Grimmylow Grunderbuff |
With all the webs in the room, Grimmylow is certain that there is going to be a spider at least as big as he is somewhere in the room.
He seems a bit disappointed when it's just ordinary sized spiders.
"You know, burning webs is a good way to clear them out," he idly comments.
Beggar So |
"Wait! If we burn down the building, we won't have a headquarters anymore!!" Beggar So yells desperately, images of his new home going up in flames filling his imagination.
Beggar So |
"Well, Buzz said something about burning down the building" Beggar So says, somewhat reassured by Grimmy's answer.
GM Watery Soup |
Buzz acquiesces to not setting the building on fire, but Grimmylow is too excited by the prospect, and lights the cobwebs with a torch. The thin, delicate strands of webbing are extremely flammable, and with a loud POOF! the cobwebs go up in flames.
Fortunately for everyone, the wet sea spray has soaked the wood, making it very difficult to burn. Although everyone chokes a little from the sudden lack of oxygen in the room, the webbings are cleared out.
The door to the east opens into a large corridor. The door to the immediate right is a little ajar, as if someone - or something - has just run into that room.
Sorry, I think a post got eaten yesterday.
Beggar So |
Beggar So coughs and waves his hand around him to clear the air. He loosens the staff from his back and approaches the door. Shuriken in one hand, while holding his staff in the other, he pushes the door open with his staff...
Kzem |
Kzem strides into the corridor and passes Buzz, arriving at the first set of doors in the north.
"I'll grab this door once everyone is ready..." as he waits for the others to assemble at the northern door.
GM Watery Soup |
Sorry, the tactical map was a little out of date. You moved south into the webbed room, and into the southern part of the corridor. The door on the right is the southwestern room.
This area is a common room where the fish camp’s workers would rest and relax after a hard day’s work. Thick cobwebs fill this long room, making it difficult to see the details of the room’s furnishings. Along the south wall is a round table surrounded by wooden chairs. Sturdy wicker chairs gather in a loose circle in the western half of the room. One door stands in the eastern wall, while another stands to the north. A sconce along the wall over the table is partially covered with a dark cloth.
So Initiative: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Buzz Initiative: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Grimmylow Initiative: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Kzem Initiative: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Thorn Initiative: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Web Lurker: 1d20 + 10 ⇒ (2) + 10 = 12
Spiders: 1d20 + 7 ⇒ (3) + 7 = 10
The heroes burst in on two giant spiders and one ... giant spider-like humanoid. Art on Slide 1.
Environmental Effects: the thick cobwebs make creatures concealed to anyone more than 15 feet away.
--Round 1
So (34/34)
Buzz (22/22)
Grimmylow (30/30)
Thorn (30/30)
Kzem (32/32)
Red Thing (-0 hp, Recall: Occultism)
Yellow Spider (-0 hp, Recall: Nature)
Blue Spider (-0 hp, Recall: Nature)
Buzz Spriteyear |
Buzz skids to halt as he notices the spiders. They are certainly big enough to eat him whole if her were to get caught in their webs as many of his kind has.
Drawing into his satchel he tosses alchemist fire at each of the spiders.
Alchemist Fire vs Yellow: 1d20 + 7 ⇒ (7) + 7 = 14
Damage (Fire): 1d8 + 1 ⇒ (5) + 1 = 6 + 1 Persistent Fire
Alchemist Fire vs Blue: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3
Damage (Fire): 1d8 + 1 ⇒ (6) + 1 = 7 + 1 Persistent Fire
◆ Stride
◆ Strike
◆ Strike
HP 22/22
AC 19
Hero Point 0/3
Infused Alchemical Items 6/6
1x Lesser Acid Flask 2/2
1x Lesser Alchemist's Fire (Signature Item) 1/3
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 22/22
AC 16
Thorn Goldenoak |
THorn moves inside and shoots one of the spiders
Boom@yellow: 1d20 + 10 ⇒ (3) + 10 = 13
Damage, p/b: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Than he reloads
Beggar So |
Beggar So runs into the room and hurls his Shuriken at Yellow.
Ranged Attack; Shuriken: 1d20 + 7 ⇒ (10) + 7 = 17
Ranged Damage; Shuriken?: 1d4 + 3 ⇒ (4) + 3 = 7
He then places both hands on his staff to prepare for battle.
◆ Stride
◆ Strike
◆ Interact (sort of)
GM Watery Soup |
Buzz tosses a couple of alchemist's fires. The first one misses the spider, but catches it with a little splash. The splash also lights the cobwebs on fire! Since we established that these burn really quickly ...
However, the second one fizzled entirely.
Thorn fires at Yellow, but the flames catches him off guard, and he misses.
So runs in and throws a shuriken, hitting the spider.
--Round 1
So (34/34)
Buzz (22/22)
Grimmylow (30/30)
Thorn (30/30)
Kzem (32/32)
Red Thing (-0 hp, Recall: Occultism)
Yellow Spider (-8 hp, Recall: Nature)
Blue Spider (-0 hp, Recall: Nature)
Flames
Environmental Effects: the thick cobwebs make creatures concealed to anyone more than 15 feet away.
Grimmylow Grunderbuff |
"How come Buzz gets to burn things but I don't?" Grimmylow pouts.
But then burns things.
Burning Hands DC17 Basic Refl: 2d6 + 1 ⇒ (2, 6) + 1 = 9
I think that gets all the bad guys.
Kzem |
E.L. vs (red) Standard DC Creature Level: 1d20 + 7 ⇒ (5) + 7 = 12
Glancing into the room, Kzem notices the strange reddish creature occupying the space.
"I'll take it" he calls out, as he steps past So and Thorn.
Moving closer, he strike out at it with his shield- attempting to pin it against the wall.
Shield Boss: 1d20 + 8 ⇒ (6) + 8 = 14 Damage (b): 1d6 + 5 ⇒ (4) + 5 = 9 + either highest weakness, or weakness of 3 (if EL wasn't a critical failure)
◆EL
◆Stride
◆Strike
GM Watery Soup |
Grimmylow burns things, alright!
Red Thing Reflex: 1d20 + 11 ⇒ (3) + 11 = 14
Yellow Spider: 1d20 + 9 ⇒ (20) + 9 = 29
Blue Spider: 1d20 + 9 ⇒ (3) + 9 = 12
The weird thing and the Blue spider are caught in the blast.
Kzem moves in, and he's unsure of what would be an antithesis to such a monster. But he tries, and finds it surprisingly spry.
The Red thing lets out a screech as the cobwebs around him light on fire - and runs forward, weaving through the heroes to a less on-fire square. It bites and swipes at Grimmylow in retribution.
Fangs: 1d20 + 11 ⇒ (16) + 11 = 27
Piercing: 1d8 + 6 ⇒ (4) + 6 = 10 plus DC 19 Fortitude save
Crit!
Claw, MAP: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Piercing: 1d8 + 6 ⇒ (1) + 6 = 7
Yellow and Blue also scamper out of the flames, but two other spiders emerge from the cobwebs at the far corner. All the spiders attempt to immobilize the heroes, shooting webs out. If immobilized, they strike with their fangs. Gonna be a lot of rolls...
Yellow Web vs Kzem: 1d20 + 7 ⇒ (19) + 7 = 26
Effect: immobilized (DC 17 Escape)
Yellow Fangs vs Kzem, flat-footed, MAP: 1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23
Piercing: 1d6 + 2 ⇒ (6) + 2 = 8 plus DC 16 Fortitude save
Blue Web vs So: 1d20 + 7 ⇒ (20) + 7 = 27
Effect: immobilized (DC 17 Escape)
Blue Fangs vs So, flat-footed, MAP: 1d20 + 9 - 5 ⇒ (5) + 9 - 5 = 9
Piercing: 1d6 + 2 ⇒ (1) + 2 = 3 plus DC 16 Fortitude save
Green Web vs Thorn, flat-footed: 1d20 + 7 ⇒ (18) + 7 = 25
Effect: immobilized (DC 17 Escape)
Green moves to attack its prey.
Green Fangs vs Thorn, flat-footed, MAP: 1d20 + 9 - 5 ⇒ (11) + 9 - 5 = 15
Piercing: 1d6 + 2 ⇒ (5) + 2 = 7 plus DC 16 Fortitude save
Magenta Web vs Buzz, flat-footed: 1d20 + 7 ⇒ (13) + 7 = 20
Effect: immobilized (DC 17 Escape)
Magenta Fangs vs Buzz, flat-footed, MAP: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10
Piercing: 1d6 + 2 ⇒ (6) + 2 = 8 plus DC 16 Fortitude save
Magenta Fangs vs Buzz, flat-footed, MAP: 1d20 + 9 - 10 ⇒ (1) + 9 - 10 = 0
Piercing: 1d6 + 2 ⇒ (6) + 2 = 8 plus DC 16 Fortitude save
The flaming webs may or may not spread!
A1 Recovery, DC 15: 1d20 ⇒ 8
A2 Recovery, DC 15: 1d20 ⇒ 18
A3 Spread, DC 15: 1d20 ⇒ 11
B1 Recovery, DC 15: 1d20 ⇒ 17
B2 Spread, DC 15: 1d20 ⇒ 6
B3 Spread, DC 15: 1d20 ⇒ 2
C1 Recovery, DC 15: 1d20 ⇒ 2
C2 Recovery, DC 15: 1d20 ⇒ 9
C3 Spread, DC 15: 1d20 ⇒ 8
That was no fun. :( Was kind of hoping it spread into some occupied squares. Well, suffice it to say, ending your turn in a flaming square is bad.
--Round 2
So (34/34, DC 17 immobilized)
Buzz (22/22, DC 17 immobilized)
Grimmylow (10/30, DC 19 Fort save)
Thorn (30/30, DC 17 immobilized)
Kzem (24/32, DC 17 immobilized, DC 16 Fort save)
Red Thing (-9 hp, Recall: Occultism)
Yellow Spider (-8 hp, Recall: Nature)
Blue Spider (-9 hp, Recall: Nature)
Flames
Thorn Goldenoak |
Thorn ignores the fact that he is webbed to the floor and simply he shoots
Boom@Blue: 1d20 + 10 ⇒ (12) + 10 = 22
Damage, p/b: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Then he reloads and tries to push spider into the flames
Shove@blue vs Fort DC: 1d20 + 7 ⇒ (10) + 7 = 17 If I could I would like to push it into the flames ;)
Then he raises his gun in a protective manner Parry +1 to AC
Beggar So |
Beggar So immediately drops his staff and assumes a fighting stance. He then lashes out the Yellow Spider.
Flashing Spark; 1st Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Flashing Spark; 2nd Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Flashing Spark; Slashing?: 1d8 + 3 ⇒ (3) + 3 = 6
He lashes out a third time against the same critter.
Flashing Spark; 3rd+ Attack: 1d20 - 3 ⇒ (5) - 3 = 2
◇ Drop Staff
◆ Stoked Flame stance
◆ Flurry
◆ Whiff
Buzz Spriteyear |
Buzz tosses bomb after bomb at the spiders, though his aim doesn't seem to get any better, but he at least tries to contain the splashes.
Alchemist Fire vs Yellow: 1d20 + 7 ⇒ (1) + 7 = 8
Damage (Fire): 1d8 + 1 ⇒ (7) + 1 = 8 + 1 Persistent Fire
Acid Flask vs Blue: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15
1 Splash and 1d6 Persistent Acid
Acid Flask vs Green: 1d20 + 7 - 10 ⇒ (4) + 7 - 10 = 1
1 Splash and 1d6 Persistent Acid
Bomber for splash only to the target.
◆ Strike
◆ Strike
◆ Strike
HP 22/22
AC 19
Hero Point 0/3
Infused Alchemical Items 6/6
1x Lesser Acid Flask 0/2
1x Lesser Alchemist's Fire (Signature Item) 0/3
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 22/22
AC 16
GM Watery Soup |
Thorn blasts the Blue spider to bits. The spiders don't have a lot of hit points, so everyone can provide secondary targets if they want. Reloading, he pushes Green back, clearing the doorway.
So hits Yellow with a flurry, but it appears to be still alive.
--Round 2
So (34/34, DC 17 immobilized)
Buzz (22/22, DC 17 immobilized)
Grimmylow (10/30, DC 19 Fort save)
Thorn (30/30, DC 17 immobilized)
Kzem (24/32, DC 17 immobilized, DC 16 Fort save)
Red Thing (-9 hp, Recall: Occultism)
Yellow Spider (-14 hp, Recall: Nature)
Green Spider (-0 hp, Recall: Nature)
Blue Spider (-19 hp)
Magenta Spider (-0 hp, Recall: Nature)
Flames
Grimmylow Grunderbuff |
Buzz posted right above you.
Fort Save: 1d20 + 6 ⇒ (4) + 6 = 10
Grimmylow isn't feeling so good, so he summons the succor of Sarenrae for himself.
◆◆Heal
Healing (Healing Hands): 1d10 + 8 ⇒ (4) + 8 = 12
Then, he wraps his faith around him like a
◆Shield.
GM Watery Soup |
Buzz manages to splash the Blue spider, but the rest of the acid splashes harmlessly into the webs.
Grimmylow heals, and then shields himself.
Kzem: I will put up a ruling in Discussion.
--Round 2
So (34/34, DC 17 immobilized)
Buzz (22/22, DC 17 immobilized)
Grimmylow (15/30)
Thorn (30/30, DC 17 immobilized)
Kzem (24/32, DC 17 immobilized)
Red Thing (-9 hp, Recall: Occultism)
Yellow Spider (-14 hp, Recall: Nature)
Green Spider (-0 hp, Recall: Nature)
Blue Spider (-20 hp)
Magenta Spider (-0 hp, Recall: Nature)
Flames
Kzem |
Kzem smashes his shield against the yellow spider before dealing with the webs that now hinder his movement- opting instead to pull out a small flickering jewel that looks like flame, holding it aloft in front of 8 legged creature.
Missing with his first, he tries again to smash at the creature.
E.L. vs Standard DC Creature Level: 1d20 + 7 ⇒ (11) + 7 = 18
Exploit Vulnerability
Shield Boss: 1d20 + 8 ⇒ (4) + 8 = 12 Damage (b): 1d6 + 5 ⇒ (2) + 5 = 7 + either highest weakness, or weakness of 3 (if EL wasn't a critical failure)
Shield Boss: 1d20 + 3 ⇒ (11) + 3 = 14 Damage (b): 1d6 + 5 ⇒ (5) + 5 = 10 + either highest weakness, or weakness of 3 (if EL wasn't a critical failure)
GM Watery Soup |
Not sure how Blue came back to life and lost a hit point in the tracker.
Kzem finds a flickering jewel, but cannot hit the spry spider with his shield.
Red sees Thorn trapped in the web, and attacks.
Fangs: 1d20 + 11 ⇒ (20) + 11 = 31 vs immobilized
Piercing: 1d8 + 6 ⇒ (4) + 6 = 10 plus DC 19 Fortitude save vs Poison: 1d12 ⇒ 12
Fangs, MAP: 1d20 + 11 - 5 ⇒ (6) + 11 - 5 = 12 vs immobilized
Piercing: 1d8 + 6 ⇒ (2) + 6 = 8 plus DC 19 Fortitude save vs Poison: 1d12 ⇒ 7
Fangs, MAP: 1d20 + 11 - 10 ⇒ (5) + 11 - 10 = 6 vs immobilized
Piercing: 1d8 + 6 ⇒ (7) + 6 = 13 plus DC 19 Fortitude save vs Poison: 1d12 ⇒ 12
Yellow focuses on Kzem.
Fangs: 1d20 + 9 ⇒ (5) + 9 = 14 vs immobilized
Piercing: 1d6 + 2 ⇒ (6) + 2 = 8 plus DC 16 Fortitude save vs Poison: 1d12 ⇒ 10
Fangs, MAP: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10 vs immobilized
Piercing: 1d6 + 2 ⇒ (2) + 2 = 4 plus DC 16 Fortitude save vs Poison: 1d12 ⇒ 5
Fangs, MAP: 1d20 + 9 - 10 ⇒ (6) + 9 - 10 = 5 vs immobilized
Piercing: 1d6 + 2 ⇒ (2) + 2 = 4 plus DC 16 Fortitude save vs Poison: 1d12 ⇒ 8
Green steps up and goes after So.
Fangs: 1d20 + 9 ⇒ (11) + 9 = 20 vs immobilized
Piercing: 1d6 + 2 ⇒ (6) + 2 = 8 plus DC 16 Fortitude save vs Poison: 1d12 ⇒ 12
Fangs, MAP: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17 vs immobilized
Piercing: 1d6 + 2 ⇒ (1) + 2 = 3 plus DC 16 Fortitude save vs Poison: 1d12 ⇒ 4
Blue tries to eat Buzz.
Fangs: 1d20 + 9 ⇒ (16) + 9 = 25 vs immobilized
Piercing: 1d6 + 2 ⇒ (2) + 2 = 4 plus DC 16 Fortitude save vs Poison: 1d12 ⇒ 9
Fangs, MAP: 1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23 vs immobilized
Piercing: 1d6 + 2 ⇒ (1) + 2 = 3 plus DC 16 Fortitude save vs Poison: 1d12 ⇒ 5
Fangs, MAP: 1d20 + 9 - 10 ⇒ (8) + 9 - 10 = 7 vs immobilized
Piercing: 1d6 + 2 ⇒ (6) + 2 = 8 plus DC 16 Fortitude save vs Poison: 1d12 ⇒ 3
The flames keep roaring.
A1 Recovery: 1d20 ⇒ 14
B2 Spread: 1d20 ⇒ 2
B3 Spread: 1d20 ⇒ 14
C1 Recovery: 1d20 ⇒ 5
C2 Recovery: 1d20 ⇒ 5
C3 Spread: 1d20 ⇒ 3
The flames neither spread nor burn out.
--Round 3
So (23/34, DC 17 immobilized, DC 16 Fort save vs -12 hp, DC 16 Fort save vs -4 hp)
Buzz (15/22, DC 17 immobilized, DC 16 Fort save vs -9 hp, DC 16 Fort save vs -5 hp)
Grimmylow (15/30)
Thorn (10/30, DC 17 immobilized, DC 19 Fort save vs -12 hp)
Kzem (24/32, DC 17 immobilized)
Red Thing (-9 hp, Recall: Occultism)
Yellow Spider (-14 hp, Recall: Nature)
Green Spider (-0 hp, Recall: Nature)
Blue Spider (-19 hp)
Magenta Spider (-0 hp, Recall: Nature)
Flames
Grimmylow Grunderbuff |
"Hold on, Thorn, let me help with that...hm...no sand in here, I'll just have to use bandages," Grimmylow says.
◆Medicine- Treat Wounds, Battle Medicine: 1d20 + 7 ⇒ (12) + 7 = 19
HP Back to Thorn: 2d8 ⇒ (2, 8) = 10
He then calls upon the blessings of Sarenrae for himself and his companions.
◆◆Casting Bless. It's 5' radius around me at the moment so Kzem and Thorn get a +1 to attacks.
Kzem |
Content to continue to lift the jewel, Kzem attempts to once again strike yellow with his shield.
Shield Boss, Bless: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 Damage (b): 1d6 + 5 ⇒ (5) + 5 = 10 + either highest weakness, or weakness of 3 (if EL wasn't a critical failure)
◆ Strike
Actions 2/3 depend on if the spider is still standing
Beggar So |
Fort vs 16: 1d20 + 8 ⇒ (10) + 8 = 18
Fort vs 4: 1d20 + 8 ⇒ (2) + 8 = 10
Beggar So grimaces in pain at the spider bites. He slashes out again against Yellow.
Flashing Spark; 1st Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Flashing Spark; 2nd Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Flashing Spark; 1st Attack Damage, Slashing: 1d8 + 3 ⇒ (2) + 3 = 5
Flashing Spark; 2nd Attack Damage, Slashing: 1d8 + 4 ⇒ (5) + 4 = 9
Critical Hit: Double Damage + d6 Persistent Fire
He lashes out again, almost desperately trying to get rid of Yellow.
Flashing Spark; 3rd+ Attack: 1d20 - 3 ⇒ (18) - 3 = 15
Flashing Spark; 3rd+ Attack: 1d20 - 3 ⇒ (8) - 3 = 5
◆ Flurry
◆ Strike
◆ Whiff
GM Watery Soup |
Grimmylow patches up Thorn and then casts a spell, blessing those nearby. I need to see the results of Thorn's save before I can fully account for hit points.
Kzem bashes the Yellow spide to the ground. Yellow down!
So feels pretty sick from the poison. Yellow is gone, so you can revise actions.
--Round 3
So (13/34, DC 17 immobilized)
Buzz (15/22, DC 17 immobilized, DC 16 Fort save vs -9 hp, DC 16 Fort save vs -5 hp)
Grimmylow (15/30)
Thorn (10/30, DC 17 immobilized, DC 19 Fort save vs -12 hp, +10 hp from Battle Medicine)
Kzem (24/32, DC 17 immobilized) 2 actions remaining
Red Thing (-9 hp, Recall: Occultism)
Yellow Spider (-27 hp, Recall: Nature)
Green Spider (-0 hp, Recall: Nature)
Blue Spider (-19 hp)
Magenta Spider (-0 hp, Recall: Nature)
Flames
Beggar So |
Beggar So reaches into a pouch and pulls out a small vial of red liquid. He pops the cork with his teeth and drinks it down.
Minor Healing: 1d8 ⇒ 3
He then attempts to break free of the web holding him.
Acrobatics Escape: 1d20 + 7 ⇒ (8) + 7 = 15
◆ Interact to draw
◆ GULP!
◆ Fail to break free
Buzz Spriteyear |
Fort DC 16: 1d20 + 6 ⇒ (1) + 6 = 7 18 Damage
Fort DC 16: 1d20 + 6 ⇒ (10) + 6 = 16 2 Damage
Buzz collapses from all of the spider bites as he just isn't able to take anymore.
HP 0/22
AC 19
Hero Point 0/3
Infused Alchemical Items 6/6
1x Lesser Acid Flask 0/2
1x Lesser Alchemist's Fire (Signature Item) 0/3
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 22/22
AC 16
Thorn Goldenoak |
Fort DC 16: 1d20 + 9 ⇒ (7) + 9 = 16
I think the way how it works is => poison drops me and then I got revived with BM
Thorn falls to teh ground, wrapped in net. But soon he regains his focus seeing a grinning face of a goblin
He grabs his rifle and gets up and shots the creature that struck him
Shoot@red: 1d20 + 10 ⇒ (3) + 10 = 13
Damage, p/b: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
GM Watery Soup |
So struggles against the webs, but manages to quaff a potion.
Buzz keels over from the poison!
Thorn also stumbles because of the poison, but Grimmylow revives him. Thorn cannot stand up - Stand has the Move trait, and immobilized creatures cannot use any action with the Move trait! Let me know if you still want to shoot, or try to Escape.
--Round 3
So (16/34, DC 17 immobilized)
Grimmylow (15/30)
Kzem (24/32, DC 17 immobilized) 2 actions remaining
Thorn (10/30, DC 17 immobilized, prone, unarmed, Wounded 1)
Red Thing (-9 hp, Recall: Occultism)
Yellow Spider (-27 hp, Recall: Nature)
Green Spider (-0 hp, Recall: Nature)
Buzz (0/22, DC 17 immobilized, prone, Dying 1)
Blue Spider (-19 hp)
Magenta Spider (-0 hp, Recall: Nature)
Flames
Thorn Goldenoak |
I would still shoot, so the last action I will use to escape
Athletics to escap,e DC17, map: 1d20 + 6 - 5 ⇒ (12) + 6 - 5 = 13
Kzem |
Time slows to a stop and Kzem looks around. What was it that I was doing?
Time suddenly rushes back and he finds himself in a thick of combat, stuck to a web. His hands flash and the mirror catches torchlight- an image of Kzem appears opposite of Grimmy and strikes out at the red creature.
Shield Boss, against FF: 1d20 + 3 ⇒ (12) + 3 = 15 Damage (b): 1d6 + 5 ⇒ (3) + 5 = 8
GM Watery Soup |
Kzem suddenly doubles up, appearing behind the thing that had been lurking in the webs. Even with the element of surprise and flanking, though, he misses his strike. Putting a reminder that you EV is on the spiders.
Red doesn't like the fact that Kzem still gets around despite being immobilized.
Fangs: 1d20 + 11 ⇒ (13) + 11 = 24 vs immobilized
Piercing: 1d8 + 6 ⇒ (4) + 6 = 10 plus DC 19 Fortitude save vs Poison: 1d12 ⇒ 4
Fangs, MAP: 1d20 + 11 - 5 ⇒ (7) + 11 - 5 = 13 vs immobilized
Piercing: 1d8 + 6 ⇒ (1) + 6 = 7 plus DC 19 Fortitude save vs Poison: 1d12 ⇒ 11
Fangs, MAP: 1d20 + 11 - 10 ⇒ (5) + 11 - 10 = 6 vs immobilized
Piercing: 1d8 + 6 ⇒ (7) + 6 = 13 plus DC 19 Fortitude save vs Poison: 1d12 ⇒ 12
Green moves in to attack So.
Fangs: 1d20 + 9 ⇒ (1) + 9 = 10 vs immobilized
Piercing: 1d6 + 2 ⇒ (3) + 2 = 5 plus DC 16 Fortitude save vs Poison: 1d12 ⇒ 6
Fangs, MAP: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22 vs immobilized
Piercing: 1d6 + 2 ⇒ (1) + 2 = 3 plus DC 16 Fortitude save vs Poison: 1d12 ⇒ 1
Buzz's gurgles as he goes down have attracted the attention of his pet vulture, who has braved the wild indoors and come hopping in to see what's wrong. I'll let you use the Mature Animal Companion (1 action without Command) for the remainder of this combat.
--Round 3
Buzz (0/22, DC 17 immobilized, prone, Dying 1)
Blue Spider (-19 hp)
Magenta Spider (-0 hp, Recall: Nature)
Flames
--Round 4
So (13/34, Fort save vs -1 hp, DC 17 immobilized)
Grimmylow (15/30)
Kzem (14/32, Fort save vs -4 hp, DC 17 immobilized, EV: PA spiders)
Thorn (10/30, DC 17 immobilized, prone, Wounded 1)
Red Thing (-9 hp, Recall: Occultism)
Yellow Spider (-27 hp, Recall: Nature)
Green Spider (-0 hp, Recall: Nature)
Buzz Spriteyear |
Loudmouth comes hopping into the room and quickly stops short as the flames fill the room. It squawks loudly, jerking its head back and forth and all these fresh meals.
Likely would have only made it this far in as Buzz only has a 10' movement speed on the ground.
Buzz Dying Flat Check DC 11: 1d20 ⇒ 18
HP 0/22
AC 19
Hero Point 0/3
Infused Alchemical Items 6/6
1x Lesser Acid Flask 0/2
1x Lesser Alchemist's Fire (Signature Item) 0/3
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 22/22
AC 16
Beggar So |
Fort: 1d20 + 8 ⇒ (12) + 8 = 20
Beggar So only grins at the tiny prick from the spider's fang.
I'll post ahead to keep us moving
He turns and batters the Green Spider with his fists.
Flashing Spark; 1st Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Flashing Spark; 1st Attack Damage, Slashing: 1d8 + 3 ⇒ (1) + 3 = 4
Flashing Spark; 2nd Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Flashing Spark; 2nd Attack Damage, Slashing: 1d8 + 4 ⇒ (5) + 4 = 9
Grimacing, he simply punches the spider before trying to break free.
Fist Attack, MAP 2: 1d20 - 1 ⇒ (14) - 1 = 13
Escape, Acrobatics: 1d20 + 7 - 10 ⇒ (18) + 7 - 10 = 15
◆ Flurry
◆ Punch
◆ Escape Attempt
This is heading towards a short adventure
GM Watery Soup |
Kzem Fortitude: 1d20 + 4 ⇒ (16) + 4 = 20
Magenta gnaws at the version of Kzem that just appeared in front.
Fangs: 1d20 + 9 ⇒ (11) + 9 = 20
Piercing: 1d6 + 2 ⇒ (6) + 2 = 8 plus DC 16 Fortitude vs Poison: 1d12 ⇒ 7
Fangs, MAP: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17
Piercing: 1d6 + 2 ⇒ (5) + 2 = 7 plus DC 16 Fortitude vs Poison: 1d12 ⇒ 3
Fangs, MAP: 1d20 + 9 - 10 ⇒ (13) + 9 - 10 = 12
Piercing: 1d6 + 2 ⇒ (2) + 2 = 4 plus DC 16 Fortitude vs Poison: 1d12 ⇒ 12
A1 Recovery: 1d20 ⇒ 8
B2 Spread: 1d20 ⇒ 15
B3 Spread: 1d20 ⇒ 16
C1 Recovery: 1d20 ⇒ 7
C2 Recovery: 1d20 ⇒ 6
C3 Spread: 1d20 ⇒ 6
The fire spreads!
So punches at the spiders, but just pulls the webs tighter around himself.
--Round 4
So (13/34, DC 17 immobilized)
Grimmylow (15/30)
Kzem (4/32, DC 17 immobilized, EV: PA spiders, DC 16 Fortitude vs -7 hp)
Thorn (10/30, DC 17 immobilized, prone, Wounded 1)
Red Thing (-9 hp, Recall: Occultism)
Yellow Spider (-27 hp, Recall: Nature)
Green Spider (-0 hp, Recall: Nature)
Buzz (0/22, DC 17 immobilized, prone, unconscious, Wounded 1)
Blue Spider (-19 hp)
Magenta Spider (-0 hp, Recall: Nature)
Flames
Grimmylow Grunderbuff |
"No laying down on the job, Buzz!" Grimmylow says, sending the restorative powers of Sarenrae to the little fellow.
◆◆Heal (Buzz): 1d10 + 8 ⇒ (1) + 8 = 9
"Don't you think about sleeping, either, Kzem!" he continues, rapidly applying more webs, but as bandages instead of bindings.
◆Battle Medicine (Kzem): 1d20 + 7 ⇒ (16) + 7 = 23
Healing: 2d8 ⇒ (1, 3) = 4
Kzem |
Fort Save, DC 16: 1d20 + 7 ⇒ (2) + 7 = 9
Hero Point, DC 16: 1d20 + 7 ⇒ (7) + 7 = 14
Kzem would have taken the damage (failed save) prior to Grimmy's Battle medicine. That means he would have been unconscious, Wounded 1. Grimmy's battle medicine then brings him up to 4, prone, and without any items. This is all pretty grim...
Kzem comes to consciousness on the ground. He blinks and looks around before understanding what just happened. He grabs his shield and then looks at the red creature.
E.L. vs Standard DC Creature Level: 1d20 + 7 ⇒ (1) + 7 = 8
The smoke messes with his vision, but swings out wildly at the creature hoping for something miraculous.
Shield Boss, prone, vs FF: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22 Damage (b): 1d6 + 5 ⇒ (3) + 5 = 8
◆ Grab item
◆ EV
◆ Strike
Thorn Goldenoak |
Thron Reloads and shoots the creature
Boom@red: 1d20 + 10 ⇒ (12) + 10 = 22
Damage, p/b: 1d8 + 2 ⇒ (4) + 2 = 6
Athletics, escape: 1d20 + 6 - 5 ⇒ (7) + 6 - 5 = 8
GM Watery Soup |
Kzem faints from the poison, only to be revived by Grimmylow immediately. Kzem, you move in initiative order. Buzz also wakes up with Sarenrae's power.
Thorn manages to shoot the creature.
Red cackles with glee, shooting a web to capture the last un-immobilized foe.
Web: 1d20 + 11 ⇒ (12) + 11 = 23
Effect: DC 20 immobilized
Satisfied that nobody is going anywhere, the creature begins to put out the fires that threaten its feast.
B3 Recovery: 1d20 ⇒ 8
Green bites at So.
Fangs: 1d20 + 9 ⇒ (7) + 9 = 16
Piercing: 1d6 + 2 ⇒ (4) + 2 = 6 plus DC 17 Fortitude vs Poison: 1d12 ⇒ 4
Fangs, MAP: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10
Piercing: 1d6 + 2 ⇒ (2) + 2 = 4 plus DC 17 Fortitude vs Poison: 1d12 ⇒ 12
Fangs, MAP: 1d20 + 9 - 10 ⇒ (17) + 9 - 10 = 16
Piercing: 1d6 + 2 ⇒ (1) + 2 = 3 plus DC 17 Fortitude vs Poison: 1d12 ⇒ 2
Kzem lashes out with his shield, striking the creature.
--Round 4
Buzz (9/22, DC 17 immobilized, prone, Wounded 1)
Blue Spider (-19 hp)
Kzem (4/32, DC 17 immobilized, EV: none, prone, Wounded 1)
Magenta Spider (-0 hp, Recall: Nature)
Flames
--Round 5
So (13/34, DC 17 immobilized)
Grimmylow (15/30)
Thorn (10/30, DC 17 immobilized, prone, Wounded 1)
Red Thing (-15 hp, Recall: Occultism)
Yellow Spider (-27 hp, Recall: Nature)
Green Spider (-0 hp, Recall: Nature)
Buzz Spriteyear |
Fort DC 17: 1d20 + 6 ⇒ (16) + 6 = 22
Buzz grabs one of his small pots of honey and drinks it down. It seems to reenergize his system as he feels much better.
Minor Elixir of Life: 1d6 ⇒ 5
He grabs one more and tosses it to Kzem. Drink this!"
I have one more potion to give to Kzem.
HP 14/22
AC 19
Hero Point 0/3
Infused Alchemical Items 6/6
1x Lesser Acid Flask 0/2
1x Lesser Alchemist's Fire (Signature Item) 0/3
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 0/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 22/22
AC 16
GM Watery Soup |
You don't need ongoing saves vs immobilization, the DC is only there in case you want to Escape. The two creatures have different Escape DCs, which is why I'm noting it. Also, I forgot to mark that Grimmylow is immobilized.
Magenta climbs on the walls besides Kzem and Grimmylow, braving the fires to snip away at the flaming webs.
Assisted Recovery: 1d20 ⇒ 20
The web falls harmlessly to the ground.
A1 Recovery: 1d20 ⇒ 20
A3 Spread: 1d20 ⇒ 7
A4 Spread: 1d20 ⇒ 5
B2 Assisted Recovery: 1d20 ⇒ 1
B3 Spread: 1d20 ⇒ 9
B4 Spread: 1d20 ⇒ 4
C1 Recovery: 1d20 ⇒ 1
C3 Spread: 1d20 ⇒ 19
C4 Spread: 1d20 ⇒ 3
The flames in the corner burns out, but the flames spread into Grimmylow's square. If you're still in the flames at the end of the turn, you'll take damage, but also, you'll automatically Escape.
--Round 5
So (13/34, DC 17 immobilized)
Grimmylow (15/30, DC 20 immobilized)
Thorn (10/30, DC 17 immobilized, prone, Wounded 1)
Red Thing (-15 hp, Recall: Occultism)
Yellow Spider (-27 hp, Recall: Nature)
Green Spider (-0 hp, Recall: Nature)
Buzz (14/22, DC 17 immobilized, prone, Wounded 1)
Blue Spider (-19 hp)
Kzem (4/32, DC 17 immobilized, EV: none, prone, Wounded 1)
Magenta Spider (-0 hp, Recall: Nature)
Flames
Beggar So |
Beggar So again attempts to finish off the spider.
Flashing Spark; 1st Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Flashing Spark; 1st Attack Damage, Slashing: 1d8 + 3 ⇒ (3) + 3 = 6
Flashing Spark; 2nd Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Flashing Spark; 2nd Attack Damage, Slashing: 1d8 + 4 ⇒ (5) + 4 = 9
If both hit, combine the damage before applying weaknesses.
He attempts to break free once more.
Acrobatics, MAP 2+: 1d20 - 3 ⇒ (17) - 3 = 14
Acrobatics, MAP 2+: 1d20 - 3 ⇒ (15) - 3 = 12
◆ Flurry
◆◆ Fail to escape