**Class Abilities**
Attack of Opportunity: Trigger A creature within Tai's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
Tai lashes out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If his attack is a critical hit and the trigger was a manipulate action, he disrupts that action. This Strike doesn’t count toward his multiple attack penalty, and his multiple attack penalty doesn’t apply to this Strike.
Bravery: Having faced countless foes and the chaos of battle, Kwan Tai has learned how to stand strong in the face of fear and keep on fighting. His proficiency rank for Will saves increases to expert. When he rolls a success at a Will save against a fear effect, he gets a critical success instead. In addition, anytime he gains the frightened condition, reduce its value by 1.
**Class Feats**
Sudden Charge (Fighter, Flourish, Open)
With a quick sprint, Tai dashes up to his foe and swings. Stride twice. If he ends his movement within melee reach of at least one enemy, he can make a melee Strike against that enemy. He can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if he has the corresponding movement type.
Brutish Shove (Fighter, Press)
Throwing his weight behind his attack, Kwan Tai hits his opponent hard enough to make it stumble back. Make a Strike with a two-handed melee weapon. If Kwan Tai hits a target that is his size or smaller, that creature is flat-footed until the end of his current turn, and he can automatically Shove it, with the same benefits as the Shove action (including the critical success effect, if his Strike was a critical hit). If he moves to follow the target, his movement doesn’t trigger reactions.
This Strike has the following failure effect.
Failure The target becomes flat-footed until the end of your current turn.
**Multiclass Feats**
Marshal Dedication
Kwan Tai has combined his social skills and combat training to become a talented combat leader. He is surrounded by a marshal's aura in a 10' emanation. his aura has the emotion, mental, and visual traits and grants him and his allies within the aura a +1 status bonus to saving throws against fear.
**Ancestry Feats**
Remorseless Lash
Tai's skilled at beating a foe when their morale is already breaking. When he succeeds at a melee weapon Strike against a frightened foe, that foe can’t reduce their frightened condition below 1 until the beginning of his next turn.
**Skill Feats**
Specialty Crafting
Tai's training focused on blacksmithing. He gains a +1 circumstance bonus to Crafting checks to Craft items of that type. If he is a master in Crafting, this bonus increases to +2.
Intimidating Prowess
In situations where Kwan Tai can physically menace the target when he Coerces or Demoralizes, he gains a +1* circumstance bonus to his Intimidation check and he ignores the penalty for not sharing a language.
**General Feats**
You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value