War for the Crown AP for PF2e - by DM Doctor Evil (private game)

Game Master DM DoctorEvil


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Aria's Backstory:
The sound of roaring crowds has always rung in Aria's ears.
Born to an elven warrior captured during a raid, her earliest memories are mixed between the warmth of her mother Xiadi and the harsh life of confinement. To keep her spirits focused on surviving, Xiadi would sing of her life before, sharing her elven heritage in a comforting way to all would listen. In the quiet evenings, she would share the tale of the tall nobleman who visited her often when she first arrived, and how one night she lost herself and thus began a brief affair that resulted in Aria.
She never saw him again but did receive a stipend to help care for her child. This set her apart from the other gladiators, and to spare resentment Xiadi shared small portions as she could spare. This gained some favor with her peers who took to helping Aria with training to help her in the arena.
As Aria grew, her mother fostered her magical talents with secretive means and helped Aria focus her ability through song and music. Expressing this in a more subtle way ensured no heavy-handed means were taken to prevent spell-casting.
The day Aria last cried was when her mother died.
It was on her 11th birthday, and Xiadi was in the arena giving an exceptional show when the shot took her in the back. The only positive is that it was quick and she didn't suffer. Aria was stunned, frozen in disbelief as she assumed her mother was graceful enough to avoid any attack aimed at her. When her body was carried back into the dugout, the shock disappeared and great sobs of grief wracked her small form for days.
It was then that a new sponsor appeared to take her away for a fresh start. Aria' first few training sessions were half-hearted at best, but that changed when the mysterious letter arrived. "Take care cousin - you have a friend who cares about your success. Train well, and we will meet one day," read the note, in an elegant flowing script. She never knew how it was delivered only finding it one evening under her pillow.
Her mother's teachings kicked back in. From that day forward Aria focused every effort into becoming the best arena fighter by supplementing her warrior skills with her magical abilities, more so than her mother had. Her only goal was to become the best she could be so she could survive long enough to attend the mysterious meeting the letter promised…

I've finished her purchases on Pathbuilder - are we sharing the crunchy bits here as well?


Pathfinder Adventure Path, Maps Subscriber
Aria Half-Elven wrote:
** spoiler omitted **...

Yes, please. Easier than tracking down in DMs or elsewhere.


Pathfinder Adventure Path, Maps Subscriber
Volturio "Volt" Levinus wrote:

OK, here is our swashbuckler, I anxiously await the review of version 1. I welcome a critique from anyone with time to look at it, as I've never played or built this type of character before. I know my deity is missing, just a fluff component, I'll catch it up on the first edit.

** spoiler omitted **...

Just a few small things:

1) The AC you have is 18, but I only get to 17. No armor on this character at present.

2) also the "to hit" bonus for your throwing daggers should bee +7 (not +6).

I think I am down with the rest. Not seen a throwing swashbuckler before, so it will be interesting.


Uraisa Ellsworth wrote:
I think I’m ready for review as well although I might pick up another item or two.

Wanting to be sure you saw that I was ready for inspection, GM.


Character Details:

Name: Aria Half-Elven (Bladesinger)
Ancestry: Human Heritage: Half-Elven Background: Athletic Champion
Class: Bard ~ 1 Alignment: N(G) Size: Medium {5’ 10”; 140#; 20 y.o.}
Traits: Human, Elf, Half-Elf, Humanoid Languages: Common, Elven
Perception (T/*E*/M/L) +5 Senses: Low-Light Vision
--------------------------------------------------------------------------- -----------------------------------------------------
AC 18, Fort (*T*/E/M/L) [+4], Ref (*T*/E/M/L) [+6], Will (T/*E*/M/L) [+5]
Resistances & Immunities: -
HP 17
Class DC (*T*/E/M/L) 16
--------------------------------------------------------------------------- -----------------------------------------------------
Speed 25
Space 5ft, Reach 10ft
Melee: Scorpion Whip ◆: 1d20 + 6 (*T*/E/M/L), 1d4 +2 S/ Reach 10’
Shortsword ◆: 1d20 + 6 (*T*/E/M/L), 1d6 +2 P/
Dagger ◆: 1d20 + 6 (*T*/E/M/L), 1d4 +2 P/ Range 10
--------------------------------------------------------------------------- -----------------------------------------------------
Str 14 Dex 16 Con 12 Int 10 Wis 10 Cha 16

Skills:
Acrobatics (*T*/E/M/L) +6
Arcana (T/E/M/L) +0
Athletics (*T*/E/M/L) +5
Crafting (T/E/M/L) +0
Deception (T/E/M/L) +3
Diplomacy (T/E/M/L) +3
Intimidation (*T*/E/M/L) +6
Lore: Games (T/E/M/L) +3
Medicine (T/E/M/L) +0
Nature (T/E/M/L) +0
Occultism (*T*/E/M/L) +3
Performance (*T*/E/M/L) +6
Religion (T/E/M/L) +0
Society (T/E/M/L) +0
Stealth (*T*/E/M/L) +6
Survival (T/E/M/L) +0
Thievery (T/E/M/L) +3
--------------------------------------------------------------------------- -----------------------------------------------------
Ancestry Feats: • Unconventional Weaponry
Muse: • Warrior
General Feats: • Martial Performer (Warrior Muse)
• Hefty Hauler (background 1st)
--------------------------------------------------------------------------- -----------------------------------------------------
Items - Starting Wealth: 15 gp
• Scorpion Whip 5sp, L bulk
• Shortsword 9sp, L bulk
• Dagger -gp, L bulk
• Dagger .2gp, L bulk
• Studded Leather (T/E/M/L) 3gp, 1 bulk
• Buckler 1gp, L bulk
• Backpack [1sp L bulk], Scorpion Whip [spare] [5sp, L bulk], Musical Instrument (elven flute) [ - L bulk], Material Component Pouch [5sp L bulk], 50 feet of rope [5sp L bulk], 1 weeks' rations [4sp L bulk], Sack [1cp L bulk], and a Waterskin [5cp L bulk]

Remaining Money: 6gp 9sp 4cp
Total Bulk: 1.6 Unencumbered (Enc: 9; Max: 14)


DM DE wrote:

Just a few small things:

1) The AC you have is 18, but I only get to 17. No armor on this character at present.

2) also the "to hit" bonus for your throwing daggers should bee +7 (not +6).

I think I am down with the rest. Not seen a throwing swashbuckler before, so it will be interesting.

Got those items adjusted, forgot to include my leather armor, should be good to go now, I'll attach the details to my profile pic and I'm ready to roll!

Full Crunch:

Name: Voltario 'Volt' Levinus
Ancestry: Human Heritage: Versatile Heritage Background: Young Reformer
Class: Swashbuckler (1) Swashbuckler Style: Battledancer
Alignment: N Deity: Atheist
Size: Medium
Traits: Humanoid
Perception: (T/E/M/L) +5
Languages: Common
--------------------------------------------------------------------------- -----------------------------------------------------
AC: 18 FORT: (T/E/M/L) +5, REF: (T/E/M/L) +9, WILL: (T/E/M/L) +5
Resistances & Immunities: -
HP: 20
Class DC: (T/E/M/L) 17
--------------------------------------------------------------------------- -----------------------------------------------------
Speed: 30
Space: 5ft Reach: 5ft
Melee:
Dagger: 1d20+7 (T/E/M/L), 1d4+2 P/S
Throwing Dagger: 1d20+7 (T/E/M/L), 1d4+2 P
Spiked Chain: 1d20+7 (T/E/M/L), 1d8+2 S
Ranged:
Dagger: 1d20+7 (T/E/M/L) 1d4 P Range: 10
Throwing Knife: 1d20+7 (T/E/M/L), 1d4+2 P Range: 20
Hand Crossbow: 1d20+7 (T/E/M/L) 1d6 P Range: 60' (Reload 1)
--------------------------------------------------------------------------- -----------------------------------------------------
STR: 14 DEX: 18 CON: 14 INT: 10 WIS: 10 CHA: 12
Skills:
• Acrobatics (T/E/M/L) +7
• Athletics (T/E/M/L) +5
• Deception (T/E/M/L) +4
• Diplomacy (T/E/M/L) +4
• Performance (T/E/M/L) +4
• Stealth (T/E/M/L) +7
• Thievery (T/E/M/L) +7
• Lore, Talador Underworld (T/E/M/L) +3
Untrained Skills:
• Arcana +0
• Crafting +0
• Intimidation +1
• Medicine +0
• Nature +0
• Occultism +0
• Religion +0
• Society +0
• Survival +0
--------------------------------------------------------------------------- -----------------------------------------------------
General Feats:
• Fleet
Human Feats:
• Natural Ambition
Skill Feats:
• Fascinating Performance
• Subtle Theft
Swashbuckler Feats:
• Flying Blade
• Focused Fascination
Specials:
• Confident Finisher
• Pinache
• Precise Strike
--------------------------------------------------------------------------- -----------------------------------------------------
Inventory: - Starting Wealth: 15 gp, (Remaining: 5gp, 8sp, 3cp)
• Dagger
• Throwing Knife
• Throwing Knife
• Throwing Knife
• Hand Crossbow
• Spiked Chain

• Explorer's Clothing
• Leather Armor (+1)

•Bolts - 20
• Brass Ear
• Ear Plugs

Backpack:
• Bedroll
• Chalk - 10
• Flint and Steel
• Rope - 50'
• Rations - 2 weeks
• Soap
• Torch - 5
• Waterskin

Current bulk is 3 (7 is encumbered, 12 is max)


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Pathfinder Adventure Path, Maps Subscriber
Uraisa Ellsworth wrote:
Uraisa Ellsworth wrote:
I think I’m ready for review as well although I might pick up another item or two.
Wanting to be sure you saw that I was ready for inspection, GM.

sure did, I started on Uraisa, but did nto complete yet. Will see if I get it tonight.


Pathfinder Adventure Path, Maps Subscriber
Volturio "Volt" Levinus wrote:
DM DE wrote:

Just a few small things:

1) The AC you have is 18, but I only get to 17. No armor on this character at present.

2) also the "to hit" bonus for your throwing daggers should bee +7 (not +6).

I think I am down with the rest. Not seen a throwing swashbuckler before, so it will be interesting.

Got those items adjusted, forgot to include my leather armor, should be good to go now, I'll attach the details to my profile pic and I'm ready to roll!

** spoiler omitted **...

Thanks, I will look back and get the changes.


Aria Half-Elven wrote:
** Character Details **

Aria's details are complete, and she should be complete now.


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Pathfinder Adventure Path, Maps Subscriber

Still here friends, just got a bit sidetracked and have been away from home for a few days. Back now, and will get back into character review tomorrow.


Great to hear, thanks for the update!


Thanks for touching base, anxiously awaiting go time!


Pathfinder Adventure Path, Maps Subscriber
Peris Fomeni wrote:

Great to hear, thanks for the update!

Peris is ready to go, but just one small thing. Since you chose the Warpriest doctrine, you are Expert in Fortitude, so you save becomes +6.

Otherwise, I think the cleric is good to go!


Pathfinder Adventure Path, Maps Subscriber
Uraisa Ellsworth wrote:
Uraisa Ellsworth wrote:
I think I’m ready for review as well although I might pick up another item or two.
Wanting to be sure you saw that I was ready for inspection, GM.

Thanks! I looked at Uraisa tonight, and there are a few things:

1) I think you have one more skill point to spend. You should have 6 for your class, and I think you only spent 5. A few are already trained for Background and Class, and you don't want to double them up.

2) I did not see a level one General Feat on her sheet. Look at those and choose one.

3) I know you choose Widen Spell as you Wizard Feat, but I did not see an Arcane Thesis listed. This can add some other features depending on what you select.


DM DoctorEvil wrote:
Uraisa Ellsworth wrote:
Uraisa Ellsworth wrote:
I think I’m ready for review as well although I might pick up another item or two.
Wanting to be sure you saw that I was ready for inspection, GM.

Thanks! I looked at Uraisa tonight, and there are a few things:

1) I think you have one more skill point to spend. You should have 6 for your class, and I think you only spent 5. A few are already trained for Background and Class, and you don't want to double them up.

2) I did not see a level one General Feat on her sheet. Look at those and choose one.

3) I know you choose Widen Spell as you Wizard Feat, but I did not see an Arcane Thesis listed. This can add some other features depending on what you select.

Thanks, GM!

Chose Religion skill, General feat Group Impression, and added Spell blending as Thesis.


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Pathfinder Adventure Path, Maps Subscriber
Uraisa Ellsworth wrote:

Thanks, GM!

Chose Religion skill, General feat Group Impression, and added Spell blending as Thesis.

Looks like you are good to go then


Pathfinder Adventure Path, Maps Subscriber
Aria Half-Elven wrote:
** spoiler omitted **...

I may have missed it, but I didn't see bard spells detailed anywhere. Also, I think you can add one more trained skill from what is on your list.


Pathfinder Adventure Path, Maps Subscriber
Volturio "Volt" Levinus wrote:

Got those items adjusted, forgot to include my leather armor, should be good to go now, I'll attach the details to my profile pic and I'm ready to roll!

** spoiler omitted **...

You are good to go! Thanks!


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Pathfinder Adventure Path, Maps Subscriber

Peris, Volt, and Uraisa are all good to go for sure. I will check back tomorrow night on the others to see if they are updated since I looked last.

Getting closer to go-time.


Spell-caster this time - totally forgot about those! I've added my list of spells and the skill - Deception. The character builder didn't allow the last skill slot for some reason but the math checks out, so I'll have to mentally note that. :)
She should be all ready now!

Character Details:

Name: Aria Half-Elven (Bladesinger)
Ancestry: Human Heritage: Half-Elven Background: Athletic Champion
Class: Bard ~ 1 Alignment: N(G) Size: Medium {5’ 10”; 140#; 20 y.o.}
Traits: Human, Elf, Half-Elf, Humanoid Languages: Common, Elven
Perception (T/*E*/M/L) +5 Senses: Low-Light Vision
--------------------------------------------------------------------------- -----------------------------------------------------
AC 18, Fort (*T*/E/M/L) [+4], Ref (*T*/E/M/L) [+6], Will (T/*E*/M/L) [+5]
Resistances & Immunities: -
HP 17
Class DC (*T*/E/M/L) 16
--------------------------------------------------------------------------- -----------------------------------------------------
Speed 25
Space 5ft, Reach[/b] 10ft
Melee: Scorpion Whip ◆: 1d20 + 6 (*T*/E/M/L), 1d4 +2 S/ Reach 10’
Shortsword ◆: 1d20 + 6 (*T*/E/M/L), 1d6 +2 P/
Dagger ◆: 1d20 + 6 (*T*/E/M/L), 1d4 +2 P/ Range 10
--------------------------------------------------------------------------- -----------------------------------------------------
Str 14 Dex 16 Con 12 Int 10 Wis 10 Cha 16
Skills:
Acrobatics (*T*/E/M/L) +6
Arcana (T/E/M/L) +0
Athletics (*T*/E/M/L) +5
Crafting (T/E/M/L) +0
Deception (*T*/E/M/L) +3
Diplomacy (T/E/M/L) +3
Intimidation (*T*/E/M/L) +6
Lore: Games (*T*/E/M/L) +3
Medicine (T/E/M/L) +0
Nature (T/E/M/L) +0
Occultism (*T*/E/M/L) +3
Performance (*T*/E/M/L) +6
Religion (T/E/M/L) +0
Society (T/E/M/L) +0
Stealth (*T*/E/M/L) +6
Survival (T/E/M/L) +0
Thievery (T/E/M/L) +3
--------------------------------------------------------------------------- -----------------------------------------------------
Ancestry Feats: • Unconventional Weaponry (Scorpion Whip)
Muse: • Warrior
General Feats: • Martial Performer (Warrior Muse)
• Hefty Hauler (background 1st)
--------------------------------------------------------------------------- -----------------------------------------------------
Items - Starting Wealth: 15 gp
• Scorpion Whip 5sp, L bulk
• Shortsword 9sp, L bulk
• Dagger -gp, L bulk
• Dagger .2gp, L bulk
• Studded Leather (T/E/M/L) 3gp, 1 bulk
• Buckler 1gp, L bulk
• Backpack [1sp L bulk], Scorpion Whip [spare] [5sp, L bulk], Musical Instrument (elven flute) [ - L bulk], Material Component Pouch [5sp L bulk], 50 feet of rope [5sp L bulk], 1 weeks' rations [4sp L bulk], Sack [1cp L bulk], and a Waterskin [5cp L bulk]

Remaining Money: 6gp 9sp 4cp
Total Bulk: 1.6 Unencumbered (Enc: 9; Max: 14)
--------------------------------------------------------------------------- -----------------------------------------------------
Cantrips: Forbidding Ward, Light, Musical Accompaniment, Shield, Telekinetic Projectile
Focus Cantrip: Inspire Courage
First Levels: Magic Weapon, Phantom Pain
Muse Spell: Fear
Focus Spell: Counter Performance


Sennos has been updated with gear. I can't do much about the missing skill within the setting, I think? Is there a setting where I can insert homebrew stuff?


Me'mori wrote:

Sennos has been updated with gear. I can't do much about the missing skill within the setting, I think? Is there a setting where I can insert homebrew stuff?

Are you using Pathbuilder 2e as well? I've not been able to find any ways to modify anything outside what it allows. You can add other Lores, but not change/add beyond what it allows.


I believe you have to pay them to use custom/homebrew stuff. If you click on the 3 lines at the top left corner there should be some custom options greyed out. If you click on them or the login/upgrade button you can upgrade to "premium", it's only a one-time $6 US. Alternatively, you can just use pathbuilder to help create the character but keep the full sheet in your profile on this site.


Ohh... My fault. I was thinking it was a Monthly thing, and I wasn't using it enough. Thank you for pointing that out. I should have it corrected now.


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Everything okay, GM?


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Pathfinder Adventure Path, Maps Subscriber

Yep, I have been on vacation the last week and away from my computer. but returned earlier today. I expect to be able to kick off the game this week.

Need a bit to get opening post ready, and finalize character review.

I meant to tell you all about the trip, but simply overloooked it until after I was gone. My apologies


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All good, glad to hear from you again!


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Pathfinder Adventure Path, Maps Subscriber
Aria Half-Elven wrote:

Spell-caster this time - totally forgot about those! I've added my list of spells and the skill - Deception. The character builder didn't allow the last skill slot for some reason but the math checks out, so I'll have to mentally note that. :)

She should be all ready now!

** spoiler omitted **...

I have these updates in, and Aria is good to go.


Pathfinder Adventure Path, Maps Subscriber
Me'mori wrote:
Ohh... My fault. I was thinking it was a Monthly thing, and I wasn't using it enough. Thank you for pointing that out. I should have it corrected now.

Will you send me the recent link or get an alias updated with the profile?


Pathfinder Adventure Path, Maps Subscriber

I believe every character is ready from a technical standpoint. The next step will be to review the hooks that get you into the adventure. I may send some questions to those where I need more info about your relationship with the Lady Martella Lotheed and her coterie of spies and informants, specifically invitations to the festivities at the Grand Day of Exaltation at the senate building in Oppara.

If you have had interactions with other PCs now is the time to develop how that looks and works. The gameplay will open with each PC (or group of PCs) meeting with the Lady Lotheed and hearing about the reasons why she is sending you to the gala and events that day. Those may be kept secret or revealed as you see fit.

STay tuned as we get a bit closer to the opening posts.


DM DoctorEvil wrote:
Will you send me the recent link or get an alias updated with the profile?

Gotcha. Here you go.


Pathfinder Adventure Path, Maps Subscriber

The initial post is up in Gameplay, so feel free to read and respond to introduce (or at least describe) your PC to the others.

The Discussion Thread is also open.

The game is afoot!


Have we lost Volt? He’s not made an appearance in game yet…

Edit: I sent him a PM.

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