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Thron repeats, what he should do best: reloads and shoots the creature
Boom@red: 1d20 + 10 ⇒ (7) + 10 = 17
Damage, p/b: 1d8 + 2 ⇒ (6) + 2 = 8
Athletics, escape: 1d20 + 6 - 5 ⇒ (3) + 6 - 5 = 4

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It's a little late in the game but Grimmylow calls down the Blessings of Sarenrae and draws his Smoking Sword.
The then waits placidly for the fires of Sarenrae to free him.
◆◆Cast Bless (5'radius) ◆Draw Sword.

GM Watery Soup |

So manages to hit Green once, but it's still alive.
Thorn fires at the spider, knocking it to the ground.
Grimmylow holds in place and draws his sword, calling on Sarenrae to bless everyone around him. The flames lick closer and closer, and burn through his webbing. He takes damage, but is freed.
Fire: 1d6 ⇒ 5
Red is surprised to see Grimmylow break free. Yet, it is reluctant to expend more webbing unless the fire is put out. It growls with discontent, chittering to the Magenta spider. Red delays.
--Round 5
Buzz (14/22, DC 17 immobilized, prone, Wounded 1)
Blue Spider (-19 hp)
Kzem (4/32, DC 17 immobilized, EV: none, prone, Wounded 1)
Magenta Spider (-0 hp, Recall: Nature)
Flames
--Round 6
So (13/34, DC 17 immobilized)
Grimmylow (10/30, bless 5', DC 20 immobilized)
Thorn (10/30, DC 17 immobilized, prone, Wounded 1)
Red Thing (-23 hp, Recall: Occultism)
Yellow Spider (-27 hp)
Green Spider (-17 hp)

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Prone, and imobilized- a portion lands on Kzem's chest. He grabs it, drinks it, and then flails his shield at the red creature.
Elixir of life: 1d6 ⇒ 6
Shield Boss, prone, vs ff: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20 Damage (b): 1d6 + 5 ⇒ (6) + 5 = 11
◆Interact, potion
◆Interact, drink potion
◆Strike

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Buzz frantically tosses stinger after stinger at the strange red thing. "We got this. Focus on one."
Sting Shot: 1d20 + 7 ⇒ (15) + 7 = 22
Damage (Poison): 1d4 ⇒ 3
Sting Shot: 1d20 + 7 - 5 ⇒ (14) + 7 - 5 = 16
Damage (Poison): 1d4 ⇒ 4
Sting Shot: 1d20 + 7 - 10 ⇒ (1) + 7 - 10 = -2
Damage (Poison): 1d4 ⇒ 1
HP 14/22
AC 19
Hero Point 0/3
Infused Alchemical Items 6/6
1x Lesser Acid Flask 0/2
1x Lesser Alchemist's Fire (Signature Item) 0/3
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 0/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 22/22
AC 16

GM Watery Soup |

Kzem whacks Red with his shield and Buzz puts a stinger in its backside, but it lives!
Magenta tries to put out the fire in Grimmylow's square.
C3 Recovery: 1d20 ⇒ 14
Failing to immediately put it out, it moves out of the way, at Red's behest.
Red attempts to push Grimmylow into a non-flaming square.
Athletics: 1d20 + 9 ⇒ (20) + 9 = 29 vs Fort DC 16
Successfully moving its dinner out of the fire (but not all the way into the fire by the wall!), it tries to keep Grimmylow safe from harm.
Web, MAP: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23
Satisfied Grimmylow isn't going anywhere, it tries to knock out the naughty shield-bashing Kzem.
Fangs, MAP: 1d20 + 11 - 10 ⇒ (2) + 11 - 10 = 3
A3 Spread: 1d20 ⇒ 4
A4 Spread: 1d20 ⇒ 15
B2 Recovery: 1d20 ⇒ 9
B3 Recovery: 1d20 ⇒ 10
B4 Spread: 1d20 ⇒ 3
C1 Recovery: 1d20 ⇒ 9
C3 Assisted Recovery: 1d20 ⇒ 10
C4 Spread: 1d20 ⇒ 12
The flames spread to So's square! Remember, at the end of your turn, you'll take damage but be automatically freed. However, Grimmylow's old square burns out.
--Round 6
So (13/34, DC 17 immobilized)
Grimmylow (10/30, bless 5', DC 20 immobilized again)
Thorn (10/30, DC 17 immobilized, prone, Wounded 1)
Yellow Spider (-27 hp)
Green Spider (-17 hp)
Buzz (14/22, DC 17 immobilized, prone, Wounded 1)
Blue Spider (-19 hp)
Kzem (10/32, DC 17 immobilized, EV: none, prone, Wounded 1)
Magenta Spider (-0 hp, Recall: Nature)
Red Thing (-37 hp, Recall: Occultism)
Flames

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"That is ridiculous! "Thron says reloading his gun
Boom@red: 1d20 + 10 ⇒ (1) + 10 = 11
Damage, p/b: 1d8 + 2 ⇒ (1) + 2 = 3
Athletics, escape: 1d20 + 6 - 5 ⇒ (1) + 6 - 5 = 2
Thorn trashes on the ground, with his rifle he almost shoots himself
One can't do much when rolling three one's

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"Hey! Shoving is rude! Apologize and indulge in Sarenrae's forgiveness!" Grimmylow says.
He follows doctrine up with magic.
◆◆ Daze against Red. 3 points of Mental damage. DC17 Basic Will Save. Crit Fail causes Stunned 1.
◆Extend Bless. Now 10' diameter.

GM Watery Soup |

Thorn flails, sending a bullet into the ceiling.
Grimmylow casts a spell, and extends bless.
Red Will: 1d20 + 8 ⇒ (18) + 8 = 26 vs DC 17
--Round 6
So (13/34, DC 17 immobilized)
Grimmylow (10/30, bless 5', DC 20 immobilized again)
Thorn (10/30, DC 17 immobilized, prone, Wounded 1)
Yellow Spider (-27 hp)
Green Spider (-17 hp)
Buzz (14/22, DC 17 immobilized, prone, Wounded 1)
Blue Spider (-19 hp)
Kzem (10/32, DC 17 immobilized, EV: none, prone, Wounded 1)
Magenta Spider (-0 hp, Recall: Nature)
Red Thing (-38 hp, Recall: Occultism)
Flames

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Stuck to the floor with webs, Kzem weighs his options... and chooses violence- swinging his shield at the red creature before lifting it up in defense.
Shield Boss, prone: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25 Damage (b): 1d6 + 5 ⇒ (3) + 5 = 8
Shield Boss, prone: 1d20 + 8 - 5 - 2 ⇒ (5) + 8 - 5 - 2 = 6 Damage (b): 1d6 + 5 ⇒ (6) + 5 = 11
◆ Strike
◆ Strike (MAP)
◆ Raise Shield

GM Watery Soup |

Kzem, with a mighty heave, smashes the Red aberration, killing it. It screeches in terror, and the Magenta spider screeches with it.
You can revise your last two actions if you'd like.
--Round 6
So (13/34, DC 17 immobilized)
Grimmylow (10/30, bless 5', DC 20 immobilized)
Thorn (10/30, DC 17 immobilized, prone, Wounded 1)
Yellow Spider (-27 hp)
Green Spider (-17 hp)
Buzz (14/22, DC 17 immobilized, prone, Wounded 1)
Blue Spider (-19 hp)
Kzem (10/32, DC 17 immobilized, EV: none, prone, Wounded 1) 2 actions remaining
Magenta Spider (-0 hp, Recall: Nature)
Red Thing (-46 hp)
Flames

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"One more!" Buz sends in the stinger missiles at the spider. "Let's get out of this fire."
Sting Shot: 1d20 + 7 ⇒ (4) + 7 = 11
Damage (Poison): 1d4 ⇒ 3
Sting Shot: 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20
Damage (Poison): 1d4 ⇒ 2
Sting Shot: 1d20 + 7 - 10 ⇒ (6) + 7 - 10 = 3
Damage (Poison): 1d4 ⇒ 2
HP 14/22
AC 19
Hero Point 0/3
Infused Alchemical Items 6/6
1x Lesser Acid Flask 0/2
1x Lesser Alchemist's Fire (Signature Item) 0/3
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 0/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 22/22
AC 16

Beggar So |

Beggar So takes a step away from the fire. He pulls out a shuriken and hurls it at the remaining spider.
Ranged Attack; Shuriken: 1d20 + 7 ⇒ (10) + 7 = 17
Ranged Damage; Shuriken, Piercing: 1d4 + 3 ⇒ (4) + 3 = 7
◆ Step
◆ Interact to Draw
◆ Strike?

GM Watery Soup |

Botting an Escape from Kzem.
Kzem Athletics, MAP: 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20 vs DC 17
The remaining spider tries to put out the fire tearing through its home.
C1 Recovery: 1d20 ⇒ 2
It then returns to the corner, far less bold now that Red is gone.
A3 Spread: 1d20 ⇒ 12
A4 Recovery: 1d20 ⇒ 12
A5 Spread: 1d20 ⇒ 8
B2 Recovery: 1d20 ⇒ 12
B3 Recovery: 1d20 ⇒ 19
B4 Spread: 1d20 ⇒ 20
B5 Spread: 1d20 ⇒ 9
C1 Assisted Recovery: 1d20 ⇒ 16
C4 Spread: 1d20 ⇒ 15
The flames move over into Thorn's square, and the square to the south of Thorn.
--Round 7
So (13/34, DC 17 immobilized)
Grimmylow (10/30, bless 5', DC 20 immobilized)
Thorn (10/30, DC 17 immobilized, prone, Wounded 1)
Yellow Spider (-27 hp)
Green Spider (-17 hp)
Buzz (14/22, DC 17 immobilized, prone, Wounded 1)
Blue Spider (-19 hp)
Kzem (10/32, DC 17 immobilized, EV: none, prone, Wounded 1)
Magenta Spider (-9 hp, Recall: Nature)
Red Thing (-46 hp)
Flames

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Buzz continues to sting the spider but misses as the amount of smoke in the room builds higher and higher.
Sting Shot: 1d20 + 7 ⇒ (4) + 7 = 11
Damage (Poison): 1d4 ⇒ 1
Sting Shot: 1d20 + 7 - 5 ⇒ (9) + 7 - 5 = 11
Damage (Poison): 1d4 ⇒ 2
Sting Shot: 1d20 + 7 - 10 ⇒ (12) + 7 - 10 = 9
Damage (Poison): 1d4 ⇒ 1
HP 14/22
AC 19
Hero Point 0/3
Infused Alchemical Items 6/6
1x Lesser Acid Flask 0/2
1x Lesser Alchemist's Fire (Signature Item) 0/3
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 0/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 22/22
AC 16

Beggar So |

GM did I hit Magenta?
Acrobatics to Escape: 1d20 + 7 ⇒ (15) + 7 = 22
Beggar So pulls out one more Shuriken and hurls it at Magenta.
Ranged Attack; Shuriken: 1d20 + 3 ⇒ (17) + 3 = 20
Piercing: 1d4 + 3 ⇒ (1) + 3 = 4
◆ Escape
◆ Interact to Draw
◆ Strike
EDIT: I just realized that my step action last round is not valid as I was still immobilized.

GM Watery Soup |

Yes, sorry, So, I forgot to mention it, but included it int he tracker.
So strikes the spider with another shuriken, but it still lives.
Buzz fires three stingers, but all three miss.
--Round 7
So (13/34)
Grimmylow (10/30, bless 5', DC 20 immobilized)
Thorn (10/30, DC 17 immobilized, prone, Wounded 1)
Yellow Spider (-27 hp)
Green Spider (-17 hp)
Buzz (14/22, DC 17 immobilized, prone, Wounded 1)
Blue Spider (-19 hp)
Kzem (10/32, EV: none, prone, Wounded 1)
Magenta Spider (-9 hp, Recall: Nature)
Red Thing (-46 hp)
Flames

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Grimmylow is at something of an impasse. It doesn't seem right to kill the spider now that the spider isn't trying to kill them.
It also doesn't seem right to put out the fire as fire is sacred to Sarenrae. Then, again, he's been told...repeatedly...that only in moderation and not just uncontrolled burning of everything.
So, it seems the lesser of the not right things to do is to put out the fire before it burns down their brand new home that they haven't even gotten to sleep in.
First, he has to get out of these webs, though.
Acrobatics: 1d20 + 6 ⇒ (5) + 6 = 11
Turns out, the least of the not right things to do is get out of the webs.
Acrobatics: 1d20 + 6 ⇒ (5) + 6 = 11
Maybe he'll try a different thing and get a different result.
Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23

GM Watery Soup |

Unfortunately, Escape has the Attack trait, so the second and third will take MAP, and that'd be Escape 6 for the second attempt, which Critically Fails, and you can't make the third attempt.

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Now freed, Kzem pulls himself to his feet (last action of last round). He takes stock of the room and sees the retreating spider. He strides over the spider- producing a bright red gem that gleams in the fire light, gaining the appearance of a smoldering ember. "Is this what you want, Mr Spider". Cornering the creature, he strikes out to smash it between the wall and his shield.
E.L. vs Standard DC Creature Level: 1d20 + 7 ⇒ (17) + 7 = 24
Shield Boss: 1d20 + 8 ⇒ (8) + 8 = 16 Damage (b): 1d6 + 5 ⇒ (5) + 5 = 10 + either highest weakness, or weakness of 3 (if EL wasn't a critical failure)

GM Watery Soup |

Once freed, Kzem smashes a red gem on the wall, and the spider blinks its many eyes in terror. Kzem rushes up and smashes the spider in the same manner as the gem. Spider down, but we're staying in initiative because of the fire.
--Round 7
So (13/34)
Grimmylow (10/30, bless 5', DC 20 immobilized) 1 action remaining
Thorn (10/30, DC 17 immobilized, prone, Wounded 1)
Yellow Spider (-27 hp)
Green Spider (-17 hp)
Buzz (14/22, DC 17 immobilized, prone, Wounded 1)
Blue Spider (-19 hp)
Kzem (10/32, Wounded 1)
Magenta Spider (-22 hp)
Red Thing (-46 hp)
Flames

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Grimmylow quickly finds himself twisted up further than he can free himself so, instead, he tries to put out the fire next to him.
"Please forgive me for dousing your cleansing flame, Sarenrae. I just don't want this nice house or my friends to burn up."

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Athletics to escape, DC17: 1d20 + 6 ⇒ (10) + 6 = 16
Hero Point Athletics to escape, DC17: 1d20 + 6 ⇒ (12) + 6 = 18
Thorn begin to trash while on the floor, and finally he breaks free. Then he jumps on his legs and move away from the flame
"Put the flames down! It will burn our place!"
Escape, stand up, move, cheer!

Beggar So |

Is there anything we can do to put the fire out? Otherwise, Beggar So just gets out of there.

GM Watery Soup |

If you're adjacent to a fire, you can use Aided Recovery to try to put it out (new save immediately plus DC 10 recovery check at the end of its turn), but otherwise, as you said, it's just getting out of there. That being said, we're still in initiative because characters are immobilized and they can't just get out of there.
Thorn escapes!
The flames surge.
A3 Spread: 1d20 ⇒ 11
A4 Recovery: 1d20 ⇒ 11
A5 Spread: 1d20 ⇒ 11
B2 Assisted Recovery: 1d20 ⇒ 12
B4 Recovery: 1d20 ⇒ 17
B5 Spread: 1d20 ⇒ 18
C4 Recovery: 1d20 ⇒ 5
C5 Spread: 1d20 ⇒ 7
The flames move into Buzz's square.
--Round 8
So (13/34)
Grimmylow (10/30, bless 5', DC 20 immobilized)
Thorn (10/30, Wounded 1)
Yellow Spider (-27 hp)
Green Spider (-17 hp)
Buzz (14/22, DC 17 immobilized, prone, Wounded 1)
Blue Spider (-19 hp)
Kzem (10/32, Wounded 1)
Magenta Spider (-22 hp)
Red Thing (-46 hp)
Flames (burned out: A1, A2, B1, B2, B3, C1, C2, C3)

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Kzem steps forward towards So, and flings his cloak out toward the fire between then- pressing down and attempting to smother the flames.
"Best not let this thing burn down before we even get to own it!"
◆ Step
◆ ◆ Aid Recovery

Beggar So |

Beggar So attempts to assist Buzz in getting out.
Acrobatics to Aid: 1d20 + 7 ⇒ (13) + 7 = 20
What do I roll for Aided Recovery?
Aided Recovery: 1d20 ⇒ 6
That probably doesn't do much

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Grimmylow keeps Sarenrae's blessings flowing and expanding.
Then, he tries to get out of the webs that have held him fast.
Acrobatics: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Wiggling free, he moves next to the flames to try to put them out.
◆Extend Bless
◆Escape
◆Stride

GM Watery Soup |

Buzz, you can Escape with Athletics or Acrobatics, or an unarmed attack.

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Buzz wriggles and squirms trying to escape but seems bound tight to the ground.
Acrobatics: 1d20 + 3 ⇒ (11) + 3 = 14
Acrobatics: 1d20 + 3 - 5 ⇒ (3) + 3 - 5 = 1
Acrobatics: 1d20 + 3 - 10 ⇒ (5) + 3 - 10 = -2

GM Watery Soup |

Kzem tries to smother the fire.
Recovery: 1d20 ⇒ 11
So tries to smother the fire. It's a flat check, DC 15, to put out the fire immediately; and then on its turn, its flat check DC is lowered to 10.
Recovery: 1d20 ⇒ 4
Grimmylow escapes on his own, and extends the region of bless, and then warms his hands on the fire.
Thorn puts out the fire to his west. Gonna metagame a little - Buzz has enough hit points to take the fire damage, and once he's freed, you're all free to move out, so I'll target the fire elsewhere rather than letting Buzz continue to flail.
Buzz struggles, and cannot free himself, but the fire burns through his web.
Fire: 1d6 ⇒ 4
A3 Spread: 1d20 ⇒ 18
A4 Assisted Recovery: 1d20 ⇒ 9
A5 Spread: 1d20 ⇒ 19
B4 Spread: 1d20 ⇒ 1
B5 Assisted Recovery: 1d20 ⇒ 5
B6 Spread: 1d20 ⇒ 6
C5 Spread: 1d20 ⇒ 5
C6 Spread: 1d20 ⇒ 20
The fire spreads!
--Round 9
So (13/34)
Grimmylow (10/30, bless 10')
Thorn (10/30, Wounded 1)
Yellow Spider (-27 hp)
Green Spider (-17 hp)
Buzz (10/22, prone, Wounded 1)
Blue Spider (-19 hp)
Kzem (10/32, Wounded 1)
Magenta Spider (-22 hp)
Red Thing (-46 hp)
Flames (burned out: A1, A2, B1, B2, B3, C1, C2, C3, C4)
Everyone is mobile, so you can all exit the room, if you wish. The flames will burn off the cobwebs, as in the other room, but there's no danger to the waterlogged structure, so unless there's a consensus to continue firefighting, I'm going to declare this combat over.

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When Grimmylow realizes that the new church to Sarenrae...err...shared home for himself and his friends isn't going to burn down, he heads for the exit.
"I think we need to rest, friends. Everyone's hurt pretty bad. But good effort so far!" he says, when they all get out in the hallway.

Beggar So |

Beggar So definitely bails out of the room, if he can grab Buzz and carry him out, he will do so as well.

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"Seems like the wood isn't burning... best let this things run its course. Someone here can give it a magic spit-shine later"
And Kzem flashes, and reappears, at the doorway- then steps out.

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Thorn looks at the flames and move out rubbing some of the bruises and bites that he got during this fight. "That was far from my first, ideal moment at home. Everyone is breathing?"

GM Watery Soup |

The heroes escape from the room, and let the fire burn away all the remaining spiderwebs. At the back of the dish cabinet, among the assorted tin cups, is a matched pair of tarnished silver goblets, worth 20 gp as a set.
Based on comments, I assume there will be a rest involved. If so, I'll assume everyone is back to full everything and it's a new day.

Beggar So |

I think that would have been a safe assumption since I think Grimmy's out of spells... :)
"I must say, you lot are a good bunch to be around."

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The evening passes, and Kzem wakes up slowly and stiffly. "Rough day at the office.." he says to no one in particular, as he is stretching and limbering up. The orc produces a fine cloth and gently polishes the mirror on his waist.
Grabbing his shield, and encourages the others from their slumber.
"Thanks again Grimmy... I owe you... or Sarenrae or whomever... another one"

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I think that would have been a safe assumption since I think Grimmy's out of spells... :)
"I must say, you lot are a good bunch to be around."
"Thanks So! So, where now?"

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Grimmylow is up with the sun giving it all the glory and praise.
When he's done bowing and singing and praying he dusts the sand off his hands and stands up.
"So, So would agree that we still have to look in the burned building. There were lots of closed doors we didn't open. We have to be thorough in investigating our new home. Who knows how many spiders might be in there. Isn't that so, So?"
He smiles at Kzem and gives him his most beatific smile. "Say eleventy seven 'hail Sarenraes' and all is balanced."

Beggar So |

GROAN :)

Beggar So |

Beggar So straps his staff to his back and pulls out a metal throwing star, ready to explore further.
"Lead on, little green friend"

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Kal raises his shield- and, devoid of any other weapon, steps up beside the goblin. "I'll go first, if that is your preference. I think I owe you at least one"