Hobgoblin Commander

Kwan Tai's page

158 posts. Alias of Cwethan.


Race

Smokeworker Hobgoblin Shi 5 - HP 70/78| AC 23 | F +12 R +10(13)* W +11(12*) | Perception +11 | Hero Points 2 |

Gender

Male

Size

5' squatly powerful build.

Age

30

Alignment

LN

Deity

The Black Daimyo

Languages

Goblin, Tien

Strength 4
Dexterity 0
Constitution 3
Intelligence 0
Wisdom 2
Charisma 3

About Kwan Tai

Ancestry Smokeworker Hobgoblin
Background Close Ties
Class Fighter; Level: 5
Size Medium Traits Hobgoblin, Humanoid
Alignment LN
Associations: Kaoling Legions
Languages: Goblin, Tien
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ABILITY SCORES
STR +4, DEX +0, CON +3
INT +0, WIS +2, CHA +3
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SENSES
Perception: +11 [E]
Special Senses: Darkvision, Ignore Smoke Concealment
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DEFENSES

HIT POINTS: 78/78

ARMOR CLASS
AC:
23 (+0 Dex, +6 item, +6 proficiency)

Unarmored: [T], Light: [T], Medium: [T], Heavy: [T]

SAVING THROWS
Fortitude: +12 [E]
Reflex: +9 [E] (Bulwark)
Will: +11 [E]

+1 Status vs. Fear
Resolve vs Fear
Resist Frightened 1
Resist Fire 2
+1 Circ vs. Spells from targets Tai has Demoralized

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OFFENSE

Class DC: 21 [T]

Speed: 20 Movement Types: Normal

Melee Strikes
Long Hammer +1 +16 [E]
damage 2d8+4 (B) (brace, reach, trip, versatile P)

Ugly Cute's Gift +14 [E]
damage d4+4 (P) (agile, free-hand) Can become Ghost Touch

Silver Shortsword +13 [E]
Damage 1d6+4 (P) (agile, finesse, versatile S)

Ranged Strikes
Sling +9 [E]
damage d6+2 (B) (Propulsive)

Weapon Proficiencies
Simple: [E], Martial: [E], Other:
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MAGIC

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SKILLS

Acrobatics: +0 [U]
Arcana: +0 [U]
Athletics: +13 [E]
Crafting: +9 [E] +1 to smithing
Deception: +3 [U]
Diplomacy: +10 [T] +1 item in Willowshore
Intimidation: +12 [E] +1 to Coerce or Demoralize
Lore Tea: +7 [T]
Lore: Warfare +7 [T]
Medicine: +2 [U] +1 item in Willowshore
Nature: +2 [U]
Occultism: +0 [U] +1 item in Willowshore
Performance: +3 [U]
Religion: +2 [U]
Society: +0 [U]
Stealth: +0 [U]
Survival: +2 [U]
Thievery: +0 [U]
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FEATS:

Ancestry Feats and Abilities
Heritage: Smokeworker
Darkvision
1st: Remorseless Lash
5th: Agonizing Rebuke

Skill Feats
Background: Specialty Crafting
2nd: Intimidating Prowess
4th: Terrifying Resistance

General Feats
1st: Shield Block
3rd: Toughness

Class Feats and Abilities
Class Feature: Attack of Opportunity
1st: Sudden Charge
2nd: Brutish Shove
4th: Powerful Shove
5th: Fighter Weapon Mastery (Hammer)

Archetype Feats
2nd: Marshal Dedication
4th: Dread Marshal Stance
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EQUIPMENT

Combat Gear: silver shortsword, long hammer, Full Plate, sling, Ugly Cute's Gift, IOU Xiung-Lau 7gp
Scrolls:
Other Gear: backpack, bedroll, chalk (10), flint and steel, Ladder Feather Token, rations (2), rope, soap, torch (5), waterskin
Not carried:

Magic Items:
Invested Items:
Bulk: 4 (Encumbered at: 9; Maximum at: 14)

Coins: 35 gp 9 sp 2 cp

Fuller Descriptions:
**Class Abilities**

Attack of Opportunity: Trigger A creature within Tai's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.

Tai lashes out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If his attack is a critical hit and the trigger was a manipulate action, he disrupts that action. This Strike doesn’t count toward his multiple attack penalty, and his multiple attack penalty doesn’t apply to this Strike.

Bravery: Having faced countless foes and the chaos of battle, Kwan Tai has learned how to stand strong in the face of fear and keep on fighting. His proficiency rank for Will saves increases to expert. When he rolls a success at a Will save against a fear effect, he gets a critical success instead. In addition, anytime he gains the frightened condition, reduce its value by 1.

**Class Feats**

Sudden Charge (Fighter, Flourish, Open)
With a quick sprint, Tai dashes up to his foe and swings. Stride twice. If he ends his movement within melee reach of at least one enemy, he can make a melee Strike against that enemy. He can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if he has the corresponding movement type.

Brutish Shove (Fighter, Press)
Throwing his weight behind his attack, Kwan Tai hits his opponent hard enough to make it stumble back. Make a Strike with a two-handed melee weapon. If Kwan Tai hits a target that is his size or smaller, that creature is flat-footed until the end of his current turn, and he can automatically Shove it, with the same benefits as the Shove action (including the critical success effect, if his Strike was a critical hit). If he moves to follow the target, his movement doesn’t trigger reactions.

This Strike has the following failure effect.
Failure The target becomes flat-footed until the end of your current turn.

Powerful Shove
Kwan Tai can push larger foes around with his attack. He can use Brutish Shove against a creature up to two sizes larger than him.

When a creature Tai Shoves has to stop moving because it would hit an object, it takes damage equal to his Strength modifier (4). This happens regardless of how you Shoved the creature.

**Multiclass Feats**

Marshal Dedication
Kwan Tai has combined his social skills and combat training to become a talented combat leader. He is surrounded by a marshal's aura in a 10' emanation. his aura has the emotion, mental, and visual traits and grants him and his allies within the aura a +1 status bonus to saving throws against fear.

Dread Marshal Stance (Open, Stance)
Putting on a grim face for the battle ahead, Kwan Tai encourages his allies to strike fear into his foes with vicious attacks. When he uses this action, attempt an Intimidation check. The DC is usually a standard-difficulty DC of your level (19), but the GM can assign a different DC based on the circumstances. The effect depends on the result of his check.

Critical Success Tai's marshal's aura increases to a 20-foot emanation, and it grants him and allies a status bonus to damage rolls equal to the number of weapon damage dice of the unarmed attack or weapon you are wielding that has the most weapon damage dice. When he or an ally in the aura critically hits an enemy with a Strike, that enemy is frightened 1.
Success As critical success, but his aura's size doesn't increase.
Failure Tai fails to enter the stance.
Critical Failure Tai fails to enter the stance and can't take this action again for 1 minute.

**Ancestry Feats**

Remorseless Lash
Tai's skilled at beating a foe when their morale is already breaking. When he succeeds at a melee weapon Strike against a frightened foe, that foe can’t reduce their frightened condition below 1 until the beginning of his next turn.

**Skill Feats**

Specialty Crafting
Tai's training focused on blacksmithing. He gains a +1 circumstance bonus to Crafting checks to Craft items of that type. If he is a master in Crafting, this bonus increases to +2.

Intimidating Prowess
In situations where Kwan Tai can physically menace the target when he Coerces or Demoralizes, he gains a +1* circumstance bonus to his Intimidation check and he ignores the penalty for not sharing a language.

Terrifying Resistance
The spells of those Kwan Tai has Demoralized are less effective on him. If he succeeds in Demoralizing a creature, for the next 24 hours he gains a +1 circumstance bonus to saving throws against that creature's spells.

**General Feats**
You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value