Member of the Esoteric Order of the Palatine Eye

Beggar So's page

206 posts. Alias of UncleFroggy.


Full Name

Beggar So

Race

HP 60/60 | AC 21 | F/R/W: 10/11/9 | Perc(T) +7 | 35 feet (40 Stoked Flame Stance) | Class DC 19 |

Classes/Levels

Athletics/Acrobatics/Stealth: +9, Nature/Medicine: +7, Desert Lore/Occultism: +6, Thievery(U): +3, Religion(U)/Survival(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Gender

N Male Human | Hermit | Monk Lvl 4 | ◆◇↺ |

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Beggar So

Male Human Monk 4
N, Medium, Human Humanoid
Heritage: Versatile
Background: Hermit
Perception(T): +7
Languages: Common, Tien
STR 16 (+3), DEX 16 (+3), CON 14 (+2), INT 10 (+0), WIS 12 (+1), CHA 10 (+0)
AC 21, HP 60, F/R/W 10/11/9
Class DC: 19
Speed: 35 feet (40 in Stoked Flame Stance)

Skills:

Trained unless otherwise stated; Unlisted skills are untrained with a 0 modifier

Offense:
Please see the botting spoiler below

Feats and Abilities:

Ancestry Feats: Natural Ambition
Background Feats:
Dubious Knowledge - You’re a treasure trove of information, but not all of it comes from reputable sources. When you fail (but don’t critically fail) a Recall Knowledge check using any skill, you learn a bit of true knowledge and a bit of erroneous knowledge, but you don’t have any way to differentiate which is which.
Skill Feats:
Natural Medicine - Can use Nature to Treat Wounds. +2 if in the wilderness subject to GM's determination
Risky Surgery - Deal 1d8 S before Treat Wounds; but treat success as crit success
Class Features:
Flurry of Blows - Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally.
Powerful Fist - You don't take the -2 penalty when making a lethal attack with a nonlethal unarmed attack
Incredible Movement - +10' increase in speed
Mystic Strikes - Unarmed strikes count as magical
Class Feats:
Monastic Weaponry - You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks, though not if the feat or ability requires you to use a single specific type of attack, such as Crane Stance.
Ki Strike - Gain the Ki Strike spell
Wholeness of Body - Gain the Wholeness of Body spell
General Feats:
Toughness - DC of Recovery Checks is 9 + Dying Value
Assurance (Medicine) - Forego rolling to get a result of 15
Natural Ambition:
Stoked Flame Stance - 1d8S natural attacks and +5 status bonus to Speed (or improve Incredible Movement by the same amount)

Focus Spells:

Focus Points: 2/2
Focus Spells:
Ki Strike
You focus your ki into magical attacks. Make an unarmed Strike or Flurry of Blows (this doesn't change the limit on using only one flourish per turn). You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, lawful (only if you're lawful), negative, or positive.

Wholeness of Body
You heal yourself in one of the following ways, chosen by you when you cast the spell. Either regain 16hp or attempt to cure 1 poison/disease; attempt to counteract the affliction.

Equipment:

Combat Gear: Dagger(1), Shuriken(14), +1 Bo Staff
Armor: Explorer's Clothing
Magic Items: +1 Handwraps of Mighty Blows
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Healers tools, Torches(5)
Bulk: 4 (Encumbered at: 8; Maximum at: 13)
Potions: Minor Healing(1), Lesser Healing(1)
Coins: 2.88gp

Botting:

SAVES / PERCEPTION
[dice=Fortitude]d20+10[/dice]
[dice=Reflex]d20+11[/dice]
[dice=Will]d20+9[/dice]
[dice=Perception]d20+7[/dice]

INITIATIVE
[dice=Kat Init; Perception]d20+7[/dice]

SKILLS
[dice=Acrobatics(T)]d20+9[/dice]
[dice=Arcana(U)]d20[/dice]
[dice=Athletics(T)]d20+9[/dice]
[dice=Crafting(U)]d20[/dice]
[dice=Deception(U)]d20[/dice]
[dice=Diplomacy(U)]d20[/dice]
[dice=Intimidation(U)]d20[/dice]
[dice=Medicine(T)]d20+7[/dice]
[dice=Nature(T)]d20+7[/dice]
[dice=Occultism(U)]d20+6[/dice]
[dice=Performance(U)]d20[/dice]
[dice=Religion(U)]d20+1[/dice]
[dice=Society(U)]d20[/dice]
[dice=Stealth(T)]d20+9[/dice]
[dice=Survival(U)]d20+1[/dice]
[dice=Thievery(U)]d20+3[/dice]

[dice=Desert Lore]d20+6[/dice]

[dice=Fist Attack]1d20+10[/dice] for [dice=Bludgeoning Damage]1d6+3[/dice]
[dice=Fist Attack, MAP]1d20+6[/dice] for [dice=Bludgeoning Damage]1d6+3[/dice]
[dice=Fist Attack, MAP 2]1d20+2[/dice] for [dice=Bludgeoning Damage]1d6+3[/dice]

[dice=Bo Staff]1d20+10[/dice] for [dice=Bludgeoning]d8+3[/dice] [ooc]Doubled if Crit[/ooc]
[dice=Bo Staff MAP]1d20+5[/dice] for [dice=Bludgeoning]d8+3[/dice] [ooc]Doubled if Crit[/ooc]
[dice=Bo Staff MAP 2+]1d20[/dice] for [dice=Bludgeoning]d8+3[/dice] [ooc]Doubled if Crit[/ooc]

Flashing Spark attacks have to be in Stoked Flame Stance
[dice=Flashing Spark; 1st Attack]1d20+10[/dice]
[dice=Flashing Spark; 1st Attack Damage, Slashing]1d8+3[/dice]
[dice=Flashing Spark; 2nd Attack]1d20+5[/dice]
[dice=Flashing Spark; 2nd Attack Damage, Slashing]1d8+4[/dice]
[dice=Flashing Spark; 3rd+ Attack]1d20[/dice]
[dice=Flashing Spark; 3rd Attack Damage, Slashing]1d8+5[/dice]

[dice=Ranged Attack; Dagger]1d20+9[/dice] for [dice=Piercing/Slashing Damage]1d4+3[/dice] [ooc]Crit: Double Damage[/ooc]
[dice=Ranged Attack; Shuriken]1d20+9[/dice] for [dice=Piercing Damage]1d4+3[/dice] [ooc]Crit: Double Damage[/ooc]
[dice=Ranged Attack; Shuriken]1d20+5[/dice] for [dice=Piercing Damage]1d4+3[/dice] [ooc]Crit: Double Damage[/ooc]
[dice=Ranged Attack; Shuriken]1d20+1[/dice] for [dice=Piercing Damage]1d4+3[/dice] [ooc]Crit: Double Damage[/ooc]

This character is a nod to Yuen Siu-Tien - Sam Seed in the movie Drunken Master.