GameDay XII: DM S's "Battle for the Bulwark" [5-6] (Inactive)

Game Master Chris Marsh

HANDOUTS | Tactical Map

Quickposts:

INITIATIVE
[dice=Hostiles]d20[/dice]
[dice=Beady]d20+3[/dice]
[dice=Charva]d20+5[/dice]
[dice=Eselar]d20+4[/dice]
[dice=Peet]d20+5[/dice]
[dice=Urtica]d20+4[/dice]


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| Hope for the Future | Fly Free or Die | | Ship Roles |

Eselar moves in with a battle cry!

Urtica quickly takes the read out on the visor. These grioths, general included, are weak to sonic and vulnerable in really bright light. They each have limited psychic abilities and often manifest it in a painful mindshock when threats get too close. You've seene the hallucinogenic saliva too. They're quick and physically tough, but they're weak of will.

Charva opens fire, but misses with both shots.

The general responds with an order to also open fire:
White v. Elesar: 1d20 + 9 ⇒ (10) + 9 = 19 MISS
Black v. Elesar: 1d20 + 9 ⇒ (9) + 9 = 18 MISS

Blue v. Beady: 1d20 + 9 ⇒ (20) + 9 = 29 for DMG: 2d10 + 6 ⇒ (5, 5) + 6 = 16
Green v. Beady: 1d20 + 9 ⇒ (15) + 9 = 24 for DMG: 1d10 + 3 ⇒ (9) + 3 = 12

The general then roars and launches himself into glorious battle! Lol, that's apparently a double move.

Round 1:
Charva: Miss
Urtica: Scan
Eselar: Iomedae!
Grioth: ATK!
Beady (33/61): Go
Peet: Go

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Blues crit to beady right in the snout

2d10 + 6 ⇒ (4, 6) + 6 = 16

" So you have to gnaw things to eat them? I swallow them whole. I dub thee.. NIBBLe ER "

Beady has the heart (and sugar intake) of a skittermander He activates his hyper graft and dashes forward with surprising speed , scrambling on the rocks as he loops around to flank with Urtica

"Fus.. ROAR DAHHHH!!!! "

Full bite 1

Beady CHOMPS
Bite hits KAC 1d20 + 11 - 4 + 2 ⇒ (1) + 11 - 4 + 2 = 10
Damage 1d6 + 15 ⇒ (1) + 15 = 16 Piercing

Full bite 2, blowing his last spell before these things envenomate him to get rid of it..

Beady CHOMPS
Bite hits KAC 1d20 + 11 - 4 + 2 ⇒ (5) + 11 - 4 + 2 = 14
Damage 1d6 + 15 + 4d6 ⇒ (3) + 15 + (6, 5, 6, 3) = 38 Piercing

Hyper graft for a free move, move and full attack, using wrecking fists to blow a second level spell on the second attack.

.... and once again beady bends his horn on a stalactite. Hopefully its bent the other way now... He takes out his frustrations by biting and chewing up the rock...


| Hope for the Future | Fly Free or Die | | Ship Roles |

DMG was already doubled Beady!

Beady dashes forward like a bolt of lightning, but on arrival his aim is off!

Opening up Round 2

Round 1:
Charva: Miss
Urtica: Scan
Eselar: Iomedae!
Grioth: ATK![b]
Beady (33/61): Go
Peet: Go

Round 2:
Charva: Go
Urtica: Go
Eselar: Go

Grioth: TBD
Beady (33/61): TBD
Peet: TBD

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Exo-Guardians

Kasatha Paladin of Iomedae 7 EAC20 - KAC22 | SP45/45 HP49/49 RP8/11 | Init +4 | Perc +15 SM +15| F +4, R +2, W +12 | Fortification (20%)

Eselar moves and strikes at the enemy!

For Iomedae!

Sintered Longsword vs KAC: 1d20 + 12 ⇒ (2) + 12 = 14
Damages, S: 2d8 + 15 ⇒ (3, 2) + 15 = 20

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin
Game Master S wrote:
DMG was already doubled Beady!

Beady HACHOOOS a bullet out of his nose and feels a lot better about this now...

Dataphiles

Male (he/him) |SP: 40/40, HP: 34/34, RP: 7/7|EAC: 19, KAC: 19|Fort: +5, Ref: +4, Will: +5| |Init: +4|Perception: +15|Speed: 40ft Land| Active Conditions: None| Biohacks Used 3/6|

Finding himself a bit cornered, Urtica decides to take his chance and try to cause him some trouble.

Syringe Stick Biohack vs KAC: 1d20 + 8 ⇒ (6) + 8 = 14
Piercing: 1d3 + 1 ⇒ (2) + 1 = 3

If that hits I need a DC 17 Fortitude and if he fails he's sickened for 8 rounds.

He decides to stay in place and take his chances some, hoping to make it a bit easier for Beady to get in some hits.

I do have this syringe stick on a bayonet on this gun so I can threaten and provide a flank this round.


| Hope for the Future | Fly Free or Die | | Ship Roles |

Elesar and Urtica both struggle to connect as the battle rages all about!

Since we're so close, perhaps a bot for Peet?

DMG was already doubled Beady!

Beady dashes forward like a bolt of lightning, but on arrival his aim is off!

Opening up Round 2

Round 1:
Charva: Miss
Urtica: Scan
Eselar: Iomedae!
Grioth: ATK!
Beady (33/61): Dash
Peet: Go

Round 2:
Charva: Go

Urtica: Miss
Eselar: Miss
Grioth: TBD
Beady (33/61): TBD
Peet: TBD

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:


Petebot

"Alright you chiroptean screwheads. THIS is my boomstick... "

Seeking X-Gen Gun, Tactical

attack: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d12 + 7 ⇒ (3) + 7 = 10

Move a little closer to the shooting gallery and fire!

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Poking the die roller. Between this and my other campaign thats like 5 rolls out of 6 being 1s...

attack: 1d20 ⇒ 12
attack: 1d20 ⇒ 17
attack: 1d20 ⇒ 5
attack: 1d20 ⇒ 13

I regret to inform you that my willingness to bot an attack is in inverse proportion to my ability to do so...

Exo-Guardians

Female Drow Mystic (Mindbreaker) 6 |SP: 42/42, HP: 40/40, RP: 6/9|EAC: 23, KAC: 24|Fort: +5, Ref: +7, Will: +11, Immune to Magical Sleep Effects, +2 racial bonus vs Enchantment Spells and Effects|Init: +5|Perception: +17|Speed: 30ft Land|Senses: Darkvision (60ft)| SLA: (At Will) - Dancing Lights, Detect Magic|Active Conditions: None|1st Lvl (5/6) 2nd Lvl (2/5)|

"Perfect, they come to me!" Charva grins menancingly.

Charva casts Hold Person on the General

DC19 Will to Save and it lasts 6 rounds.

The target becomes paralyzed and freezes in place. It is aware and breathes normally but can't take any physical actions, even speech. A held creature can't cast spells. Each round on its turn, the target can spend a full action to attempt a new saving throw to end the effect. This does not provoke attacks of opportunity. A winged creature that is paralyzed can't flap its wings and falls. A swimmer can't swim and may drown.


| Hope for the Future | Fly Free or Die | | Ship Roles |

Peet's aim is off, and he checks his sights.

Charva then goes straight for the General Will: 1d20 + 8 ⇒ (11) + 8 = 19 By the skin of his fangs, the general resists the spell!

The two grioth in the back turn their arm to Charva in order to protect the general:
Shirren Eye 1: 1d20 + 9 ⇒ (4) + 9 = 13 MISS
Shirren Eye 2: 1d20 + 9 ⇒ (14) + 9 = 23 MISS

Meanwhile, toe-to-toe one tries to bite down on Eselar's neck:
Bite: 1d20 + 7 ⇒ (19) + 7 = 26.

The general gives a warcry full of bloodlust and fury as he tries to savagely slice Beady to ribbons with a Devastation Blade:
Slash: 1d20 + 17 ⇒ (6) + 17 = 23 for DMG: 1d4 + 4 ⇒ (1) + 4 = 5 and a FORT Save for DMG: 2d8 + 14 ⇒ (1, 2) + 14 = 17

Round 2:
Charva (17/39): Hold!
Urtica: Miss
Eselar: Miss
Grioth: ATK
Beady (33/61): Go
Peet: Go

Round 3 is NOT open yet.

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

Exo-Guardians

Female Drow Mystic (Mindbreaker) 6 |SP: 42/42, HP: 40/40, RP: 6/9|EAC: 23, KAC: 24|Fort: +5, Ref: +7, Will: +11, Immune to Magical Sleep Effects, +2 racial bonus vs Enchantment Spells and Effects|Init: +5|Perception: +17|Speed: 30ft Land|Senses: Darkvision (60ft)| SLA: (At Will) - Dancing Lights, Detect Magic|Active Conditions: None|1st Lvl (5/6) 2nd Lvl (2/5)|

Dammit!

General takes 6 non-lethal for the save!


| Hope for the Future | Fly Free or Die | | Ship Roles |

Yeah, that's rough. In Starfinder Enhanced I think your DC would have been higher. That would have been a HUGE change in the flow of combat.

Round 2:
Charva (17/39): Hold!
Urtica: Miss
Eselar: Miss
Grioth: ATK
Beady (33/61): Go
Peet: Go

Round 3 is NOT open yet.

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal

DM:

General: 6

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

messing with the dice bot: 3d20 ⇒ (5, 19, 16) = 40

Fort save: 1d20 + 7 ⇒ (8) + 7 = 15

"You know, my people have a long history dealing with people whacking us with swords..."

Beady CHOMPS
Bite hits KAC 1d20 + 11 - 4 + 2 ⇒ (10) + 11 - 4 + 2 = 19
Damage 1d6 + 15 ⇒ (1) + 15 = 16 Piercing

Beady CHOMPS
Bite hits KAC 1d20 + 11 - 4 + 2 ⇒ (6) + 11 - 4 + 2 = 15
Damage 1d6 + 15 ⇒ (2) + 15 = 17 Piercing

Exo-Guardians

Kasatha Paladin of Iomedae 7 EAC20 - KAC22 | SP45/45 HP49/49 RP8/11 | Init +4 | Perc +15 SM +15| F +4, R +2, W +12 | Fortification (20%)

Eselar strikes twice at his opponent.

Iomedae guide my sword!

Sintered Longsword vs KAC: 1d20 + 12 - 4 ⇒ (20) + 12 - 4 = 28
Damages, S: 2d8 + 15 ⇒ (2, 3) + 15 = 20
Sintered Longsword vs KAC: 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 9
Damages, S: 2d8 + 15 ⇒ (2, 6) + 15 = 23

Additional Damages (crit): 2d8 + 15 ⇒ (3, 1) + 15 = 19


VC Australia - WA

House GM post

With a resounding crash, the Voidglass Spire shatters into fragments, crashing through the ceiling and tumbling into the waters of the cenote far below. The few surviving grioths begin to flee, taking to the air and filling the skies with curses and snarls. The Merged One lets out a mighty roar of triumph as the shards fall. With a great leap, the stony creature jumps from the shattered spire down into the waters of the cenote below, sinking from sight into the inky depths.
A cheer of victory echoes through the Starfinder ranks.

From a blood-splattered platform affixed to the wall of the cenote, lxthia the Unbreakable raises their hand and calls out, "Victory, Starfinders! A great threat to the galaxy has been vanquished this day. Rest easy knowing that our fellow Starfinders are no longer subject to the depredations of General ltharris' foul horde."

Emerging from behind lxthia,Venture-Captain Naiaj stands with arms crossed, surveying the gathered Starfinders and the damaged fortress. She nods once, grimly, adding, "Today was hard. Tomorrow will be hard. But the worst is behind us. Together, we pick ourselves up. Together we rise."

Beside them, Radaszam the Dealmaker lets out a cry, "Glory to the Starfinders! There's still plenty of work to do, but tonight we celebrate our triumph and honor those who have fallen to reclaim this fortress. Sangoro's Bulwark is ours once more!"

Table GMs, please wrap up your tables, issue chronicle sheets and report your games. Thank you.


VC Australia - WA

House GM post

I would like to thank all our players for participating in this multi-table adventure and supporting Starfinder Society Organized Play. I hope you enjoyed.
I would also like to thank all our volunteers who GMed, backed up our GMs, organized the convention, and generally make Organized Play possible. I would particularly like to thank bigrin42 and OgreNoah for being my backup and support team during a very chaotic period in my life.
I look forward to playing with many of you in the future and wish you all great gaming experiences wherever you play.
GM Numbat


| Hope for the Future | Fly Free or Die | | Ship Roles |

Awwww man! We got some momentum at the end. I'm so sorry that we weren't pushing the pace. TBH I think the shift to Discord for so many tables may have set a pace that was just too much. Still, I had a great time! I'll do chronicles later today and share in thread.

As the Starfinder agents around you push the grioths back, many come to your aid. The remaining enemy grioths flee into the wilderness, likely to perish among the hostile conditions of Mazdrun’s surface. For you Starfinders, there is still much work to be done. It will take months to rebuild Sangoro’s Bulwark, restore the ancient ruins of Mazrun, and expunge the taint and corruption left by Itharris’ army.

The tale of your deeds spreads among the Lorespire Complex. Truly, your reputation grows....

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