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1d20 + 7 ⇒ (3) + 7 = 10 Fort
hate to do it so early but thats a really bad poison. T SHIRT TIME
1d20 + 7 + 4 ⇒ (1) + 7 + 4 = 12
*facepalm*
Or does the 4 go to the 10 to make 14.. not that it matters.
Sure. great idea. Have the dragon biting you start having violent halucinations and spasms. What could go wrong...
Beady CHOMPS
Bite 1 hits KAC 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
Damage 1d6 + 15 ⇒ (5) + 15 = 20 Piercing
Beady CHOMPS
Bite hits 2 KAC 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
Damage 1d6 + 15 ⇒ (4) + 15 = 19 Piercing

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Eselar strikes twice.
Sintered Longsword vs KAC: 1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 14
Damages, S: 2d8 + 15 ⇒ (6, 8) + 15 = 29
Sintered Longsword vs KAC: 1d20 + 12 - 4 ⇒ (18) + 12 - 4 = 26
Damages, S: 2d8 + 15 ⇒ (7, 6) + 15 = 28

GM Numbat |

House GM post
With a burst of flame and jagged metal, the hybrid generators explode! The resulting shock wave causes a substantial portion of the ceiling of the subterranean cavern to collapse.
The enshrouded Bulwark now stands in view as its shadowy covering coalesces and collapses in a sudden downpour like black rain. A massive, alien fortress composed of imposing stone and sturdy metal stands revealed.
Piercing the center of Sangoro's Bulwark is a sinister black spire, composed of a jagged, glimmering crystal. This spire stretches toward the sky. From its apex emanates a trio of now familiar shadowy beams, sweeping across the surrounding crater like grasping arms.
"Starfinders," lxthia's voice broadcasts. "The shroud has fallen and Sangoro's Bulwark is revealed! We've located multiple entry points. All teams, standby for transmission of rendezvous coordinates."
Table GMs, Part 2 has begun.

Game Master S |

Holy crap.... So fast. success here still matters, so let's go!
The party pushes back. Beady doesn't seem to get worse. In fact he counters with an awesome bite, nearly killing the grioth outright.
This time Eselar connects
Round 3:
Projection: Hit
Beady (SP 0/61): Hit
Eselar (SP 39/39): Hit
Urtica (SP 40/40): Go
Charva (SP 3/42): Go
Grioth: TBD
Peet (SP 50/50): TBD From Round 2: plant charge faster with check
TACTICAL MAP
Location: Caverns outside of the Bulwark
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Dim
Battlefield terrain: Normal
Grioth: 56
Projection: 54

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Urtica rushes down to make sure he has more clearance to be in range of keeping Beady supported, then tries to launch a basic inhibitor at the psychic projection, hoping to give Eselar a better chance of taking it down faster.
Tactical Needler rifle vs projection's KAC: 1d20 + 8 ⇒ (20) + 8 = 28
Piercing Damage: 1d8 + 2 ⇒ (1) + 2 = 3 and a -2 to its AC if it hits.
Oh, here's extra critical damage too: 1d8 + 2 ⇒ (7) + 2 = 9

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As a Reaction, spend 1RP to Backlash
Make a Will Save DC19 or take 6 damage (and I reduce 6) "Mind-Affecting Pain Effect"
Charva will take a Guarded Step back and then cast "Dream of Home"
Drawing on the magic of the kasathan Pillar of the Homeworld or similar homey memories, you overwhelm the target with pleasant visions and thoughts of their home, whatever that means to them. If the target fails the saving throw, they become fascinated for the duration. If the target saves, they're fascinated for 1 round instead.
DC18 Will Save to avoid Fascinated for 6 Rounds. If you make it, Fascinated for 1 Round.

Game Master S |

Urtica takes aim and nails the projection with a needle between the eyes. It's enough to destroy the image. It turns to shadow and vanishes.
Moving Charva's spell. Will: 1d20 ⇒ 9 Charva ensnares the wounded grioth, giving the party precious time to react!
Round 3:
Beady (SP 0/61): Hit
Eselar (SP 39/39): Hit
Urtica (SP 40/40): Kill
Charva (SP 3/42): Spell
Grioth: Fascinated
Peet (SP 50/50): Go
Round 4:
Beady (SP 0/61): Go
Eselar (SP 39/39): Go
Urtica (SP 40/40): Go
Charva (SP 3/42): Go
Grioth: TBD
Peet (SP 50/50): TBD
TACTICAL MAP
Location: Caverns outside of the Bulwark
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Dim
Battlefield terrain: Normal
Grioth: 32
Projection: 26

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Full round plants an explosive. He can reach two sides from here and has two explosives so no point hurrying up with that stuff.

Game Master S |

Beady quickly plants one of the bombs!
Round 3:
Beady (SP 0/61): Hit
Eselar (SP 39/39): Hit
Urtica (SP 40/40): Kill
Charva (SP 3/42): Spell
Grioth: Fascinated
Peet (SP 50/50): Go
Round 4:
Beady (SP 0/61): Bomb 1
Eselar (SP 39/39): Go
Urtica (SP 40/40): Go
Charva (SP 3/42): Go
Grioth: TBD
Peet (SP 50/50): TBD
TACTICAL MAP
Location: Caverns outside of the Bulwark
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Dim
Battlefield terrain: Normal
Grioth: 32
Projection: 26

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Round 2:
Peet plants the charge
Engineering: 1d20 + 9 ⇒ (7) + 9 = 16
T shirt re roll
Engineering: 1d20 + 9 + 5 ⇒ (14) + 9 + 5 = 28
Round 3:
Peet moves again and tries to plant another
Engineer: 1d20 + 9 ⇒ (8) + 9 = 17
Round 4: Peet will just take his time and finish planting it.

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Charva takes a double move action while pulling out Binders and proclaiming "I come in peace Grioth, we're your friends"
The Grioth is Fascinated, so as long as we don't do anything threatening, it will be fine for the next 5 rounds.

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Since the one perceivable living enemy is fascinated and the front liners have 2/4 charges down Urtica will delay his action until further danger is perceivable.

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Charva takes a double move action while pulling out Binders and proclaiming "I come in peace Grioth, we're your friends"
The Grioth is Fascinated, so as long as we don't do anything threatening, it will be fine for the next 5 rounds.
"You know, me you and and sneaky shadow over there could definitely be playing for team evil but.. ahmmmmm....." looks at the literal knight in shining armor.
"Also the cat. because cat. "

Game Master S |

Excellent point.... Peet keep your reroll.
The party moves quickly. Peet sets a second charge, and before long, the party is ready to blow the generator.
With the push of a button the generator is turned into a pile of twisted metal and flames. The beam also stops immediately. It's a mad dash to see what this brings.

Game Master S |

Since the game is FLYING. Pick your mission. First mission with two votes goes. Mission list is [url=https://docs.google.com/presentation/d/1O7atIaGsJQGK7a3bm0TwVW67oXQJUDJlNRwspRRhnb8/edit#slide=id.g27db782d324_0_0]HERE[/url.

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Prison break! CHARRRRRRRGGGGEEEEE!
Beady would like to take 10 if possible on the way. He shouldn't be driving anyway.
for the lingering effects of the poison: Not casting his second level spells isn't that big a deal: he burns the slots for raw mystical energy to hit things with wrecking fists anyway. But with that -2 he's no longer the primary navigator.
Will drink an anti toxin when we get near the next place just to make sure i get all the 1s... won't help with his current level of wheeeeee but we don't want him getting worse.

Game Master S |

Beady, you'll be cured with a single DC 12 FORT. Just don't roll another one. Sorry on the syntax for the link! you can take a 10 minute rest and spent an RP to regain SP.
Ixthia the Unbreakable briefs you from within Sangoro’s Bulwark. She strides forward to speak, “Now that we’ve secured a foothold within Sangoro’s Bulwark, we’re beginning to uncover the foul deeds carried out here during our long absence. I’ve received reports from several teams that the barracks have been converted into a prison and are filled with captured Starfinders who were stationed here when the Bulwark fell. Who knows what horrible tribulations they’ve endured since that dark day. They’ve languished long enough. I’m dispatching you to a nearby cellblock. Free any Starfinders you find there.”
Multiple cellblocks are scattered throughout Sangoro’s Bulwark and the you are dispatched to a small holding facility near your position. The cellblock is dimly lit with red emergency lighting.
The walls in this makeshift cellblock are a sullen black and engraved with faded red runes and pictographs. Near the cellblock’s entrance is a large, vaulted chamber connected to multiple hallways. An ominous voidglass device is bolted to the floor in the center of the room, ticking and whirring busily. Shackles are set into the outer walls of the room, each binding a ragged prisoner to the wall.
the prisoners immediately begin shouting that there's a bomb! Two of them outlined in red claim to know how to help disable it if you just free them first! It's guarded by a pair of grioths and two strange creatures Mysticism to ID
The grioths look like they're backing away from the bomb!

Game Master S |

Spend RP to heal?
Beady (SP 0/61): ?
Charva (SP 3/42): ?
Round 1:
Eselar: Go
Charva: Go
Hostiles: TBD
Urtica: TBD
Peet: TBD
Beady: TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Dim
Battlefield terrain: Normal
INITIATIVE
Hostiles: 1d20 + 6 ⇒ (15) + 6 = 21
Beady: 1d20 + 3 ⇒ (14) + 3 = 17
Charva: 1d20 + 5 ⇒ (2) + 5 = 7
Eselar: 1d20 + 4 ⇒ (18) + 4 = 22
Peet: 1d20 + 5 ⇒ (20) + 5 = 25
Urtica: 1d20 + 4 ⇒ (1) + 4 = 5

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Beady is spending the resolve.
Is playing the 1d20 system. There's a 1 on the d20.
fort: 1d20 + 7 ⇒ (10) + 7 = 17 +4 more if Urtica can get some Fluids into him (he can't miss the medicine check to assist)
The dragon demands a lolipop but is then gtg.

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Mysticism: 1d20 + 15 ⇒ (3) + 15 = 18
Before acting, Eselar tries to recognize the creatures.
Not sure what they are he decides to engage them in melee!
For Iomedae and the Starfinder!
Charge green
Sintered Longsword vs KAC: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Damages, S: 2d8 + 15 ⇒ (4, 5) + 15 = 24

Game Master S |

Eselar knows these to be voidglass guardians. Made of glass, they used tortured souls for power. 1 question.
Eselar also quickly finds out his blade works just fine! A couple more hits like that and they'll be toast!
Spend RP to heal?
Charva (SP 3/42): ?
Round 1:
Eselar: Hit
Charva: Go
Hostiles: TBD
Urtica: TBD
Peet: TBD
Beady: TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Dim
Battlefield terrain: Normal
Green: 24

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Sorry for the delay, will probs get Urtica to bot me for most of this week as I'm getting married Saturday but I'll let you know!
Spend RP to heal
Mysticism Check: 1d20 + 16 ⇒ (5) + 16 = 21
Charva will pull out her gun (if she hadn't done so already) and will cast Fear on the two Grioths
Are they CR4 or lower?
DC19 Will Save please, succeed and take 6 non-lethal.
2nd: When you cast fear as a 2nd-level spell, it affects one living creature of CR 4 or lower per 3 caster levels at medium range (100 feet + 10 feet/level), no two of which can be more than 30 feet apart. Each target must succeed at a Will saving throw or be frightened for 1 minute.

Game Master S |

Eselar knows that these things can release a nova of torment, sharing in their own pain and striking fear into the hearts of others. If they focus a little harder they can turn it into true mental damage.
Congrats Charva!!! Also you can also ask 1 question about them
Charva tries to instill a little fear of her own, but finds the targets too strong to affect.
Both grioths step back, fighting while retreating from the bomb. Now close enough, Eselar can see the counter. It goes off in 30 seconds!!!
They take their parting shots at Beady:
Shirren eye Rifle 1: 1d20 + 9 ⇒ (17) + 9 = 26 for DMG: 1d4 + 3 ⇒ (4) + 3 = 7
Shirren eye Rifle 2: 1d20 + 9 ⇒ (6) + 9 = 15 for DMG: 1d4 + 3 ⇒ (4) + 3 = 7
The two voidglass guardians converge on Eselar with their fists:
Slam 1: 1d20 + 15 ⇒ (15) + 15 = 30 for DMG: 1d6 + 10 ⇒ (5) + 10 = 15
Slam 2: 1d20 + 15 ⇒ (16) + 15 = 31 for DMG: 1d6 + 10 ⇒ (3) + 10 = 13
Round 1:
Eselar (11/39): Hit
Charva: Fear
Hostiles: ATK
Urtica: Go
Peet: Go
Beady (SP 47/61): Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Dim
Battlefield terrain: Normal
Green: 24

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beady OW ows! "I'll deal with YOU two in a second..." Beady's adamantine armor takes 2 points off of each hit.
Beady runs past purple He can whack beady with an aoo if he wants but it will cost him electrostatic discharge: 1d6 ⇒ 5 electricity damage
The dragon's maw crackles with energy as he tries to take a chomp out of purple (using wrecking fists and burning a second level spell as we're literally on a ticking clock here)
Beady CHOMPS
Bite hits KAC 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Damage 1d6 + 15 + 4d6 ⇒ (6) + 15 + (4, 3, 1, 6) = 35 Piercing Magic damage
facepalm. Beady's snout leaves a dent on the floor.
"I dink i bend my hown..howd stwill..."

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Urtica rushes up 30 ft., not quite making it to one of the red prisoners this round but as close as he can as to hopefully release him next round.
Then he fires a +1 AC booster at Eselar, adding on a compound that makes his skin temporarily spikey to deal some harm back to his attackers.
I am adding a prickly booster to this minor booster which will last 5 rounds

Game Master S |
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The door will never be the same after that snoot-booping...
Urtica rushes forward as the prisoners wail for escape. The same too shouting that they can help. Quickly Urtica also hits Eselar with something that makes him grow quite spikey.
Countdown: 30 Seconds
Round 1:
Eselar (11/39, Spikey): Hit
Charva: Fear
Hostiles: ATK
Urtica: Buff
Peet: Go
Beady (SP 47/61): Boop
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Dim
Battlefield terrain: Normal
Green: 24

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Peet rushes forward while drawing his rifle and his doshko and blasts the pink hostile with the former.
Hot lead get your red hot lead here...you sir have some lead bwahahaha
Opening Volley X Gen Gun vs KAC: 1d20 + 10 ⇒ (15) + 10 = 25
Piercing Damage: 1d12 + 5 ⇒ (5) + 5 = 10

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I'm a Knight Paladin of Iomedae, you can't kill me. Says Eselar striking the creature.
Sintered Longsword: 1d20 + 12 - 4 ⇒ (8) + 12 - 4 = 16
Damages, S: 2d8 + 15 ⇒ (8, 7) + 15 = 30
Sintered Longsword: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11
Damages, S: 2d8 + 15 ⇒ (4, 5) + 15 = 24

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"That's not how knights work! I've killed plenty"ok two. And they were chewed up. But badly!
The same two shouting that they can help.
"Can you help while ow ow ow.. being shot ow ow ow and ow ow.. BZZZZT and stabbed or do you ow ow ow... want some space and some not being shot at? "

Game Master S |

Peet's shot blasts a chunk of glass off the guardian, but Eselar can't follow up with another hit.
Countdown: 24 Seconds
Round 2:
Eselar (11/39, Spikey): Miss
Charva: Go
Hostiles: TBD
Urtica: Buff
Peet: Go
Beady (SP 47/61): Boop
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Dim
Battlefield terrain: Normal
Green: 24
Pink: 10

GM Numbat |

House GM post
"Starfinder teams have overrun crucial grioth checkpoints, shattered grioth defense forces, and seized several of their precious voidglass mines. Entire sections of the Bulwark are once again within Starfinder control." The voice of lxthia the Unbreakable broadcasts over multiple channels.
"The strength of our resolve was never in doubt," Radaszam responds in kind. "As the atoll rises over the waves of the sea, my friend. As the atoll rises over the waves."
Table GMs, the Unbreakable Resolve condition is now in effect.

Game Master S |

Charva knows that these things are weak willed! Unfortunately the skip shot round misses!
the two grioths continue to fight while retreating, targeting the biggest agent, Beady:
Blue v. Beady: 1d20 + 9 ⇒ (18) + 9 = 27 for DMG: 1d10 + 3 ⇒ (5) + 3 = 8
White v. Beady: 1d20 + 9 ⇒ (18) + 9 = 27 for DMG: 1d10 + 3 ⇒ (6) + 3 = 9
The guardians move to flank Eselar:
Slam 1: 1d20 + 15 ⇒ (9) + 15 = 24 for DMG: 1d6 + 10 ⇒ (6) + 10 = 16
Slam 1: 1d20 + 15 ⇒ (15) + 15 = 30 for DMG: 1d6 + 10 ⇒ (4) + 10 = 14
but quickly find out it hurts to hit him!
DMG Green: 1d6 ⇒ 5
DMG Pink: 1d6 ⇒ 5
Countdown: 18 Seconds
Round 3:
Eselar (HP: 24/43, Spikey): Go
Charva: Go
Hostiles: TBD
Urtica: TBD
Peet: TBD
Beady (SP 30/61): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Dim
Battlefield terrain: Normal
Green: 29
Pink: 25

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Eselar calls for Iomedae to heal himself
Lay of Hand: 4d8 + 8 ⇒ (8, 7, 3, 2) + 8 = 28
Then strikes!
For Iomedae!
Sintered Longsword + Flank vs KAC (pink): 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Damages, S: 2d8 + 15 ⇒ (4, 6) + 15 = 25

Game Master S |

Eselar gets himself back in the fight, but the follow up with a blade misses by a wide margin.
Countdown: 18 Seconds
Round 3:
Eselar (HP: 43/43, Spikey): LoH + Miss
Charva: Go
Hostiles: TBD
Urtica: TBD
Peet: TBD
Beady (SP 30/61): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Dim
Battlefield terrain: Normal
Green: 29
Pink: 25

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Round 2
Beady RARRRRS and commits to a full attack, Ignoring the bullets plinking off his hide.
attack: 1d20 + 11 - 4 + 2 ⇒ (3) + 11 - 4 + 2 = 12
damage: 1d6 + 15 ⇒ (4) + 15 = 19
attack: 1d20 + 11 - 4 + 2 ⇒ (4) + 11 - 4 + 2 = 13
damage: 1d6 + 15 ⇒ (3) + 15 = 18
Beady tries spitting out the lolipop......

Game Master S |

Oops! sorry Beady. Thank you.
Charva changes tack with the pistol and connects! the enemy keeps it up as the prisoners scream that time is running out. Charva's hit clearly wounded it, but it's got a lot of fight left:
blue v. Beady: 1d20 + 9 ⇒ (19) + 9 = 28 for DMG: 1d10 + 3 ⇒ (9) + 3 = 12
White v. Beady: 1d20 + 9 ⇒ (1) + 9 = 10 MISS
The other two stay flanking, but move to better defend themselves:
Green 1 v. Eselar: 1d20 + 15 ⇒ (4) + 15 = 19 MISS
Pink v. Eselar: 1d20 + 15 ⇒ (10) + 15 = 25 for DMG: 1d6 + 10 ⇒ (1) + 10 = 11, but it pays the price again!
Spikes: 1d6 ⇒ 5
Countdown: 18 Seconds
Round 3:
Eselar (HP: 32/43, Spikey): LoH + Miss
Charva: Hit
Hostiles: ATK
Urtica: Go
Peet: Go
Beady (SP 18/61): Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Dim
Battlefield terrain: Normal
Green: 29
Pink: 38

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Tries this without the lolipop
Beady guarded steps up
Burns a second level spell
attack purple: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
damage: 1d6 + 15 + 4d6 ⇒ (3) + 15 + (2, 4, 4, 6) = 34 Magical piercing damage
Beady is SLIGHTLY better at opening doors than Urtica but much better at eating people.
Retrieves the lolipop "six second rule!"
"See if you can get the guy behind me out now. He's on the wrong side of the door. You should empathize with that.... "
If that finishes it off, Beady will complain about the tofu food just making him hungry again after 10 seconds. His Glory medalion will activate , and beady will move north of the bomb to provide cover for the folks disarming it.

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"This other guy is gonna be pissed I ran all the way over to the one there when this close but being further from the robots is a point..."
Urtica continues his rush up to one of the prisoners and tries to release him of his bindings, hoping to get him out and able to help with the bomb.
Engineering if this needs a roll?: 1d20 + 10 ⇒ (6) + 10 = 16

GM Numbat |

House GM post
"Dozens of Starfinders have been freed from captivity!" lxthia announces. "Against all odds, these stalwart Starfinders survived the original assault on Sangoro's Bulwark and have languished for years as prisoners under cruel grioth rule. Now freed from their bonds, those still able and willing have taken up arms and joined the fight to overthrow their captors."
"Welcome back, Starfinders. You've been missed." Naiaj nods her head in respect. "But there's no time for a tearful reunion now. The enemy's not beaten yet!"
Table GMs, the Unexpected Reinforcements condition is now in effect.

Game Master S |

Beady's follow up is lethal. The guardian shatters into a million pieces!
Urtica yes this needs an Engineering roll frees one of the trained prisoners who immediately moves towards the bomb!
Countdown: 18 Seconds
Round 3:
Eselar (HP: 32/43, Spikey): LoH + Miss
Charva: Hit
Hostiles: ATK
Urtica: Free!
Peet: Go
Beady (SP 18/61): Kill
Round 4:
Eselar (HP: 32/43, Spikey): TBD
Charva: TBD
Hostiles: TBD
Urtica: TBD
Skilled Prisoner: TBD
Peet: TBD
Beady (SP 18/61): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Dim
Battlefield terrain: Normal
Green: 29

Game Master S |

Moving Peet's aim to Green Shooting into a chaotic melee, Peet's second shot strikes the target, leaving a severely injured foe, ripe for the killing.
Countdown: 12 Seconds
Round 4:
Eselar (HP: 32/43, Spikey): Go
Charva: Go
Hostiles: TBD
Urtica: TBD
Skilled Prisoner: TBD
Peet: TBD
Beady (SP 18/61): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: -
Gravity:Normal
Atmosphere: Normal
Lighting: Dim
Battlefield terrain: Normal
Green: 48

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Eslear strikes twice at the last standing enemy.
May Iomedae have mercy for you, because I don't.
Sintered Longsword vs KAC: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20
Damages, S: 2d8 + 15 ⇒ (3, 2) + 15 = 20
Sintered Longsword vs KAC: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12
Damages, S: 2d8 + 15 ⇒ (2, 2) + 15 = 19

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Beady looks down the hall at the two shooting him.
"I'm gonna bite the red wire. You two want me shaking while I do that go ahead.... bombs gonna bother you a lot more than it bothers me. "
Can Charda's intern AKA Darling let the other guy out of his cage? He's got a +12 engineering.