Undine

Dr. Avery Bellows's page

25 posts. Organized Play character for FriendlyNeighborhoodMadScientis.


Full Name

Dr. Avery Bellows

Race

| Speed 30ft, Swim 30ft | Judgement 1/1 | Spells: 1st 1/2 | Active conditions: None.

Classes/Levels

| HP 1/7 | AC 16 T 13 FF 13 | CMB +0, CMD 13 | F: +1, R: +3, W: +5, Cold Resist 5 | Init: +3 (Roll twice) | Perc: +7, SM: +8, Darkvision 60 ft

Gender

M Undine Inquisitor (Ravener Hunter) 1

About Dr. Avery Bellows

Dr. Avery Bellows #2
Undine inquisitor (ravener hunter) of Desna 1 (Pathfinder Player Companion: Blood of the Beast 4, Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 2 275)
CG Medium outsider (aquatic, native)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 7 (1d8-1)
Fort +1, Ref +3, Will +5
Resist cold 5
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Offense
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Speed 30 ft., swim 30 ft.
Melee dagger +0 (1d4/19-20)
Ranged blackwood longbow +4 (1d8/×3)
Special Attacks judgment 1/day
Inquisitor (Ravener Hunter) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—bless, shield of faith
. . 0 (at will)—detect magic, detect poison, guidance, read magic
. . Mystery Time
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Statistics
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Str 10, Dex 17, Con 9, Int 14, Wis 16, Cha 12
Base Atk +0; CMB +0; CMD 13
Feats Point-Blank Shot
Traits guiding spirit, librarian
Skills Intimidate +2, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +7, Profession (librarian) +8, Sense Motive +8, Spellcraft +6, Stealth +7, Swim +8
Languages Aquan, Common, Ignan, Varisian
SQ amphibious, hydrated vitality[ARG], monster lore +3, mystery (time[UM]), revelation (temporal celerity[UM]), stern gaze +1
Combat Gear wand of cure light wounds (CL 3rd, 8 charges); Other Gear mwk studded leather, arrows (20), blackwood longbow, dagger, wayfinder[ISWG], blanket[APG], canteen[UE], fishhook (2), flint and steel, sack, sewing needle, signal whistle, trail rations (3), 35 gp, 5 sp, 6 cp
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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Hydrated Vitality (2 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknesses of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Swim (30 feet) You have a Swim speed.
Temporal Celerity (Su) On intiative rolls, roll twice taking best result.