Zombie Outbreak!

Game Master BloodWolven

High School Map.


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Hello all, I am looking for several healthy survivors to survive the first waves of zombies and hopefully uncover some secrets on the way.

A few notes:
PFS1 rule set.
Defense Bonus and Armor as DR.
We are starting with Walking Dead and magic will be uncovered. You will be the vessels of magic being introduced to the world besides other Chosen. Though if no one plays a divine or arcane spellcasting class that is fine too. But I am getting ahead of myself.
We shall play in the year 2020, instead of Covid, the Zombie plague hit Earth.
0 level pathfinder class. Start with two commoner levels.
The focus is more on survival!

character generation:
Make an awesome background story and tell us about your normal life.

What I need from you:
• A complete character sheet,
• Short description,
• Short personality,
• Quirks and flaws,
• Background story,
• At least one 'plot hook' for me to use for a side quest involving your character

You are welcome to have an age from 15 to 50.

I welcome Isakai lovers to use their own self.

2 levels in expert, commoner, Aristocrat or Warrior. You may multiclass.

Two traits and one campaign trait. One drawback can be taken to gain another trait.

Bonuses based on character choice but basic creation 4d6 six times for abilities. Only add the top three of each roll.

You may increase one ability score by 1 and decrease another by 1. Only once.

You may have two professions.

Yes, everyone starts with one feat besides those given by other sources.

Everyone think about how much you know of the others, who are your friends, enemies?
What is your goal in life at the moment?
Also if you had to use one word how would you descibe the other characters and/or how you relate to them. This is more for role playing and interactions for yourself.
example:
Max thinks Kimarue is mean and he is jealous of how easy it is for her to be an athlete.
Max thinks Lizzy is stern and he has a crush on her.
Max thinks Electra is kind and shy, he has nightmares of bashing in her brains and then eating them. He would like to beat her smug face.
Max has problems but I hope that helps. Max is already turning!!! ;)
There will be objective XP rewards so if you pm me a personal objective than I assign an XP reward value to it. These rewards plus the swarms of undead should get you leveled pretty quickly.

Human Characters only. You will get a chance to change given 5th level... :)

FAQ:
1. When in the Zombie Outbreak will this game take place?
The game will start off as a regular school day. Someone will see the first exposure and soon over the intercom you hear someone get eaten.

2. Who will the characters be in the game?

High schoolers, teachers, janitors, or come up with another reason you are at the private prestigious school. I can think of lots of options.
Last year for one reason or another, you need to choose why, your parents moved you to Japan to learn at a prestigious school. Or if you are not a high schooler what connections or abilities got you this awesome job?

Pick your stereotype (you should pick one):
Jock
Goth
Outcast
Band Geek
Tech Geek
Nerd
Honor student/Study student, straight As
Mean girl
Cheerleader
Hippy
Scateboarder
etc.

What are your focuses in school: Your first focus grants you the feat: skill focus.

You may pick as many as you want (highest focus at beginning of list, least focus at the end, probably stick to 3):
Computers
Sports: which ones?
Glee club
Honor club
Musical instruments/band club
Good grades
4-H
FFA
Friends
Drama
Politics
Popularity
Opposite sex
Sex
Drugs
Alcohol

3. How many people are you interested in?
I am open to running this game with anywhere from 4-8 players.

4. Which game system will be used?
PFS1.

5. How will wealth work in this game?
Wealth will be a measure of how much stuff you had before the outbreak. At Character Generation spend wealth as normal. Bear in mind that you would also be packing light for school so I would expect two inventories of items. Things you own and things you have on you.

6. What would be the expected post rate of players?
I would anticipate post rate of at least 1/day, Sunday thru Thursday. Weekends are flexible.

7. How will the virus be transmitted mechanically?
By bite obviously. But thinking of a mechanic where the zombies must first grapple before biting. They can claw for damage without grapple but to bite would require a grapple first.

8. What is the players objective?
Overall game objective is to survive. With police and government focused on containment little help can be expected from them. Find/make weapons, find shelter, find food, then find families.
Additional individual objectives may vary but should be relayed to me by pm.

9. A hero’s allegiance can take the form of loyalty to a person, to an organization, to a belief system, to a nation, or to an ethical or moral philosophy. In general, a character can discard an allegiance at any time, but may only gain a new allegiance after attaining a new level. You may have 3 alliances.
http://www.systemreferencedocuments.org/resources/systems/pennpaper/modern/ smack/allegiances.html


campaign traits:


This is a excellent game ad, my good GM. I'd go double expert, A microbiologist guest lecturing for the school. He currently works for the CDC. He will firmly believe that he can help cure this plague.

I have high hopes for this guy.

Rolls:

roll: 4d6 ⇒ (4, 1, 1, 4) = 10 8 -1
roll: 4d6 ⇒ (5, 1, 2, 2) = 10 9
roll: 4d6 ⇒ (4, 3, 6, 2) = 15 14 +1
roll: 4d6 ⇒ (5, 3, 4, 2) = 14 12
roll: 4d6 ⇒ (4, 3, 6, 4) = 17 14
roll: 4d6 ⇒ (5, 1, 6, 2) = 14 13

A little sad, but I have a 14 for int.


campaign traits

Survivalist:

You have always had an innate way of surviving off the land and in most situations. You are rather high strung and alert to most threats before others. Thus you have a +1 on Initiative, gain a +1 on Knowledge Geography and Survival with one of them always being a class skill for you.

Prepper:
You start off with a massive backpack which includes an Antidote Kit, a first aid (Chirurgeon's) Kit, and a Cooking kit. You also know where your hidden cache of food is located. The massive backpack that keeps it all organized is Mastercraft increasing your strength by 3 for carrying capacity with a quick release tab to drop the bag as a swift action.

Desperate Survivor:

You are so desperate, you use up your energy and resources in order to accomplish the task at a determent to your continued ability to go on.
Once per 24 hours, or until rested for at least 8 hours, add +2 to any skill check, saving throw, attack & damage for one round. Afterward the desperation costs you, take a -1 to all skill checks, saving throws, attack and damage rolls for 24 hours.

Improvisational Equipment:

Benefit: When using an item for anything other than its intended purpose—such as using a crowbar as a grappling hook or an old shirt to bandage a deadly wound—reduce the improvisation penalty by 2. This does not apply to improvised weapon penalties. Your GM may rule that some things are just not suitable for use in certain ways; for example, gluing a dead orc’s face to your own face won’t help you disguise yourself as an orc.


Other suggestions are encouraged.


CucumberTree wrote:

This is a excellent game ad, my good GM. I'd go double expert, A microbiologist guest lecturing for the school. He currently works for the CDC. He will firmly believe that he can help cure this plague.

I have high hopes for this guy.

Sounds Great!

---
Time: The sooner the better, though we need interest first. So my estimation would be starting on the 23rd of September.


What would Knowledge(Science) equate to? Arcana?


Oh I knew I forgot some things, such as skills. What does Starfinder have that pathfinder doesn't for skills?

Athletics (Str; Armor Check Penalty)
You can scale vertical surfaces, leap over obstacles, and swim.

Computers (Int; Trained Only)
You can operate, manipulate, and hack into computer systems. If you don’t have physical access to a computer system’s user interface, you must use a hacking kit to access and manipulate the system. Details of computers themselves begin on page 213.

Computers are set up to give one or more authorized users “root access,” allowing them to access any information or function of the computer as a standard action, with no need for a Computers check. Firewalls can block off specific sections of a computer and grant different users root access to those sections.

The base DC for many of the tasks of the Computers skill is equal to 13 + (4 × the computer’s tier). These DCs may be adjusted by the GM to reflect other circumstances.
Culture (Int; Trained Only)
You are a student of the vast number of known cultures in the galaxy, and you have a deep and rich understanding of the undercurrents of cultures and language in general. Each time you take a rank in Culture, you learn to speak and read a new language. See page 41 for a list of common languages.

Engineering (Int; Trained Only)
You can identify, build, repair, or disable technological devices; assess the stability of structures and machinery; and properly arm and disarm explosives. If you don’t have an engineering kit when attempting an Engineering check, you take a –2 penalty to the check.

Life Science (Int; Trained Only)
You are educated in the scientific study of living things, from the smallest organisms to the largest biological systems.
Medicine (Int; Trained Only)
You have knowledge of the biology of many species and can treat a number of different types of wounds and ailments. The DCs of most Medicine tasks are based on the type of equipment used (see Chapter 7 for that information).

Physical Science (Int; Trained Only)
You are educated in the scientific study of non-living systems, from the tiniest atoms to the largest celestial bodies.
Piloting (Dex)
You know how to drive vehicles, pilot starships, and navigate.
Profession (Cha, Int, or Wis; Trained Only)
You are skilled in a specific job, specialty, or creative art. You know how to use the tools of your trade, how to perform the profession’s daily tasks, how to supervise helpers, and how to handle common problems.

Profession is actually a number of separate skills. You could have several Profession skills, each with its own ranks. While skills like Culture, Life Science, Mysticism, and Physical Science represent highly specialized fields of study, a Profession skill represents an aptitude in a vocation requiring a broader range of less specific knowledge. When you put ranks in a Profession skill, you must choose the ability score keyed to that skill: Charisma, Intelligence, or Wisdom. Common Charisma-based Profession skills include actor, artist, comedian, con artist, courtesan, dancer, musician, orator, poet, politician, video personality, and writer. Common Intelligence-based Profession skills include accountant, archaeologist, architect, corporate professional, electrician, lab technician, lawyer, mathematician, philosopher, professor, psychologist, and vidgamer. Common Wisdom-based Profession skills include bounty hunter, cook, counselor, dockworker, farmer, gambler, general contractor, herbalist, maintenance worker, manager, mercenary, merchant, miner, and smuggler.

A Profession skill should not overlap with existing skills. For example, if you want to play a scientist, you should put ranks into Life Science or Physical Science rather than create a Profession (scientist) skill. The GM is the final arbiter of what is a good choice for a Profession skill and what ability score a given Profession skill is keyed to.

Different professions are considered different skills for the purpose of how many ranks you can have each level. For example, a 4th-level character could have 4 ranks in both Profession (dockworker) and Profession (vidgamer).

---
We are also doing background skills and Elephant in the Room rules for feats.


So I bump int to 16, I'd add:

Profession Int (Microbiologist)
Profession Cha (Lecturer)

What about modern feats?


GM Wolf wrote:


campaign traits
** spoiler omitted **

Other suggestions are encouraged.

Hunter could be cool. Bonus to stealth during a snipe attack


What are you thinking for modern feats? Links please!


Like a repair feat...jury rigging solutions

a Surgery feat?

How are firearms handled?


I'd be interested. Gimmie a little bit to draft up some stuff!


Yeah all of those make sense as feats you can take.

Firearms are plentiful and Modern rules.

Excellent please ask any questions!


Dotting, will reread the Character Generation and will put my thinking-cap on. One question.

'GM Wolf' wrote:
you need to choose why, your parents moved you to Japan to learn at a prestigious school.

Japan? Just making sure... if so will we be following present Japanese law on firearms? ie, hunting and gun ownership is highly restricted.

stat: 4d6 - 1 ⇒ (1, 5, 2, 4) - 1 = 11
stat: 4d6 - 1 ⇒ (4, 1, 2, 1) - 1 = 7
stat: 4d6 - 1 ⇒ (3, 1, 1, 2) - 1 = 6
stat: 4d6 - 1 ⇒ (1, 1, 4, 1) - 1 = 6
stat: 4d6 - 3 ⇒ (5, 3, 6, 3) - 3 = 14
stat: 4d6 - 1 ⇒ (4, 5, 1, 2) - 1 = 11

Did you say a 20 point purchase may be available in discussion? if these numbers stick, he may have to be the old, crippled Janitor...


Robert Henry's question on guns is one I share. Private gun ownership is very rare in Japan, at least in the urbanized areas. Even the gangs have a hard time getting their hand son them.


GM Wolf wrote:
Defense Bonus and Armor as DR.

Is this DR in addition to AC, or instead of AC?

GM Wolf wrote:
We are starting with Walking Dead

I'm not sure what this means. Is there a module or ruleset called Walking Dead, or are you just referencing the Walking Dead franchise to indicate how things will start out?


Andostre wrote:
GM Wolf wrote:
Defense Bonus and Armor as DR.
Is this DR in addition to AC, or instead of AC?

Instead: Defense Bonus

Dark Archive

Stats 1: 4d6 - 3 ⇒ (3, 4, 6, 4) - 3 = 14
Stats 2: 4d6 - 3 ⇒ (6, 3, 3, 6) - 3 = 15
Stats 3: 4d6 - 3 ⇒ (5, 3, 4, 3) - 3 = 12
Stats 4: 4d6 - 2 ⇒ (2, 3, 2, 6) - 2 = 11
Stats 5: 4d6 - 1 ⇒ (4, 2, 1, 2) - 1 = 8
Stats 6: 4d6 - 3 ⇒ (4, 5, 3, 6) - 3 = 15

I am tossing around some ideas. I am currently leaning towards something silly like a yoga instructor or minor league baseball player. Or maybe someone trying to break into the WWE. That could be fun.


Robert Henry wrote:
Andostre wrote:
GM Wolf wrote:
Defense Bonus and Armor as DR.
Is this DR in addition to AC, or instead of AC?
Instead: Defense Bonus

Ah, gotcha. Thanks!


Malinor. wrote:


I am tossing around some ideas. I am currently leaning towards something silly like a yoga instructor or minor league baseball player. Or maybe someone trying to break into the WWE. That could be fun.

Sumo Wrestler?


Dr. Adrian O'Brian:

Expert level:2
Age: 28
Size: Medium
Base Speed: 30'
Alignment: NG
Hitpoints: 14
Height: 6'1" Weight: 190

Str 8
Dex 16 (+2 Racial)
Con 13
Wis 12
Int 16 (+2 Racial)
Cha 9

Saves:
Fort: +1
Ref: +3
Will: +4

Init: +3
Speed 30'
AC 13 Touch 13, Flat-footed 10 (+3 Dex)
CMD 3
CMB 0
Base Attack Bonus +1

Standard Racial Traits

Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: English, Japanese, Spanish, Mandarin

Trait
Prepper
You start off with a massive backpack which includes an Antidote Kit, a first aid (Chirurgeon's) Kit, and a Cooking kit. You also know where your hidden cache of food is located. The massive backpack that keeps it all organized is Mastercraft increasing your strength by 3 for carrying capacity with a quick release tab to drop the bag as a swift action.

Clever Wordplay(Diplomacy)
Benefit: Choose one Charisma-based skill. You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier.

Tireless Logic
Benefit: Once per day when you make an Intelligence-based skill check or ability check, you can roll twice and take the better result.

Feat

Personal Firearms Proficiency
Benefit: The character can fire any personal firearm without penalty.
Normal: Characters without this feat take a -4 penalty on attack rolls made with personal firearms.

Skill Focus (Treat Injury)
Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Skills

Ranks Class Ability trait

Computers (Int) 8=2+3+3
Diplomacy (Int) 8=2+3+3
Drive (Dex) 8=2+3+3
Engineering (Int) 8=2+3+3
Life Science (Int) 8=2+3+3
Treat Injury (Wis) 9=2+3+1+3
Navigate (Int) 8=2+3+3
Physical Science (Int) 8=2+3+3
Repair (Int) 8=2+3+3

Background
Craft (Pharmaceutical) (Int) 8=2+3+3
Craft (Chemical) (Int) 8=2+3+3

Short description:

Adrian is tall when compared to the Japanese decedents. He's plain looking with a close shorn balding head. When outdoors, The doctor likes to wear newsboy cap. He wears glasses for nearsighted work.

Short personality:

Adrian has a mild form of Asperger's Syndrome, which makes him less than charming. However his intellect and odd humor, makes him persuasive with his logic. He enjoys playing PBEM games. When he was young, his father taught the boy how to use firearms. It was a wonderful experience that he remembers before his father died when Adrian was a teenager.

Quirks and flaws:

He has nearly a zero percent chance of knowing when a lady is sexually interested in him. Embarrassingly, Adrian goes to massage parlors for rub and tugs to alleviate tensions that build within. In work, He is highly opiniated which annoys those he works with, and he is almost always right which annoys them further.

Background story:

Adrian's father had died when a Transatlantic 727 Crashed while landing in Nebraska. He was a rather successful criminal lawyer with extensive insurance. Not to mention, the settlement from Transatlantic. His mother had set up a trust fund for Adrian for his education, and personal access at the age of twenty five. Adrian had received Bachelors for Microbiology and Engineering from the University of Florida. And eventually, graduated from University of Florida medical school.

He quickly found a place within the CDC working on isolating epidemics that occasionally sprung up every year. He was fired for exposing the corrupted influence from pharmaceutical companies had within the CDC. He really didn't fully understand the politics or the consequences for being a whistleblower. It took him six months to find a temporary teaching position in Japan.

Hook: His current position as professor, seems like a favor. It's oddly well paid.


Campaign setting for guns:
Guns Everywhere: Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.]

Sd you are in Japan access to guns is extremely limited, second you start at a school.

Modern guns work as they do in real life, you may need to help me with the mechanics:
Aiming and taking a shot with a modern gun would have no penalty. Using a 3 burst shot would make it less effective to -2 for each shot. Then automatic would have no bonus as they become area affects and the opponents get to do Reflex saves, 10+your level+enhancement bonus on the gun.

Reloading a single round into the bore of a shotgun or rifle would be a swift action. Whereas releasing and reloading a magazine would be a move action.

I hoped that answered your question. I will do some more research on modern guns.


Andostre wrote:
GM Wolf wrote:
Defense Bonus and Armor as DR.

Is this DR in addition to AC, or instead of AC?

GM Wolf wrote:
We are starting with Walking Dead
I'm not sure what this means. Is there a module or ruleset called Walking Dead, or are you just referencing the Walking Dead franchise to indicate how things will start out?

The plan was to do armor as just DR but that could be adjusted, as armor and guns will be rare for you to find. Once again the focus is on survival not really taking on a Horde of Zombies.

'Walking Dead Franchise' would be more of a theme to the game to start us off.


Robert Henry wrote:
Japan? Just making sure... if so will we be following present Japanese law on firearms? ie, hunting and gun ownership is highly restricted.

Yes.

Robert Henry wrote:
Did you say a 20 point purchase may be available in discussion? if these numbers stick, he may have to be the old, crippled Janitor...

I don't remember posting about a 20 point purchase. I do remember my typical response: You can take +2 on 3 ability scores or reroll.


Malinor. wrote:

[dice=Stats 1]4d6-3

[dice=Stats 2]4d6-3
[dice=Stats 3]4d6-3
[dice=Stats 4]4d6-2
[dice=Stats 5]4d6-1
[dice=Stats 6]4d6-3

I am tossing around some ideas. I am currently leaning towards something silly like a yoga instructor or minor league baseball player. Or maybe someone trying to break into the WWE. That could be fun.

yoga instructor: sure that can work

minor league baseball player: coach or something sure
break into the WWE: ummm WHAT!?


Dr. Adrian O'Brian: please report to the discussion board


Roll: 4d6 ⇒ (2, 2, 3, 1) = 8 7
Roll: 4d6 ⇒ (2, 2, 4, 6) = 14 12
Roll: 4d6 ⇒ (3, 4, 2, 3) = 12 10
Roll: 4d6 ⇒ (6, 3, 6, 2) = 17 15
Roll: 4d6 ⇒ (2, 4, 2, 1) = 9 8
Roll: 4d6 ⇒ (6, 2, 5, 3) = 16 14

Interesting. Lots of good, lots of bad. Might take 1 from the 8 and put it in the 15 for fun. Unbalanced stat spread characters can be neat.


'GM Wolf' wrote:
Robert Henry wrote:
Did you say a 20 point purchase may be available in discussion? if these numbers stick, he may have to be the old, crippled Janitor...
I don't remember posting about a 20 point purchase. I do remember my typical response: You can take +2 on 3 ability scores or reroll.

Sorry, my bad.

stats: 4d6 - 1 ⇒ (3, 1, 2, 3) - 1 = 8
stats: 4d6 - 1 ⇒ (3, 1, 4, 1) - 1 = 8
stats: 4d6 - 2 ⇒ (2, 3, 4, 6) - 2 = 13
stats: 4d6 - 2 ⇒ (5, 6, 3, 2) - 2 = 14
stats: 4d6 - 3 ⇒ (5, 4, 6, 3) - 3 = 15
stats: 4d6 - 3 ⇒ (4, 3, 6, 3) - 3 = 13

That's very doable for the janitor character I have in mind.


GM Wolf wrote:


I am tossing around some ideas. I am currently leaning towards something silly like a yoga instructor or minor league baseball player. Or maybe someone trying to break into the WWE. That could be fun.

yoga instructor: sure that can work

minor league baseball player: coach or something sure
break into the WWE: ummm WHAT!?

Yeah, that should be "Breaking into the NJPW" since we're in Japan. There's another big wrestling league in Japan but I don't recall the name.

Although the WWE itself actually is pretty popular in Japan from what I recall.

I'm torn; I had a fun idea for being the "cool teacher" (read: teacher who THINKS he's cool but all his students think he's kinda dorky) but everyone else in an adult apparently so I won't have the other players to clown on me.

Let's get the stat rolls out of the way at least:

4d6 ⇒ (3, 5, 6, 6) = 20 = 17
4d6 ⇒ (5, 5, 3, 4) = 17 = 14
4d6 ⇒ (4, 2, 5, 1) = 12 = 11
4d6 ⇒ (4, 4, 5, 4) = 17 = 13
4d6 ⇒ (5, 6, 4, 4) = 19 = 15
4d6 ⇒ (3, 1, 2, 4) = 10 = 9

Damn, that's a pretty good stat spread.


I have here a character I've drafted up, Nikola Vujičić: 18 year old Montenegrin transfer student with something of a witchy vibe. I know we're a few levels off from getting real class levels, but I was thinking of maybe running an Unchained summoner with a psychopomp familiar reskinned as a Shinigami. Or if the DM doesn't like summoners, I'd make a pretty cool ectoplasmic bloodline sorcerer. Cribbed CucumberTree's character writeup, happy to answer more questions as needed!

Crunch:
Nikola Vujičić, NG 18 year old human
HP:9|BaB:1|AC: T: FF:|Fort:-2 Ref:0 Will:4|Init:0
Str:7
Dex:10
Con:7
Int:14
Wis:12
Cha:16+2

Race:
- +2 Cha
- +1 SP/lvl
- Focused Study: Gain Skill focus at 1st, 8th, 16th

Skills:
Rank Stat Class Misc Total:
Knowledge Arcana 2 2 Y - 7
Knowledge Religion 2 2 Y - 7
Perception 2 1 Y - 6
Sense Motive 2 1 Y - 6
Bluff 2 4 Y 2 11
Diplomacy 2 4 Y - 9
Intimidate 2 4 Y - 9
Athletics 2 -2 N - 0
Stealth 2 0 Y - 5
Background
Culture 2 2 Y - 7
Craft(Glassblowing) 2 2 Y - 7

Languages:
Montenegran
Latin
Ancient Armaic
Japanese

Feats:
Combat Advice: Move action, give +2 competance to hit
Deceitful: +2 to bluff/disguise, +4 at 10 ranks
Future:
5th: Feign Curse

Traits:
Drawback: Oppressive Expectations: when I fail a skill check, -2 on that check until I succeed, or I fail a different check
Heirloom Weapon: Longbow proficiency
Power of Suggestion: Does Very Stupid Things
Forbidden Knowledge: Can use knowledge Religion instead of Knowledge Planes

Short Description:

Nikola is quite tall, towering over even the average Japanese male at a little over 5'7". Back home, she's only a few inches taller than the national average for women. She has long meticulously layered blonde hair that she usually wears in front of her face, eyes that are slightly too large for her, and is almost painfully thin. She favors dark eyeliners, which compliment her blue-grey eyes. Nikola gets winded from even mild exercise, such as going up a flight of stairs.

Short Personality:

Nikola cultivates an aura of being unaproachable. Her almost fanatical obsession with the supernatural coupled with her fierce glare caused some of her classmates to half-jokingly call her a witch, something that Nikola has done nothing to curb. Being familiar with many different forms of folklore, she carries in her wallet small pouches of salt, iron shavings, rice, and even a small omamori. Nikola's keen innate sense of what makes people tick make her invaluable for advice, further compounding her status as the local spiritualist.

Quirks and Flaws:

Nikola has a habit of glowering when focusing on something. Many think that she's constantly irritated, but that's more of her default expression. She is deeply asthmatic, and almost comically weak. It is one of her closest guarded secrets that she is dying.

Background Story:

Nikola is the firstborn child of Montenegran oligarchs. Being somewhat old fashioned in their views, she was viewed as a constant disappointment for not being a male heir to the family buisness. Nikola was outspoken, which sometimes brought the family disappointment, but was tolerated as long as she continued to excell in both athletics, school, and archery.
That all changed 2 years ago, at age 16, when Nikola was taken very ill. It turned out she had a form of muscular distrophy that manifested in her teen years. The change was shocking, the girl became more withdrawn, less brash, and within a few months completely unable to participate in sports. The medication that she was on further ravaged her body. When it she was finally given a prognosis of probably not making it much past 20, her parents decided to ship her off somewhere for her final years; as to avoid the embaressment of having to explain that their daughter had a congenitive disease, a sure sign of weakness. Best to have her death explained away by travel, or an accident abroad.
In Japan, Nikola lives with her caretakers. They provide far more company and support than her parents ever did. Faced with mortality at such a young age, Nikola turned to spiritualism. Her parents allow her a generous stipend, which she uses to buy large ammounts of esoterica from all around the globe.

Hooks: Nikola brought with her 2 items from Montenegro: her great to the umpteenth grandfathers hunting bow, something that gives her a great deal of pleasure to be able to relate to, and a book from her parents library written in a frustrating combination of several dead languages and cyphers that seem to detail apocrypha. She's been able to puzzle out the Latin and Aramaic parts, but several still elude her.

Why Japan? Nikola doesn't know exactly why her parents sent her here. Perhaps they have unsavory connections? She was never entirely sure what the family buisness exactly was, and was always a little too scared to ask.


4d6 ⇒ (1, 1, 6, 3) = 11 10
4d6 ⇒ (5, 6, 3, 6) = 20 17
4d6 ⇒ (6, 3, 5, 4) = 18 15
4d6 ⇒ (2, 5, 4, 2) = 13 11
4d6 ⇒ (2, 1, 4, 2) = 9 8
4d6 ⇒ (3, 1, 1, 3) = 8 7

reroll: 4d6 ⇒ (6, 4, 2, 4) = 16 14
reroll: 4d6 ⇒ (3, 1, 5, 2) = 11 10

10
17
15
11
14
10

Was thinking id submit an older teacher, one who teaches history and moral philosophy who is also a war vet.

Basically, id play as Jean Rasczak, the teacher from starship troopers.


Hmm, Let's give the dice a toss...

Spoiler:

4d6 ⇒ (2, 5, 2, 6) = 15 - 13
4d6 ⇒ (6, 6, 6, 3) = 21 - 18
4d6 ⇒ (1, 5, 5, 3) = 14 - 13
4d6 ⇒ (5, 1, 5, 5) = 16 - 15 (+1) = 16
4d6 ⇒ (3, 6, 1, 5) = 15 - 14
4d6 ⇒ (4, 3, 4, 1) = 12 - 11 (-1) = 10

18, 16, 14, 13, 13, 10

Solid roll, I am thinking maybe the new handiman/groundskeeper, who did a stint in the army as a mechanic stationed in Okinawa (war 1 / exp 1). Grew up in the White Mountains of NH (north appalachians), joined the army to get out of his tiny town. When he was to be discharged, he dreaded the idea of going back home, so approached a veteran's agency for help with job placement and ended up at the school.

Profession Wis (Mechanic)
Profession Wis (Woodsman)


Kazmanaught wrote:
I have here a character I've drafted up, Nikola Vujičić: 18 year old Montenegrin transfer student with something of a witchy vibe. I know we're a few levels off from getting real class levels, but I was thinking of maybe running an Unchained summoner with a psychopomp familiar reskinned as a Shinigami. Or if the DM doesn't like summoners, I'd make a pretty cool ectoplasmic bloodline sorcerer. Cribbed CucumberTree's character writeup, happy to answer more questions as needed!

I am good with an unchained summoner, though I will have to look into what unchained has done. Plus that is a ways out.

---
On another note were you going to take the +2 to 3 ability scores or try for a reroll?

---
Send Nikola on over to discussion!!!


wanderer82 wrote:

Hmm, Let's give the dice a toss...

** spoiler omitted **

Solid roll, I am thinking maybe the new handiman/groundskeeper, who did a stint in the army as a mechanic stationed in Okinawa (war 1 / exp 1). Grew up in the White Mountains of NH (north appalachians), joined the army to get out of his tiny town. When he was to be discharged, he dreaded the idea of going back home, so approached a veteran's agency for help with job placement and ended up at the school.

Profession Wis (Mechanic)
Profession Wis (Woodsman)

Sounds pretty good Wanderer!


RIZZENMAGNUS wrote:

Was thinking id submit an older teacher, one who teaches history and moral philosophy who is also a war vet.

Basically, id play as Jean Rasczak, the teacher from starship troopers.

Now that sounds like a blast!

Now let's check the rest of those rolls:

reroll: 4d6 - 2 ⇒ (2, 3, 4, 5) - 2 = 12
reroll: 4d6 - 3 ⇒ (6, 3, 4, 6) - 3 = 16
reroll: 4d6 - 1 ⇒ (5, 4, 2, 1) - 1 = 11
reroll: 4d6 - 2 ⇒ (6, 3, 2, 3) - 2 = 12

So your options are:
16, 14, 12, 12, 11, 10
Or
17, 15, 11, 10, 8, 7


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Hey GM wolf, this is RH's Janitor, Ujio. I've still got to finalize skills and gear. I've mentioned the general idea and background in discussion. I'll get it polished up on Monday.

Edit:The general idea, I'm thinking a janitor who is related to someone important at the school, his father is a rich tech company owner. He'd be a graduate from the school who went into the military, becoming an explosives expert. He would be involved in a terrible accident experiencing a lot of head trauma. His father did not want him where customers would see him, so was given the job as janitor as a favor to his father.

So now mentally and socially challenged, justifying some of the low numbers. His crunch would be one level military, one level expert (Janitor) his initial weapon would be a mop handle broken off at the end and sharpened, unless you're willing to let him have a katana and some bodkins to practice with.

Working on the details of the backstory and other family members, then will finish personality, Quirks and flaws, and 'plot hooks'.


I feel like I'm obligated to play a student since nobody else is lol. Might make some delinquent kid.


Storm when you get a good handle on your character, give me some ideas for his/her best friend. I would love to make a few impressive NPCs that tag along with the group! That goes for the rest of you as well!

Ujio Yutani, please report to discussion! Yeah to start you off with a broken mop sounds ideal. You can try to find something akin to that in the school. Since you are the janitor you know where the practice swords, and real swords are stored.


Adrian has a hard time 'making friends' He doesn't really care about personal events of others, But he tries to fake it though not well. He is more inclined to talk about ideas or solutions to any kind of problem.

The Doctor had observed Ujio doing his duties and understood some of his medical deficiencies. He felt bad for him, but he also felt an odd affection for him. During lunch one day, about a month ago, He sat and spoke to Ujio. Adrian enjoyed the interaction, and he soon had a friendly work lunch with him nearly every workday.


I'm sorry, +2 to 3 stats? What's that for?

--

I mean I'll take it, free stats is free stats, just curious as to why?


Storm Dragon wrote:
I feel like I'm obligated to play a student since nobody else is lol. Might make some delinquent kid.
When I started talking with GM Wolf I didn't realize it was at a school in Japan and I felt my initial rolls were too low for a student at a prestigious school, os I started thinking Janitor. Once I rerolled it was too late, Ujio was stuck in my head
GM Wolf wrote:
...I would love to make a few impressive NPCs that tag along with the group! That goes for the rest of you as well!
Any chance ujio's half-sister (or maybe two half-sisters, one who loves him and one who's stuck up) could be a student?
GM Wolf wrote:
Yeah to start you off with a broken mop sounds ideal...Since you are the janitor you know where the practice swords, and real swords are stored.

As a kid, when he lived in a different world he learned how to use samurai swords. Now the first thing he'd have at hand would be a mop.... so, bo staff or improvised wooden spear it is.


4d6 - 2 ⇒ (4, 2, 2, 2) - 2 = 8
4d6 - 3 ⇒ (3, 4, 5, 5) - 3 = 14
4d6 - 3 ⇒ (4, 4, 6, 3) - 3 = 14
4d6 - 3 ⇒ (3, 5, 5, 5) - 3 = 15
4d6 - 1 ⇒ (3, 2, 5, 1) - 1 = 10
4d6 - 1 ⇒ (5, 5, 1, 2) - 1 = 12


I'm a student!


Kazmanaught wrote:

I'm sorry, +2 to 3 stats? What's that for?

--

I mean I'll take it, free stats is free stats, just curious as to why?

Just equalizing the abilities of the group and you chose to not do a reroll.


I have three fully fledged submissions, looking for at least one more. Deadline is approaching.

If you have any NPCs that need to be fleshed out please remind me which.


GM Wolf wrote:
If you have any NPCs that need to be fleshed out please remind me which.

Ujio has two half sisters, his father having remarried after his first wife died. Both half sisters are students here at the school. The older, Hikari, formed in the mold of Yuzuha, she feels she has a chance of running the company. The younger sister Ayaka wants to be a artist and loves Ujio.

Any chance you'd like to flesh out Hikari and Yuzuha?


Hikari and Ayaka. Both last name of Yuzuha. Yep on it!

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