[dice=Fist Attack]1d20+9[/dice]
[dice=Fist Attack, MAP]1d20+5[/dice]
[dice=Fist Attack, MAP 2]1d20+1[/dice]
[dice=Fist Damage]1d6+3[/dice]
On crit, need to make a DC 17 Fort Save or be Slowed 1 until the end of his next turn
[dice=Bo Staff]1d20+8[/dice]
[dice=Bo Staff MAP]1d20+3[/dice]
[dice=Bo Staff MAP 2+]1d20-2[/dice]
[dice=Bludgeoning]d8+3[/dice] Doubled if Crit
Flashing Spark attacks have to be in Stoked Flame Stance
[dice=Flashing Spark; 1st Attack]1d20+9[/dice]
[dice=Flashing Spark; 1st Attack Damage, Slashing]1d8+3[/dice]
[dice=Flashing Spark; 2nd Attack]1d20+4[/dice]
[dice=Flashing Spark; 2nd Attack Damage, Slashing]1d8+4[/dice]
[dice=Flashing Spark; 3rd+ Attack]1d20-1[/dice]
[dice=Flashing Spark; 3rd Attack Damage, Slashing]1d8+5[/dice]
[dice=Flashing Spark Crit; Persistent Fire]1d6[/dice]
[dice=Ranged Attack; Dagger]1d20+8[/dice]
[dice=Ranged Attack; Shuriken]1d20+8[/dice]
[dice=Ranged Attack; Shuriken]1d20+4[/dice]
[dice=Ranged Attack; Shuriken]1d20[/dice]
[dice=Ranged Damage; Dagger/Shuriken]1d4+3[/dice]