantment)| Init: +2 | Arcane pool 6/day (Used: 2)| Perc: +3 Active effects: Mage Armor (1 hr)

So also 7 damage

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