The Ruby Phoenix Tournament

Game Master polyfrequencies

Can you prove your mettle in tests of mind and body? Step into the arena to find out!

Victory Points: 9
Roll20

Team Petal Blade Maiden Mage:
Petal: Lam Ai Lua, the Red Petal Sharp Against the Moonlight
Blade: Hitome Murakami, the Blade of Heaven
Maiden: Noro Kasuri, the Iron Maiden
Mage: Jonovan Wick, the Clay Mage

Performance Combat Checks:
mandatory: healing, natural 1s, withdraw
swift: charge, combat maneuver, max damage, flashy spells, feint, trip, multiple hits
immediate/free: confirmed crits, first blood, rage, and vanquish


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Female Aasimar Paladin (Enlightened) 11| 154/96 HP | AC 21(25/24/28) T 17 FF 15 | Fort +14 (+17) Ref +10 (+13) Will +11 (+14) (+2 vs fire /evil) | Init +3 | Perception +8, Sense Motive +5| Personal Trial 2/3; LoH 13/day(5d6); Flickering step 3x/day
Noro_Kasuri wrote:

Nimble little Bastard. When I say stay put, I mean stay put!

Noro simply moves up to her relocated target and does a leaping elbow smash to the head

Noro's fighting style is her own mix of drunken Boxing with Muay Thai

[dice=unarmed strike, inspired courage, Good Hope, haste]1d20+25+2+3+1

[dice=crit?]1d20+25+2+3+1

[dice=damage]1d6+14
[dice=crit damage]1d6+14

so that's 16 damage or 31 with the crit

[dice=performance check if there is a crit with good hope]1d20+3+3

Very nice!


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

my bad on that one, didn't think he went that far away. that changes a bit, instead Noro will have had to charge to reach yellow so that's another -2 on Noro's AC for the charge


GM Screen:
Red
Full-Round Spin Kick Flurry w/ Ki Strike (-1 ki) vs Hitome
Will save vs Glitterdust DC 19
Ki: 5/9

Attack 1, Kusarigama vs Hitome AC 22: 1d20 + 16 - 3 ⇒ (2) + 16 - 3 = 15
Concealment, <50 Miss: 1d100 ⇒ 28
Kusarigama 1H Dmg: 1d6 + 6 + 6 ⇒ (3) + 6 + 6 = 15
Fire Dmg: 1d6 ⇒ 4

Flurry Attack vs Hitome AC 22: 1d20 + 16 - 3 ⇒ (13) + 16 - 3 = 26
Concealment, <50 Miss: 1d100 ⇒ 1 Blind-Fight: 1d100 ⇒ 52
Kusarigama 1H Dmg: 1d6 + 6 + 6 ⇒ (5) + 6 + 6 = 17
Fire Dmg: 1d6 ⇒ 6

Ki Strike vs Hitome AC 22: 1d20 + 16 - 3 ⇒ (4) + 16 - 3 = 17
Concealment, <50 Miss: 1d100 ⇒ 93
Kusarigama 1H Dmg: 1d6 + 6 + 6 ⇒ (6) + 6 + 6 = 18
Fire Dmg: 1d6 ⇒ 5

Iterative Attack Spin Kick Stunning Fist vs Hitome FF AC 15: 1d20 + 16 - 5 - 3 ⇒ (18) + 16 - 5 - 3 = 26
Concealment, <50 Miss: 1d100 ⇒ 37 Blind-Fight: 1d100 ⇒ 90
Kusarigama 1H Dmg: 1d6 + 6 + 6 ⇒ (1) + 6 + 6 = 13
Fire Dmg: 1d6 ⇒ 1

Performance Combat Check DC 19: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 fail

Will Save vs Glitterdust DC 19: 1d20 + 12 ⇒ (10) + 12 = 22

"Hitome Sama," Guachen says with a respectful bow, retrieving his weapon and disappearing with his dimensional step to the far end of the arena. It's notable that, in spite of being the one who took the severe dual beating, he is merely shaken by Ai Lua's bloody display of power.

The crowd seems exultant at the furious display so far. Hitome's formal vanquishing of her opponent draws cheers, but the healing displayed a few moments later tempers it somewhat.

Watching her opponent limp away, Hitome recalls that many monks develop Fēnggé bàgōng techniques, colloquially called "style strikes," and that those who follow the so-called "Jìnyù fēnggé" or "ascetic style" can use such capabilities with weapons as easily as their fists. The particular maneuver that Guachen had used was called a Xuánzhuǎn tī, or "spin kick," where the user spins around rapidly and delivers an unexpected strike.

Spin Kick + Ascetic Form:
The monk spins about, delivering a kick his foe did not expect. The monk makes his attack against the foe’s flat-footed AC. Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. The monk must attack with a kick to use this style strike.

You can use the chosen melee weapon with any class ability that can be used with an unarmed strike, such as an unchained monk’s style strike ability. In addition, you are treated as a monk with a level equal to your character level for the purpose of determining the number of times per day that you can use feats with uses per day that depend upon your monk level, such as the Stunning Fist or Perfect Strike feats.

Seeming not to care about the cluster of combat and the opponent already throwing in the towel, the Iron Maiden gives chase to her quarry and delivers a powerful blow to the man, who looks nearly as scared of her as he does of Ai Lua.

Jonovan is lucky that Shuko Kien is currently panicking, otherwise he'd be casting in a threatened square and provoke from him.

Jonovan casts a spell that begins causing Noro to grow to giant size. The crowd seems almost full-up on spectacle by this point, though.

In an odd turn, Hitome's vanquishing earns a Victory Point from the Helpful Crowd, but her healing check drops them back down to merely Friendly. Noro's crit boosts them back up to Helpful, but Jonovan's check isn't enough to loop things back around for another VP. Still, that gives you all your first match-earned Victory point and the crowd is still Helpful!

"Bakemono," Shuko Kien says, dropping his sansetsukon to the ground and disappearing from sight. He reappears on the exact opposite side of the pavilion and leans against the wall panting and heaving. The warrior with the kyoketsu shoge similarly lets the spinning rope drop to the ground, running swiftly away from the witnessed brutality to (hopefully) regroup.

The only one left standing is the blind warrior with the kusarigama, who only heard what happened but did not see it. Dauntless, he steps forward and hefts his weapon. "For the glory of Quain!" he shouts before turning a spinning mass of blade, spike, and flame. From within this human whirlwind come four strikes in quick succession. Hitome is able to parry the first and the third, but the second and fourth strikes--each with the kama part of the weapon--both score telling blows against her--but not as much as he might have expected. As the man's eyes clear, he sees the Blade of heaven still standing even after taking several telling blows.

With a 26 vs Hitome's AC for 17 slashing damage and 6 fire damage, and then another 26 against Hitome's flat-footed AC for 13 slashing damage and 1 fire damage. I didn't notice that Hitome also had fire resistance! Awesome. Hitome needs to make a DC 17 Fortitude save or be stunned for 1 round.

Match One: Monks of the Enduring Spirit - Round Four
Hitome: 96/154, Haste, Inspire Courage (+2), Good Hope (+3), Dragon Style
Jonovan: 88/88, Mage Armor, Echolocation, Haste, Inspire Courage (+2), Good Hope (+3), Fly
Ai Lua: 93/93, Fastidiousness, Raiment of Command, Longstrider, Haste, Inspire Courage (+2), Good Hope (+3)
Noro: 231/187, Haste, Inspire Courage (+2), Good Hope (+3), Enlarge Person
Red (kusarigama)
Blue (unarmed, panicked 1 rd (then shaken 3 rd))
Shuko Kien (Yellow, unarmed, panicked 1 rd (then shaken 3 rd)): -56

Map
Crowd: Helpful to Team PBMM, Friendly to MofES

The party is up!


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Female human (Tian-Dan) bard (arcane duelist) 5/evangelist 6| HP 93/93 | AC 32 (33 haste) | T 17 | FF 27| CMD 24 | F+9, R+13, W+9 (+2 saves good hope) | Per +17, SM +15, Init +5 spells: 1st 6/7 2nd 5/6 3rd 3/5 4rth 1/2 | perform: 23/29 conditions: fastidiousness, raiment of command, longstrider, haste(9 rounds), good hope

A quick look around the battlefield from the silver-eyed warrior, shows a field clearly favoring their band. But battlefields are fickle. She knows this. Ai Lua believed herself winning that fateful day Noro bloodied her nose into putty.

A lesson learned hard is remembered well.

Jonovon and Noro were all the way on the other side of the arena, and Hitome was right here, so she concentrated her words on her.

"Honorable Monk." she says loud and clear with respect "Quain is indeed glorious, but you face the very heavens itself today. Hitome Murakami, THE Blade of Heaven." Her voice carries her bardic magic. Powerful desires for glory inspire her peers, and now with weavings of darker tones full fear and doubt for her foes.

casting

virtuoso performance:
While this spell is active, you may start a second bardic performance while maintaining another. Starting the second performance costs 2 rounds of bardic performance instead of 1. Maintaining both performances costs a total of 3 rounds of bardic performance for each round they are maintained. When this spell ends, one of the performances ends immediately (your choice). Virtuoso performance does not stack with any other method of maintaining simultaneous bardic performances.

Starting
Dirge of Doom:
A bard of 8th level or skald of 10th level can create a sense of growing dread in his enemies, causing them to become shaken. This only affects enemies that are within 30 feet and able to hear the character's performance. The effect persists for as long as the enemy is within 30 feet and the bard or skald continues his performance. This cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect. This is a sonic mind-affecting fear effect, and relies on audible components.

Improved with
Improved Dirge of Doom:
The range of your dirge of doom ability is extended to 60 feet. Additionally, if a creature is shaken from another effect, the effect of your dirge of doom is changed to frightened for that specific creature. This benefit cannot cause a creature to become panicked, even if a target is already frightened from another effect. Once affected by this feat, a creature cannot be affected by it again for 24 hours.

The Petal Sharp Against The Moonlight moves quickly as her last word takes form, ducking under a flung kami as best she can until she is behind the lone monk. "You face the Heavens, given perfect form. Can you withstand all she can give, honorable monk? All alone?" she says like silk. Sparing a glance to his comrades, she hopes her magic finds purpose in their spirits long enough that they can take another one down.

acrobatics to avoid aoo: 1d20 + 22 ⇒ (11) + 22 = 33

and putting herself hopefully in a flanking position for Hitome again.
Move to move, standard for casting, free to continue her performance(inspire courage and dirge of doom), used 3 rounds of performance this one.


Female Aasimar Paladin (Enlightened) 11| 154/96 HP | AC 21(25/24/28) T 17 FF 15 | Fort +14 (+17) Ref +10 (+13) Will +11 (+14) (+2 vs fire /evil) | Init +3 | Perception +8, Sense Motive +5| Personal Trial 2/3; LoH 13/day(5d6); Flickering step 3x/day

At Lua's words, filled with magic and power, resonating throughout the arena, a hint of a smile falls across Hitome's radiant features. Her movement is a blur, a single fluid step to match The Petal Sharp Against The Moonlight's, once again flanking her opponent, as The Blade of Heaven lives up to her adulation.

The first strike, a jumping punch directly to the face, sizzling with searing acid, followed immediately by a palm strike to the chest. The momentum of both attacks flows into a merciless spinning back-kick, that strikes with such force, that her last attack completely misses the mark.

Fort/Inspired/Good hope: 1d20 + 14 + 2 + 3 ⇒ (16) + 14 + 2 + 3 = 35

Haste/Inspire Courage/Good Hope/ Dragon Style/Flank: 1d20 + 20 + 1 + 2 + 3 + 2 ⇒ (4) + 20 + 1 + 2 + 3 + 2 = 32
Bludgeoning/Magic/Inspired/Good hope/Dragon style: 1d8 + 10 + 2 + 3 ⇒ (5) + 10 + 2 + 3 = 20
Acid: 1d6 ⇒ 6

Haste Bonus Attack
Haste/Inspire Courage/Good Hope/ Dragon Style/Flank: 1d20 + 20 + 1 + 2 + 3 + 2 ⇒ (8) + 20 + 1 + 2 + 3 + 2 = 36
Bludgeoning/Magic/Inspired/Good hope/Dragon style: 1d8 + 8 + 2 + 3 ⇒ (4) + 8 + 2 + 3 = 17
Acid: 1d6 ⇒ 3

Haste/Inspire Courage/Good Hope/ Dragon Style/Flank: 1d20 + 15 + 1 + 2 + 3 + 2 ⇒ (16) + 15 + 1 + 2 + 3 + 2 = 39
Bludgeoning/Magic/Inspired/Good hope/Dragon style: 1d8 + 8 + 2 + 3 ⇒ (4) + 8 + 2 + 3 = 17

Haste/Inspire Courage/Good Hope/ Dragon Style/Flank: 1d20 + 10 + 1 + 2 + 3 + 2 ⇒ (1) + 10 + 1 + 2 + 3 + 2 = 19
Bludgeoning/Magic/Inspired/Good hope/Dragon style: 1d8 + 8 + 2 + 3 ⇒ (5) + 8 + 2 + 3 = 18
Acid: 1d6 ⇒ 3

5ft step/Full attack: (All attacks count as both Lawful and Good re: DR) /Ignore 5 pt of DR on all Outsiders


Jonovan vaguely recalled some contest rules about not looting enemy equipment, like unattended monk weapons lying on the ground. So the sorcerer decides to assist with their maintenance by providing a good thick layer of anti-rust protective coating. He flies over to the kyoketsu shoge, and casts a simple Grease.

Move Action: Maintain altitude of 40ft. Fly to the square above where Blue Monk dropped his Weapon. I can't remember where he was, so my token has not been moved on the map yet. Also, if Jonovan can figure out that 40ft isn't high enough to avoid AoOs, whether on his own, or by being informed by a helpful party member, he will ascend to 50ft.

Standard Action: Cast Grease. Since the weapon is unattended, there is no initial save. DC 18 Reflex each round anybody wants to pick it up and use it.

Status:

HP: 88/88
Familiar HP: 88/88
AC-Normal: 22 (21+1 Haste)
AC-Touch: 15 (14+1 Haste)
AC-Flatfooted: 18 (18)
S-Fort: +9 (6+3 Heroism)
S-Reflex +11 (7+3 Heroism +1 Haste)
S-Will +12 (9+3 Heroism) | +2 vs Enchantment, +7 vs Charms and Compulsions, both stack
Senses: Low-Light vision, Blindsight 40ft (Echolocation), Perception +27 (21 +3 Cracked Magenta Prism +3 Heroism)

Effects:
*Draconic Ally (10 days remaining. Mon-mon is an Etheric Dragon.)
*Mage Armor
*Heroism (with Heroic Echo)
*Echolocation

*Heroic Echo-Share with Ally (5 rounds) (heroic echo on self lasts for entire duration of spell)
*Good hope (11 mins): +3 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls (does not stack with Heroism)
*Haste (8 rounds): +1 attack/dodge/reflex, 1 extra attack, +30ft speed
*Inspired: +2 competence bonus on attack and weapon damage rolls (next round)
*Fly (11 mins): 60ft good maneuverability

Spells Per Day:
L1: 5/8 (Cast Grease)
L2: 8/8
L3: 5/8
L4: 6/7
L5: 4/5

Daily Abilities
*Versatile Spontaneity-Create Pit (1/1)
*Heroic Echo (Share with Allies 2/3) One use to boost Good Hope
*Bloodline Mutation-Blood Piercing (2/2)
*Shadowstrike (1d4+4, 10/10)
*Paragon Surge Selection (unused for the day)

Daily Items
*Lesser Rod of Extend (2/3)
*Lesser Rod of Silent (3/3)
*Rod of Extend (2/3)
*Mnemonic Vestment (1/1)
*Spellguard Bracers (Roll Twice for Defensive Casting, 3/3)

Charged & Single Use Items
*Wand of Stormstep (50/50)
*Wand of Cure Negate Aroma (50/50)
*Wand of Cure Light Wounds (50/50)
*Scent Blocker x3


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

Noro has nothing special to offer at the moment.

A little surprised at her new size. This is new she says admiring her increased size.

searching around for the last opponent. taking notice of his location she moves closer hoping to get at him with her new found size.

Discovering her size now comes with reach she managed to get close enough to reach out and smack him

move and with new 10' reach and punch

punch rage, enlarge, good hope, inspire, haste: 1d20 + 30 ⇒ (15) + 30 = 45

damage: 1d8 + 19 ⇒ (3) + 19 = 22

when enlarged I have visions of being Luffy from One Piece

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