Zombie Outbreak! (Inactive)

Game Master BloodWolven

High School Map.


[Dice]3d20[/dice]

Initiative:

[Dice]1d20+3[/dice] Kenzo
[Dice]1d20+4[/dice] Ujio
[Dice]1d20[/dice] Nikola
[Dice]1d20[/dice] Doctor Adrian with an ax

[Dice]1d20+4[/dice] ZEds

Hello all, I am looking for several healthy survivors to survive the first waves of zombies and hopefully uncover some secrets on the way.

A few notes:
PFS1 rule set.
Defense Bonus and Armor as DR.
We are starting with Walking Dead and magic will be uncovered. You will be the vessels of magic being introduced to the world besides other Chosen. Though if no one plays a divine or arcane spellcasting class that is fine too. But I am getting ahead of myself.
We shall play in the year 2020, instead of Covid, the Zombie plague hit Earth.
0 level pathfinder class. Start with two commoner levels.
The focus is more on survival!

character generation:
Make an awesome background story and tell us about your normal life.

What I need from you:
• A complete character sheet,
• Short description,
• Short personality,
• Quirks and flaws,
• Background story,
• At least one 'plot hook' for me to use for a side quest involving your character

You are welcome to have an age from 15 to 50.

I welcome Isakai lovers to use their own self.

2 levels in expert, commoner, Aristocrat or Warrior. You may multiclass.

Two traits and one campaign trait. One drawback can be taken to gain another trait.

Bonuses based on character choice but basic creation 4d6 six times for abilities. Only add the top three of each roll.

You may increase one ability score by 1 and decrease another by 1. Only once.

You may have two professions.

Yes, everyone starts with one feat besides those given by other sources.

Everyone think about how much you know of the others, who are your friends, enemies?
What is your goal in life at the moment?
Also if you had to use one word how would you descibe the other characters and/or how you relate to them. This is more for role playing and interactions for yourself.
example:
Max thinks Kimarue is mean and he is jealous of how easy it is for her to be an athlete.
Max thinks Lizzy is stern and he has a crush on her.
Max thinks Electra is kind and shy, he has nightmares of bashing in her brains and then eating them. He would like to beat her smug face.
Max has problems but I hope that helps. Max is already turning!!! ;)
There will be objective XP rewards so if you pm me a personal objective than I assign an XP reward value to it. These rewards plus the swarms of undead should get you leveled pretty quickly.

Human Characters only. You will get a chance to change given 5th level... :)

FAQ:
1. When in the Zombie Outbreak will this game take place?
The game will start off as a regular school day. Someone will see the first exposure and soon over the intercom you hear someone get eaten.

2. Who will the characters be in the game?

High schoolers, teachers, janitors, or come up with another reason you are at the private prestigious school. I can think of lots of options.
Last year for one reason or another, you need to choose why, your parents moved you to Japan to learn at a prestigious school. Or if you are not a high schooler what connections or abilities got you this awesome job?

Pick your stereotype (you should pick one):
Jock
Goth
Outcast
Band Geek
Tech Geek
Nerd
Honor student/Study student, straight As
Mean girl
Cheerleader
Hippy
Scateboarder
etc.

What are your focuses in school: Your first focus grants you the feat: skill focus.

You may pick as many as you want (highest focus at beginning of list, least focus at the end, probably stick to 3):
Computers
Sports: which ones?
Glee club
Honor club
Musical instruments/band club
Good grades
4-H
FFA
Friends
Drama
Politics
Popularity
Opposite sex
Sex
Drugs
Alcohol

3. How many people are you interested in?
I am open to running this game with anywhere from 4-8 players.

4. Which game system will be used?
PFS1.

5. How will wealth work in this game?
Wealth will be a measure of how much stuff you had before the outbreak. At Character Generation spend wealth as normal. Bear in mind that you would also be packing light for school so I would expect two inventories of items. Things you own and things you have on you.

6. What would be the expected post rate of players?
I would anticipate post rate of at least 1/day, Sunday thru Thursday. Weekends are flexible.

7. How will the virus be transmitted mechanically?
By bite obviously. But thinking of a mechanic where the zombies must first grapple before biting. They can claw for damage without grapple but to bite would require a grapple first.

8. What is the players objective?
Overall game objective is to survive. With police and government focused on containment little help can be expected from them. Find/make weapons, find shelter, find food, then find families.
Additional individual objectives may vary but should be relayed to me by pm.

9. A hero’s allegiance can take the form of loyalty to a person, to an organization, to a belief system, to a nation, or to an ethical or moral philosophy. In general, a character can discard an allegiance at any time, but may only gain a new allegiance after attaining a new level. You may have 3 alliances.
http://www.systemreferencedocuments.org/resources/systems/pennpaper/modern/ smack/allegiances.html


campaign traits
Survivalist:

You have always had an innate way of surviving off the land and in most situations. You are rather high strung and alert to most threats before others. Thus you have a +1 on Initiative, gain a +1 on Knowledge Geography and Survival with one of them always being a class skill for you.

Prepper:
You start off with a massive backpack which includes an Antidote Kit, a first aid (Chirurgeon's) Kit, and a Cooking kit. You also know where your hidden cache of food is located. The massive backpack that keeps it all organized is Mastercraft increasing your strength by 3 for carrying capacity with a quick release tab to drop the bag as a swift action.

Desperate Survivor:

You are so desperate, you use up your energy and resources in order to accomplish the task at a determent to your continued ability to go on.
Once per 24 hours, or until rested for at least 8 hours, add +2 to any skill check, saving throw, attack & damage for one round. Afterward the desperation costs you, take a -1 to all skill checks, saving throws, attack and damage rolls for 24 hours.

Improvisational Equipment:

Benefit: When using an item for anything other than its intended purpose—such as using a crowbar as a grappling hook or an old shirt to bandage a deadly wound—reduce the improvisation penalty by 2. This does not apply to improvised weapon penalties. Your GM may rule that some things are just not suitable for use in certain ways; for example, gluing a dead orc’s face to your own face won’t help you disguise yourself as an orc.


Other suggestions are encouraged.

Macros:

[dice=scratch/CMB] 1d20 + 4 [/dice] Nope!
[dice=free bite if CMB hits] 1d20 + 4 [/dice]
[dice=damage] 1d4 + 2 [/dice]