DM Brainiac's Season of Ghosts Table 2

Game Master Brainiac

Map on Google Slides
Exploration Activities: Hooli: Avoiding Notice; Kwan: Scouting; Lek: Investigating; Lie Jie: Searching
Week 8 of Fall
Hope Points: 13; Food Points: 3; Security Points: 11


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Kwan Tai Hasted Strike: 1d20 + 12 ⇒ (9) + 12 = 21

Xiung-Lau casts haste on Kwan Tai. The hobgoblin fails to demoralize Yeri, nor is he able to land a hit! Lie Jie's hissing doesn't scare the monster either, but Hooli is able to score a critical hit, her slashing weapon proving quite effective against the monster's dangling organs! However, slicing the organs has a side effect, as well, as acidic bile spray on the kitsune!

Spewing Bile: 2d10 ⇒ (9, 3) = 12

Yeri's entrails lash out at Hooli, battering her and wrapping her up as they restrain and squeeze the rogue!

Entrails vs Hooli: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 2d4 + 7 ⇒ (3, 2) + 7 = 12
Grab: 1d20 + 14 ⇒ (17) + 14 = 31
Constrict: 2d4 + 3 ⇒ (4, 4) + 3 = 11

Hooli takes 12 poison damage (basic Fortitude DC 21). She then takes 12 bludgeoning damage and is restrained (Escape DC 24). And then, she takes 11 bludgeoning damage from Constrict (basic Fortitude DC 23).

Enemy Status:
-37


Male human nephilim witch 5 | HP 43/43, Hero Points: 1 | AC 19 | Fort +10, Reflex +9, Will +12 | Spd 25 ft. | Perc: +10, low-light vision | | Expendables: See profile | Focus Points: 1/2 | Exploration: None | Active Conditions: None

Xiung-Lau raises a hand and hurls shadows at the creature's face.

◆ Cast a Spell: Shroud of Night - 1 Focus Point, DC 21 Will save or all creatures gain concealment against it

He then points a staff toward a nearby rock and hurls it.

◆◆ Cast a Spell: telekinetic projectile
telekinetic projectile attack: 1d20 + 11 ⇒ (5) + 11 = 16
telekinetic projectile damage (bludgeoning): 4d6 ⇒ (6, 3, 3, 6) = 18


Male Smokeworker Hobgoblin Shi 5 - HP 64/78| AC 23 | F +12 R +10(13)* W +11(12*) | Perception +11 | Hero Points 3 |

+1 status bonus to Xiung-Lau's (and everyone's) damage if that hits

With flank from Hooli
Quickened Strike: 1d20 + 16 ⇒ (3) + 16 = 19
Brutish Shove: 1d20 + 11 ⇒ (6) + 11 = 17
Brutish Shove: 1d20 + 6 ⇒ (7) + 6 = 13
Brutish Shove: 1d20 + 6 ⇒ (13) + 6 = 19

Kwan Tai flails, but is unable to clobber the small child that is apparently his nemesis.


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 47 (+5)/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions: Beastial Mutagen, Numbing Tonic

The Alchemist Commands Blue to Quick Brew a Mistform elixir and the Little Blue spills it down the Nagaji throat.
Concealment 1 minute

Li Jie then Strides to the Tangled Torso and Strikes!
Melee(T) Fangs: 1d20 + 11 ⇒ (11) + 11 = 221d6 + 4 ⇒ (6) + 4 = 10 S Traits] Finesse, Unarmed P

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Fortitude (trained): 1d20 + 9 ⇒ (14) + 9 = 23
Fortitude (trained): 1d20 + 9 ⇒ (7) + 9 = 16

Quick stats:

HP 29/58
AC 22
Fort +9, Ref +13, Will +10
Hero points: 3
Seasonal Boon: summer []; fall []; winter []; spring []
Spells: 1st []
Effects: restrained

Caught tight, Hooli curses the creature as she wriggles free -- barely -- and then slashes out with her dagger.

Demoralize, Escape, Strike!
Intimidation (trained): 1d20 + 11 ⇒ (4) + 11 = 15
Acrobatics (trained) to Escape: 1d20 + 11 ⇒ (16) + 11 = 27
Fiend's hunger - +1 low-grade silver dagger (agile, finesse, thrown 10 feet): 1d20 + 14 ⇒ (16) + 14 = 30
Piercing / Slashing: 1d4 + 1 ⇒ (1) + 1 = 2
Sneak Attack: 2d6 ⇒ (2, 1) = 3


Will vs Shroud of Night: 1d20 + 13 ⇒ (4) + 13 = 17

Xiung-Lau clouds Yeri's eyes with darkness but misses with his projectile. Kwan Tai misses as well, as does Lie Jie. Hooli manages to slip out of Yeri's grasp and slashes her again, eliciting a fresh burst of bile.

Spewing Bile: 2d10 ⇒ (4, 1) = 5

Yeri attacks with her forked tongue, landing a single hit.

Concealment: 1d20 ⇒ 181d20 ⇒ 11d20 ⇒ 19
Proboscis Tongue: 1d20 + 16 ⇒ (12) + 16 = 281d20 + 6 ⇒ (12) + 6 = 18
Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13

5 poison damage to Hooli (basic Fortitude DC 21), followed by 13 more piercing damage to her.

Enemy Status:
-47, shroud of night


Male human nephilim witch 5 | HP 43/43, Hero Points: 1 | AC 19 | Fort +10, Reflex +9, Will +12 | Spd 25 ft. | Perc: +10, low-light vision | | Expendables: See profile | Focus Points: 1/2 | Exploration: None | Active Conditions: None

Crawler of Night, propelled by some powerful impulse, springs from his master's shoulder and scampers across, to stand adjacent to and behind Yeri.

◇ Cast a Spell: Patron's Puppet - 1 Focus Point (forgot that shroud of night is a cantrip, so it didn't cost one last round) commands Crawler. Crawler Strides and then Hides Stealth: 1d20 + 9 ⇒ (13) + 9 = 22

Once Crawler is in position, Xiung-Lau draws the shadowy darkness stronger around Yeri's face.

◆ Sustain a Spell: Shroud of Night - since crawler is adjacent and concealed (or possibly hidden), Yeri gains frightened 1 from the Familiar of Stalking Night patron ability.

He then lets out a low hum, which seems to fill his allies with a growing power.

◆◆ Cast a Spell: bless - +1 attack in 15 foot emanation from me.

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Fortitude (trained): 1d20 + 9 ⇒ (16) + 9 = 25

Quick stats:

HP 14/58
AC 22
Fort +9, Ref +13, Will +10
Hero points: 3
Seasonal Boon: summer []; fall []; winter []; spring []
Spells: 1st []
Effects:

Hooli sways a little as her wounds start piling up. She slashes twice, quick cuts, and then retreats!

[ooc◈◈ Twin Feint (two Strikes, second is vs. off-guard), ◈ Stride 25 feet away [/ooc]
Fiend's hunger - +1 low-grade silver dagger (agile, finesse, thrown 10 feet): 1d20 + 14 ⇒ (6) + 14 = 20
Piercing / Slashing: 1d4 + 1 ⇒ (2) + 1 = 3
Sneak Attack: 2d6 ⇒ (1, 5) = 6

+1 ghost touch cold iron dagger (agile, finesse, thrown 10 feet), iterative: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20
Piercing / Slashing: 1d4 + 1 ⇒ (2) + 1 = 3
Sneak Attack: 2d6 ⇒ (2, 5) = 7
Twin Distraction: Your movements with two weapons are so swift and disorienting that they befuddle your opponent. When using Twin Feint, if both your Strikes deal damage to a targeted creature, the target must succeed at a Will saving throw against your class DC or become stupefied 1 until the end of your next turn.


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 47 (+5)/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions: Beastial Mutagen, Numbing Tonic

The Alchemist begins to doubt his Melee prowess. He decides to Step into Hooli's vacated seat to Flank with Kwan Tai!
Melee(T) Fangs, flank, bless: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 221d6 + 4 ⇒ (4) + 4 = 8 S Traits Finesse, Unarmed P

Flank not included

The Medic then Doctor Visitation Hooli!
Crafting(E) DC 20: 1d20 + 14 ⇒ (13) + 14 = 272d8 + 15 ⇒ (8, 3) + 15 = 26


Male Smokeworker Hobgoblin Shi 5 - HP 64/78| AC 23 | F +12 R +10(13)* W +11(12*) | Perception +11 | Hero Points 3 |

With not much technique, but with a great deal of enthusiasm for ending this horror, Kwan Tai clobbers the fiend!

With flank
Quickened Strike: 1d20 + 16 ⇒ (7) + 16 = 23
Bludgeoning: 2d8 + 4 + 2 ⇒ (4, 5) + 4 + 2 = 15
Quickened Strike: 1d20 + 11 ⇒ (14) + 11 = 25
Bludgeoning: 2d8 + 4 + 2 ⇒ (7, 2) + 4 + 2 = 15
Quickened Strike: 1d20 + 6 ⇒ (8) + 6 = 14
Quickened Strike: 1d20 + 6 ⇒ (2) + 6 = 8


This time, Kwan Tai delivers two powerful blows with his hammer. With Yeri frightened and Xiung-Lau's blessing, Hooli barely manages to land two hits. Lie Jie just manages to connect as well. The floating head and organs shrieks one last time before she falls to the floor, thrashing and wriggling before at last falling still. The headless body crumbles to dust, leaving behind a ghostly image of Yeri as a human. She sighs in relief.

"For too long did I suffer the torment of being trapped in that monstrous form! Thank you for releasing me. Please, find my big sister Yuni and save her too."

Yeri's ghostly form fades away entirely, leaving behind her set of holy prayer beads.


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 47 (+5)/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions: Beastial Mutagen, Numbing Tonic

Li Jie hisses.
Big sister equalsss bigger badder Tangled Torso Type. Just saying.

The Medic will then Treat Wounds and pass out Healing Elixirs until everyone is tended to.


Male Smokeworker Hobgoblin Shi 5 - HP 64/78| AC 23 | F +12 R +10(13)* W +11(12*) | Perception +11 | Hero Points 3 |

Kwan Tai bares his teeth. "How hideous then will her sister be?"

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

"Maybe she's just living happily and is a full-grown adult now," Hooli says. "But there's definitely something strange going on. I thought we were in the past, but ... maybe bits of time from all over are here? I wonder if we'll be stuck here like Yeri..."


You continue on along the path, making your way through the lightly falling rain. As evening falls, the rain worsens into a downpour, soaking you and leaving you cold and miserable.

Each PC must attempt a DC 18 Fortitude save to resist becoming fatigued by the rainfall. Characters who took significant precautions to avoid the discomfort of traveling in the chill rain (such as by casting endure elements or wearing winter clothing) automatically succeed at this saving throw.

Finally, as the sun has almost finished setting, you near the second shrine, the Garden Shrine. The forested path reaches a break here, next to an ash-strewn clearing astride the path. A partially-burned wooden cottage sits near the path, while a five-foot-wide rock walkway winds around the ruins to a ruined garden beyond. Here, the scorched remnants of a burned oak tree loom tall, while at the far end of the charred clearing sits a small stone shrine. The rock pathway leads up to it, with this last stretch flanked by three pairs of unlit stone lanterns.


Male Smokeworker Hobgoblin Shi 5 - HP 64/78| AC 23 | F +12 R +10(13)* W +11(12*) | Perception +11 | Hero Points 3 |

Fort: 1d20 + 12 ⇒ (11) + 12 = 23

Kwan Tai oddly seems more cheerful as the weather turns horrid. This at least is a hardship that he understands. "Let us examine the shrine. Whatever spirit controls this place may tell us much."


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 47 (+5)/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions: Beastial Mutagen, Numbing Tonic

The Nagaji shivers.
Fort(E) DC 18: 1d20 + 12 ⇒ (20) + 12 = 32

Are we there yet?

At the shrine, the Alchemist begins tidying up a bit prior to lighting the stone lanterns.

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Fortitude (trained): 1d20 + 9 ⇒ (12) + 9 = 21

As the rain gets worse, Hooli shifts into her fox form, which has more fur to help insulate her. She shakes frequently -- often near Xiung-Lau, her mouth falling open in a canine grin -- to keep herself drier.

Shifting back into her humanoid form, she looks at the lanterns. "Should we light them?"


The cottage is badly burned, but enough of the roof remains intact to offer at least some shelter from the rainstorm. As soon as you enter the building, however, four charred, blackened corpses rise up from the ashes! The remains of the shrine's caretakers reignite, bursting into flames, and they cry out in agony as they move to attack!

Initiative:
Hooli: 1d20 + 13 ⇒ (13) + 13 = 26
Kwan Tai: 1d20 + 11 ⇒ (10) + 11 = 21
Lie Jie: 1d20 + 7 ⇒ (12) + 7 = 19
Xiung-Lau: 1d20 + 10 ⇒ (12) + 10 = 22
Enemies: 1d20 + 5 ⇒ (13) + 5 = 18

Everybody may act!


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 47 (+5)/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions: Beastial Mutagen, Numbing Tonic

Dropping his tindertwigs, the Alchemist Commands Blue to grab a Beastial Mutagen and the Blue fellow pours it down his throat.

Li Jie seems to have been working out a bit recently.

Striding into Melee with a Flaming Kabob, the Beastie bites!
Melee Bite, Mutagen: 1d20 + 13 ⇒ (11) + 13 = 242d8 + 4 ⇒ (6, 5) + 4 = 15

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Quick stats:

HP 58/58
AC 22
Fort +9, Ref +13, Will +10
Hero points: 2
Seasonal Boon: summer []; fall []; winter []; spring []
Spells: 1st []
Effects:

Hooli moves away, not wanting to get burned, and casts a spell at the creatures!

Stride, cast needle darts
Needle darts spell attack roll: 1d20 + 10 ⇒ (1) + 10 = 11 Going to Hero Point that
Needle darts spell attack roll: 1d20 + 10 ⇒ (12) + 10 = 22
Piercing, cold iron: 3d4 ⇒ (1, 3, 3) = 7
Sneak Attack: 2d6 ⇒ (6, 2) = 8


Male Smokeworker Hobgoblin Shi 5 - HP 64/78| AC 23 | F +12 R +10(13)* W +11(12*) | Perception +11 | Hero Points 3 |

Kwan Tai sets his stance and whips his hammer across the closest undead as he gives a baleful glare.

Dread Marshal: 1d20 + 12 ⇒ (6) + 12 = 18 +1 status to damage (and as always saves vs. fear) for allies within 10'
Demoralize: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
Long Hammer: 1d20 + 16 ⇒ (19) + 16 = 35
Bludgeoning: 2d8 + 4 + 2 ⇒ (7, 1) + 4 + 2 = 14 Frightened 1 and DC 21 Fort or knocked prone if that's a crit


Spiritual Armament: 1d20 + 11 ⇒ (10) + 11 = 212d8 ⇒ (3, 2) = 5

Hooli peppers the closest undead with needle darts as Xiung-Lau conjures a spiritual dagger to stab it. Kwan Tai strides in, demoralizing his foe before knocking it down with a critical blow from his hammer! Lie Jie pounces on the fallen enemy, destroying it with a swift bite.

The three remaining enemies close in on Kwan Tai and Lie Jie, letting loose eerie howls that set the pair ablaze!

Burning Howl: 4d6 ⇒ (1, 5, 6, 3) = 154d6 ⇒ (3, 6, 3, 2) = 144d6 ⇒ (5, 4, 1, 5) = 15
Recharge: 1d4 ⇒ 21d4 ⇒ 11d4 ⇒ 3

Kwan Tai may take a Reactive Strike. Both Kwan Tai and Lie Jie take 15, 14, and 15 fire damage (basic Will DC 17 for each instance of damage). A creature that critically fails its save is frightened 1.


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 47 (+5)/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions: Beastial Mutagen, Numbing Tonic

The Nagaji hisses!
Ref(E) DC 17: 1d20 + 11 ⇒ (19) + 11 = 3015 = 15
Ref(E) DC 17: 1d20 + 11 ⇒ (1) + 11 = 1214 = 14
Ref(E) DC 17: 1d20 + 11 ⇒ (1) + 11 = 1215 = 15

58 damage and Frightened 2?

The Alchemist Commands Blue to grab a Numbing Tonic and pour it down his throat.
Numbing Tonic (5)

Melee Bite, Mutagen, Frightened 2: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 152d8 + 4 ⇒ (4, 4) + 4 = 12

The ancestors laugh!

The Medic does a Doctor's Visitation on himself about 25' away from Melee!
Crafting(E) DC 20, Frightened 2: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 304d8 + 15 ⇒ (3, 5, 1, 6) + 15 = 30

He flips those ancestors the bird!

5 temp HP + 30 HP for -23hp net.


Male human nephilim witch 5 | HP 43/43, Hero Points: 1 | AC 19 | Fort +10, Reflex +9, Will +12 | Spd 25 ft. | Perc: +10, low-light vision | | Expendables: See profile | Focus Points: 1/2 | Exploration: None | Active Conditions: None

As the rain begins, Xiung-Lau activates his Hongrui's Gratitude cloak. the image of the umbrella vanishing and appearing as a red wax umbrella above his head, largely protecting him from the rain.

He pulls a wand from his cloak. "Hooli, may I cast endure elements on you?" It has a 10 minute casting time, but we could do during a rest at some point.

Fortitude save vs. rainfall: 1d20 + 10 ⇒ (13) + 10 = 23

Hours later, the attack commences ....

Xiung-Lau points his staff at the nearest enemy that doesn't have cover, hurling another shadowy knife of energy at it.

◆ Sustain a Spell: spiritual armament
spiritual armament attack: 1d20 + 11 ⇒ (7) + 11 = 18
spiritual armament damage (force or spiritual): 2d8 ⇒ (2, 4) = 6

The shadows reach out for the creature, trying to engulf its head in shadow.

◆ Cast a Spell: shroud of night - Will save DC 21
He then motions and Crawler scurries across to stand on the ground near the (hopefully) blinded enemy.

◆ Command a Minion: Stride, Stride

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Earlier
"Thanks. Doesn't hurt to have a little extra fur!"

Quick stats:

HP 58/58
AC 22
Fort +9, Ref +13, Will +10
Hero points: 2
Seasonal Boon: summer []; fall []; winter []; spring []
Spells: 1st []
Effects:

Hooli growls at one of the creatures and sends another trio of darts at it.

Demoralize, cast needle darts
Intimidation (trained): 1d20 + 11 ⇒ (17) + 11 = 28
Needle darts spell attack roll: 1d20 + 10 ⇒ (1) + 10 = 11

[ ooc]Invigorating Fear reaction (once/hour); Trigger A creature within 60 feet gains the frightened condition. Effect: You are invigorated by the shock of a prank or the thrum of terror. You gain temporary Hit Points equal to the creature's level or 3, whichever is higher. You lose any temporary Hit Points after 1 minute.[/ooc]


Male Smokeworker Hobgoblin Shi 5 - HP 64/78| AC 23 | F +12 R +10(13)* W +11(12*) | Perception +11 | Hero Points 3 |

Reactive: 1d20 + 16 ⇒ (9) + 16 = 25
Magic Bludgeoning: 2d8 + 4 + 2 ⇒ (5, 5) + 4 + 2 = 16
Will: 1d20 + 11 ⇒ (6) + 11 = 17 +1 vs. Fear
Will: 1d20 + 11 ⇒ (18) + 11 = 29 +1 vs. Fear
Will: 1d20 + 11 ⇒ (3) + 11 = 14 +1 vs. Fear

Kwan Tai batters the undead as they close, smoldering with rage and much more literally with the fire he's been set on. As the burning bodies crowd around him, he slams his hammer into the one that Hooli has terrified, whirling on another and hammering it farther back before taking a careful step back away to force them to advance again to surround him.

Hammer: 1d20 + 16 ⇒ (13) + 16 = 29
Magic Bludgeoning: 2d8 + 4 + 2 ⇒ (6, 4) + 4 + 2 = 16 And Frightened doesn't degrade
Pushing Strike: 1d20 + 11 ⇒ (8) + 11 = 19
Magic Bludgeoning: 2d8 + 4 + 2 ⇒ (1, 3) + 4 + 2 = 10 And pushed 5' away from us.
Step

If anything in there's a crit, they take a DC 21 fort or fall prone


Will vs Shroud: 1d20 + 4 ⇒ (16) + 4 = 20

Hooli's needle darts miss by a wide margin. Xiung-Lau shrouds one of the fiery undead's heads in shadows and sends his familiar in to distract it. His spiritual weapon hits another foe, then Kwan Tai annihilates that skeleton with two heavy blows of his hammer! Lie Jie misses, falling back to tend to his injuries.

The two remaining foes stride forward and attack Kwan Tai!

Concealed: 1d20 ⇒ 51d20 ⇒ 2
Fire Fist: 1d20 + 12 ⇒ (13) + 12 = 251d20 + 12 ⇒ (9) + 12 = 211d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 + 4 ⇒ (6) + 4 = 101d6 ⇒ 5

Kwan Tai takes 10 bludgeoning and 5 fire damage. He may take a Reactive Strike against one of the undead. Everybody may act.


Male human nephilim witch 5 | HP 43/43, Hero Points: 1 | AC 19 | Fort +10, Reflex +9, Will +12 | Spd 25 ft. | Perc: +10, low-light vision | | Expendables: See profile | Focus Points: 1/2 | Exploration: None | Active Conditions: None

Xiung-Lau motions for Crawler to remain near the one that is shrouded, but remaining as innocuous as a tennis ball-sized spider can be.

◆ Command Minion: Stride (Sneak?), Hide(?)

◆ Sustain a Spell: shroud of night - Target becomes Frightened 1 due to adjacent concealed familiar

Xiung-Lau draws more shadows around the enemy.

He then conjures another shadowy knife, hurling it toward the one that isn't shrouded.

◆ Sustain a Spell: spiritual armament
spiritual armament attack: 1d20 + 11 ⇒ (12) + 11 = 23
spiritual armament damage (force or spiritual): 2d8 ⇒ (6, 6) = 12


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 47 (+5)/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions: Beastial Mutagen, Numbing Tonic

Feeling a bit better, the Nagaji Alchemist does a Doctor's Visitation on Kwan Tai.
Crafting(E) to Battle Medicine DC 20: 1d20 + 14 ⇒ (7) + 14 = 212d8 + 15 ⇒ (5, 3) + 15 = 23

The Alchemist then Strides(Steps) into a Flank with the Fighter just prior to....
Melee(T) Fangs, flank, Beastial Mutagen: 1d20 + 13 ⇒ (8) + 13 = 212d8 + 4 ⇒ (1, 6) + 4 = 11 S Traits: Finesse, Unarmed P


Male Smokeworker Hobgoblin Shi 5 - HP 64/78| AC 23 | F +12 R +10(13)* W +11(12*) | Perception +11 | Hero Points 3 |

A grim smile plays behind the faceplate of Kwan Tai's helm as the undead keep stumbling forward in disarray. Hammering their every error mercilessly he strives to keep them both off balance and at arm's length.

Reactive Strike: 1d20 + 16 ⇒ (15) + 16 = 31 If that's a crit then DC 21 Fort or prone - possibly negating a Strike?
Bludgeoning: 2d8 + 4 + 2 ⇒ (7, 8) + 4 + 2 = 21

Going after the Frightened one until I hit it once (to maintain it's Frightened, then switching to the other
Hammer: 1d20 + 16 ⇒ (11) + 16 = 27
Bludgeoning: 2d8 + 4 + 2 ⇒ (7, 1) + 4 + 2 = 14
Brutish Shove: 1d20 + 11 ⇒ (16) + 11 = 27
Bludgeoning: 2d8 + 4 + 2 ⇒ (8, 2) + 4 + 2 = 16
Step away


Kwan Tai's reactive strike is a critical hit, knocking the skeletal foe to the ground before it can reach him. Between the hobgoblin's heavy blows, Lie Jie's fangs, and Xiung-Lau's magic, the remaining two undead are swiftly eradicated!

A search of the shrine uncovers repair supplies, along with a clay pot containing a dozen cones of particularly fine lavender incense. Among other things, lavender incense is said to stimulate the appetite. Each cone of incense is worth 25 gp. You also discover a cunningly crafted silver and oak incense burner that shields the incense within from being extinguished by wind and rain. This incense burner is worth 50 gp and is shaped like a dragon’s head, so that the smoke wafts from its nostrils.

It looks like the incense will fit inside the six lanterns that lined the path to the cottage.

A character can use the repair supplies to patch up the roof and walls in the main cottage with a successful DC 18 Crafting check and an hour’s work (failure indicating that the supplies were ruined in the attempt). Once these repairs are made, the PCs can sleep in the cottage comfortably; otherwise, when they awaken the next day, the damp causes them to rise fatigued for the day unless they succeed at a DC 15 Fortitude save.


Male Smokeworker Hobgoblin Shi 5 - HP 64/78| AC 23 | F +12 R +10(13)* W +11(12*) | Perception +11 | Hero Points 3 |

Crafting: 1d20 + 9 ⇒ (20) + 9 = 29

As a seasoned campaigner, Kwan Tai is quick to set up shelter whenever the opportunity arises.


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 47 (+5)/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions: Beastial Mutagen, Numbing Tonic

The Alchemist puts away his tools....


Male human nephilim witch 5 | HP 43/43, Hero Points: 1 | AC 19 | Fort +10, Reflex +9, Will +12 | Spd 25 ft. | Perc: +10, low-light vision | | Expendables: See profile | Focus Points: 1/2 | Exploration: None | Active Conditions: None

Is there any reason to light the incense here? Doesn't seem like stimulating our appetite would be desirable in this situation.

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

"Kwan Tai, have you considered taking up a job as a carpenter?" Hooli asks.

She studies the lanterns lining the path to the cottage, wondering if there might be any symbolic reason to light them, or any sense that it could help with the strangeness occurring in the village.

Religion (trained) to Recall Knowledge?: 1d20 + 8 ⇒ (18) + 8 = 26


Hooli remembers that the incense was lit at this shrine, known as the Garden shrine due to Master Zhi Hui discovering a grove of wildflowers, berries, and wild radishes growing in an idyllic clearing here. Pilgrims coule enjoy a simple meal and contemplate the values of enjoyable repasts at the end of a day of travel while also ensuring that they did not overindulge in food or drink.

When you light the lanterns with the incense, a feeling of calm settles over the area. You rest comfortably in the repaired cottage, the rain finally letting up with the dawn, replaced by a thick fog. When you emerge from the cottage, you find that a a fresh layer of green grass has sprung up from the ashes. A half dozen bright blue orchids have likewise bloomed among the roots of the burned oak tree. You are overcome with the urge to pick all of the flowers.

Each of these flowers, upon being plucked, becomes a consumable item that can be activated as if it were a dose of lesser healing vapor. You all gain a +1 item bonus from the shrine to all Will saving throws until the end of this adventure.

Everybody gains a Hero Point!

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

"See, the sun shines on me, and I make the plants grow!" Hooli says with a laugh.


Male Smokeworker Hobgoblin Shi 5 - HP 64/78| AC 23 | F +12 R +10(13)* W +11(12*) | Perception +11 | Hero Points 3 |

"Long have I known that the sun has no good taste." Kwan Tai gripes good naturedly.

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

"I'm sure I taste much better than you. All the smoke makes you tough and jerky!"


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 47 (+5)/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions: Beastial Mutagen, Numbing Tonic

The Alchemist gasps in utter pleasure at the revelation of the foliage growth.
You did good.


Once you are ready, you head off into the morning fog. Travel increasingly becomes vertical as the day’s trip begins, with the path having several switchbacks and steep slopes to navigate. The forest remains on either side of the path, although cliffsides and ledges often encroach, and the fog makes it difficult to see very far ahead.

Past noon, the wind picks up and disperses the fog. Once the fog has been dispersed, the view to the east allows glimpses of Willowshore. Beyond that, the haze surrounding the hinterlands gives the region the unnerving appearance of being trapped under a bowl made of dark clouds.

The steep inclines and slopes of the mountains, path taper off here for a while, winding through flat but densely forested terrain, but this stretch of pathway becomes particularly grim as dozens of human heads in varying states of decay hang by their hair from tree branches on either side of the road. As you draw near, the heads begin to whisper and hiss, decaying lips twitching as soft, menacing voices swirl in the air.

“You will join us soon.”

“We welcome you to our family.”

“Join our voices and become one with Kugaptee.”

One head in particular is different than the others; this one is little more than a skull, and it sits in the middle of the path, facing you. As soon as anyone approaches within 30 feet of the skull, it rises up into the air and commands you to stop and turn back. “You are not welcome here; you lack the true insight needed to be one with Great Kugaptee!”

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Hooli turns back from her fox form -- with that much climbing, having four shorter legs makes it much easier than two long legs, she glibly informs her companions -- into her humanoid form. "What insight do we need?" she calls out, drawing her knives.


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 47 (+5)/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions: Beastial Mutagen, Numbing Tonic

Li Jie hisses at the constant fog, the overgrown foliage, the lack of any hand rails. At the whispering voices, the Nagaji shakes his head.
He's freaking me out man....

At the more insisting voice, the Alchemist huffs!
Great Kugaptee!? Isn't he down in the dirt napping with the worms while everyone else is dancing on his grave? Thought I heard something to that affect.

Li Jie seems impatient....


"Kugaptee lives!" the skull insists. "And if you do not bow to his will, then it will be you who finds themselves buried beneath the dirt. Your friends and family will join you as well, and there will be nobody left to mourn you!"

Demoralize vs :Li Jie Will DC 17: 1d20 + 14 ⇒ (9) + 14 = 23

Lie Jie is demoralized and is now frightened 1.

Lantern Lodge

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HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Despite herself, Hooli shivers with the thrill of Li Jie's sudden fear but she keeps her attention on the matters at hand.

"Can we talk to Kugaptee? Maybe see him for ourselves so we can get the insight we need?"

Invigorating Fear reaction (once/hour); Trigger A creature within 60 feet gains the frightened condition. Effect: You are invigorated by the shock of a prank or the thrum of terror. You gain temporary Hit Points equal to the creature's level or 3, whichever is higher. You lose any temporary Hit Points after 1 minute.


Male Smokeworker Hobgoblin Shi 5 - HP 64/78| AC 23 | F +12 R +10(13)* W +11(12*) | Perception +11 | Hero Points 3 |

"Already will the mourning for my death be brief. Bring Kugaptee forth if you dare."


M Nagaji Alchemist (Chirurgeon) [Medic Dedication] 5◆◇↺ Hp 47 (+5)/70 AC (T) 22 Fort(T) +12, Ref(E) +11, Will(T) +7 Perception(T)+7 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions: Beastial Mutagen, Numbing Tonic

A slightly shivering snake smiles still at Hooli.
Niccce....


"Fools! Prepare to forfeit your souls!" the skull declares!

Initiative:
Hooli: 1d20 + 13 ⇒ (16) + 13 = 29
Kwan Tai: 1d20 + 11 ⇒ (7) + 11 = 18
Lie Jie: 1d20 + 7 ⇒ (11) + 7 = 18
Xiung-Lau: 1d20 + 10 ⇒ (11) + 10 = 21
Enemies: 1d20 + 13 ⇒ (11) + 13 = 24

Hooli may act first!

Lantern Lodge

HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5

Quick stats:

HP 58/58 (+3 temp)
AC 22
Fort +9, Ref +13, Will +10
Hero points: 2
Seasonal Boon: summer []; fall []; winter []; spring []
Spells: 1st []
Effects:

"I can fit way more than four in my soul!" Hooli shoots back, as she sizes up the foe and tries to burn it with fire!

◈ Recall Knowledge, ◈◈ cast ignition
Religion (trained): 1d20 + 8 ⇒ (17) + 8 = 25
Ignition spell attack roll: 1d20 + 10 ⇒ (8) + 10 = 18
Fire: 1d4 + 3 ⇒ (4) + 3 = 7
Sneak Attack: 2d6 ⇒ (6, 6) = 12

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