#9-22: Grotto of the Deluged God (GM Roll4initiative) (Inactive)

Game Master roll4initiative

Maps & Stuff


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Wounded Wisp slides

After a good night's sleep (for some of you at least. Hammocks aren't very comfortable if you're not used to them), you are awakened by a sailor before sunrise and prepare for your mission.

On the top deck, sailors prepare a dinghy and then lower it to the surface of the water where you can then activate the swan boat.

Following Venture-Captain Benarry's directions, the swan boat makes its way along the sea, using the wind and ocean currents to help steer the craft to the reef.

As the sun rises above the horizon, a wrecked ship caught atop a coral reef comes into view. The swan boat glides through the flotsam of wrecked ships as it heads towards the reef. As you sail closer, you can make out the figurehead of the ship upon the reef; a well-worn carving of a sun orchid. The combination of rough currents in the deeper water and the threat of circling sharks means you can’t approach the wreck directly, however, you soon discover there is one spot on the reef where you can safely land the boat...

The skeletal network of pink and red coral, outlining a series of tidal pools, presents only a single accessible break large enough for a small boat. The air is brackish here, with the scent of salt and dead fish hanging heavily. The coral tapers to razor-edged, ridge-like points at varying heights, while the tidal pools are slick with algae. In the shallows, wooden planks and flotsam from many shipwrecks are visible in various stages of warp and decay. A decaying ship lists along the outer edge of the reef, with a large hole torn through its hull like a menacing open maw. The painted name Pride of Aspenthar is just barely visible in flaking remnants of ornate gold script on the ship’s prow.

Map is on slide 3. Please place your icons in the pink box.
Red areas are spiky mounds of coral. These are difficult terrain and dangerous to walk on. (Acrobatics check needed to halve damage).
The lighter green-blue areas on the map (which is a sandy, rocky shoal) represent areas that are only 1 to 2 feet deep; these are difficult terrain.
The darker areas are deep water, riddled with outgrowths of razor-sharp coral and subject to dangerous tidal currents. Those, you would need to swim through (DC 15) and may take damage on a failed swim check from the patches of sharp coral within.

The Exchange

Male LN Prophet of Kalistrade 3 | HP 20/25 | AC 15 T 11 FF 14 | CMD 16 | F: +4, R: +2, W: +1| Init: +1 | Perc: +4, SM: +1 | Speed 40 ft |Shirt Reroll: 1/1, Pin: 1/1, Subterranean Slayer 0/1|Bloodrage 7/9 rounds| Spells: | Active Conditions:

Previously.

Having spent the night in a comfortable inn on shore, Nistivo returns to the ship early in the morning for the mission. Regretfully leaving his carriage behind once again, he at least appears outfitted for action. His robes have been replaced with white leather trousers and a beautiful chain shirt, every link of which looks to have been individually polished until it gleams! His backpack is itself a work of art, with masterfully-done pyrographic images on the leather. And finally, the crossbow he holds looks to have engraved designs on the stock

Currently.

Nistivo wrinkles his nose at the smell of rotting fish. "Most unhygenic," he remarks. He holds a small perfumed cloth up to his nose to help block the scent. "After you, good colleagues."

He's careful to test his footing with every step to ensure he stays as dry as possible on the route to the ship.

I'll deduct 5 gp to pay for the night at the inn and a good meal.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

could someone add my token in the box please? I'm on my phone...ty!

Patros drops his shield in the boat, realizing he's going to need both arms to swim.

my AC is now 18...my swim check will be at a +7 after my ACP...

Mind your step around the coral...getting cut with that would hurt..and likely leave a nasty scar...uneven cuts. Patros says, somewhat knowledgeable regarding the subject.

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth is sure to eat her fill (of free food) before departing. She is noticeably less picky than Nistivo. Before they depart the swan ship she swallows a Blood Boiling Pill and casts Mage Armor on herself from a scroll. She carefully places her remaining scrolls in a waterproof scroll box for safekeeping and is certain that her familiar is snug and safe in her familiar satchel. Grilgoth calls in a favour earned as a Highborn Hero.

Grilgoth now has Improved Initiative as a bonus feat for this adventure

If someone could copy my character's token over that would be great. I have my character's name on the map for now as a placeholder. :)

"At least the water is not too deep here. It could be worse."


Wounded Wisp slides

Many of the shallow tidal pools contain tiny fish and other aquatic creatures that hide within the algae fronds, waiting for the tide to come back in. Shark fins occasionally slice through the deeper water that surrounds the reef, as the hunters scout for easy prey.

The group sploshes through the knee deep water on the shoal, avoiding the spikey coral. Coming around a bend that heads east, openings between the coral allows the group to head north or continue east.

Looking into the area to the north, four giant crabs scuttle about in their search for food. Noticing you splishing through the water, their beady eyes turn and they stare at you with what seems like curiosity.

Those of you with ranks in Knowledge (nature) may make a Sense Motive check.

DC 12 sense motive:
If the crabs are not threatened, they will not attack.

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth is knowledgeable about nature but the moods of these creatures should be left to druids and hermits nevertheless she does try.

Sense Motive: 1d20 ⇒ 14

"If you leave them alone we should be able to pass."

Liberty's Edge

Male CG Human Tattooed Draconic Bloodline Sorcerer 3 | HP:20/20 | AC:15/18 Mage Armor | F+2 R+3 W+3 | Init+2 | Per+6 Diplo+9 Bluff+8 Perform+5

Updated Lanel's avatar to his art in the map. :)

Lanel took a while to get used to the heat and the found the hammocks awful. His mood wasn't the best when he woke up that morning and kept to himself.

"Alright, no grilled seafood today." He will heed Grilgoth's warning and stay away from them as they advance.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Ekadan nods at Grilgoth but keeps his hammer at the ready.

The Exchange

Male LN Prophet of Kalistrade 3 | HP 20/25 | AC 15 T 11 FF 14 | CMD 16 | F: +4, R: +2, W: +1| Init: +1 | Perc: +4, SM: +1 | Speed 40 ft |Shirt Reroll: 1/1, Pin: 1/1, Subterranean Slayer 0/1|Bloodrage 7/9 rounds| Spells: | Active Conditions:

"Ugh! Leaving them alone will be no trouble at all. Everyone knows that crabs are bottom-feeders. Disgusting creatures."

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Patros nods at Grilgoth's assessment.

I'm keeping my morningstar handy just in case. he says as he eyes the critters.

Dark Archive

M Undine Inquisitor (Ravener Hunter) 1 | Speed 30ft, Swim 30ft | Judgement 1/1 | Spells: 1st 1/2 | Active conditions: None. | HP 1/7 | AC 16 T 13 FF 13 | CMB +0, CMD 13 | F: +1, R: +3, W: +5, Cold Resist 5 | Init: +3 (Roll twice) | Perc: +7, SM: +8, Darkvision 60 ft

Dr. Bellows has very little trouble adjusting to the hammock the night before, and actually arrives half an hour early, although is rushing a bit and seems convinced that he was half an hour late.

"Aww, they're kind of cute!" he says as he watches the crabs, bow in hand. "Leaving them alone is probably the best idea, though. They're not very cute when you get them angry, heh."


Wounded Wisp slides

GM Screen:

Perception:
Nistivo: 1d20 + 4 ⇒ (1) + 4 = 5
Grilgoth: 1d20 + 0 ⇒ (7) + 0 = 7
Ekadan: 1d20 + 4 ⇒ (19) + 4 = 23
Lanel: 1d20 + 5 ⇒ (16) + 5 = 21
Patros: 1d20 + 7 ⇒ (7) + 7 = 14
Dr. Avery: 1d20 + 7 ⇒ (1) + 7 = 8

The group starts to splosh past the little tidal pool area while keeping a careful watch on the giant crabs (knowledge [nature] to identify). As you trudge past, Ekadan catches the glint of sunlight reflecting off something shiny in the tidal pool to the left of the crabs.
I can't let you just walk away from the treasure.

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth examines the giant crabs hoping to learn some more about them.

19 Knowledge-Nature on a take 10.


Wounded Wisp slides

Grilgoth knows that these are coconut crabs. These aquatic vermin are smaller than the average giant crab and, being mindless, are immune to mind-affecting effects. Their claws sure can pinch and possibly latch on to you (grab & constrict).

But whatever is glinting from the sunlight in that tidal pool sure is enticing.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

"Now we have a decision to make. There's something shiny among those crabs. Do we kill them for a meal and for whatever the shiny thing is?"

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Might be something from the Pride...might be a shiny rock..let's go...you..with me...we'll deal with these critters.. Patros says to Ekadan and moves forward. He draws his xrossbow and fires it at the closest one.

ranged: 1d20 + 5 ⇒ (4) + 5 = 91d8 ⇒ 2

The Exchange

Male LN Prophet of Kalistrade 3 | HP 20/25 | AC 15 T 11 FF 14 | CMD 16 | F: +4, R: +2, W: +1| Init: +1 | Perc: +4, SM: +1 | Speed 40 ft |Shirt Reroll: 1/1, Pin: 1/1, Subterranean Slayer 0/1|Bloodrage 7/9 rounds| Spells: | Active Conditions:

"Something shiny? Why didn't you say so! It could be a treasure most valuable!"

Nistivo loads a bolt into his crossbow as well.


Wounded Wisp slides

Patros fires a crossbow bolt which strikes the water, startling the crabs. They scatter away from the splash of the bolt, but they look quite angry and begin snapping their claws.

Initiative:

Nistivo: 1d20 + 1 ⇒ (2) + 1 = 3
Grilgoth: 1d20 + 10 ⇒ (13) + 10 = 23
Ekadan: 1d20 + 2 ⇒ (8) + 2 = 10
Lanel: 1d20 + 6 ⇒ (18) + 6 = 24
Patros: 1d20 + 4 ⇒ (12) + 4 = 16
Dr. Avery: 1d20 + 3 ⇒ (2) + 3 = 5
Dr. Avery: 1d20 + 3 ⇒ (7) + 3 = 10
Crabbies: 1d20 + 2 ⇒ (19) + 2 = 21

Combat Tracker (Round 1). Bold may act!
Lanel:
Grilgoth:
Crabbies:
Patros:
Dr. Avery:
Ekadan:
Nistivo:

Liberty's Edge

Male CG Human Tattooed Draconic Bloodline Sorcerer 3 | HP:20/20 | AC:15/18 Mage Armor | F+2 R+3 W+3 | Init+2 | Per+6 Diplo+9 Bluff+8 Perform+5

Lanel moves a step forward to Patro's side.

"Don't get in front of me just now. Wait for the crabs to come to the grill."

Lanel will ready a burning hands for when the crabs come into the area before they reach him in melee.

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth shakes her head at the needless violence.

"You could have simply thrown them some rations to try to lure them away. Why does everything have to be a fight?"

Grilgoth moves to the middle of the party and readies a hex against the first crab that comes within range (30 feet).

Readied action: Misfortune Hex, Will DC 15. This hex is not mind-affecting.

@GM Roll4initiative: I love the animation on your little crabs. Well done! :)


Wounded Wisp slides

Thanks! I just copy/paste gif images into the slides.

Lanel and Grilgoth ready actions, the former hoping for grilled crab for lunch, the latter wishing bad luck on the crab.

GM Screen:

Stay (1-50) or Fight (51-100)?
Red: 1d100 ⇒ 21
Blue: 1d100 ⇒ 54
Green: 1d100 ⇒ 36
Yellow: 1d100 ⇒ 7

The Blue crab bravely moves forward to protect its mates. When in range, Grilgoth unleashes bad luck upon it.
Will DC 15: 1d20 ⇒ 16
Save successful.

The Blue crab continues moving forward and Lanel roasts it with flame.
Ref DC 15: 1d20 + 2 ⇒ (6) + 2 = 8
Fire dmg: 2d4 ⇒ (2, 3) = 5
Its shell turns bright red as it flops over dead.

The other crabs scuttle into the deeper water of the tidal pool.

Combat Tracker (Round 1). Bold may act!

Lanel:
Grilgoth:
Red Crab:
Blue Crab: ded.
Green Crab:
Yellow Crab:
Patros:
Dr. Avery:
Ekadan:
Nistivo:

Misread my own post and kinda screwed up. Oh well... Carry on!

Liberty's Edge

1 person marked this as a favorite.
Male CG Human Tattooed Draconic Bloodline Sorcerer 3 | HP:20/20 | AC:15/18 Mage Armor | F+2 R+3 W+3 | Init+2 | Per+6 Diplo+9 Bluff+8 Perform+5

Lanel has spell specialization and varisian tattoo plus draconic bloodline fire so he does 5d4+5

"Sometimes I just want good seafood," he chuckles.

The Exchange

Male LN Prophet of Kalistrade 3 | HP 20/25 | AC 15 T 11 FF 14 | CMD 16 | F: +4, R: +2, W: +1| Init: +1 | Perc: +4, SM: +1 | Speed 40 ft |Shirt Reroll: 1/1, Pin: 1/1, Subterranean Slayer 0/1|Bloodrage 7/9 rounds| Spells: | Active Conditions:

"Alas, 'tis the way of the world!"

Nistivo takes careful aim at the nearest crab.

Light Crossbow: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d8 ⇒ 5

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

No telling if the food trick would work...and even then they might turn on us and see even more food... Patros says as he moves forward to get a clear sot at the nearest crab.

xbow: 1d20 + 5 ⇒ (5) + 5 = 101d8 ⇒ 6

Dark Archive

M Undine Inquisitor (Ravener Hunter) 1 | Speed 30ft, Swim 30ft | Judgement 1/1 | Spells: 1st 1/2 | Active conditions: None. | HP 1/7 | AC 16 T 13 FF 13 | CMB +0, CMD 13 | F: +1, R: +3, W: +5, Cold Resist 5 | Init: +3 (Roll twice) | Perc: +7, SM: +8, Darkvision 60 ft
Patros Randallos wrote:

No telling if the food trick would work...and even then they might turn on us and see even more food... Patros says as he moves forward to get a clear sot at the nearest crab.

"It'd wouldn't have mattered much to just wait and see if they reacted. It's not like they had cared about whatever treasure'll be over there." He grabs a blunted arrow from his quiver and draws back his bow, waiting to see if any of the crabs attack. "Sorry!" he tries to whisper to the beasts as he fires at one of the nearby ones.

Blackwood Longbow vs Yellow, Blunted Arrow, Nonlethal, Point-Blank Shot: 1d20 + 4 + 1 - 4 ⇒ (17) + 4 + 1 - 4 = 18, Nonlethal: 1d8 + 1 ⇒ (3) + 1 = 4

Was gonna do it as a readied action, but changed my mind.


Wounded Wisp slides

The deeper water gives the crabs partial cover, btw.

Patros moves forward and fires an arrow at a crab. The arrow misses and shatters in the coral nearby.
@Patros: I see a longbow in your profile but not a crossbow.

The Doctor fires a blunt arrow in an attempt to stun the crab covered in yellow barnacles. The arrow cracks the shell and the crab flails its claws in shock.

Nistivo fires a bolt at the yellow crab. The arrow skewers the crustacean, rendering it lifeless. It bobs belly up on the surface of the water.

Combat Tracker (Round 2), Bold may act!

Lanel:
Grilgoth:
Red Crab:
Blue Crab: ded.
Green Crab:
Yellow Crab: ded.
Patros:
Dr. Avery:
Ekadan: (round 1 actions)
Nistivo:

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth moves up and tries to put the whammy on green.

Misfortune Hex, Will DC 15. This hex is not mind-affecting.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

Ekadan finally wakes up and moves forward hoping to get some hammer time!

@GM: He had to double move to get where he is so no readied just hoping something provokes.

Grand Lodge

1 person marked this as a favorite.
male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

yeah i hadn't added the equipment i bought this scenario to my profile yet...my bad...i'll add it later...sorry


Wounded Wisp slides

Ekadan wades forward with his big crab shell crack-opener.

Grilgoth wades close behind the barbarian and hexes the crab covered in green algae.
Will DC 15: 1d20 ⇒ 16

Combat Tracker (Round 2), Lanel is up!

Lanel:
Grilgoth:
Red Crab:
Blue Crab: ded.
Green Crab:
Yellow Crab: ded.
Patros:
Dr. Avery:
Ekadan:
Nistivo:


Wounded Wisp slides

Botting Lanel...
With the current of the water on the reef surging back and forth, Lanel stays put in the knee-high surf. Seeing the beady eyes and snapping claws of a giant crab poking out above the waterline between rippling waves, with a flick of his finger he sends a magic missile at the green crab.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
The crab squeals in pain.

Will post crabbies' turn tomorrow.


Wounded Wisp slides

Obviously not risking its life, the green crab darts away through the water, then climbs onto the coral mound as it flees toward the small inlet that leads to the open sea.

Angered by the intrusion into its little cove, the red crab glides toward Ekadan. It reaches out with a powerful claw and tries to give the barbarian a good pinch. Provokes an AoO.
Claw: 1d20 + 1 ⇒ (13) + 1 = 14
Slash & Bludgeon: 1d3 ⇒ 1

Combat Tracker (Round 2, cont.);
Patros, Dr. Avery, Ekadan, & Nistivo may act!

Lanel:
Grilgoth:
Red Crab:
Blue Crab:
Green Crab: -4 hp, fleeing.
Yellow Crab:
Patros:
Dr. Avery:
Ekadan: (gets AoO)
Nistivo:

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Patros wades up to the crab and brings his fist down on it.

cestus: 1d20 + 7 ⇒ (12) + 7 = 191d4 + 4 ⇒ (1) + 4 = 5

Liberty's Edge

1 person marked this as a favorite.
Male CG Human Tattooed Draconic Bloodline Sorcerer 3 | HP:20/20 | AC:15/18 Mage Armor | F+2 R+3 W+3 | Init+2 | Per+6 Diplo+9 Bluff+8 Perform+5

I'll still be busy today, just change to crossbow in the mean time to save a bit of magic for the day.


Wounded Wisp slides

Patros smashes the crab with his fist, killing it.

Combat over! (Unless you really feel it necessary to go after the fleeing crab).

Moving to the tide pool, the item that was glinting in the sun is a waterlogged severed finger stuck in coral growths, still wearing a silver ring. The inside of the ring is inscribed “True Love, MKH.”
It does not radiate a magical aura.

Searching around some more, the group also finds two wands, each labeled with little wooden identification tags with writing burned into the wood: a wand of cure light wounds (27 charges) and a wand of burning hands (28 charges).

GM Screen:

Nistivo: 1d20 + 4 ⇒ (1) + 4 = 5
Grilgoth: 1d20 + 0 ⇒ (14) + 0 = 14
Ekadan: 1d20 + 4 ⇒ (10) + 4 = 14
Lanel: 1d20 + 5 ⇒ (11) + 5 = 16
Patros: 1d20 + 7 ⇒ (5) + 7 = 12
Dr. Avery: 1d20 + 7 ⇒ (18) + 7 = 25

Dr. Avery ends up finding a pretty sand dollar!

Nistivo gets all of the treasure, though. ;)

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Patros washes the crab parts from his fist.

I wonder if the former owner of that ring was on the ship? We'll let the higher up people in the Society know...they can check the records and such. At least one family will get closure... he says with a shrug.

Think those will come in handy? he nods to the wands.

Liberty's Edge

Male CG Human Tattooed Draconic Bloodline Sorcerer 3 | HP:20/20 | AC:15/18 Mage Armor | F+2 R+3 W+3 | Init+2 | Per+6 Diplo+9 Bluff+8 Perform+5

Lanel nods solemnly. "It's a sad thing when the one you love-... is that a wand of burning hands?? Would you mind if I do with that? The magic, might not be as strong as mine but this could certainly save up some later"

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth looks at the assembled loot.

"I can make use of the cure wand for the benefit of the party of course. I don't think that anyone else can easily use it."

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)

"Bah I didn't get to hit anything!"

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Nope..only thing I can use it for is to pick my teeth...so have at it.. Patros says as he heads toward the ship.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 24 / 24 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: None| Rage: 10/10 | Channels: 2/2 | Spells: 1st Level (2/2)
Patros Randallos wrote:
Nope..only thing I can use it for is to pick my teeth...so have at it.. Patros says as he heads toward the ship.

Searching or just walking?

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

searching as I walk...but remember i dont have DD...

Dark Archive

M Undine Inquisitor (Ravener Hunter) 1 | Speed 30ft, Swim 30ft | Judgement 1/1 | Spells: 1st 1/2 | Active conditions: None. | HP 1/7 | AC 16 T 13 FF 13 | CMB +0, CMD 13 | F: +1, R: +3, W: +5, Cold Resist 5 | Init: +3 (Roll twice) | Perc: +7, SM: +8, Darkvision 60 ft

"I've been--I'd be able to use the healing wand too, but I've already got one of my own, so you can hang onto that one."

Avery pockets the sand dollar as he starts making his way to the ship.


Wounded Wisp slides

~THE SHIPWRECK~

The group divvies up the loot and trudges through the surf toward the ship...

The ship is in reasonable condition, all things considered, except for the large hole gouged through its hull. A rope ladder hangs down from the top deck, ending about three feet above the ground. It’s brittle, as if it’s been soaked and dried in the hot sun many times, but it is intact. Within the large hole, the hold appears dark and empty.

The hole breached the side of the ship, not the front as one might expect if it had simply run aground on the reef. The location of the gash suggests that the Pride was swept sideways into the jutting coral. The ship is obviously too damaged to repair, even with spells such as mending or make whole. A visual inspection from the outside clearly shows that the ship has three levels.

The entire ship lists at a gentle grade, sloping down toward the great hole in the ship’s side.
It is not difficult terrain, but anything dropped (including a disarmed weapon) rolls or slides toward the breach at the end of each round at a rate of 5 feet per round.

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth looks at the ladder and is not sure if it will hold or not.

"Well if someone has a rope on hand that would be good as a backup in case the rope ladder were to fail."

Liberty's Edge

Male CG Human Tattooed Draconic Bloodline Sorcerer 3 | HP:20/20 | AC:15/18 Mage Armor | F+2 R+3 W+3 | Init+2 | Per+6 Diplo+9 Bluff+8 Perform+5

"Allow me." Lanel takes his silk rope and uses mage hand to take one end around the main mast and back again over the stairs.

"I'm not good at making knots. Anyone wants to tie it to the coral?"

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Likely not a good idea...the coral would likely chew right through the rope. I'll just tie it off here by the hole... Patros says as he grabs a dagger from a wrist sheath and pounds it into the hull. He then grabs his rope and ties a knot around the hilt.

Better than nothing... he says as he gets out a floating torch and heads into the hole carefully.

ioun torch


Wounded Wisp slides

As the group considers using a rope instead of climbing up the ladder, Grilgoth, Lanel, and Patros move towards the wrecked ship to inspect the dangling ladder.

Suddenly, from the tidal pool underneath the ship, a writhing mass of clacking shells and snapping pincers rushes from the surf, their spider-like legs twitching across the sand.

A swarm of tiny crabs surges forward to attack!

Initiative:

Nistivo: 1d20 + 1 ⇒ (6) + 1 = 7
Grilgoth: 1d20 + 10 ⇒ (17) + 10 = 27
Ekadan: 1d20 + 2 ⇒ (12) + 2 = 14
Lanel: 1d20 + 6 ⇒ (17) + 6 = 23
Patros: 1d20 + 4 ⇒ (10) + 4 = 14
Dr. Avery: 1d20 + 3 ⇒ (10) + 3 = 13
Dr. Avery: 1d20 + 3 ⇒ (18) + 3 = 21
Crab Swarm: 1d20 + 1 ⇒ (1) + 1 = 2

Combat Tracker (round 1); Everyone may act! Knowledge (nature) DC 13 to identify.

Grilgoth
Lanel
Dr. Avery
Patros
Ekadan
Nistivo
Crab Swarm

Dark Archive

M Undine Inquisitor (Ravener Hunter) 1 | Speed 30ft, Swim 30ft | Judgement 1/1 | Spells: 1st 1/2 | Active conditions: None. | HP 1/7 | AC 16 T 13 FF 13 | CMB +0, CMD 13 | F: +1, R: +3, W: +5, Cold Resist 5 | Init: +3 (Roll twice) | Perc: +7, SM: +8, Darkvision 60 ft

Knowledge (Nature), Monster Lore: 1d20 + 6 + 3 ⇒ (9) + 6 + 3 = 18

I'll post my actions after the results.


Wounded Wisp slides

@Lanel: Your mage hand is not expended since the crabs came out before you got to the ladder.

The doctor knows that crabs are indiscriminately carnivorous and therefore the swarm can be distracted by meat, including any taken from your rations or the carcasses of the crabs from the previous encounter.

Being mindless vermin, this mass of diminutive crustaceans is immune to mind-affecting effects and that a weapon strike won't affect the entire swarm. Best to take them out with area-of-effect spells or items.
He also knows that casting a spell while covered in a swarm is very distracting.
A caster level check (DC 13) is required to get the spell off.

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Community / Forums / Online Campaigns / Play-by-Post / #9-22: Grotto of the Deluged God (GM Roll4initiative) All Messageboards

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Recruiting for PCs of levels 1-3. Higher levels may be considered if it looks like we go high tier.
To be considered for this game, please post the following information:

Player name/handle:
Character's Name:
PFS #:
PC Faction:
Played or GM'd this?:

Anything else about your PC you would like the GM or the players know:

Chosen players will enter their info on RPGChronicles after I get it set up.
I like to have the characters do their Day Jobs during or after the game. Standard posting rates apply; 1 post/weekday & 1 post/weekend, however, I like to post more than once/day to keep the action & story moving.

Let's have a super awesome fun game!

Liberty's Edge

1 person marked this as a favorite.

Player name/handle: Soulnova
Character's Name: Lanel Brandain
PFS #: 29065-02
PC Faction: Liberty Edge
Played or GM'd this?: Nope.

Anything else about your PC you would like the GM or the players know: Lannel is frail and squishy but can pack a punch with Burning Hands if he gets a free angle. He doesn't have swim. He's terrible at it. He will likely need to get a few things that might interest everyone:

* Touch of the sea scrolls/potions
* Swim Fins add 10ft to swim speed (reduce land speed -5ft)
* Masterwork Flippers for +2 on swim checks without swim speed
* Masterwork Snorkel keeps it from flooding inside
* Cork Vest to avoid going under (must fail 10 or more)
* Flotation Device +1 swim check

Most of this is mundane and cheap.

The Concordance

1 person marked this as a favorite.

Player name/handle: Nomadical
Character's Name: Kai Makani
PFS #: 151562-14
PC Faction: Concordance
Played or GM'd this?: Played

Anything else about your PC you would like the GM or the players know: Merfolk! Concordance! Ocean's Echo oracle which means he's a full-caster with Inspire Courage and Inspire Competence. Talks like a surfer, dude. This is my final PF1 character, and getting to play a merfolk in a water-based scenario is a rarity. Do note that it's a replay, and he's level 4, though would happily play down to go swimming.

The Exchange

1 person marked this as a favorite.

Player name/handle: GM DavidC
Character's Name: Galadad
PFS #:108344-51
PC Faction: Silver Crusade
Played or GM'd this?: Played, not GMed

Anything else about your PC you would like the GM or the players know:
Galadad is a Necromancer of life. He's level 3. He has the Life subdomain so he can, in fact, do minor healing. He's Silver Crusade, and really, really good, but he looks evil. He has a 12 charisma so mechanically this doesn't give him a penalty, it's just an initial impression.

Galadad
Male kitsune necromancer (life[APG]) 3
LN Medium humanoid (kitsune, shapechanger)
Init 3; Senses low-light vision; Perception +1
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 23 (3d6+9)
Fort 3, Ref 3, Will 4
--------------------
Offense
--------------------
Speed 30 ft.
Melee locked gauntlet +1 (1d3 B) or
. . bite -4 (1d4 B & P & S)
Spell-Like Abilities (CL 3rd; concentration +4)
. . 3/day—dancing lights, touch of fatigue (DC 13)
. . 1/day—stabilize (touch only)
Necromancer Spells Prepared (CL 3rd; concentration +6)
. . 2nd—boneshaker[HA] (DC 17), false life, spectral hand
. . 1st—coin shot, ray of enfeeblement (DC 16), ray of sickening[UM] (DC 16), touch of blindness (DC 16)
. . 0 (at will)—acid splash, detect magic, disrupt undead, touch of fatigue (DC 15)
. . Opposition Schools Abjuration, Evocation
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 14, Int 17, Wis 12, Cha 12
Base Atk +1; CMB 1; CMD 13
Feats Greater Spell Focus (necromancy), Spell Focus (necromancy), Varisian Tattoo[ISWG]
Traits fast-talker, stabilizing touch
Skills Acrobatics +4, Bluff +9, Craft (traps) +10, Disguise +3, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (planes) +7, Knowledge (religion) +9, Spellcraft +9; Racial Modifiers +2 Acrobatics, +2 Bluff, +2 Disguise
Languages Common, Minkaian, Sylvan, Tengu, Tien
Combat Gear scroll of dimension door, wand of bed of iron (CL 2nd, 50 charges), wand of infernal healing (49 charges), wand of mage armor (47 charges), wand of shield (50 charges); Other Gear locked gauntlet, cracked dusty rose prism ioun stone, masterwork backpack[APG], masterwork trapmaking tools, signet ring, wizard starting spellbook, wrist sheath, spring loaded, wrist sheath, spring loaded, 1,704 gp
--------------------
Special Abilities
--------------------
Abjuration
Arcane Bond (Locked gauntlet) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Change Shape (Su) Assume a single human form.
Duplicitous +2 racial bonus on Bluff and Disguise checks.
Evocation
Greater Spell Focus (Necromancy) +1 to the Save DC of spells from one school.
Healing Grace (x1) (Su)
Life
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Essence (1d6+1 temporary hp, 6/day) (Sp) As a standard action, take nonlethal dam to grant same as temp hp to touched ally for 1 hr.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Varisian Tattoo (Necromancy) Spells from chosen school gain +1 caster level.

Sovereign Court

1 person marked this as a favorite.

Player name/handle: PDK
Character's Name: Princess Mindy
PFS #: 4456-17
PC Faction: Sovereign Court (she's a princess after all...)
Played or GM'd this?: No

Anything else about your PC you would like the GM or the players know:

Princess Mindy is here because

♫♪ Look at this stuff
Isn't it neat?
Wouldn't you think my collection's complete?
Wouldn't you think I'm the girl
The girl who has ev'rything?
Look at this trove
Treasures untold
How many wonders can one cavern hold?
Lookin' around here you'd think
(Sure) she's got everything

I've got gadgets and gizmos aplenty
I've got whozits and whatzits galore
(You want thingamabobs?
I got twenty)
But who cares?
No big deal
I want more!!! ♫♪♪

Grand Lodge

1 person marked this as a favorite.

i are here...let me see what I can bring to the table...will make choice later today...

Dark Archive

1 person marked this as a favorite.

Player Name: FriendlyNeighborhoodMadScientis
Character Name: Dr. Avery Bellows
PFS #:227485-3
Faction: Dark Archive
Played or GMed this? Nope!

Things to know:

Doctor Avery Bellows was, for quite some time, one of the foremost experts in monster taxonomy, with a particular focus on demonology. However, in the past few years, he's been acting quite peculiarly: going dark for weeks at a time, showing up unannounced with knowledge of things yet to happen, or appearing again with no knowledge of things that happened just days ago. Even his career in the Pathfinder Society started strangely: about a week before he signed up to be an agent, he appeared in the grand lodge claiming to have been an agent for years, and remembered nothing about it when he was signing up later.

He can breathe underwater and has a swim speed, so that part shouldn't be an issue. He primarily fights at range, and has a decent number of skills. However, he is, as a huge nerd, incredibly frail.


1 person marked this as a favorite.

Excited to play—Will post info tonight.


Wow! Lots of interested people. Some of those that expressed interest a few weeks ago are here.

SoulNova
Jhaeman
grimdog73
Mage of the Wyrmkin

I'll wait another day or so to see if Shadow Dragon shows up. I'll take a total of 6 PCs. Those that haven't played or GM'd and new-ish players will have priority in joining (Dr. Avery & Princess Mindy so far).

Silver Crusade

I'm here. :) Mostly in one piece but I was the victim of a car accident two weeks ago...

Looking at the PCs so far it appears we need some kind of melee meatshield but a rogue wouldn't be a bad idea either. Does anyone have a preference? I have a L1 Barbarian and a L2 Rogue who can sort of frontline.

Player name/handle: Shadow Dragon
Character's Name: TBD - Looks like we need melee or rogue?
PFS #: 2369921
PC Faction: Neither is Concordance
Played or GM'd this?: Never played or GMed it.

Anything else about your PC you would like the GM or the players know:

Depends on which one is going. The Barbarian, it's only his 2nd outing so his 'character' isn't fully formed yet. Think a Vudran thug who talks smack. :) The rogue is a streetwise goon who tries to be affable while plotting to steal things. I just remembered I also have a L2 Magus who is also a melee character.

Grand Lodge

Im bringing in a lvl 3 slayer...so a rogue is good

Liberty's Edge

1 person marked this as a favorite.

I have a feeling I'm late to the party, but just in case there is a need for a two weapon fighter.
Player name/handle: CorbinEbert
Character's Name: Torgen of Port Ice - Level 2
PFS #: 84155-5
PC Faction: Liberty Edge
Played or GM'd this?: Never played or GMed it.

Quick aside: I'm a daily poster (and can keep up to multiple times a day) that focuses on story and in character banter over combat.
The character is a Dwarf and probably not going to be helpful/happy during the water portion of the adventure. Admittedly, he's not efficient for the adventure, but that might lead to some slapstick comedy.
Lastly: He's also a cigar smoker that's trying really hard to quit smoking.

Torgen Stats:

Torgen
Male dwarf fighter 2
LN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +3 (+5 to notice unusual stonework)
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +2 Dex, +1 dodge)
hp 23 (2d10+6)
Fort +5, Ref +2, Will +1 (+1 vs. fear); +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee battleaxe +0 (1d8+2/×3) or
sap +4 (1d6+2 nonlethal) or
warhammer +0 (1d8+2/×3)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks hatred
--------------------
Statistics
--------------------
Str 15, Dex 15, Con 14, Int 11, Wis 12, Cha 8
Base Atk +2; CMB +4; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Dodge, Double Slice, Two-weapon Fighting
Skills Acrobatics -2 (-6 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Knowledge (local) +1, Perception +3 (+5 to notice unusual stonework), Swim +2; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
Other Gear scale mail, battleaxe, light crossbow, sap, warhammer
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

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The Exchange

Player name/handle: Jhaeman
Character's Name: Nistivo Cirek
PFS #: 238544-8
PC Faction: Exchange
Played or GM'd this?: Nope

Nistivo is Level 2.

The Exchange

Player name/handle: Mage of the Wyrmkin
Character's Name: Grilgoth
PFS #: 115226-14
PC Faction: The Exchange
Played or GM'd this?: No on both counts

Grilgoth is a level 1 Witch.


Recruitment Closed!!!

I will not be taking anymore applicants and will do a dice roll lottery soon to see who's in.

Silver Crusade

1 person marked this as a favorite.

With Grimdog's Slayer I'd go with either a L1 Barby or a L2 Magus. Neither is Concordance.


1 person marked this as a favorite.

Out of all the applicants that haven't played this, we have 1). PDK, 2). FNMScientist, & 3). CorbinE.

Drumroll, please...: 1d3 ⇒ 2

Congratulations, FNMS/Dr. Avery!!!

A big Thank You to all the others that applied but didn't get in.

SoulNova (Sorcerer 2)
Jhaeman (Class?, level 2)
grimdog73 (Slayer 3)
Mage of the Wyrmkin (Witch 1)
Shadow Dragon (Barby, Magus? 1 or 2)
FriendlyNMS (Inquisitor 1)

You may all post an introduction in gameplay and . It is a double holiday weekend here in the US (Father's Day & Juneteenth), so, we'll get started most likely on Wednesday.

Liberty's Edge

2 people marked this as a favorite.

Thank you GM! If there's an opening (later) in this or another of your games- I'd love to include Torgen in the crafting of one of your stories.
To you and the other 6 players-- Have a great game!

Grand Lodge

hey..grimdog73 here..i've been slacking today...just have to update the profile after leveling him up...other than that good to go..will do the sign i thing when back at computer...

Grand Lodge

I'm thinking the L1 Barby even though he only has one PFS scenario under his belt so he's going to be equipment and cash poor. But he has the same HPs as the L2 Magus and the Barby hits harder.
What does everyone else think? The Magus would have the flexibility provided by wands, scrolls, etc. so that's another point to consider.

Silver Crusade

In addition to Lanel's list I'd also consider Scroll/Potion of Air Bubble since Touch of the Sea does not confer water breathing.

Liberty's Edge

That's right. I completely forgot about it. Thanks.

@Ekadan
I'm not sure what Nistivo is but for the looks of it, we already have two arcane casters, one melee and one ranged. I'd say another muscle might be a good option.

Community / Forums / Online Campaigns / Recruitment / #9-22: Grotto of the Deluged God (GM Roll4initiative) Recruitment All Messageboards

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